Metaverse in Gaming Market by Component Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028

Metaverse in Gaming Market by Component Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028



The global metaverse in gaming market size is estimated at USD 22.7 billion in 2023 and is projected to reach USD 119.2 billion by 2028 at a CAGR of 39.3%. Major factors expected to fuel the growth of the metaverse in gaming market include robust and transforming growth landscape in the adjacent technology markets such as the extended reality which includes VR, AR, MR. Blockchain technology, financial model for rewarding gamers in the gaming metaverse market such as cryptocurrency, virtualization, 5G, Internet of Things (IoT), and few others are also the major boosting factors which as a catalyst drive the reach, penetration and eventually the demand in the gaming metaverse market. Further, the shift from traditional gaming to VR-based gaming, the advent of mixed reality, and the demand for decentralization in multiplayer games have provided ample opportunities for vendors in this market.

By Component, the services segment to showcase rising growth in the gaming metaverse development sector during the forecast period

Services are an important part of any solution’s deployment life cycle. Hence, various vendors offer services associated with the metaverse to help companies effectively implement their metaverse-based business practices and strategies. The metaverse services involve application development, system integration, and strategy and business consulting services. These services are required at various stages, from pre-sales requirement assessment to post-sales product deployment and execution, thus enabling the client to get maximum Return on Investment (RoI). Development services help in delivering world-class web and mobile applications that can release features faster, are scalable and provide a delightful customer experience. The metaverse development services include Metaverse Game Development, Metaverse NFT Marketplace Development, Metaverse Real Estate Platform Development, Metaverse App Development, Metaverse Social Media Platform Development, Metaverse Education Platform Development, Metaverse Event Platform Development, among others. Components in the services segment include gaming metaverse marketplace, games launchpad development, NFT game development, and play-to-earn model game development, among others.

Europe to record the second highest CAGR during the forecast period

The UK, Germany, and France are a few countries in Western Europe that invest heavily in developing new technologies. Russia and Spain are slowly gaining traction by adopting new display technologies for use in various applications. The substantial growth of the virtual world immersive interactive gaming industry in Europe is a crucial driver for the gaming metaverse market in this region. The AR/VR/MR technologies are expected to witness significant demand from the entertainment (gaming metaverse) sector in the region.

The European Association for Virtual Reality and Augmented Reality (EuroVR) in the region helps bring new developments related to extended reality for use in various applications. This is projected to help the metaverse in gaming market grow in this region. The European Union has taken up projects such as Augmented Heritage and International Augmented Med (I AM), which are anticipated to contribute to the market's growth. The International Augmented Med project involves countries' participation in promoting tourism in the Mediterranean region using extended reality technologies. Spain, Portugal, Malta, Cyprus, France, Greece, and Italy are involved in this project. There is an increase in the number of startups related to extended reality in Sweden; as a result, the metaverse in gaming market is expected to witness higher growth in Europe by 2026.

In the process of evaluating, validating, and verifying the market size for several segments and subsegments collected/figured out through extensive secondary research, primary interviews were conducted with the Chief Executive Officers (CEOs), Chief Marketing Officers (CMO), Vice Presidents (VPs), Managing Directors (MDs), Chief Technology Officer [CTO], technology and innovation directors, and related key executives from various vendor companies and organizations operating in the metaverse in gaming market.

By Company Type: Tier 1 – 30%, Tier 2 – 45%, and Tier 3 – 25%

By Designation: C-level executives– 40%, Director Level – 25%, and Others – 35%

By Region: North America – 45%, Europe – 30%, Asia Pacific – 20%, Rest of World (RoW) – 5%

Note: Others include sales managers, marketing managers, and product managers

Note: Rest of the World includes the Middle East & Africa and Latin America

Note: Tier 1 companies have revenues more than USD 100 million; tier 2 companies’ revenue ranges from USD 10 million to USD 100 million; and tier 3 companies’ revenue is less than 10 million

Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis

The report profiles the following key vendors:

Meta (US)

Microsoft (US)

NetEase (China)

Electronic Arts (US)

Take-Two (US)

Tencent (China)

Nexon (Japan)

Epic games (US)

Unity (US)

Valve (US)

Accenture (Ireland)

