Game-Based Learning Market Size By Provider (Content, Services), By Deployment Model (Cloud, On-Premise), By Application (Academic [K-12, Higher Education, Vocational Training], Corporate [SMEs, Large Enterprises], Government), COVID-19 Impact Analysis, R

Game-Based Learning Market Size By Provider (Content, Services), By Deployment Model (Cloud, On-Premise), By Application (Academic [K-12, Higher Education, Vocational Training], Corporate [SMEs, Large Enterprises], Government), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2028

The game-based learning market is slated to gain notable traction by 2028 on account of widespread adoption of digital learning solutions across key regions. In addition, the rapidly growing higher education and corporate sectors around the world are likely to foster industry expansion over the forecast period.

The ongoing COVID-19 pandemic urged educational institutions and corporations to shift to digital learning and interactions, which has augmented market development in recent years. Notably, industry participants have been implementing lucrative strategies to capitalize on emerging trends in the market, which has favorably impacted the overall business landscape.

For instance, in February 2020, HurixDigital, a leading provider of digital solutions to educational institutions, publishers, and enterprises, launched its novel cloud-based content delivery platform, dubbed the KITABOO College. KITABOO College has been developed to enable organizations to build and deliver online learning programs across a variety of devices as well as track user participation with the help of built-in analytics.

The game-based learning market has been segmented on the basis of application, provider, deployment mode, and region. In terms of provider, the market has further been divided into services and content. The content segment is estimated to expand at a considerable growth rate over the analysis period to reach a significant valuation by the end of 2028. Soaring demand for immersive content that allows students to experience scenarios that mimic real-life situations and make decisions in a virtual environment is set to boost product adoption in the coming time period.

With respect to deployment mode, the game-based learning market has been classified into on-premise and cloud. The cloud segment is anticipated to garner robust gains by 2028, progressing at a significant CAGR through the stipulated timeline. Increasing penetration of cloud-based services that offer higher scalability and flexibility is likely to fuel segmental growth over the next few years.

From the application point of view, the market has been segregated into government, academic, and corporate. Under academic, the market has been differentiated into vocational training, K-12, and higher education. The game-based learning market size from the higher education sub-segment is poised to exhibit a solid growth trajectory through the stipulated period due to burgeoning number of universities and institutions that are integrating effective gamification techniques to increase student engagement.

On the regional front, the Latin America game-based learning industry is expected to develop at a considerable growth rate between 2022 and 2028 on account of supportive government initiatives aimed at promoting digitalization in the domestic education sector. Meanwhile, the Middle East & Africa game-based learning market is speculated to attain a sizable share in the overall industry by 2028 owing to growing penetration of internet and mobile learning in the MEA region.


Chapter 1 Methodology & Scope
1.1 Scope and definitions
1.2 Methodology & forecast parameters
1.3 COVID-19 impact
1.3.1 North America
1.3.2 Europe
1.3.3 Asia Pacific
1.3.4 Latin America
1.3.5 MEA
1.4 Regional trends
1.4.1 North America
1.4.2 Europe
1.4.3 Asia Pacific
1.4.4 Latin America
1.4.5 MEA
1.5 Data sources
1.5.1 Secondary
1.5.2 Primary
1.6 Industry glossary
Chapter 2 Executive Summary
2.1 Game-based learning industry 360 degree synopsis, 2018 – 2028
2.1.1 Business trends
2.1.2 Regional trends
