Arcade Game Market Research Report Information By Component (Video Games, Pinball Games, Redemption Games, Skill Games, Electro-Mechanical Games, Interactive Games, Sports Games, Simulation Games, Merchandiser Games, Others), By Revenue Model (Pay-to-Play, Subscription-Based, In-App Purchases, Advertising), Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors (Above 50), and Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) Industry Forecast till 2032
In 2023, the arcade game market was estimated to be worth USD 50,698.0 million. The Arcade Game market industry is anticipated to experience a compound annual growth rate (CAGR) of 3.9% from USD 52,566.8 million in 2024 to USD 71,236.6 million by 2032 during the forecast period (2023-2032). The expansion of commercial gaming facilities, the increasing demand for interactive and immersive entertainment experiences, and the increasing consumer spending on entertainment and leisure activities are the primary factors propelling the market's growth.
The market is experiencing a significant trend with the increasing integration of AR and VR into arcade games. VR has swiftly become a mainstream phenomenon in the gaming industry and is now expanding into a variety of digital domains, providing immersive virtual experiences. VR has transformed arcade gaming by offering highly immersive experiences. Players can now engage with their surroundings and inhabit virtual worlds in ways that were previously unattainable. VR-based arcade games, such as Sega's VR Agent and VR 360 Dinosaur Attack Car Arcade Game 3D Shooter, have gained popularity in the gaming industry. VR technology in arcades was the primary focus of the AEI convention in March 2022, which also included a discussion of operational success strategies. It is anticipated that these trends will increase the popularity of VR-based arcade games, thereby improving the user experience during the forecast period.
Market segment insightsThe Arcade Game market has been segmented into the following categories: Video Games, Pinball Games, Redemption Games, Skill Games, Electro-Mechanical Games, Interactive Games, Sports Games, Simulation Games, Merchandiser Games, and Others. This classification is based on type.
The market has been delineated into four segments: Pay-to-Play, Subscription-Based, In-App Purchases, and Advertising, as determined by the Revenue Model.
The market has been segmented into Upright Arcade Cabinets, Gaming Software, Accessories and Peripherals, and Maintenance and Support Services based on Component.
The arcade game market has been divided into the following categories: Action, Adventure, Fighting, Racing, Sports, Strategy, and Simulation, all of which are based on the genre of the game.
According to the target user age group, the arcade game market has been segmented into five categories: Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), and Seniors (above 50).
Regional PerspectivesThe market is segmented into North America, Europe, Asia-Pacific, Middle East & Africa, and South America by region, as per the study. The Asia-Pacific Arcade Game market is anticipated to remain dominant during the forecast period. The gaming industry has long regarded Asia as a desirable market due to its relative simplicity of entry in comparison to other regions. Additionally, there is an increasing number of spectators, sponsors, and businesses from Western countries that are investing in the sector of this region.
The arcade game market in North America is being stimulated by a resurgence in experiential entertainment. Arcades are utilizing immersive technologies, social gaming experiences, and themed attractions to attract a diverse audience. This trend is indicative of a desire for interactive, communal entertainment, which has facilitated the expansion of the arcade game market in the region. The market's development is driven by the strong economic foundation and the increasing affordability of the region, as well as the use of the most advanced technologies.
The increased use of devices and monetization are anticipated to result in significant growth in Europe in the future. Even though the arcade gaming market is being impeded by the growing popularity of smartphones and tablets for gaming, an arcade machine continues to appeal to a target audience whose gaming expenditures have only increased in the region.
The South American region has experienced substantial development as a result of the proliferation of arcade games that offer redemption options for prizes or tickets. This has broadened the appeal of the arcade, attracting both families and casual visitors. This improves the gaming experience by providing tangible rewards and nurturing excitement.
Major PlayersICE Games, Capcom Co., Ltd., Sega Sammy Holdings Inc., Raw Thrills, Bandai Namco Holdings, Andamiro Co. Ltd., Arcade1Up, D-BOX Technologies, Bay Tek Entertainment, and Dream Arcades are among the key companies in the arcade game market.