Connected Living Room Market - By Type (Smart TVs, Gaming Consoles, Computer and Laptop, Smart Speakers, Smartphones and Tablets), By Technology, By Application, (Video Streaming, Audio Streaming, Gaming, Security) & Forecast, 2024 – 2032

Connected Living Room Market - By Type (Smart TVs, Gaming Consoles, Computer and Laptop, Smart Speakers, Smartphones and Tablets), By Technology, By Application, (Video Streaming, Audio Streaming, Gaming, Security) & Forecast, 2024 – 2032


Global Connected Living Room Market will record an 8% CAGR from 2024 to 2032 due to the ascent of smart TVs and speakers, alongside increasing emphasis on convenience and connectivity. Smart TVs offer seamless integration with streaming services and smart home devices, while advanced speakers enhance audio experiences. Consumers' desire for integrated control over entertainment and home functions drives adoption, fostering market expansion. This trend underscores a shift towards more interconnected and technologically integrated living spaces, reflecting the evolving preferences for convenience and enhanced entertainment options in modern households.

For instance, in August 2023, Samsung introduced the Crystal Vision 4K UHD TV, featuring Multi Voice Assistant, Video Calling via SlimFit Cam, a Solar Remote, and a built-in IoT Hub with Calm Onboarding and IoT Light Sensors, enhancing the connected living experience. This development suggests a growing emphasis on integrating smart technologies into home entertainment, enhancing user convenience and connectivity. It also reflects increasing competition and innovation in the smart TV segment, potentially driving broader adoption of connected living solutions worldwide.

The connected living room industry is classified based on type, technology, application, and region.

The Bluetooth segment will experience marked growth through 2032, attributed to its widespread adoption and compatibility with various smart devices. Bluetooth technology facilitates seamless connectivity between smartphones, tablets, speakers, and smart TVs, enhancing the overall user experience. Its low energy consumption and ease of use make it an attractive choice for consumers seeking efficient and integrated home entertainment solutions. As the demand for wireless and interconnected devices grows, Bluetooth continues to play a key role in shaping the connected living room market.

The smart TVs segment will witness a substantial uptick between 2024 and 2032, propelled by increasing consumer demand for integrated entertainment systems. Smart TVs offer seamless access to streaming services, internet browsing, and smart home controls, making them a central hub for connected living rooms. Their advanced features, such as voice recognition and compatibility with other smart devices, enhance the user experience. As households prioritize convenience and connectivity, smart TVs continue to dominate the market, highlighting their crucial role in modern home entertainment.

North America connected living room industry share will demonstrate a decent CAGR during 2024 and 2032, spurred by high consumer demand for smart home technologies and robust internet infrastructure. The region's advanced technological landscape and high disposable income levels support the widespread adoption of smart devices. Additionally, the strong presence of leading tech companies and continuous innovation in IoT products fuel market growth. North America's dominance in the connected living room market underscores its pivotal role as a central contributor to the global smart home ecosystem.


Chapter 1 Methodology & Scope
1.1 Market scope & definition
1.2 Base estimates & calculations
1.3 Forecast calculation
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 360º synopsis, 2021 - 2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Vendor matrix
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news and initiatives
3.7 Regulatory landscape
3.8 Impact forces
3.8.1 Growth drivers
3.8.1.1 Increasing demand for integrated entertainment experiences
3.8.1.2 Advancements in technology and IoT ecosystems
3.8.1.3 Growing popularity of gaming consoles and streaming devices
3.8.1.4 Rise of smart speakers and voice-controlled assistants
3.8.1.5 Concerns about home security and privacy
3.8.2 Industry pitfalls & challenges
3.8.2.1 Compatibility issues among different devices and platforms
3.8.2.2 Privacy and security vulnerabilities associated with connected devices
3.9 Growth potential analysis
3.10 Porter’s analysis
3.10.1 Supplier power
3.10.2 Buyer power
3.10.3 Threat of new entrants
3.10.4 Threat of substitutes
3.10.5 Industry rivalry
3.11 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Type, 2021 - 2032 (USD Billion)
5.1 Key trends
5.2 Smart TVs
5.3 Gaming consoles
5.4 Computer and laptop
5.5 Smart speakers
5.6 Smartphones and tablets
5.7 Others
Chapter 6 Market Estimates & Forecast, By Technology, 2021 - 2032 (USD Billion)
6.1 Key trends
6.2 Wi-Fi
6.3 Bluetooth
6.4 Others
Chapter 7 Market Estimates & Forecast, By Application, 2021 - 2032 (USD Billion)
7.1 Key trends
7.2 Video streaming
7.3 Audio streaming
7.4 Gaming
7.5 Security
Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Billion)
8.1 Key trends
8.2 North America
8.2.1 U.S.
8.2.2 Canada
8.3 Europe
8.3.1 UK
8.3.2 Germany
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Rest of Europe
8.4 Asia Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 ANZ
8.4.6 Rest of Asia Pacific
8.5 Latin America
8.5.1 Brazil
8.5.2 Mexico
8.5.3 Rest of Latin America
8.6 MEA
8.6.1 UAE
8.6.2 South Africa
8.6.3 Saudi Arabia
8.6.4 Rest of MEA
Chapter 9 Company Profiles
9.1 Amazon.com, Inc.
9.2 Apple Inc.
9.3 Bose Corporation
9.4 Google LLC
9.5 LG Electronics
9.6 Microsoft Corporation
9.7 NVIDIA Corporation
9.8 Panasonic Corporation
9.9 Philips
9.10 Roku, Inc.
9.11 Samsung Electronics
9.12 Sonos Inc.
9.13 Sony Corporation
9.14 Vizio Inc.
9.15 Xiaomi Corporation

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings