Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) – Global Forecast Till 2030
The Gaming Accessories industry is expected to increase at a compound annual growth rate (CAGR) of 15% over the forecast period. A gaming accessory, sometimes known as a gaming peripheral, is gear used to play video games on a console or to improve the gaming experience. Video game accessories are often any hardware that enables gaming other than the console itself, such as audio/visual cables, controllers, sound systems, and so on. Gaming has grown into a large industry with significant earnings and profits. Similarly, gaming accessories are becoming increasingly popular as more individuals join the gaming industry for streaming and pleasure. To enhance their experience, gamers rely on gaming accessories or peripherals for communication, streaming, performance, control, and other functions.
Market Segment InsightsThe Gaming Accessories Market is divided into product categories: gamepads/joysticks/controllers, gaming keyboards, gaming mice, headsets, surfaces, virtual reality (VR) devices, cooling fans, web cameras, and others.
The Gaming Accessories Market is split by device type, which includes PCs (desktop and laptop), smartphones, and gaming consoles.
The Gaming Accessories Market is divided into two segments based on the distribution channel: online and offline.
The Gaming Accessories Market is divided into two segments based on end-use: casual gaming and professional gaming.
Regional insightsThe study covers North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. In 2022, Asia-Pacific accounted for around 47.25 percent of the gaming accessories market. Asia-Pacific is expected to be the largest contributor to the gaming accessories market. This covers China, Japan, India, South Korea, and the remainder of Asia-Pacific. The Asia-Pacific region is seeing growth because of the availability of reasonably priced smartphones, which has increased year after year over the last five years, the adoption of high-speed 4G internet, and the world's lowest data rates. Mobile gaming accounted for most of the worldwide gaming market.
China is one of the most famous countries in Asia-Pacific due to its increasing technological utilization. The growing e-sports sector, as well as the continuous development of new games and platforms, are two of the country's primary gaming drivers. Consoles like the PlayStation, Microsoft Xbox, and Nintendo Switch are frequently delayed in China due to stringent government certification requirements. China has developed a natural name verification system for video games that is almost ready for statewide implementation. KT has announced plans to collaborate with cloud gaming expert Unitus to offer its gaming service, suitably dubbed 5G Streaming Game, only to its 5G users in South Korea.
North America is the largest shareholder in the Gaming Accessories Market, owing to higher internet speed, which has also contributed significantly to the growth of online gaming in the United States. Furthermore, the government's efforts to hasten the rollout of 5G across the country contribute to lower latency and a smoother gaming experience. Several well-known vendors, most notably Microsoft, which derives much of its revenue from the United States, are focusing on capitalizing on the expanding popularity of video games by offering new products. To capitalise on the gaming industry's expansion, numerous well-known overseas competitors are increasing their presence in the United States.
Major PlayersMajor companies in the Gaming Accessories industry include Alienware (Dell), Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz, Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation, Plantronics, Nintendo, SteelSeries, and Sony Corporation.