Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028

Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028



The metaverse in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term ""metaverse"" can describe a networked system of 3D virtual spaces. It is a collective virtual shared space incorporating various digital environments, including VR, AR, and other immersive technologies. When the current educational system is criticized for being disconnected from the real world, the metaverse can help create virtual worlds that enable teachers to communicate with students regardless of geographic restrictions. Metaverse also helps provide immersive learning environments where students, instructors, and staff can explore and interact with concepts and scenarios.

By component, the hardware segment holds the highest CAGR during the forecast period.

The metaverse in the education market by component is divided into hardware, software, and professional services. The hardware segment is estimated to hold the highest CAGR during the forecasted metaverse in the education market. The hardware components in the metaverse in the education market include VR, AR, MR, and interactive displays and projectors. The AR, VR, and MR devices are predicted to rise due to the use of heads-up devices (HUD) in the metaverse in the education market. The use of AR technology in numerous applications has grown because of its capacity to merge the actual world with virtual items. The most popular AR device for industrial applications is AR smart glasses, which help AR devices grow. Furthermore, head-mounted devices (HMDs) are anticipated to be at the core of the market's expansion in the VR devices segment. Users have responded positively to these displays from brands including Samsung Electronics, Lenovo, and Meta Platforms, Inc. Microsoft HoloLens 2 is primarily in charge of the MR devices segment and is anticipated to gain popularity in the education market for experiencing the metaverse.

By professional services, the application development and system integration segment held the highest CAGR during the forecast period.

The metaverse in the education market, by professional services, is segmented into application development, system integration, strategy, and business consulting. The application development and system integration segment will hold the highest CAGR during the forecast period. Educators require these services and cooperate at various stages, from pre-sales requirement assessment to post-sales product deployment and execution, thus enabling the client to get maximum RoI. Metaverse education development platform, metaverse app development, metaverse NFT marketplace development, metaverse real estate platform development, metaverse social media platform development, and metaverse event platform development are a few services offered in the metaverse application development business. To seamlessly integrate the metaverse within existing or new systems, the need for system integration services is demanded by corporators and educators in the metaverse in the education market.

Based on region, the Europe region holds the second-highest CAGR during the forecast period.

The metaverse in the education market, by region, is segmented into North America, Europe, Asia Pacific, Middle East & Africa, and Latin America. The Europe region is expected to hold the second-highest CAGR during the forecast period. Europe has dominated the deployment of metaverse in education market. Significantly expanding economies in the European region, such as in the UK, Germany, France, and the rest of Europe, is anticipated to create a market for corporate and academic users of the metaverse in education. Further, the demand is driven by Europe's dedication to continuous learning and skill development, as the metaverse offers a platform for ongoing professional growth and the development of skills relevant to the future. Overall, the ability of the metaverse in education in Europe to improve learning, promote inclusivity, and prepare students for a globally connected and technologically advanced future. Moreover, in order to facilitate in-person interactions between students and teachers, European educational institutions are implementing virtual collaboration and communication solutions. Group projects, online conversations, and virtual classrooms are made possible by these tools, which creates a more active and interesting learning environment with the help of metaverse platform therefore the market in the region is expected to grow exponentially.

Breakdown of primaries

In-depth interviews were conducted with Chief Executive Officers (CEOs), innovation and technology directors, system integrators, and executives from various key organizations operating in the metaverse in the education market.

By Company: Tier I: 30%, Tier II: 45%, and Tier III: 25%

By Designation: C-Level Executives: 40%, Director Level: 25%, and Others: 35%

By Region: Asia Pacific: 20%, Europe: 30%, North America: 45%, Rest of World: 5%

Some of the significant metaverse in education market vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (US), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), Baidu, Inc. (China), Avantis Systems Ltd (UK), Axon Park (US), Tomorrow's Education (Germany), NextMeet (India), ClassVR (England), Metable GmbH (Switzerland), Virbela (US), Labster (Denmark), VictoryXR (US), ENGAGE Plc (US), VEDX Solutions (US), Stimuli (US), NetEase (China), HTC (Taiwan), and Sandbox (US).

