Category: Technology
Technology market research reports by MarketsandMarkets
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AI In Education Market by Software Type (Learning Management System (LMS), Adaptive Learning Platform, Chatbot & Virtual Assistant, Plagiarism Detection Tools), Technology, Academic Application (Predictive Analysis, Gamification) - Global Forecast to 2030
AI In Education Market by Software Type (Learning Management System (LMS), Adaptive Learning Platform, Chatbot & Virtual Assistant, Plagiarism Detection Tools), Technology, Academic Application (Predictive Analysis, Gamification) - Global Forecast to 2030 The AI in education market is projected to g ... Read More
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Frontline Workers Training Market by Offering (Solutions (LMS, Microlearning-based Platform), Services), Mode of Learning (Online/E-learning, Offline, Blended Learning), Application, Skillset Type, Vertical and Region - Global Forecast to 2028
Frontline Workers Training Market by Offering (Solutions (LMS, Microlearning-based Platform), Services), Mode of Learning (Online/E-learning, Offline, Blended Learning), Application, Skillset Type, Vertical and Region - Global Forecast to 2028 The global market for frontline workers training market ... Read More
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Healthcare Education Market by Provider (Universities, Educational Platforms, Medical Simulation), Delivery Mode (Classroom-based, E-Learning), Application (Neurology, Cardiology, Pediatrics), End User (Students, Physicians) - Global Forecasts to 2028
Healthcare Education Market by Provider (Universities, Educational Platforms, Medical Simulation), Delivery Mode (Classroom-based, E-Learning), Application (Neurology, Cardiology, Pediatrics), End User (Students, Physicians) - Global Forecasts to 2028 The global healthcare education market is projec ... Read More
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Humanoid Robot Market by Component (Hardware, Software), Motion Type (Biped, Wheel Drive), Application (Education and Entertainment, Research and Space Exploration, Personal Assistance and Caregiving) and Region - 2028
Humanoid Robot Market by Component (Hardware, Software), Motion Type (Biped, Wheel Drive), Application (Education and Entertainment, Research and Space Exploration, Personal Assistance and Caregiving) and Region - 2028 The humanoid robot market size is valued at USD 1.8 billion in 2023 and is antici ... Read More
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Digital Education Market by Type (Self-paced Online Education and Instructor-led Online Education), Course Type, End User (Academic Institutions and Enterprises & Public Sector) and Region - Global Forecast to 2028
Digital Education Market by Type (Self-paced Online Education and Instructor-led Online Education), Course Type, End User (Academic Institutions and Enterprises & Public Sector) and Region - Global Forecast to 2028 The Global Digital Education Market size to grow from USD 19.4 billion in 2023 to USD ... Read More
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EdTech and Smart Classrooms Market by Hardware (Interactive Displays, Interactive Projectors), Education System Solution (LMS, TMS, DMS, SRS, Test Preparation, Learning & Gamification), Deployment Type, End User and Region - Global Forecast to 2027
EdTech and Smart Classrooms Market by Hardware (Interactive Displays, Interactive Projectors), Education System Solution (LMS, TMS, DMS, SRS, Test Preparation, Learning & Gamification), Deployment Type, End User and Region - Global Forecast to 2027 MarketsandMarkets forecasts the global EdTech and s ... Read More
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Digital Education Market with COVID-19 Impact by End User (Academic Institutions and Enterprise and Public Sector), Learning Type (Self-paced Online Education and Instructor-led Online Education), Course Type and Region - Global Forecast to 2026
Digital Education Market with COVID-19 Impact by End User (Academic Institutions and Enterprise and Public Sector), Learning Type (Self-paced Online Education and Instructor-led Online Education), Course Type and Region - Global Forecast to 2026 The Global Digital Education Market size to grow from ... Read More
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Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026
Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026 The game-based learning market size is expected to grow from U ... Read More