Global Entertainment & Media Market Research Report - Forecast till 2030
Market Overview
The global entertainment & media market is anticipated to register a notable market growth of 8.90% CAGR, during the review period. The industry has recently changed in terms of innovation and applications and has undergone broad expansion. This shift has compelled international entertainment and media projects to provide creative content and effective dissemination techniques to stay ahead in the extremely competitive industry. Only a few of the industries that make up the M&E sector include movies/film, TV, music, distribution, radio, web, promotion, and gaming.
For each of the divisions, the developing trends and drivers differ between sub-classes, countries, and buyer industries. This identifies the media and entertainment vertical because several sub-verticals compete, support, and collaborate to meet the general demand for entertainment and information. The global market is anticipated to be driven by the increasing penetration of cell phones, the growing e-sports industry, the increasing interest in on-demand and live web-based music and records, and the emerging efforts by key players to nurture increased reality and augmented reality stages. The market is being impacted by a variety of factors, including an increase in the number of TV subscribers, radio listeners, computer game players, outdoor advertising, and consumers' use of internet entertainment.
Market Segmentation
The global entertainment and media market is divided into applications and types. Based on type the market includes Music & Theatres, Gaming & Gambling, Radio Broadcasting, books & magazines, and outdoor advertising. Based on Type the market is classified into Amusement Parks/Facilities, social media, Films, Toys, Animation, Sports, and Art. The Application segment includes Wired and Wireless.
Regional Analysis
During the time under review, North America is anticipated to dominate the international entertainment and media market. With new initiatives from major market players including Google LLC, The Walt Disney Organization, Comcast Organization, Facebook Inc., Warner Media LLC, Viacom Inc., and Time Inc., the entertainment and media market in North America is expanding. The area serves as a hub for media and entertainment contributions from across the world, including virtual entertainment, sports, artistic expression, theatre, computer games, film and television, music, and distribution. Additionally, Hollywood, the American entertainment industry, continually generates billions of dollars in revenue, contributing to the expansion of the local market.
In the market for entertainment and media, Europe is expected to maintain its stable position on the second footing. In any case, one of the key factors contributing to the growth of the industry in this area is the increasing penetration of the web across European nations. The market for radio telecasters in Western Europe, which includes countries like the UK, Germany, Spain, France, and others, is sizable. The Asia-Pacific region is predicted to be the third-largest market for global media and entertainment.
Major Players
The key players of the global Entertainment & media market are News Corporation (US), Advance (US), iHeartMedia Inc. (US), Discovery, Inc. (US), and Warner Media, LLC. (US), Verizon Communications Inc. (US), Alphabet Inc. (US), The Walt Disney Company (US), Baidu, Inc. (China), Grupo Globo (Brazil), Comcast Corporation (US), Facebook Inc. (US), Bertelsmann SE & Co. KGaA (Germany), Viacom, Inc. (US), and Hasbro Inc. (US).
COVID 19 Impacts
We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.
Companies Mentioned
News Corporation (US)
Advance (US)
iHeartMedia Inc. (US)
Discovery
Inc. (US)
and Warner Media
LLC. (US)
Verizon Communications Inc. (US)
Alphabet Inc. (US)
The Walt Disney Company (US)
Baidu
Inc. (China)
Grupo Globo (Brazil)
Comcast Corporation (US)
Facebook Inc. (US)
Bertelsmann SE & Co. KGaA (Germany)
Viacom
Inc. (US)
and Hasbro Inc. (US)
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