Adobe (US)

HPE (US)

Deloitte (UK)

Ansys (US)

Autodesk (US)

Intel (US)

Tech Mahindra (India)

ByteDance (China)

Nvidia (US)

Activision Blizzard (US)

Samsung (South Korea)

Google (US)

Sony (Japan)

HTC (Taiwan)

Seiko Epson (Japan)

Apple (US)

Qualcomm (US)

Panasonic (Japan)

Eon Reality (US)

Roblox (US)

Lenovo (Hong Kong)

Razer (US)

Nextech AR Solutions (Canada)

ZQGame (China)

Talecraft (Marshall islands)

VR Chat (US)

Decentraland (Argentina)

Somnium Space (UK)

Sandbox VR (US)

Research Coverage

The metaverse in gaming market is segmented by component, hardware, software, game genre, and region. A detailed analysis of the key industry players has been undertaken to provide insights into their business overviews; solutions and services; key strategies; new product launches and product enhancements; partnerships, acquisitions, and collaborations; agreements and business expansions; and competitive landscape associated within the market.

Key Benefits of Buying the Report

The report would help the market leaders and new entrants in the following ways:

The report comprehensively and exhaustively segments the metaverse in gaming market and provides the closest approximations of the revenue numbers for the overall market and its subsegments across different regions.

It provides impact of recession on the market, among top vendors worldwide along with figures which are the closest approximations, estimated and projected.

It would help stakeholders understand the pulse of the market as analyzed information is provided basis the key market drivers, restraints, challenges, and opportunities in the market.

It would help stakeholders understand the market dynamics better, their competitors better and gain more insights to uplift their positions in the market. The competitive landscape section includes a competitor ecosystem, market diversification parameters such as new product launch, product enhancement, partnerships, agreement, integration, collaborations, and acquisitions.

Market quadrant of metaverse in gaming vendors have been precisely incorporated as a figure which helps readers understand market players categorization and their performance.

In-depth exhaustive assessment of market shares, growth strategies and service offerings of leading players in the metaverse in gaming market strategies.

The report also helps stakeholders understand the competitive analysis by these market players via competitive benchmarking, heat map.


