Asia Pacific Media And Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2023 - 2028)

Asia Pacific Media And Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2023 - 2028)


The APAC Media and Entertainment Market size is expected to grow from USD 1.23 trillion in 2023 to USD 1.55 trillion by 2028, at a CAGR of 4.77% during the forecast period (2023-2028).

With the ever-expanding need for seamless communication, digital entertainment, and demand for wireless networks, the media and entertainment market is gradually emerging.

Key Highlights

  • As high-speed Internet has become easily affordable, viewers/audiences that prefer good quality content prefer smart TVs over other television systems. Also, the growing admiration for OTT streaming in audiovisual content is positively impacting the overall media and entertainment market in Asia Pacific.
  • Big studios are witnessed to adopt enhanced marketing strategies that use advanced digital technology for communication. Investment in promotional activities has increased drastically. The introduction of improved promotional channels is expected to influence revenue growth positively.
  • The film industry is vulnerable due to the pandemic as both the production and the consumption of its output require numerous people together in small spaces. The primary factors for the growth of the entertainment industry during the COVID-19 pandemic include the increased adoption of online video streaming, notably Netflix and Amazon Prime, among others. Entertainment venues, such as online video streaming, sports, live events, and trade shows. Social distancing, quarantining, and staying home will significantly affect media consumption as TV viewing, social media conversations, and indoor lifestyle-friendly application usage have rapidly increased.

APAC Media & Entertainment Market Trends

Increasing Trends Around Personalization and Increased Digitalization​ is expected to Drive the Growth of the Market

  • The region's overall 5G market development will be bolstered by a 5G network powered by Multi-access Edge Computing (MEC). Furthermore, the incorporation of emerging technologies such as Artificial Intelligence (AI), cloud computing, and robots is rapidly boosting real-time automation. Therefore, the 5G network is expected to become the most significant next-generation cellular network technology in the upcoming years as well, which is further growing the adoption of OTT (Over-the-top) platform usage.
  • ​Further to the latest OTT trends, streaming 4K video takes up to around 30Mbps on internet bandwidth. To stream such high-resolution video, one must have at least double that bandwidth available, which is unusual for consumer-grade internet connections. However, with the rise of 5G, the extra bandwidth will make it possible for 4K and VR (Virtual Reality) streaming to be one of the defining features during the forecast period. Such an upsurge in demand for high-resolution video will eventually lead to the adoption of superior wireless networking standards and therefore boost the penetration of the media and entertainment market further.​
  • Increased emphasis on customer experience and personalization with the help of ever-growing technology to safeguard revenue and attain growth in the long term has proved to be one of the critical drivers for the growth of the market.
  • This success is fuelled by substantial financial backing from central governments. For example, China plans to build a USD 30 billion fund to ensure they are a world leader in AI by 2030. At the same time, India is making headway with mobile wallets and Progressive Web Applications to streamline in-app experiences (especially for places with slow mobile broadband). Such holistic developments in the infrastructure, which acts as a technical backbone to the market, will result in growth opportunities and improved customer retention.

India is Expected to Witness Significant Growth

  • A rise in disposable income levels and growing internet penetration in the country also contributes to an increase in sales of smart TVs, increased online streaming subscriptions, etc., fuelling market growth. Moreover, according to the IBEF, the market size of the OTT video streaming market of India is forecasted to reach USD 5 billion by 2023.
  • Increasing internet penetration can also be termed as a contributing factor to the widespread expansion of the media and entertainment market in India. According to the Bain and Company’s ‘Unlocking Digital for Bharat: USD 50 Billion Opportunity’ report, “India has the second-highest, active Internet users, with about 390 million residents who use the web at least once a month.
  • Moreover, Indian government initiatives towards digital transformation, such as digitization of cable TV and Direct-to-Home (DTH) services, are also favoring the adoption of IPTV in the country. The IPTV scenario in India is witnessing change owing to the advent of the network services provider, with the company providing free IPTV live subscriptions to its customers. With other companies to follow suit, the demand for mobile-based IPTV services is expected to increase in the region, which will, in turn, increase the demand for media and entertainment in the area.
  • However, there are also some challenges faced by the market. Over the past few years, the creation of media content has witnessed a drastic change, with a shift from traditional television to online digital platforms. Online entertainment content providers, such as Netflix and Amazon, have successfully introduced acclaimed original video content in the region. These companies also finance content in regional languages to attract customers, especially in multilingual countries such as India. The rising competition in the market, high cost of content creation, and technical difficulties associated with viewing videos online may hinder the market growth to an extent during the forecast period.

APAC Media & Entertainment Industry Overview

The Asia-Pacific Media and Entertainment Market consists of several players. This industry is viewed as a lucrative investment opportunity due to the huge consumer interest gained recently. The companies are investing in future technologies to gain substantial expertise, enabling them to achieve sustainable competitive advantage. Some of the key developments in the market are:

  • In September 2022 - Link-U, Inc., Comikey's Japanese partner, launched its webtoon studio, Studio Moon 6. Further, Link-U would handle distribution in Japan using its specialized knowledge and connections with Japanese publishers.
  • In the same month of September, Japan's public broadcaster NHK launched a global English-language channel on Freeview through the Channel box platform.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support
Please note: The report will take approximately 2 business days to prepare and deliver.


1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET DYNAMICS
4.1 Market Overview
4.2 Industry Value Chain Analysis
4.3 Industry Attractiveness - Porter's Five Forces Analysis
4.3.1 Bargaining Power of Suppliers
4.3.2 Bargaining Power of Consumers
4.3.3 Threat of New Entrants
4.3.4 Threat of Substitutes
4.3.5 Intensity of Competitive Rivalry
4.4 Market Drivers
4.4.1 Increasing Trends Around Personalization and Increased Digitalization
4.4.2 Significant Growth in Online Gaming, OTT, and Internet Advertising
4.4.3 Smart Utilization of Data Algorithms and AI Leading to Enhanced Digital Products and Services
4.5 Market Restraints
4.5.1 Significant Increase in Piracy Leading to Loss of Revenue
4.6 Assessment of Impact of COVID-19 on the Industry
5 MARKET SEGMENTATION
5.1 Type
5.1.1 Business-to-business (B2B)
5.1.2 Book Publishing
5.1.3 Filmed Entertainment
5.1.4 Internet Access
5.1.5 Internet Advertising
5.1.6 Magazine Publishing
5.1.7 Music
5.1.8 Newspaper Publishing
5.1.9 Out-of-Home (OOH) Advertising
5.1.10 Radio
5.1.11 TV Advertising
5.1.12 TV Subscription and Licence Fees
5.1.13 Video Games and e-sports
5.2 Country
5.2.1 China
5.2.2 India
5.2.3 Japan
5.2.4 Thailand
5.2.5 Malaysia
5.2.6 South Korea
5.2.7 Indonesia
5.2.8 Australia
5.2.9 Rest of Asia Pacific
6 COMPETITIVE LANDSCAPE
6.1 Company Profiles
6.1.1 Zee Entertainment Enterprises Limited
6.1.2 Sun TV Network Limited
6.1.3 Dish TV India Limited
6.1.4 China Media Group Co. Ltd
6.1.5 Shanghai Media & Entertainment Group (SMEG)
6.1.6 China Film Group Corporation
6.1.7 Shanghai Animation Film Studio (Shanghai Film Group Corporation)
6.1.8 DB Corp Ltd
6.1.9 HT Media Limited
6.1.10 BlueFocus Communication Group Co. Ltd
6.1.11 Eros International PLC
7 INVESTMENT ANALYSIS
8 MARKET OPPORTUNITIES AND FUTURE TRENDS

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