2.1.3 Provider trends
2.1.4 Deployment model trends
2.1.5 Application trends
Chapter 3 Game-Based Learning Industry Insights
3.1 Introduction
3.2 Impact of COVID-19 outbreak
3.2.1 Global outlook
3.2.2 Regional outlook
3.2.2.1 North America
3.2.2.2 Europe
3.2.2.3 Asia Pacific
3.2.2.4 Latin America
3.2.2.5 MEA
3.2.3 Industry value chain
3.2.3.1 Cloud service providers
3.2.3.2 Content providers
3.2.3.3 Service providers
3.2.4 Competitive landscape
3.2.4.1 Strategy
3.2.4.2 Distribution network
3.2.4.3 Business growth
3.3 Industry ecosystem analysis
3.3.1 Hardware providers
3.3.2 Technology/software providers
3.3.3 Cloud service providers
3.3.4 Content providers
3.3.5 Service providers
3.3.6 Distribution network
3.3.7 Vendor matrix
3.3.7.1 Hardware providers
3.3.7.2 Technology/software providers
3.3.7.3 Cloud service providers
3.3.7.4 Content providers
3.3.7.5 Service providers
3.3.7.6 Distribution network
3.4 Technology & innovation landscape
3.4.1 Augmented Reality (AR) and Virtual Reality (VR) technology
3.4.2 3D/4D technology
3.4.3 Artificial Intelligence (AI) and Machine learning (ML) technology
3.5 Regulatory landscape
3.5.1 North America
3.5.2 Europe
3.5.3 Asia Pacific
3.5.4 Latin America
3.5.5 MEA
3.6 Industry impact forces
3.6.1 Growth drivers
3.6.1.1 Rising adoption of digital learning solutions
3.6.1.2 Increasing demand for content digitalization in North America
3.6.1.3 Supportive government initiatives in Europe
3.6.1.4 Growing higher education and corporate sector in Asia Pacific
3.6.1.5 Growing demand for online learning courses in Latin America
3.6.1.6 Increasing penetration of the internet and mobile learning in the MEA
3.6.2 Industry pitfalls & challenges
3.6.2.1 Slow internet connection and poor network
3.6.2.2 Limited awareness in underdeveloped countries
3.7 Growth potential analysis
3.8 Porter’s analysis
3.8.1 Supplier power
3.8.2 Buyer power
3.8.3 Threat of new entrants
3.8.4 Threat of substitutes
3.8.5 Internal rivalry
3.9 PESTEL analysis
3.9.1 Political
3.9.2 Economic
3.9.3 Social
3.9.4 Technological
3.9.5 Environmental
3.9.6 Legal
Chapter 4 Competitive Landscape, 2021
4.1 Introduction
4.2 Competitive analysis of major players
4.2.1 Duolingo
4.2.2 Filament Games
4.2.3 Hurix Digital
4.2.4 Kahoot! ASA
4.2.5 Minecraft
4.2.6 StratBeans Consulting Pvt. Ltd.
4.3 Competitive analysis of other prominent players
4.3.1 Breakaway Ltd.
4.3.2 Centrical
4.3.3 Cisco Systems Inc.
4.3.4 Gamelearn
4.3.5 Kineo
4.4 Vendor adoption matrix
Chapter 5 Game-Based Learning Market, By Provider
5.1 Game-based learning market share, by provider, 2021 & 2028
5.2 Content
5.2.1 Market estimates and forecast, 2018 – 2028
5.3 Services
5.3.1 Market estimates and forecast, 2018 – 2028
Chapter 6 Game-Based Learning Market, By Deployment Model
6.1 Game-based learning market share, by deployment model, 2021 & 2028
6.2 Cloud
6.2.1 Market estimates and forecast, 2018 – 2028
6.3 On-premise
6.3.1 Market estimates and forecast, 2018 – 2028
Chapter 7 Game-Based Learning Market, By Application
7.1 Game-based learning market share, by application, 2021 & 2028
7.2 Academic
7.2.1 Market estimates and forecast, 2018 – 2028
7.2.2 K-12
7.2.2.1 Market estimates and forecast, 2018 – 2028
7.2.3 Higher education
7.2.3.1 Market estimates and forecast, 2018 – 2028
7.2.4 Vocational training
7.2.4.1 Market estimates and forecast, 2018 – 2028
7.3 Corporate
7.3.1 Market estimates and forecast, 2018 – 2028
7.3.2 SMEs
7.3.2.1 Market estimates and forecast, 2018 – 2028
7.3.3 Large enterprises
7.3.3.1 Market estimates and forecast, 2018 – 2028
7.4 Government
7.4.1 Market estimates and forecast, 2018 – 2028
Chapter 8 Game-Based Learning Market, By Region
8.1 Game-based learning market share, by region, 2021 & 2028
8.2 North America
8.2.1 Market estimates and forecast, 2018 – 2028
8.2.2 Market estimates and forecast, by provider, 2018 – 2028
8.2.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.2.4 Market estimates and forecast, by application, 2018 – 2028
8.2.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.2.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.2.5 U.S.
8.2.5.1 Market estimates and forecast, 2018 – 2028
8.2.5.2 Market estimates and forecast, by provider, 2018 – 2028
8.2.5.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.2.5.4 Market estimates and forecast, by application, 2018 – 2028
8.2.5.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.2.5.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.2.6 Canada
8.2.6.1 Market estimates and forecast, 2018 – 2028
8.2.6.2 Market estimates and forecast, by provider, 2018 – 2028
8.2.6.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.2.6.4 Market estimates and forecast, by application, 2018 – 2028
8.2.6.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.2.6.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.3 Europe
8.3.1 Market estimates and forecast, 2018 – 2028
8.3.2 Market estimates and forecast, by provider, 2018 – 2028
8.3.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.3.4 Market estimates and forecast, by application, 2018 – 2028
8.3.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.3.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.3.5 UK
8.3.5.1 Market estimates and forecast, 2018 – 2028
8.3.5.2 Market estimates and forecast, by provider, 2018 – 2028
8.3.5.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.3.5.4 Market estimates and forecast, by application, 2018 – 2028
8.3.5.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.3.5.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.3.6 Germany
8.3.6.1 Market estimates and forecast, 2018 – 2028
8.3.6.2 Market estimates and forecast, by provider, 2018 – 2028
8.3.6.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.3.6.4 Market estimates and forecast, by application, 2018 – 2028
8.3.6.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.3.6.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.3.7 France
8.3.7.1 Market estimates and forecast, 2018 – 2028
8.3.7.2 Market estimates and forecast, by provider, 2018 – 2028
8.3.7.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.3.7.4 Market estimates and forecast, by application, 2018 – 2028
8.3.7.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.3.7.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.3.8 Italy
8.3.8.1 Market estimates and forecast, 2018 – 2028
8.3.8.2 Market estimates and forecast, by provider, 2018 – 2028
8.3.8.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.3.8.4 Market estimates and forecast, by application, 2018 – 2028
8.3.8.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.3.8.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.3.9 Spain
8.3.9.1 Market estimates and forecast, 2018 – 2028
8.3.9.2 Market estimates and forecast, by provider, 2018 – 2028
8.3.9.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.3.9.4 Market estimates and forecast, by application, 2018 – 2028
8.3.9.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.3.9.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.3.10 Russia
8.3.10.1 Market estimates and forecast, 2018 – 2028
8.3.10.2 Market estimates and forecast, by provider, 2018 – 2028
8.3.10.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.3.10.4 Market estimates and forecast, by application, 2018 – 2028
8.3.10.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.3.10.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.4 Asia Pacific
8.4.1 Market estimates and forecast, 2018 – 2028
8.4.2 Market estimates and forecast, by provider, 2018 – 2028
8.4.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.4.4 Market estimates and forecast, by application, 2018 – 2028
8.4.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.4.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.4.5 China
8.4.5.1 Market estimates and forecast, 2018 – 2028
8.4.5.2 Market estimates and forecast, by provider, 2018 – 2028
8.4.5.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.4.5.4 Market estimates and forecast, by application, 2018 – 2028
8.4.5.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.4.5.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.4.6 India
8.4.6.1 Market estimates and forecast, 2018 – 2028
8.4.6.2 Market estimates and forecast, by provider, 2018 – 2028
8.4.6.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.4.6.4 Market estimates and forecast, by application, 2018 – 2028
8.4.6.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.4.6.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.4.7 Japan
8.4.7.1 Market estimates and forecast, 2018 – 2028
8.4.7.2 Market estimates and forecast, by provider, 2018 – 2028
8.4.7.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.4.7.4 Market estimates and forecast, by application, 2018 – 2028
8.4.7.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.4.7.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.4.8 South Korea