  • INTRODUCTION
    • STUDY OBJECTIVES
    • MARKET DEFINITION
      • INCLUSIONS AND EXCLUSIONS
    • MARKET SCOPE
      • MARKET SEGMENTATION
      • REGIONS COVERED
      • YEARS CONSIDERED
    • CURRENCY CONSIDERED
      • Table USD EXCHANGE RATES, 2019–2022
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
        • Table LIST OF KEY SECONDARY SOURCES
      • PRIMARY DATA
        • Table PRIMARY RESPONDENTS: METAVERSE IN GAMING MARKET
    • DATA TRIANGULATION
    • MARKET SIZE ESTIMATION
      • SUPPLY-SIDE APPROACH
      • DEMAND-SIDE APPROACH
    • MARKET FORECAST
      • Table FACTOR ANALYSIS
      • RECESSION IMPACT ANALYSIS
    • RESEARCH ASSUMPTIONS
      • Table ASSUMPTIONS
    • LIMITATIONS
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE OPPORTUNITIES FOR COMPANIES IN METAVERSE IN GAMING MARKET
    • METAVERSE IN GAMING MARKET, BY COMPONENT, 2023 VS. 2028
    • METAVERSE IN GAMING MARKET, BY HARDWARE, 2023 VS. 2028
    • METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023 VS. 2028
    • METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023 VS. 2028
    • METAVERSE IN GAMING MARKET: REGIONAL SCENARIO, 2023–2028
  • MARKET OVERVIEW AND INDUSTRY TRENDS
    • INTRODUCTION
    • MARKET DYNAMICS
      • DRIVERS
        • Table MARKET SIZE AND GROWTH RATES OF ADJACENT MARKETS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • CASE STUDY ANALYSIS
      • CASE STUDY 1: UNITY ENGINE LEVERAGED LAUNCH OF MULTIPLATFORM GAMING SERVICE
      • CASE STUDY 2: TENCENT CLOUD AMPLIFIED MILDOM’S LIVESTREAMING USER EXPERIENCE
    • ECOSYSTEM
      • Table METAVERSE IN GAMING MARKET: COMPANIES AND THEIR ROLE IN ECOSYSTEM
    • VALUE CHAIN ANALYSIS
      • SUPPLIERS
      • HARDWARE MANUFACTURERS
      • SOFTWARE VENDORS
      • END USERS
    • END-USER PREFERENCES AND TREND ANALYSIS, BY AGE GROUP
      • 11 TO 19 YEARS
      • 20 TO 35 YEARS
      • 36 YEARS & ABOVE
    • TECHNOLOGY ANALYSIS
      • TECHNOLOGY STACK
      • INFRASTRUCTURE LEVEL
      • DESIGN AND DEVELOPMENT LEVEL
      • HUMAN INTERACTION LEVEL
    • PRICING ANALYSIS
      • AVERAGE SELLING PRICE TREND
    • PATENT ANALYSIS
      • Table TOP TEN PATENT OWNERS (US)
      • Table KEY PATENTS IN METAVERSE IN GAMING MARKET
    • PORTER’S FIVE FORCES MODEL
      • Table METAVERSE IN GAMING MARKET: PORTER’S FIVE FORCES ANALYSIS
      • INTENSITY OF COMPETITIVE RIVALRY
      • BARGAINING POWER OF SUPPLIERS
      • BARGAINING POWER OF BUYERS
      • THREAT OF NEW ENTRANTS
      • THREAT OF SUBSTITUTES
    • KEY STAKEHOLDERS AND BUYING CRITERIA
      • KEY STAKEHOLDERS IN BUYING PROCESS
        • Table INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP END USERS (%)
      • BUYING CRITERIA
        • Table KEY BUYING CRITERIA FOR TOP END USERS
    • REGULATORY LANDSCAPE
      • REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table REST OF THE WORLD: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS
    • KEY CONFERENCES AND EVENTS IN 2023–2024
      • Table METAVERSE IN GAMING MARKET: DETAILED LIST OF CONFERENCES AND EVENTS
    • TRENDS/DISRUPTIONS IMPACTING BUYERS
  • METAVERSE IN GAMING MARKET, BY COMPONENT
    • INTRODUCTION
      • COMPONENT: METAVERSE IN GAMING MARKET DRIVERS
        • Table METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
    • HARDWARE
      • RISING YOUTH INTEREST TO FUEL DEMAND FOR GAMING HARDWARE DEVICES
        • Table HARDWARE: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table HARDWARE: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • SOFTWARE
      • REQUIREMENT OF GAMING ENGINE AND RT3D SOFTWARE AMONG GAMERS TO FUEL MARKET GROWTH
        • Table SOFTWARE: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table SOFTWARE: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • SERVICES
      • INTEGRATION OF ONLINE GAMING, SOCIAL NETWORKING, AR, AND VR TECHNOLOGIES TO BOOST MARKET GROWTH
        • Table SERVICES: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table SERVICES: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
  • METAVERSE IN GAMING MARKET, BY HARDWARE
    • INTRODUCTION
      • HARDWARE: METAVERSE IN GAMING MARKET DRIVERS
        • Table METAVERSE IN GAMING MARKET, BY HARDWARE, 2019–2022 (USD MILLION)
        • Table METAVERSE IN GAMING MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
    • AR DEVICES
      • LIVESTREAM GAMING AND ENTERTAINMENT TO FUEL DEMAND FOR AR DEVICE PRODUCTION AND TECHNOLOGY ADVANCEMENTS
        • Table AR DEVICES: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table AR DEVICES: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • VR DEVICES
      • SIGNIFICANT IMPROVEMENTS VIS-A-VIS MASS, COST, VOLUME, SIMPLICITY, AND OPTICAL PERFORMANCE TO FUEL VR DEVICE ADOPTION
