Theme Parks Market Size - By Attraction Type (Thrill Rides, Family Rides, Shows & Entertainment, Themed Lands & Immersive Experiences), Age Group (Up to 18 Years, 19-35 Years, 36-50 Years, 51-65 Years, Above 65 Years), Revenue Source & Forecast, 2024 - 20

Theme Parks Market Size - By Attraction Type (Thrill Rides, Family Rides, Shows & Entertainment, Themed Lands & Immersive Experiences), Age Group (Up to 18 Years, 19-35 Years, 36-50 Years, 51-65 Years, Above 65 Years), Revenue Source & Forecast, 2024 - 2032


Global Theme Parks Market will witness over 5.5% CAGR between 2024 and 2032 due to the rising expansion efforts supported by investors. As investors increasingly recognize the profitability and long-term potential of theme parks, substantial capital is being allocated towards the development and enhancement of these entertainment hubs. This influx of investment is driving the construction of new parks and the expansion of existing ones, leading to the introduction of innovative attractions, cutting-edge technology, and immersive experiences. For instance, in June 2024, Imagination Edutainment India announced that it is set to expand KidZania indoor theme parks into major Indian cities.

The trend toward larger, more diverse theme parks caters to a broader audience, including families, thrill-seekers, and international tourists. As investor confidence remains high and consumer demand for unique leisure experiences grows, the theme parks market is poised for continued expansion and innovation, further solidifying its position as a major segment within the global entertainment industry.

The overall Theme Parks Industry value is classified based on the attraction type, age group, revenue source, and region.

Based on attraction type, the theme parks market revenue from the family rides segment will register a commendable CAGR from 2024 to 2032. These attractions, designed to cater to all age groups, enhance the appeal of theme parks by offering inclusive entertainment options that bring families together. Family rides such as gentle roller coasters, themed carousels, and interactive experiences ensure that everyone, from toddlers to grandparents, can enjoy the park. This focus on family-friendly attractions not only boosts visitor satisfaction but also encourages longer stays and repeat visits. As more families seek out enjoyable and memorable experiences, the market for theme parks featuring diverse family rides continues to grow, fueling overall industry expansion.

In terms of revenue source, the food and beverage segment will witness a noteworthy growth from 2024 to 2032. As parks evolve into all-day destinations, offering a wide range of dining experiences—from quick snacks to gourmet meals—enhances visitor satisfaction and extends their stay. Innovative food concepts, themed dining areas, and high-quality culinary offerings attract a broader audience and encourage higher spending. This focus on food and beverage not only complements the entertainment experience but also meets the evolving preferences of visitors seeking both enjoyment and convenience. As theme parks continue to enhance their culinary offerings, they see increased demand and revenue, reflecting the importance of dining in the overall park experience.

Europe theme parks market will exhibit a notable CAGR from 2024 to 2032. European consumers are increasingly seeking out theme parks that offer unique attractions, from thrilling rides to themed lands, catering to families and adventure-seekers alike. The expansion of existing parks and the development of new ones reflect this trend, driven by a desire for high-quality leisure activities and innovative experiences. Additionally, the focus on integrating cultural elements and offering seasonal events enhances the appeal. As European tourism continues to rebound and evolve, the theme parks market is set for continued growth and investment.


Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Research design
1.2.1 Research approach
1.2.2 Data collection methods
1.3 Base estimates & calculations
1.3.1 Base year calculation
1.3.2 Key trends for market estimation
1.4 Forecast model
1.5 Primary research and validation
1.5.1 Primary sources
1.5.2 Data mining sources
Chapter 2 Executive Summary
2.1 Industry 360° synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.2.1 Ride manufacturers
3.2.2 Theming and design firms
3.2.3 Technology providers
3.2.4 Food and beverage suppliers
3.2.5 Merchandise suppliers
3.2.6 End users
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news & initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Emerging middle class seeking leisure experiences
3.8.1.2 Technological advancements enhancing ride experiences
3.8.1.3 Rising demand for immersive and themed entertainment
3.8.1.4 Partnerships with hotels and resorts for integrated experiences
3.8.2 Industry pitfalls & challenges
3.8.2.1 Economic downturns impacting discretionary spending on leisure
3.8.2.2 Negative publicity from accidents or safety incidents
3.9 Growth potential analysis
3.10 Porter’s analysis
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Attraction Type 2021 - 2032 ($Bn, Number of Visitors)
5.1 Key trends
5.2 Thrill rides
5.3 Family rides
5.4 Shows & entertainment
5.5 Themed lands & immersive experiences
Chapter 6 Market Estimates & Forecast, By Age Group, 2021 - 2032 ($Bn, Number of Visitors)
6.1 Key trends
6.2 Up to 18 years
6.3. 19-35 years
6.4. 36-50 years
6.5. 51-65 years
6.6 Above 65 years
Chapter 7 Market Estimates & Forecast, By Revenue Source, 2021 - 2032 ($Bn)
7.1 Key trends
7.2 Tickets
7.3 Food & beverage
7.4 Merchandise
7.5 Hotel & resorts
7.6 Others
Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 ($Bn, Number of Visitors)
8.1 Key trends
8.2 North America
8.2.1 U.S.
8.2.2 Canada
8.3 Europe
8.3.1 UK
8.3.2 Germany
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Netherlands
8.3.7 Rest of Europe
8.4 Asia Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 Australia
8.4.6 Singapore
8.4.7 Rest of Asia Pacific
8.5 Latin America
8.5.1 Brazil
8.5.2 Mexico
8.5.3 Argentina
8.5.4 Rest of Latin America
8.6 MEA
8.6.1 UAE
8.6.2 South Africa
8.6.3 Saudi Arabia
8.6.4 Rest of MEA
Chapter 9 Company Profiles
9.1 Blackpool Pleasure Beach
9.2 Cedar Fair Entertainment Company
9.3 Dollywood Company
9.4 Dyrehavsbakken
9.5 Efteling
9.6 Europa-Park
9.7 Gröna Lund
9.8 Hershey Entertainment & Resorts Company
9.9 Legoland Parks
9.10 Liseberg
9.11 Merlin Entertainments
9.12 Parques Reunidos
9.13 Phantasialand
9.14 Puy du Fou
9.15 SeaWorld Parks & Entertainment
9.16 Six Flags Entertainment Corporation
9.17 Tivoli Gardens
9.18 Universal Parks & Resorts
9.19 Walt Disney Parks and Resorts

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