Volumetric Video Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2024 to 2032

Volumetric Video Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2024 to 2032


The Global Volumetric Video Market secured USD 2.6 billion in 2023 and will register a 29% CAGR from 2024 to 2032, owing to improvements in 3D capture and real-time rendering technologies. As these technologies advance, they enable more realistic and interactive experiences, capturing dynamic environments and lifelike performances. Moreover, the increasing demand for immersive experiences across various sectors, including gaming, entertainment, and education, is propelling the adoption of volumetric video. This growing consumer interest in engaging content drives innovation and investment, ultimately expanding the market's size as industries leverage these advancements for enhanced storytelling and interactivity.

The volumetric video industry is classified based on volumetric capture, delivery platform, application, End Use industry, and region.

The hardware segment achieved 40% of the market in 2023 due to the high demand for advanced capture systems, cameras, and processing units. As volumetric video relies heavily on capturing detailed 3D data, specialized hardware is essential for high-quality output. Companies are investing in cutting-edge equipment, such as 3D depth sensors and multi-camera systems, to meet the growing need for immersive content. The increasing focus on real-time processing and seamless data integration further drives the dominance of the hardware segment.

The AR/VR HMDS segment upheld 30% CAGR in 2023 as these devices serve as primary platforms for immersive content consumption. With the growing popularity of augmented and virtual reality experiences in sectors like gaming, entertainment, and education, AR/VR HMDs provide users with interactive environments. The need for high-resolution displays, faster processing, and real-time video rendering in these headsets is driving innovation, making them essential for volumetric video’s widespread adoption.

North America volumetric video market accumulated 43% share in 2023, driven by its advanced technological infrastructure and significant investments in immersive technologies. The region is home to major players in the entertainment, gaming, and technology sectors, fostering innovation and collaboration. Additionally, the increasing adoption of AR and VR applications across various industries, including healthcare and education, is driving demand for volumetric video solutions. This growing ecosystem of talent and resources positions North America as a crucial contributor to the market’s expansion.


Report Content
Chapter 1 Scope & Methodology
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast parameters
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 360° synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Technology & innovation landscape
3.4 Patent analysis
3.5 Key news and initiatives
3.6 Regulatory landscape
3.7 Impact forces
3.7.1 Growth drivers
3.7.1.1 Advancements in technology
3.7.1.2 Rising demand for immersive content
3.7.1.3 Expansion in entertainment and media
3.7.1.4 Applications in healthcare and education
3.7.1.5 Innovations in corporate and marketing strategies
3.7.2 Industry pitfalls & challenges
3.7.2.1 High production costs
3.7.2.2 Complex data management
3.8 Growth potential analysis
3.9 Porter’s analysis
3.9.1 Supplier power
3.9.2 Buyer power
3.9.3 Threat of new entrants
3.9.4 Threat of substitutes
3.9.5 Industry rivalry
3.10 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Company market share analysis
4.2 Competitive positioning matrix
4.3 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Volumetric Capture, 2021 - 2032 (USD Million)
5.1 Key trends
5.2 Hardware
5.3 Software
5.4 Services
5.4.1 Capture setup and consultation
5.4.2 Data processing and integration
5.4.3 Post-Capture editing and enhancement
Chapter 6 Market Estimates & Forecast, By Delivery Platform, 2021 – 2032 (USD Million)
6.1 Key trends
6.2 Projectors
6.3 AR/VR HMDs
6.4 Smartphones
Chapter 7 Market Estimates & Forecast, By Application, 2021 – 2032 (USD Million)
7.1 Key trends
7.2 3D product visualization
7.3 Film & TV production
7.4 Gaming
7.5 Medical training & education
7.6 Surgical simulations
7.7 Virtual classrooms
7.8 Virtual sports analysis
7.9 Virtual Try-Ons
7.10 Others
Chapter 8 Market Estimates & Forecast, By End Use Industry, 2021 – 2032 (USD Million)
8.1 Key trends
8.2 Education & training
8.3 Healthcare
8.4 Media & entertainment
8.5 Retail & e-commerce
8.6 Sports & fitness
8.7 Tourism & hospitality
8.8 Others
Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Million)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 ANZ
9.4.6 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Rest of Latin America
9.6 MEA
9.6.1 UAE
9.6.2 Saudi Arabia
9.6.3 South Africa
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 4Dviews
10.2 8i Co.
10.3 Cannon Corp.
10.4 Capturing Reality
10.5 Coretec Group
10.6 Dimension Co.
10.7 Evercoast Co.
10.8 Google LLC
10.9 Intel Corporation
10.10 IO Industries
10.11 Mantis Vision Ltd
10.12 Mark Roberts Motion Control
10.13 Meta Platforms
10.14 Metastage
10.15 Microsoft Corporation
10.16 Mod Tech Labs
10.17 Scatter Co.
10.18 Sony Corporation
10.19 Stereo Labs
10.20 Voxon Photonics
10.21 Unity Technologies.

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