        • Table VR DEVICES: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table VR DEVICES: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • MR DEVICES
      • RISE IN BODY GESTURE SENSING IN GAMING METAVERSE TO SUPPORT GROWING ADOPTION OF MR DEVICES
        • Table MR DEVICES: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table MR DEVICES: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • DISPLAYS
      • ENHANCED SCREEN RESOLUTION, REAL-TIME AMBIENCE EXPERIENCE, AND HIGHER QUALITY VIDEO TO PUSH VENDORS TO MANUFACTURE STATE-OF-THE-ART DISPLAYS
        • Table DISPLAYS: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table DISPLAYS: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
  • METAVERSE IN GAMING MARKET, BY SOFTWARE
    • INTRODUCTION
      • SOFTWARE: METAVERSE IN GAMING MARKET DRIVERS
        • Table METAVERSE IN GAMING MARKET, BY SOFTWARE, 2019–2022 (USD MILLION)
        • Table METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023–2028 (USD MILLION)
      • EXTENDED REALITY SOFTWARE
        • Table EXTENDED REALITY SOFTWARE: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table EXTENDED REALITY SOFTWARE: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
      • GAMING ENGINES
        • Table GAMING ENGINES: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table GAMING ENGINES: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
      • 3D MAPPING, MODELING, AND RECONSTRUCTION
        • Table 3D MAPPING, MODELING, AND RECONSTRUCTION: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table 3D MAPPING, MODELING, AND RECONSTRUCTION: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
      • FINANCIAL PLATFORMS
        • Table FINANCIAL PLATFORMS: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table FINANCIAL PLATFORMS: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
      • METAVERSE PLATFORMS
        • Table METAVERSE PLATFORMS: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table METAVERSE PLATFORMS: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
  • METAVERSE IN GAMING MARKET, BY GAME GENRE
    • INTRODUCTION
      • GAME GENRE: METAVERSE IN GAMING MARKET DRIVERS
        • Table METAVERSE IN GAMING MARKET, BY GAME GENRE, 2019–2022 (USD MILLION)
        • Table METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023–2028 (USD MILLION)
    • ACTION
      • POPULARITY OF LIVESTREAMING AND ESPORTS GAME TOURNAMENTS TO FUEL DEMAND FOR THIS GENRE
        • Table ACTION: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table ACTION: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • ADVENTURE
      • METAVERSE TO PROVIDE ENHANCEMENTS IN COMBAT, EXPLORATION, AND SURVIVAL GAMES
        • Table ADVENTURE: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table ADVENTURE: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • CASUAL
      • INCREASING USE OF VR IN COLLABORATIVE FAMILY AND CHILDREN GAMES TO DRIVE MARKET
        • Table CASUAL: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table CASUAL: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • ROLE-PLAYING
      • METAVERSE TO PROVIDE HIGHLY DETAILED AND VISUALLY STUNNING EXPERIENCE IN ROLE-PLAYING GAMES
        • Table ROLE-PLAYING: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table ROLE-PLAYING: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • SIMULATION
      • EMERGING USE OF EXTENDED REALITY IN FLIGHT AND TRUCK SIMULATION GAMES TO DRIVE MARKET
        • Table SIMULATION: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table SIMULATION: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • SPORTS & RACING
      • RISING POPULARITY OF METAVERSE IN MULTIPLAYER SPORTS & RACING GAMES TO DRIVE MARKET
        • Table SPORTS & RACING: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table SPORTS & RACING: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • STRATEGY
      • INCREASING POPULARITY OF USER-GENERATED CONTENT IN MULTIPLAYER STRATEGY GAMES TO DRIVE MARKET
        • Table STRATEGY: METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
        • Table STRATEGY: METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
  • METAVERSE IN GAMING MARKET, BY REGION
    • INTRODUCTION
      • Table METAVERSE IN GAMING MARKET, BY REGION, 2019–2022 (USD MILLION)
      • Table METAVERSE IN GAMING MARKET, BY REGION, 2023–2028 (USD MILLION)
    • NORTH AMERICA
      • NORTH AMERICA: METAVERSE IN GAMING MARKET DRIVERS
      • NORTH AMERICA: RECESSION IMPACT
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY HARDWARE, 2019–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2019–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2019–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023–2028 (USD MILLION)
      • US
        • Table US: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table US: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • CANADA
        • Table CANADA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table CANADA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
    • EUROPE
      • EUROPE: METAVERSE IN GAMING MARKET DRIVERS
      • EUROPE: RECESSION IMPACT
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY HARDWARE, 2019–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2019–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023–2028 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2019–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023–2028 (USD MILLION)
      • UK
        • Table UK: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table UK: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • GERMANY
        • Table GERMANY: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table GERMANY: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • FRANCE
        • Table FRANCE: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table FRANCE: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • REST OF EUROPE
        • Table REST OF EUROPE: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table REST OF EUROPE: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
    • ASIA PACIFIC
      • ASIA PACIFIC: METAVERSE IN GAMING MARKET DRIVERS
      • ASIA PACIFIC: RECESSION IMPACT
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY HARDWARE, 2019–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2019–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2019–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023–2028 (USD MILLION)
      • CHINA
        • Table CHINA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table CHINA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • JAPAN
        • Table JAPAN: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table JAPAN: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • SOUTH KOREA
        • Table SOUTH KOREA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table SOUTH KOREA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • REST OF ASIA PACIFIC
        • Table REST OF ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table REST OF ASIA PACIFIC: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
    • MIDDLE EAST & AFRICA
      • MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET DRIVERS
      • MIDDLE EAST & AFRICA: RECESSION IMPACT
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY HARDWARE, 2019–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2019–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2019–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023–2028 (USD MILLION)
      • KINGDOM OF SAUDI ARABIA
        • Table KINGDOM OF SAUDI ARABIA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table KINGDOM OF SAUDI ARABIA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • REST OF MIDDLE EAST & AFRICA
        • Table REST OF MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table REST OF MIDDLE EAST & AFRICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
    • LATIN AMERICA
      • LATIN AMERICA: METAVERSE IN GAMING MARKET DRIVERS
      • LATIN AMERICA: RECESSION IMPACT
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY HARDWARE, 2019–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2019–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2019–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023–2028 (USD MILLION)
      • BRAZIL
        • Table BRAZIL: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table BRAZIL: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
      • REST OF LATIN AMERICA
        • Table REST OF LATIN AMERICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
        • Table REST OF LATIN AMERICA: METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
  • COMPETITIVE LANDSCAPE
    • INTRODUCTION
    • MARKET SHARE OF TOP VENDORS
      • Table INTENSITY OF COMPETITIVE RIVALRY
    • REVENUE ANALYSIS OF TOP FIVE VENDORS
    • COMPANY EVALUATION QUADRANT, 2022
      • DEFINITIONS AND METHODOLOGY
      • STARS
      • EMERGING LEADERS
      • PERVASIVE PLAYERS
      • PARTICIPANTS
        • Table COMPANY FOOTPRINT (TOP 10 PLAYERS)
    • COMPANY EVALUATION QUADRANT FOR STARTUPS/SMES, 2022
      • DEFINITION AND METHODOLOGY
      • PROGRESSIVE COMPANIES
      • RESPONSIVE COMPANIES
      • DYNAMIC COMPANIES
      • STARTING BLOCKS
    • COMPETITIVE BENCHMARKING FOR STARTUPS/SMES
      • Table COMPETITIVE BENCHMARKING FOR STARTUPS/SMES
      • Table ANALYSIS OF KEY STARTUPS/SMES
    • COMPANY FINANCIAL METRICS
    • GLOBAL SNAPSHOT OF KEY MARKET PARTICIPANTS
