The Serious Games Market size is estimated at USD 14.06 billion in 2024, and is expected to reach USD 43.65 billion by 2029, growing at a CAGR of 25.43% during the forecast period (2024-2029).
It is considered that using serious games in various end-user sectors like education, training, problem recognition, improved problem-solving skills, social skills, teamwork skills, and decision-making could be quite advantageous.
The Serious Games Market is highly competitive, which is mainly due to the existence of various prominent players operating globally. The market is moderately concentrated, with players adopting acquisitions, mergers, and service innovation strategies. Major players are Diginext (C.S. Group), Designing Digitally Inc., and Cisco Systems, among others. Recent developments in the market are -
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook