Category: Video Games
Video Games market research reports by Global Market Insights
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Mini PCs Market Size - By Component (Processor, Memory, Storage, GPU), By Application (Home Entertainment, Gaming, Digital Signage, Industrial Automation), By Industry Vertical (Consumer Electronics, Retail, Manufacturing, Education) & Forecast, 2024 – 2032
Mini PCs Market Size - By Component (Processor, Memory, Storage, GPU), By Application (Home Entertainment, Gaming, Digital Signage, Industrial Automation), By Industry Vertical (Consumer Electronics, Retail, Manufacturing, Education) & Forecast, 2024 – 2032 Mini PCs Market size is poised to depict o ... Read More
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Graphics Processing Unit (GPU) Market Size By Component (Software [CAD/CAM, Simulation, Imaging, Digital Video, Modelling, and Animation], Hardware [GPU Type {Integrated, Dedicated, Hybrid}, Device Type {Computer, Tablet/smartphone, Gaming Console, Television and others}], Service [Training & Consulting, Integration & Maintenance, Managed Service]), By Deployment Model (On-premise, Cloud), By Application (Gaming, Design & Manufacturing, Automotive, Real Estate, Healthcare), COVID-19 Impact Analysis, Regional Outlook, Application Potential, Competitive Market Share & Forecast, 2023 - 2032
Graphics Processing Unit (GPU) Market Size By Component (Software [CAD/CAM, Simulation, Imaging, Digital Video, Modelling, and Animation], Hardware [GPU Type {Integrated, Dedicated, Hybrid}, Device Type {Computer, Tablet/smartphone, Gaming Console, Television and others}], Service [Training & Consul ... Read More
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Healthcare Gamification Market Size By Game Type (Casual Games, Serious Games, Exercise Games), By Application (Prevention, Therapeutic, Education), By End-use (Enterprise Based, Consumer Based), COVID-19 Impact Analysis, Regional Outlook, Application Potential, Price Trends, Competitive Market Share & Forecast, 2023 - 2032
Healthcare Gamification Market Size By Game Type (Casual Games, Serious Games, Exercise Games), By Application (Prevention, Therapeutic, Education), By End-use (Enterprise Based, Consumer Based), COVID-19 Impact Analysis, Regional Outlook, Application Potential, Price Trends, Competitive Market Shar ... Read More
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Game-Based Learning Market Size By Provider (Content, Services), By Deployment Model (Cloud, On-Premise), By Application (Academic [K-12, Higher Education, Vocational Training], Corporate [SMEs, Large Enterprises], Government), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2028
Game-Based Learning Market Size By Provider (Content, Services), By Deployment Model (Cloud, On-Premise), By Application (Academic [K-12, Higher Education, Vocational Training], Corporate [SMEs, Large Enterprises], Government), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitiv ... Read More
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Indoor Entertainment Center Market Size By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Children's Entertainment & Edutainment Area, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities, Restaurants & Movie Theaters), By Age Group (Below 12, 13 - 20, 21 - 25, Over 25), By Area Size (Upto 5,000 Sq. Ft, 5001 - 40000 Sq. Ft, 40000 - 100000 Sq. Ft, 100001 Sq. Ft - 10 Acres, Above 10 Acres), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2028
Indoor Entertainment Center Market Size By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Children's Entertainment & Edutainment Area, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities, Restaurants & Movie Theaters), By Age Group (Below 12, 13 - 20, 21 - ... Read More