Category: Video Games
Video Games market research reports by MarketsandMarkets
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Simulation Software Market by Software Type (Computer-aided Design (CAD) Simulation, Physics and Multiphysics Simulation, Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Gaming, AR/VR, and Training Simulation) - Global Forecast to 2030
Simulation Software Market by Software Type (Computer-aided Design (CAD) Simulation, Physics and Multiphysics Simulation, Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Gaming, AR/VR, and Training Simulation) - Global Forecast to 2030 The global Simulation Software market size is ... Read More
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Smart Glasses Market by Monocular & Binocular Glasses, Monochrome, Full-color Display, Photochromic, Electrochromic, Polymer-Dispersed Liquid Crystals (PLD), Suspended Particles Device, Gaming, Remote Inspection, Telemedicine - Global Forecast to 2030
Smart Glasses Market by Monocular & Binocular Glasses, Monochrome, Full-color Display, Photochromic, Electrochromic, Polymer-Dispersed Liquid Crystals (PLD), Suspended Particles Device, Gaming, Remote Inspection, Telemedicine - Global Forecast to 2030 The global smart glasses market is estimated to ... Read More
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Virtual Reality Market by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region - Global Forecast to 2029
Virtual Reality Market by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region - Global Forecast to 2029 The global virtual reality market was valued at USD 15.9 billion in 2024 ... Read More
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3D and 4D Technology Market by Solution Type (3D & 4D Input Devices, 3D and 4D Imaging Solutions, 3D Output Devices), End Use Application (3D and 4D Gaming, 3D & 4D Cinema), Vertical (Entertainment, Military and Defense) Region - Global Forecast to 2029
3D and 4D Technology Market by Solution Type (3D & 4D Input Devices, 3D and 4D Imaging Solutions, 3D Output Devices), End Use Application (3D and 4D Gaming, 3D & 4D Cinema), Vertical (Entertainment, Military and Defense) Region - Global Forecast to 2029 The 3D and 4D technology market is projected t ... Read More
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030 The global metaverse market is expected to gro ... Read More
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028 The AR VR Software market is estimated at USD 32.5 billi ... Read More
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028 The metaverse in the education market is expected to grow from ... Read More
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Metaverse in Gaming Market by Component Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
Metaverse in Gaming Market by Component Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028 The global metaverse in gaming market size is estimated at ... Read More
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Metaverse in Healthcare Market by Component (Hardware, Services, Software), Technology (AR/VR, MR, AI, Blockchain, IoT), Application(Telehealth, Diagnostics, Medical Training & Education), End User (Provider, Patients, Payers, Pharma) - Global Forecast to 2028
Metaverse in Healthcare Market by Component (Hardware, Services, Software), Technology (AR/VR, MR, AI, Blockchain, IoT), Application(Telehealth, Diagnostics, Medical Training & Education), End User (Provider, Patients, Payers, Pharma) - Global Forecast to 2028 The global metaverse in healthcare mark ... Read More
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Extended Reality Market by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices), Application (Consumer, Commercial, Enterprises, Automotive) and Region - Global Forecast to 2028
Extended Reality Market by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices), Application (Consumer, Commercial, Enterprises, Automotive) and Region - Global Forecast to 2028 The extended reality market is projected to reach USD 111.5 billion by ... Read More
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AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region - Global Forecast to 2028
AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region - Global Forecast to 2028 The AR and VR display market is projected to g ... Read More
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Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027
Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027 The global Over-The-Top (OTT) services market size is e ... Read More
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027 The global blockchain gaming market is projected to grow from USD 4.6 bi ... Read More
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Digital Rights Management Market by Component (Solutions and Services), Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games), Deployment Mode, Vertical, Organization Size and Region - Global Forecast to 2027
Digital Rights Management Market by Component (Solutions and Services), Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games), Deployment Mode, Vertical, Organization Size and Region - Global Forecast to 2027 The global digital rights management market size is ... Read More
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Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027
Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027 The global metaverse market size is projected to grow ... Read More
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Digital Education Market with COVID-19 Impact by End User (Academic Institutions and Enterprise and Public Sector), Learning Type (Self-paced Online Education and Instructor-led Online Education), Course Type and Region - Global Forecast to 2026
Digital Education Market with COVID-19 Impact by End User (Academic Institutions and Enterprise and Public Sector), Learning Type (Self-paced Online Education and Instructor-led Online Education), Course Type and Region - Global Forecast to 2026 The Global Digital Education Market size to grow from ... Read More
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Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026
Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026 The game-based learning market size is expected to grow from U ... Read More