Research coverage:

The market study covers the metaverse in the education market across segments. It aims at estimating the market size and the growth potential across different segments, such as components, end users, and regions. It includes an in-depth competitive analysis of the key players in the market, their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Reasons to buy this report:

The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall metaverse in the education market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.

The report provides insights on the following pointers:

Analysis of key drivers (Increased industry training and deployment in the education sector, Rapid adoption of virtual technologies boosts the market growth, Decreasing price of VR headsets drives the market growth), restraints (Requires a reliable and scalable technology infrastructure, Health and mental issues from excessive use, High installation and maintenance costs of high-end metaverse components), opportunities (Students can study through an immersive experience offered by metaverse, Covid-19 pandemic promoted a significant infusion of educational technology, 5G technology is constantly evolving), and challenges (Fear of content development, digital inequality, and access issues, To discover innovative ways to transform the education ecosystem) influencing the growth of the metaverse in the education market.

Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the metaverse in the education market.

Market Development: Comprehensive information about lucrative markets – the report analyses the metaverse in the education market across varied regions.

Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the metaverse in the education market.

Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players, including Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (US), Unity Software Inc. (US), among others in the metaverse in the education market.


  • INTRODUCTION
    • STUDY OBJECTIVES
    • MARKET DEFINITION
      • INCLUSIONS AND EXCLUSIONS
    • MARKET SCOPE
      • MARKET SEGMENTATION
      • REGIONS COVERED
      • YEARS CONSIDERED
    • CURRENCY CONSIDERED
      • Table USD EXCHANGE RATES, 2019–2022
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
        • Table LIST OF KEY SECONDARY SOURCES
      • PRIMARY DATA
        • Table METAVERSE IN EDUCATION MARKET: PRIMARY RESPONDENTS
    • DATA TRIANGULATION
    • MARKET SIZE ESTIMATION
      • SUPPLY-SIDE APPROACH
      • DEMAND-SIDE APPROACH
    • MARKET FORECAST
      • Table FACTOR ANALYSIS
      • RECESSION IMPACT ANALYSIS
    • RESEARCH ASSUMPTIONS
      • Table ASSUMPTIONS
    • LIMITATIONS
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE GROWTH OPPORTUNITIES FOR PLAYERS IN METAVERSE IN EDUCATION MARKET
    • METAVERSE IN EDUCATION MARKET, BY COMPONENT
    • METAVERSE IN EDUCATION MARKET, BY HARDWARE
    • METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE
    • METAVERSE IN EDUCATION MARKET, BY END USER
    • METAVERSE IN EDUCATION MARKET, BY REGION
  • MARKET OVERVIEW AND INDUSTRY TRENDS
    • INTRODUCTION
    • MARKET DYNAMICS
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • CASE STUDY ANALYSIS
      • STEVENS INSTITUTE OF TECHNOLOGY UTILIZED SAMSUNG INTERACTIVE BOARDS FOR DISTANT CLASSROOMS
      • ECNU XIPING BILINGUAL SCHOOL SUPPORTED SUPERIOR EDUCATIONAL EXPERIENCES WITH LENOVO THINKAGILE VX SERIES
      • ONTARIO COLLEGE TURNED TO MICROSOFT’S MIXED REALITY FOR FUTURE OF TRAINING
      • KATHERINE WARINGTON SCHOOL ENHANCED CLASSROOM ENGAGEMENT WITH CLASSVR
      • UNITY PREPARES TAFE QUEENSLAND STUDENTS FOR IN-DEMAND CAREERS WITH UAA
    • ECOSYSTEM
    • VALUE CHAIN ANALYSIS
    • PRICING ANALYSIS
      • INTRODUCTION
      • AVERAGE SELLING PRICE TRENDS
      • AVERAGE SELLING PRICE TRENDS OF KEY PLAYERS, BY TYPE
        • Table METAVERSE IN EDUCATION MARKET: PRICING ANALYSIS, BY VENDOR
    • PATENT ANALYSIS
      • Table TOP PATENT OWNERS
    • TECHNOLOGY ANALYSIS
      • AI AND ML
      • 5G NETWORK
      • INTERNET OF THINGS
      • VIRTUAL REALITY
      • AUGMENTED REALITY
    • REGULATORY LANDSCAPE
      • REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • REGULATIONS, BY REGION
      • REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS
    • PORTER’S FIVE FORCES MODEL
      • Table METAVERSE IN EDUCATION MARKET: PORTER’S FIVE FORCES ANALYSIS