8.4.8.1 Market estimates and forecast, 2018 – 2028
8.4.8.2 Market estimates and forecast, by provider, 2018 – 2028
8.4.8.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.4.8.4 Market estimates and forecast, by application, 2018 – 2028
8.4.8.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.4.8.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.4.9 Singapore
8.4.9.1 Market estimates and forecast, 2018 – 2028
8.4.9.2 Market estimates and forecast, by provider, 2018 – 2028
8.4.9.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.4.9.4 Market estimates and forecast, by application, 2018 – 2028
8.4.9.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.4.9.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.4.10 Australia
8.4.10.1 Market estimates and forecast, 2018 – 2028
8.4.10.2 Market estimates and forecast, by provider, 2018 – 2028
8.4.10.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.4.10.4 Market estimates and forecast, by application, 2018 – 2028
8.4.10.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.4.10.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.5 Latin America
8.5.1 Market estimates and forecast, 2018 – 2028
8.5.2 Market estimates and forecast, by provider, 2018 – 2028
8.5.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.5.4 Market estimates and forecast, by application, 2018 – 2028
8.5.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.5.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.5.5 Brazil
8.5.5.1 Market estimates and forecast, 2018 – 2028
8.5.5.2 Market estimates and forecast, by provider, 2018 – 2028
8.5.5.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.5.5.4 Market estimates and forecast, by application, 2018 – 2028
8.5.5.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.5.5.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.5.6 Mexico
8.5.6.1 Market estimates and forecast, 2018 – 2028
8.5.6.2 Market estimates and forecast, by provider, 2018 – 2028
8.5.6.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.5.6.4 Market estimates and forecast, by application, 2018 – 2028
8.5.6.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.5.6.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.5.7 Argentina
8.5.7.1 Market estimates and forecast, 2018 – 2028
8.5.7.2 Market estimates and forecast, by provider, 2018 – 2028
8.5.7.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.5.7.4 Market estimates and forecast, by application, 2018 – 2028
8.5.7.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.5.7.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.5.8 Chile
8.5.8.1 Market estimates and forecast, 2018 – 2028
8.5.8.2 Market estimates and forecast, by provider, 2018 – 2028
8.5.8.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.5.8.4 Market estimates and forecast, by application, 2018 – 2028
8.5.8.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.5.8.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.5.9 Colombia
8.5.9.1 Market estimates and forecast, 2018 – 2028
8.5.9.2 Market estimates and forecast, by provider, 2018 – 2028
8.5.9.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.5.9.4 Market estimates and forecast, by application, 2018 – 2028
8.5.9.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.5.9.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.6 MEA
8.6.1 Market estimates and forecast, 2018 – 2028
8.6.2 Market estimates and forecast, by provider, 2018 – 2028
8.6.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.6.4 Market estimates and forecast, by application, 2018 – 2028
8.6.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.6.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.6.5 UAE
8.6.5.1 Market estimates and forecast, 2018 – 2028
8.6.5.2 Market estimates and forecast, by provider, 2018 – 2028
8.6.5.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.6.5.4 Market estimates and forecast, by application, 2018 – 2028
8.6.5.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.6.5.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.6.6 Saudi Arabia
8.6.6.1 Market estimates and forecast, 2018 – 2028
8.6.6.2 Market estimates and forecast, by provider, 2018 – 2028
8.6.6.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.6.6.4 Market estimates and forecast, by application, 2018 – 2028
8.6.6.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.6.6.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.6.7 Israel
8.6.7.1 Market estimates and forecast, 2018 – 2028
8.6.7.2 Market estimates and forecast, by provider, 2018 – 2028
8.6.7.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.6.7.4 Market estimates and forecast, by application, 2018 – 2028
8.6.7.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.6.7.4.2 Market estimates and forecast, by corporate, 2018 – 2028