    • COMPETITIVE SCENARIO
      • PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table METAVERSE IN GAMING MARKET: PRODUCT LAUNCHES AND ENHANCEMENTS, JANUARY 2020–APRIL 2023
      • DEALS
        • Table METAVERSE IN GAMING MARKET: DEALS, JANUARY 2020–APRIL 2023
  • COMPANY PROFILES
    • INTRODUCTION
    • KEY PLAYERS
      • META (FORMERLY FACEBOOK)
        • Table META: BUSINESS OVERVIEW
        • Table META: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table META: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table META: DEALS
      • ACTIVISION BLIZZARD
        • Table ACTIVISION BLIZZARD: BUSINESS OVERVIEW
        • Table ACTIVISION BLIZZARD: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table ACTIVISION BLIZZARD: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table ACTIVISION BLIZZARD: DEALS
      • NETEASE
        • Table NETEASE: BUSINESS OVERVIEW
        • Table NETEASE: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table NETEASE: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table NETEASE: DEALS
        • Table NETEASE: OTHERS
      • ELECTRONIC ARTS
        • Table ELECTRONIC ARTS: BUSINESS OVERVIEW
        • Table ELECTRONIC ARTS: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table ELECTRONIC ARTS: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table ELECTRONIC ARTS: DEALS
      • TAKE-TWO
        • Table TAKE-TWO: BUSINESS OVERVIEW
        • Table TAKE-TWO: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table TAKE-TWO: DEALS
      • TENCENT
        • Table TENCENT: BUSINESS OVERVIEW
        • Table TENCENT: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table TENCENT: DEALS
      • NEXON
        • Table NEXON: BUSINESS OVERVIEW
        • Table NEXON: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table NEXON: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table NEXON: DEALS
      • EPIC GAMES
        • Table EPIC GAMES: BUSINESS OVERVIEW
        • Table EPIC GAMES: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table EPIC GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table EPIC GAMES: DEALS
      • UNITY
        • Table UNITY: BUSINESS OVERVIEW
        • Table UNITY: SOLUTIONS/SERVICES/PLATFORMS OFFERED
        • Table UNITY: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table UNITY: DEALS
      • VALVE
        • Table VALVE: BUSINESS OVERVIEW
        • Table VALVE: SOLUTIONS/SERVICES/PLATFORMS OFFERED
    • OTHER COMPANIES
      • ACCENTURE
      • ADOBE
      • HPE
      • DELOITTE
      • ANSYS
      • AUTODESK INC.
      • INTEL
      • TECH MAHINDRA
      • BYTEDANCE
      • NVIDIA
      • MICROSOFT
      • SAMSUNG
      • GOOGLE
      • SONY
      • HTC
      • SEIKO EPSON
      • APPLE
      • QUALCOMM
      • PANASONIC
      • EON REALITY
      • ROBLOX
      • LENOVO
      • RAZER
      • NEXTECH AR SOLUTIONS
      • ZQGAME
      • TALECRAFT
      • VR CHAT
      • DECENTRALAND
      • SOMNIUM SPACE
      • SANDBOX VR
  • ADJACENT & RELATED MARKETS
    • INTRODUCTION
      • RELATED MARKETS
        • Table RELATED MARKETS
    • LIMITATIONS
    • METAVERSE MARKET
      • INTRODUCTION
      • METAVERSE MARKET, BY COMPONENT
        • Table METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION)
        • Table METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION)
      • METAVERSE MARKET, BY VERTICAL
        • Table METAVERSE MARKET, BY VERTICAL, 2018–2021 (USD BILLION)
        • Table METAVERSE MARKET, BY VERTICAL, 2022–2027 (USD BILLION)
      • METAVERSE MARKET, BY REGION
        • Table METAVERSE MARKET, BY REGION, 2018–2021 (USD BILLION)
        • Table METAVERSE MARKET, BY REGION, 2022–2027 (USD BILLION)
    • AUGMENTED REALITY MARKET
      • INTRODUCTION
      • AUGMENTED REALITY MARKET, BY DEVICE TYPE
        • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2021–2026 (USD MILLION)
      • AUGMENTED REALITY MARKET, BY OFFERING
        • Table AUGMENTED REALITY MARKET, BY OFFERING, 2021–2026 (USD MILLION)
      • AUGMENTED REALITY MARKET, BY REGION
        • Table AUGMENTED REALITY MARKET, BY REGION, 2021–2026 (USD MILLION)
    • VIRTUAL REALITY MARKET
      • INTRODUCTION
      • VIRTUAL REALITY MARKET, BY OFFERING
        • Table VR MARKET, BY OFFERING, 2016–2019 (USD MILLION)
        • Table VR MARKET, BY OFFERING, 2020–2025 (USD MILLION)
      • VIRTUAL REALITY MARKET, BY REGION
        • Table VR MARKET, BY REGION, 2016–2019 (USD MILLION)
        • Table VR MARKET, BY REGION, 2020–2025 (USD MILLION)
  • APPENDIX
    • DISCUSSION GUIDE
    • KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
    • CUSTOMIZATION OPTIONS
    • RELATED REPORTS
    • AUTHOR DETAILS

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