      • INTENSITY OF COMPETITIVE RIVALRY
      • BARGAINING POWER OF SUPPLIERS
      • BARGAINING POWER OF BUYERS
      • THREAT OF NEW ENTRANTS
      • THREAT OF SUBSTITUTES
    • KEY CONFERENCES AND EVENTS
      • Table METAVERSE IN EDUCATION MARKET: KEY CONFERENCES AND EVENTS, 2023–2024
    • TRENDS/DISRUPTIONS IMPACTING BUYERS
    • KEY STAKEHOLDERS & BUYING CRITERIA
      • KEY STAKEHOLDERS IN BUYING PROCESS
        • Table INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP HARDWARE
      • BUYING CRITERIA
        • Table KEY BUYING CRITERIA FOR TOP THREE HARDWARE
  • METAVERSE IN EDUCATION MARKET, BY COMPONENT
    • INTRODUCTION
      • COMPONENT: METAVERSE IN EDUCATION MARKET DRIVERS
        • Table METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
        • Table METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
    • HARDWARE
      • Table HARDWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
      • Table HARDWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
      • Table METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION)
      • Table METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
      • AR DEVICES
        • Table AR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table AR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
      • VR DEVICES
        • Table VR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table VR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
      • MR DEVICES
        • Table MR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table MR DEVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
      • INTERACTIVE DISPLAYS & PROJECTORS
        • Table INTERACTIVE DISPLAYS & PROJECTORS: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table INTERACTIVE DISPLAYS & PROJECTORS: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
    • SOFTWARE
      • Table SOFTWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
      • Table SOFTWARE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
      • EXTENDED REALITY SOFTWARE
      • GAMING ENGINES
      • METAVERSE PLATFORM
      • 3D MAPPING, MODELING, AND RECONSTRUCTION
    • PROFESSIONAL SERVICES
      • Table PROFESSIONAL SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
      • Table PROFESSIONAL SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
      • Table METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION)
      • Table METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION)
      • APPLICATION DEVELOPMENT & SYSTEM INTEGRATION
        • Table APPLICATION DEVELOPMENT & SYSTEM INTEGRATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table APPLICATION DEVELOPMENT & SYSTEM INTEGRATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
      • STRATEGY & BUSINESS CONSULTING SERVICES
        • Table STRATEGY & BUSINESS CONSULTING SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table STRATEGY & BUSINESS CONSULTING SERVICES: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
  • METAVERSE IN EDUCATION MARKET, BY END USER
    • INTRODUCTION
      • END USER: METAVERSE IN EDUCATION MARKET DRIVERS
        • Table METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
    • ACADEMIC
      • INCREASED USAGE OF HANDHELD DEVICES FOR LEARNING
        • Table ACADEMIC: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table ACADEMIC: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
        • Table METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION)
        • Table METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION)
      • K–12
        • Table K–12: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table K–12: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
      • HIGHER EDUCATION
        • Table HIGHER EDUCATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table HIGHER EDUCATION: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
    • CORPORATE
      • COLLABORATION AND SOCIAL LEARNING FOR EMPLOYEES WITHIN VIRTUAL ENVIRONMENT
        • Table CORPORATE: METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
        • Table CORPORATE: METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
  • METAVERSE IN EDUCATION MARKET, BY REGION
    • INTRODUCTION
      • Table METAVERSE IN EDUCATION MARKET, BY REGION, 2018–2022 (USD MILLION)
      • Table METAVERSE IN EDUCATION MARKET, BY REGION, 2023–2028 (USD MILLION)
    • NORTH AMERICA
      • NORTH AMERICA: METAVERSE IN EDUCATION MARKET DRIVERS
      • NORTH AMERICA: RECESSION IMPACT
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
      • US
        • Table US: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table US: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • CANADA
        • Table CANADA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table CANADA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
    • EUROPE
      • EUROPE: METAVERSE IN EDUCATION MARKET DRIVERS
      • EUROPE: RECESSION IMPACT
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
        • Table EUROPE: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
      • UK
        • Table UK: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table UK: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • GERMANY
        • Table GERMANY: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table GERMANY: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • FRANCE
        • Table FRANCE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table FRANCE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • REST OF EUROPE
        • Table REST OF EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table REST OF EUROPE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
    • ASIA PACIFIC
      • ASIA PACIFIC: METAVERSE IN EDUCATION MARKET DRIVERS
      • ASIA PACIFIC: RECESSION IMPACT
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
      • CHINA
        • Table CHINA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table CHINA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • JAPAN
        • Table JAPAN: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table JAPAN: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • INDIA
        • Table INDIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table INDIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • REST OF ASIA PACIFIC
        • Table REST OF ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table REST OF ASIA PACIFIC: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
    • MIDDLE EAST & AFRICA
      • MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET DRIVERS
      • MIDDLE EAST & AFRICA: RECESSION IMPACT
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
      • KINGDOM OF SAUDI ARABIA
        • Table KINGDOM OF SAUDI ARABIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table KINGDOM OF SAUDI ARABIA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • UAE
        • Table UAE: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table UAE: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • REST OF THE MIDDLE EAST & AFRICA
        • Table REST OF THE MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table REST OF THE MIDDLE EAST & AFRICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
    • LATIN AMERICA
      • LATIN AMERICA: METAVERSE IN EDUCATION MARKET DRIVERS
      • LATIN AMERICA: RECESSION IMPACT
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2018–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY HARDWARE, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2018–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY PROFESSIONAL SERVICE, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2018–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY ACADEMIC END USER, 2023–2028 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
      • BRAZIL
        • Table BRAZIL: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table BRAZIL: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • MEXICO
        • Table MEXICO: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table MEXICO: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
      • REST OF LATIN AMERICA
        • Table REST OF LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2018–2022 (USD MILLION)
        • Table REST OF LATIN AMERICA: METAVERSE IN EDUCATION MARKET, BY END USER, 2023–2028 (USD MILLION)
  • COMPETITIVE LANDSCAPE
    • INTRODUCTION
    • RIGHT TO WIN
      • Table OVERVIEW OF STRATEGIES ADOPTED BY KEY VENDORS
    • MARKET SHARE ANALYSIS
      • Table MARKET SHARE OF KEY VENDORS, 2022
    • HISTORICAL REVENUE ANALYSIS OF TOP VENDORS
    • KEY COMPANY EVALUATION QUADRANT
      • STARS
      • EMERGING LEADERS
      • PERVASIVE PLAYERS
      • PARTICIPANTS
        • Table OVERALL COMPANY FOOTPRINT FOR KEY PLAYERS
    • OTHER PLAYER AND STARTUP/SME EVALUATION QUADRANT
      • RESPONSIVE COMPANIES
      • PROGRESSIVE COMPANIES
      • DYNAMIC COMPANIES
      • STARTING BLOCKS
        • Table OVERALL COMPANY FOOTPRINT FOR STARTUPS/SMES
      • COMPETITIVE BENCHMARKING OF STARTUPS/SMES
        • Table KEY STARTUPS/SMES
    • COMPANY FINANCIAL METRICS
    • BAL SNAPSHOT OF KEY MARKET PARTICIPANTS
    • KEY MARKET DEVELOPMENTS
      • Table METAVERSE IN EDUCATION MARKET: PRODUCT LAUNCHES AND ENHANCEMENT, 2020–2023
      • Table METAVERSE IN EDUCATION MARKET: DEALS, 2020–2023
  • COMPANY PROFILES
    • INTRODUCTION
    • KEY PLAYERS
      • META PLATFORMS, INC.
        • Table META PLATFORMS, INC.: BUSINESS OVERVIEW
        • Table META PLATFORMS, INC.: PRODUCTS/SERVICES OFFERED
        • Table META PLATFORMS, INC.: PRODUCT LAUNCHES & ENHANCEMENT
        • Table META PLATFORMS, INC.: DEALS
      • MICROSOFT CORPORATION
        • Table MICROSOFT CORPORATION: BUSINESS OVERVIEW
        • Table MICROSOFT CORPORATION: PRODUCTS/SERVICES OFFERED
        • Table MICROSOFT CORPORATION: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table MICROSOFT CORPORATION: DEALS
      • ADOBE INC.
        • Table ADOBE INC.: BUSINESS OVERVIEW
        • Table ADOBE INC.: PRODUCT/SERVICES OFFERED
        • Table ADOBE INC.: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table ADOBE INC.: DEALS
      • HP INC.
        • Table HP INC.: BUSINESS OVERVIEW
        • Table HP INC.: PRODUCTS/SERVICES OFFERED
        • Table HP INC.: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table HP INC.: DEALS
      • UNITY SOFTWARE INC.
        • Table UNITY SOFTWARE INC.: BUSINESS OVERVIEW
        • Table UNITY SOFTWARE INC.: PRODUCTS/SERVICES OFFERED
        • Table UNITY SOFTWARE INC.: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table UNITY SOFTWARE INC.: DEALS
      • SAMSUNG ELECTRONICS
        • Table SAMSUNG ELECTRONICS: BUSINESS OVERVIEW
        • Table SAMSUNG ELECTRONICS: PRODUCTS/SERVICES OFFERED
        • Table SAMSUNG ELECTRONICS: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table SAMSUNG ELECTRONICS: DEALS
      • LENOVO
        • Table LENOVO: BUSINESS OVERVIEW
        • Table LENOVO: PRODUCTS/SERVICES OFFERED
        • Table LENOVO: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table LENOVO: DEALS
      • ROBLOX CORPORATION
        • Table ROBLOX CORPORATION: BUSINESS OVERVIEW
        • Table ROBLOX CORPORATION: PRODUCTS/SERVICES OFFERED
        • Table ROBLOX CORPORATION: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table ROBLOX CORPORATION: DEALS
      • EPIC GAMES
        • Table EPIC GAMES: BUSINESS OVERVIEW
        • Table EPIC GAMES: PRODUCTS/SERVICES OFFERED
        • Table EPIC GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table EPIC GAMES: DEALS
      • BAIDU, INC.
        • Table BAIDU, INC.: BUSINESS OVERVIEW
        • Table BAIDU, INC.: PRODUCTS/SERVICES OFFERED
        • Table BAIDU, INC.: PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table BAIDU, INC.: DEALS
    • OTHER PLAYERS
      • AVANTIS SYSTEMS LTD.
      • AXON PARK
      • TOMORROW’S EDUCATION
      • NEXTMEET
      • CLASSVR
      • METABLE GMBH
      • VIRBELA
      • LABSTER
      • VICTORYXR
      • ENGAGE PLC
      • VEDX SOLUTIONS
      • STEMULI
      • NETEASE
      • HTC
      • SANDBOX
    • STARTUPS/SMES
      • MEDROOM
      • MARVRUS
      • FOTONVR
      • IBENTOS
      • LEGEND OF LEARNING
      • SOPHIA
      • DEVDEN
      • IMMERSE
      • KWARK EDUCATION
      • HATCHXR
      • METAVERSE LEARNING LIMITED
  • ADJACENT/RELATED MARKETS
    • INTRODUCTION
      • RELATED MARKETS
      • LIMITATIONS
    • EXTENDED REALITY MARKET
      • Table EXTENDED REALITY MARKET, 2019–2022 (USD MILLION)
      • Table EXTENDED REALITY MARKET, 2023–2028 (USD MILLION)
    • AUGMENTED REALITY AND VIRTUAL REALITY MARKET
      • Table AUGMENTED REALITY MARKET, BY OFFERING, 2018–2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY OFFERING, 2022–2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY OFFERING, 2018–2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY OFFERING, 2022–2027 (USD MILLION)
    • METAVERSE MARKET
      • Table METAVERSE MARKET, BY COMPONENT, 2018–2021 (USD BILLION)
      • Table METAVERSE MARKET, BY COMPONENT, 2022–2027 (USD BILLION)
  • APPENDIX
    • DISCUSSION GUIDE
    • KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
    • CUSTOMIZATION OPTIONS
    • RELATED REPORTS
    • AUTHOR DETAILS

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