8.6.8 South Africa
8.6.8.1 Market estimates and forecast, 2018 – 2028
8.6.8.2 Market estimates and forecast, by provider, 2018 – 2028
8.6.8.3 Market estimates and forecast, by deployment model, 2018 – 2028
8.6.8.4 Market estimates and forecast, by application, 2018 – 2028
8.6.8.4.1 Market estimates and forecast, by academic, 2018 – 2028
8.6.8.4.2 Market estimates and forecast, by corporate, 2018 – 2028
Chapter 9 Company Profiles
9.1 Allen Communication Learning Services
9.1.1 Business Overview
9.1.2 Financial Data
9.1.3 Product Landscape
9.1.4 Strategic Outlook
9.1.5 SWOT Analysis
9.2 Breakaway Ltd.
9.2.1 Business Overview
9.2.2 Financial Data
9.2.3 Product Landscape
9.2.4 Strategic Outlook
9.2.5 SWOT Analysis
9.3 Centrical
9.3.1 Business Overview
9.3.2 Financial Data
9.3.3 Product Landscape
9.3.4 Strategic Outlook
9.3.5 SWOT Analysis
9.4 Cisco Systems Inc.
9.4.1 Business Overview
9.4.2 Financial Data
9.4.3 Product Landscape
9.4.4 Strategic Outlook
9.4.5 SWOT Analysis
9.5 Cognitive Toybox Inc.
9.5.1 Business Overview
9.5.2 Financial Data
9.5.3 Product Landscape
9.5.4 Strategic Outlook
9.5.5 SWOT Analysis
9.6 Duolingo
9.6.1 Business Overview
9.6.2 Financial Data
9.6.3 Product Landscape
9.6.4 Strategic Outlook
9.6.5 SWOT Analysis
9.7 EI Design Pvt. Ltd.
9.7.1 Business Overview
9.7.2 Financial Data
9.7.3 Product Landscape
9.7.4 Strategic Outlook
9.7.5 SWOT Analysis
9.8 ELM Learning
9.8.1 Business Overview
9.8.2 Financial Data
9.8.3 Product Landscape
9.8.4 Strategic Outlook
9.8.5 SWOT Analysis
9.9 Elucidat
9.9.1 Business Overview
9.9.2 Financial Data
9.9.3 Product Landscape
9.9.4 Strategic Outlook
9.9.5 SWOT Analysis
9.10 Filament Games
9.10.1 Business Overview
9.10.2 Financial Data
9.10.3 Product Landscape
9.10.4 Strategic Outlook
9.10.5 SWOT Analysis
9.11 Gamelearn
9.11.1 Business Overview
9.11.2 Financial Data
9.11.3 Product Landscape
9.11.4 Strategic Outlook
9.11.5 SWOT Analysis
9.12 Gametize
9.12.1 Business Overview
9.12.2 Financial Data
9.12.3 Product Landscape
9.12.4 Strategic Outlook
9.12.5 SWOT Analysis
9.13 G-cube
9.13.1 Business Overview
9.13.2 Financial Data
9.13.3 Product Landscape
9.13.4 Strategic Outlook
9.13.5 SWOT Analysis
9.14 Goodbye Kansas Group (Bublar Group)
9.14.1 Business Overview
9.14.2 Financial Data
9.14.3 Product Landscape
9.14.4 Strategic Outlook
9.14.5 SWOT Analysis
9.15 Hurix Digital
9.15.1 Business Overview
9.15.2 Financial Data
9.15.3 Product Landscape
9.15.4 Strategic Outlook
9.15.5 SWOT Analysis
9.16 Kahoot! ASA
9.16.1 Business Overview
9.16.2 Financial Data
9.16.3 Product Landscape
9.16.4 Strategic Outlook
9.16.5 SWOT Analysis
9.17 Kineo
9.17.1 Business Overview
9.17.2 Financial Data
9.17.3 Product Landscape
9.17.4 Strategic Outlook
9.17.5 SWOT Analysis
9.18 Learnbrite
9.18.1 Business Overview
9.18.2 Financial Data
9.18.3 Product Landscape
9.18.4 Strategic Outlook
9.18.5 SWOT Analysis
9.19 Learning Pool
9.19.1 Business Overview
9.19.2 Financial Data
9.19.3 Product Landscape
9.19.4 Strategic Outlook
9.19.5 SWOT Analysis
9.20 Raptivity
9.20.1 Business Overview
9.20.2 Financial Data
9.20.3 Product Landscape
9.20.4 Strategic Outlook
9.20.5 SWOT Analysis
9.21 Schell Games
9.21.1 Business Overview
9.21.2 Financial Data
9.21.3 Product Landscape
9.21.4 Strategic Outlook
9.21.5 SWOT Analysis
9.22 StratBeans Consulting Pvt. Ltd.
9.22.1 Business Overview
9.22.2 Financial Data
9.22.3 Product Landscape
9.22.4 Strategic Outlook
9.22.5 SWOT Analysis
9.23 The Performance Development Group
9.23.1 Business Overview
9.23.2 Financial Data
9.23.3 Product Landscape
9.23.4 Strategic Outlook
9.23.5 SWOT Analysis
9.24 Toolwire Spaces Learning
9.24.1 Business Overview
9.24.2 Financial Data
9.24.3 Product Landscape
9.24.4 Strategic Outlook
9.24.5 SWOT Analysis
Data Tables
TABLE 1 Game-based learning industry 360º synopsis, 2018 – 2028
TABLE 2 Game–based learning market size, 2018 – 2021 (USD Million)
TABLE 3 Game–based learning market size, 2022 – 2028 (USD Million)
TABLE 4 Game–based learning market size, by region, 2018 – 2021 (USD Million)
TABLE 5 Game–based learning market size, by region, 2022 – 2028 (USD Million)
TABLE 6 Game–based learning market size, by provider, 2018 – 2021 (USD Million)
TABLE 7 Game–based learning market size, by provider, 2022 – 2028 (USD Million)
TABLE 8 Game–based learning market size, by deployment model, 2018 – 2021 (USD Million)
TABLE 9 Game–based learning market size, by deployment model, 2022 – 2028 (USD Million)
TABLE 10 Game–based learning market size, by application, 2018 – 2021 (USD Million)
TABLE 11 Game–based learning market size, by application, 2022 – 2028 (USD Million)
TABLE 12 Game–based learning market size, by academic, 2018 – 2021 (USD Million)
TABLE 13 Game–based learning market size, by academic, 2022 – 2028 (USD Million)
TABLE 14 Game–based learning market size, by corporate, 2018 – 2021 (USD Million)
TABLE 15 Game–based learning market size, by corporate, 2022 – 2028 (USD Million)
TABLE 16 Vendor matrix
TABLE 17 Impact forces
TABLE 18 Content providers market size, 2018 – 2021 (USD Million)
TABLE 19 Content providers market size, 2022 – 2028 (USD Million)
TABLE 20 Service providers market size, 2018 – 2021 (USD Million)
TABLE 21 Service providers market size, 2022 – 2028 (USD Million)
TABLE 22 Cloud game–based learning market size, 2018 – 2021 (USD Million)
TABLE 23 Cloud game–based learning market size, 2022 – 2028 (USD Million)
TABLE 24 On–premise game–based learning market size, 2018 – 2021 (USD Million)
TABLE 25 On–premise game–based learning market size, 2022 – 2028 (USD Million)
TABLE 26 Academic game–based learning market size, 2018 – 2021 (USD Million)
TABLE 27 Academic game–based learning market size, 2022 – 2028 (USD Million)
TABLE 28 K–12 game–based learning market size, 2018 – 2021 (USD Million)
TABLE 29 K–12 game–based learning market size, 2022 – 2028 (USD Million)
TABLE 30 Higher education game–based learning market size, 2018 – 2021 (USD Million)
TABLE 31 Higher education game–based learning market size, 2022 – 2028 (USD Million)
TABLE 32 Vocational training game–based learning market size, 2018 – 2021 (USD Million)
TABLE 33 Vocational training game–based learning market size, 2022 – 2028 (USD Million)
TABLE 34 Corporate game–based learning market, 2018 – 2021 (USD Million)
TABLE 35 Corporate game–based learning market, 2022 – 2028 (USD Million)
TABLE 36 SMEs game–based learning market, 2018 – 2021 (USD Million)
TABLE 37 SMEs game–based learning market, 2022 – 2028 (USD Million)
