Global Subscription-based Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
The global subscription-based gaming market was estimated to be valued at USD 7.82 billion in 2021, and it is expected to reach USD 14.71 billion by 2027, registering a CAGR of 10.68% over the forecast period 2022 - 2027.
Key HighlightsThe Global Subscription-based Gaming Market is considerably competitive, with few major vendors occupying a major market share, and various companies are competing on a regional scale to gain market share. Vendors in the market are expected to compete intensely for gaining large-scale projects, but in local space, smaller vendors are expected to hold prominence over the market. Major vendors that offer bundled subscriptions are expected to command a higher share of the adoption for their services and the ability to mitigate the risk.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook