Amusement Parks Market Size - By Park Type (Theme Parks, Water Parks, Adventure Parks, Zoo Parks), By Ride (Mechanical Rides, Water Rides), By Revenue Source (Tickets, Food & Beverage, Merchandise, Hotel & Resorts), By Age Group & Forecast, 2024 – 2032

Amusement Parks Market Size - By Park Type (Theme Parks, Water Parks, Adventure Parks, Zoo Parks), By Ride (Mechanical Rides, Water Rides), By Revenue Source (Tickets, Food & Beverage, Merchandise, Hotel & Resorts), By Age Group & Forecast, 2024 – 2032


Global Amusement Parks Market will witness over 5.5% CAGR between 2024 and 2032, driven by innovative advances in park infrastructures. Modern amusement parks are integrating cutting-edge technologies and architectural designs to enhance guest experiences and operational efficiency. Innovations such as immersive virtual reality attractions, advanced ride engineering, and smart park management systems are revolutionizing the industry. These advancements not only offer thrilling and unique experiences but also improve safety, reduce wait times, and optimize energy consumption.

For instance, in July 2024, as the amusement park season begins, DMT GmbH & Co. KG launched the first AI-supported real-time monitoring system for rides. Currently implemented at Movie Park Germany, this system is touted by DMT GmbH, a subsidiary of TÜV Nord Group, as the world's first fully automated real-time monitoring solution.

The overall Amusement Parks Industry is classified based on the park type, ride, revenue source, age group, and region.

The amusement parks market is seeing increased demand for water rides due to their popularity and appeal among visitors of all ages. Water rides, including slides, wave pools, and lazy rivers, offer refreshing experiences and unique attractions that enhance park diversity. Their appeal is further boosted by their ability to provide fun and cooling relief during hot weather, making them a key feature in summer seasons. Additionally, innovations in water ride technology, such as advanced safety features and interactive elements, continue to attract guests and drive market growth. As parks seek to offer diverse and engaging experiences, the demand for sophisticated water rides remains strong.

The amusement parks market is increasingly driven by the rising demand for water parks. Water parks offer a unique blend of thrilling attractions and relaxation, appealing to families, groups, and individuals seeking enjoyable and refreshing experiences. Innovations in water rides, wave pools, and lazy rivers enhance guest satisfaction and keep visitors returning. The appeal of water parks is amplified by their ability to provide a full day of entertainment in a single location, particularly during hot weather. As consumer interest in diverse recreational options grows, the demand for water parks continues to rise, fueling expansion and investment in the amusement park industry.

Asia Pacific amusement parks market is experiencing significant growth, driven by rapid urbanization, rising disposable incomes, and a growing middle class. The region's expanding tourism sector and increasing interest in recreational activities further boost demand for amusement parks.

Innovations in ride technology and immersive attractions attract both local and international visitors, enhancing the appeal of these parks. Additionally, government investments in infrastructure and entertainment sectors support market expansion. As the Asia-Pacific region continues to develop and modernize, the demand for diverse and advanced amusement park experiences is expected to rise, fueling ongoing market growth. For instance, in July 2024, The Parks and Horticulture Authority (PHA) from Lahore planned to develop amusement parks at two well-known locations within the city.


Chapter 1 Methodology & Scope
1.1 Research design
1.1.1 Research approach
1.1.2 Data collection methods
1.2 Base estimates and calculations
1.2.1 Base year calculation
1.2.2 Key trends for market estimates
1.3 Forecast model
1.4 Primary research & validation
1.4.1 Primary sources
1.4.2 Data mining sources
1.5 Market definitions
Chapter 2 Executive Summary
2.1 Industry 360° synopsis, 2021-2032
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.2 Supplier landscape
3.2.1 Equipment supplier
3.2.2 Developers
3.2.3 Manufacturer
3.2.4 Park Operators
3.2.5 End users
3.3 Profit margin analysis
3.4 Technology & innovation landscape
3.5 Patent analysis
3.6 Key news & initiatives
3.6.1 Partnership/Collaboration
3.6.2 Merger/Acquisition
3.6.3 Investment
3.6.4 Product launch and innovation
3.7 Regulatory landscape
3.8 Number of visitors in amusement parks, by company
3.9 Most visited amusement parks, by region
3.10 Impact forces
3.10.1 Growth drivers
3.10.1.1 Increasing disposable incomes among consumers
3.10.1.2 Growing popularity of themed entertainment
3.10.1.3 Increasing adoption of virtual reality and augmented reality in rides
3.10.1.4 Increasing urbanization globally
3.11 Industry pitfalls & challenges
3.11.1.1 Seasonality and weather dependency
3.11.1.2 Rising operating costs
3.12 Growth potential analysis
3.13 Porter’s analysis
3.14 PESTEL analysis
Chapter 4 Competitive Landscape, 2023
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Park Type, 2021-2032 ($Bn)
5.1 Key trends
5.2 Theme parks
5.3 Water parks
5.4 Adventure parks
5.5 Zoo parks
Chapter 6 Market Estimate & Forecast, By Ride, 2021-2032 ($Bn)
6.1 Key trends
6.2 Mechanical ride
6.3 Water ride
6.4 Others
Chapter 7 Market Estimate & Forecast, By Age Group, 2021-2032 ($Bn)
7.1 Key trends
7.2 Up to 18 years
7.3. 19-35 years
7.4. 36-50 years
7.5. 51-65 years
7.6 Above 65 years
Chapter 8 Market Estimate & Forecast, By Revenue Source, 2021-2032 ($Bn)
8.1 Key trends
8.2 Tickets
8.3 Food & beverage
8.4 Merchandise
8.5 Hotel & resorts
8.6 Others
Chapter 9 Market Estimates & Forecast, By Region, 2021-2032 ($Bn)
9.1 Key trends
9.2 North America
9.2.1 U.S.
9.2.2 Canada
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Italy
9.3.5 Spain
9.3.6 Russia
9.3.7 Nordics
9.3.8 Rest of Europe
9.4 Asia Pacific
9.4.1 China
9.4.2 India
9.4.3 Japan
9.4.4 South Korea
9.4.5 ANZ
9.4.6 Southeast Asia
9.4.7 Rest of Asia Pacific
9.5 Latin America
9.5.1 Brazil
9.5.2 Mexico
9.5.3 Argentina
9.5.4 Rest of Latin America
9.6 MEA
9.6.1 South Africa
9.6.2 Saudi Arabia
9.6.3 UAE
9.6.4 Rest of MEA
Chapter 10 Company Profiles
10.1 Ardent Leisure Limited
10.2 Aspro Ocio Group
10.3 Cedar Fair Entertainment Company
10.4 Chimelong Group Co. Ltd.
10.5 Comcast Corporation
10.6 Fantawild Holdings Inc.
10.7 Fuji-Q Highland
10.8 Hershey Entertainment & Resorts Company
10.9 IMG Worlds of Adventure
10.10 Merlin Entertainments Group (Owned by The Blackstone Group)
10.11 OCT Group (Overseas Chinese Town)
10.12 Parques Reunidos
10.13 SeaWorld Parks & Entertainment, Inc.
10.14 Shanghai Disneyland Park (Operated by Shanghai Shendi Group)
10.15 Six Flags Entertainment Corporation
10.16 The Walt Disney Company

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