TABLE 38 Large enterprises game–based learning market, 2018 – 2021 (USD Million)
TABLE 39 Large enterprises game–based learning market, 2022 – 2028 (USD Million)
TABLE 40 Government game–based learning market, 2018 – 2021 (USD Million)
TABLE 41 Government game–based learning market, 2022 – 2028 (USD Million)
TABLE 42 North America game–based learning market size, 2018 – 2021 (USD Million)
TABLE 43 North America game–based learning market size, 2022 – 2028 (USD Million)
TABLE 44 North America game–based learning market size, by provider, 2018 – 2021 (USD Million)
TABLE 45 North America game–based learning market size, by provider, 2022 – 2028 (USD Million)
TABLE 46 North America game–based learning market size, by deployment model, 2018 – 2021 (USD Million)
TABLE 47 North America game–based learning market size, by deployment model, 2022 – 2028 (USD Million)
TABLE 48 North America game–based learning market size, by application, 2018 – 2021 (USD Million)
TABLE 49 North America game–based learning market size, by application, 2022 – 2028 (USD Million)
TABLE 50 North America game–based learning market size, by academic users, 2018 – 2021 (USD Million)
TABLE 51 North America game–based learning market size, by academic users, 2022 – 2028 (USD Million)
TABLE 52 North America game–based learning market size, by corporate users, 2018 – 2021 (USD Million)
TABLE 53 North America game–based learning market size, by corporate users, 2022 – 2028 (USD Million)
TABLE 54 U.S. game–based learning market size, 2018 – 2021 (USD Million)
TABLE 55 U.S. game–based learning market size, 2022 – 2028 (USD Million)
TABLE 56 U.S. game–based learning market size, by provider, 2018 – 2021 (USD Million)
TABLE 57 U.S. game–based learning market size, by provider, 2022 – 2028 (USD Million)
TABLE 58 U.S. game–based learning market size, by deployment model, 2018 – 2021 (USD Million)
TABLE 59 U.S. game–based learning market size, by deployment model, 2022 – 2028 (USD Million)
TABLE 60 U.S. game–based learning market size, by application, 2018 – 2021 (USD Million)
TABLE 61 U.S. game–based learning market size, by application, 2022 – 2028 (USD Million)
TABLE 62 U.S. game–based learning market size, by academic users, 2018 – 2021 (USD Million)
TABLE 63 U.S. game–based learning market size, by academic users, 2022 – 2028 (USD Million)
TABLE 64 U.S. game–based learning market size, by corporate users, 2018 – 2021 (USD Million)
TABLE 65 U.S. game–based learning market size, by corporate users, 2022 – 2028 (USD Million)
TABLE 66 Canada game–based learning market size, 2018 – 2021 (USD Million)
TABLE 67 Canada game–based learning market size, 2022 – 2028 (USD Million)
TABLE 68 Canada game–based learning market size, by provider, 2018 – 2021 (USD Million)
TABLE 69 Canada game–based learning market size, by provider, 2022 – 2028 (USD Million)
TABLE 70 Canada game–based learning market size, by deployment model, 2018 – 2021 (USD Million)
TABLE 71 Canada game–based learning market size, by deployment model, 2022 – 2028 (USD Million)
TABLE 72 Canada game–based learning market size, by application, 2018 – 2021 (USD Million)
TABLE 73 Canada game–based learning market size, by application, 2022 – 2028 (USD Million)
TABLE 74 Canada game–based learning market size, by academic users, 2018 – 2021 (USD Million)
TABLE 75 Canada game–based learning market size, by academic users, 2022 – 2028 (USD Million)
TABLE 76 Canada game–based learning market size, by corporate users, 2018 – 2021 (USD Million)
TABLE 77 Canada game–based learning market size, by corporate users, 2022 – 2028 (USD Million)
TABLE 78 Europe game–based learning market size, 2018 – 2021 (USD Million)
TABLE 79 Europe game–based learning market size, 2022 – 2028 (USD Million)
TABLE 80 Europe game–based learning market size, by provider, 2018 – 2021 (USD Million)
TABLE 81 Europe game–based learning market size, by provider, 2022 – 2028 (USD Million)
TABLE 82 Europe game–based learning market size, by deployment model, 2018 – 2021 (USD Million)
TABLE 83 Europe game–based learning market size, by deployment model, 2022 – 2028 (USD Million)
TABLE 84 Europe game–based learning market size, by application, 2018 – 2021 (USD Million)
TABLE 85 Europe game–based learning market size, by application, 2022 – 2028 (USD Million)
TABLE 86 Europe game–based learning market size, by academic users, 2018 – 2021 (USD Million)
TABLE 87 Europe game–based learning market size, by academic users, 2022 – 2028 (USD Million)
TABLE 88 Europe game–based learning market size, by corporate users, 2018 – 2021 (USD Million)
TABLE 89 Europe game–based learning market size, by corporate users, 2022 – 2028 (USD Million)
TABLE 90 UK game–based learning market size, 2018 – 2021 (USD Million)
TABLE 91 UK game–based learning market size, 2022 – 2028 (USD Million)
TABLE 92 UK game–based learning market size, by provider, 2018 – 2021 (USD Million)
TABLE 93 UK game–based learning market size, by provider, 2022 – 2028 (USD Million)
TABLE 94 UK game–based learning market size, by deployment model, 2018 – 2021 (USD Million)
TABLE 95 UK game–based learning market size, by deployment model, 2022 – 2028 (USD Million)
TABLE 96 UK game–based learning market size, by application, 2018 – 2021 (USD Million)
TABLE 97 UK game–based learning market size, by application, 2022 – 2028 (USD Million)
TABLE 98 UK game–based learning market size, by academic users, 2018 – 2021 (USD Million)
TABLE 99 UK game–based learning market size, by academic users, 2022 – 2028 (USD Million)
TABLE 100 UK game–based learning market size, by corporate users, 2018 – 2021 (USD Million)
TABLE 101 UK game–based learning market size, by corporate users, 2022 – 2028 (USD Million)
TABLE 102 Germany game–based learning market size, 2018 – 2021 (USD Million)
TABLE 103 Germany game–based learning market size, 2022 – 2028 (USD Million)
TABLE 104 Germany game–based learning market size, by provider, 2018 – 2021 (USD Million)
TABLE 105 Germany game–based learning market size, by provider, 2022 – 2028 (USD Million)
TABLE 106 Germany game–based learning market size, by deployment model, 2018 – 2021 (USD Million)
TABLE 107 Germany game–based learning market size, by deployment model, 2022 – 2028 (USD Million)
TABLE 108 Germany game–based learning market size, by application, 2018 – 2021 (USD Million)
TABLE 109 Germany game–based learning market size, by application, 2022 – 2028 (USD Million)

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