The 3D Motion Capture Market size is estimated at USD 248.33 million in 2024, and is expected to reach USD 467.74 million by 2029, growing at a CAGR of 13.5% during the forecast period (2024-2029).
3D motion capture (mocap) systems combine multiple devices, mainly high-quality cameras, sensors, communication devices, and accessories. These systems are used to record the real-time motion of an object or individual to obtain the desired level of animation in entertainment fields, such as in films and games.
The 3D motion-capturing market comprises several global and regional players and a fairly-contested market space. The market is further witnessing a rise in the number of smaller and more technologically-advanced players. This market is characterized by growing levels of product penetration, moderate/high product differentiation, and high levels of competition. Overall, the intensity of competitive rivalry is moderate and is expected to grow over the forecast period.
In September 2022, Motion Analysis Corporation launched BaSix, a new range of cameras, which consists of three light cameras, namely BaseCam, Icefall, and the Lhotse. These cameras are used with active marker rigs (BaSixmarkers) and either BaSix Go software or the premium solution, Cortex.
In April 2022, Toronto-based firm "The Other End" partnered with PhaseSpace for its real-time motion capture system by installing PhaseSpace's Impulse X2E system to offer producers and creators access to faster and more flexible real-time motion capture of an actor's or object's movement on a virtual production stage to save on costs and increase creative control and to become its exclusive Canadian Partner.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook