Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027

Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027

The global metaverse market size is projected to grow from USD 61.8 billion in 2022 to USD 426.9 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 47.2% during the forecast period. Major factors that are expected to drive the growth of the metaverse market include a strong growth opportunities in the adjacent technology markets such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), blockchain, cryptocurrency, virtualization, 5G, Internet of Things (IoT), and others. The retail companies have shifted their brand promotions strategies by usage of gamification and virtual world simulators Furthermore, extended reality technology has been a future-focused technology offered, by enhancing students' learning experiences through the highly realistic presentation of the information, enhanced interaction with simulated environments which eventually has lead to the surge in metaverse deployment in education and industrial training industry vertical. The use of extended reality technology in the healthcare sector reduces costs and improves outcomes for individuals without risking the lives of patients, and abovementioned major factors are expected to create ample opportunities for metaverse vendors.

The COVID-19 pandemic adversely impacted the market in 2020, resulting in a decline in growth rate of the metaverse market by 1.0 to 1.5% during 2020-2021 compared to the pre-COVID-19 scenario. However, the companies in the market have adopted various strategies to improve the business. The nascent technology market coupled with numerous research and developments in the extended reality have been a forceful drivers for companies to improvise and enhance their metaverse platform even more. They are enhancing their existing products through partnerships, collaborations and product developments. Further, a continuous digital transformation, and a surge in demand for secure, user-friendly, interactive collaboration solutions during the COVID-19 pandemic have provided ample opportunities for vendors of this market.

Hardware segment to grow significantly over the forecast period

The hardware segment is projected to contribute majorly to the market. This growth of hardware segment is supported by several factors such as the use of HUD in the media and entertainment sector which is expected to directly fuel the growth of the AR devices segment of the market. The ability of AR devices to combine the real world with virtual objects has increased their demand across various applications. Additionally surge in usage of mobile-based HMDs that have a high resolution and a 360° viewing angle, has resulted in the numerous offerings by vendors in AR and VR market, owing to growing demand for hassle-free and proper deployment and integration of the metaverse solutions along with need of organizations to understand changing business conditions, client insights, market trends, external factors, global disruptions or service inconveniences.

By vertical, Consumer segment to register the largest market size during the forecast period

The consumer vertical is expected to hold the largest market size in the metaverse market. The consumer vertical is backed by several entertainment applications, that include archeological museums, theme parks, amusement parks, science park, art galleries, various types of mega fair(s) and exhibitions. Metaverse, especially with the extended reality technology, offers remarkable results in terms of visual effects, 3D environment, user interaction and participation when used in gaming and sports broadcasts. The gaming sector has been an early adopter of critical, crucial and newer technologies such as 3D, AR, VR, and MR. These technologies aim to enhance the gaming experience of players by creating virtual objects and characters (Avatars), which are linked to defined locations in the real world. This industry also has significant contributions to masses pertaining to its content and delivery module and hence holds the largest market size.

Asia Pacific to register the highest growth rate during the forecast period

Asia Pacific is expected to be the fastest-growing region in the metaverse market, accomplishing highest growth rate at a CAGR of 49.6% during the forecast period. The increasing adoption of metaverse technologies in consumer, commercial, and healthcare applications drives the growth of the overall market. The growing adoption of emerging technologies, such as AR, VR, MR, AI, ML, advanced analytics, and the transition of companies to cloud environments in Asia Pacific countries such as China, Japan, South Korea, fuels and drives the growth of the metaverse market in this high-growth region.

In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews were conducted with the Chief Executive Officers (CEOs), Chief Marketing Officers (CMO), Vice Presidents (VPs), Managing Directors (MDs), technology and innovation directors, and related key executives from various key companies and organizations operating in the METAVERSE market.

By Company Type: Tier 1 – 29%, Tier 2 – 45%, and Tier 3 – 26%

By Designation: C-level executives– 30%, Director Level – 25%, and Others – 45%

By Region: North America – 40%, Europe – 30%, Asia Pacific – 25%, Rest of World (RoW) – 5%

The report profiles the following key vendors:

Meta (US), Microsoft (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Ansys (US), Autodesk (US), Intel (US), Tech Mahindra (India), ByteDance (China), Nvidia (US), Activision Blizzard (US), Samsung (South Korea), Google (US), Sony (Japan), HTC (Taiwan), Seiko Epson (Japan), Apple (US), Qualcomm (US), Panasonic (Japan), Eon Reality (US), Roblox (US), Lenovo (Hong Kong), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (Marshall islands), VR Chat (US), Decentraland (Argentina), Somnium Space (UK), and Sandbox VR (US

Research Coverage

The market study covers the metaverse market size across segments. It aims at estimating the market size and the growth potential of the market across segments by component, vertical, and region. The components are sub-segmented into hardware, software, and professional services. The hardware includes AR devices (AR smart glasses, smart helmets, AR HUD), VR devices (VR HMD, gesture tracking devices, and haptics), MR devices, and displays (3D, holographic, and virtual mirrors). The software includes extended reality software, gaming engines, 3D mapping, modeling, and reconstruction tools, volumetric video tools, metaverse platforms, financial platforms, and others. The metaverse platforms include centralized and decentralized gateways, avatar identity makers, play-to-earn games, virtual worlds, and metaverse-based social media. Based on vertical, the metaverse market has been segmented into consumer (gaming, social media, live entertainment, and events), commercial (retail and eCommerce, travel and tourism, real estate, education, corporate), industrial manufacturing, healthcare, and other verticals (automotive, aerospace and defense, energy and utilities, transportation and logistics). The study also includes an in-depth competitive analysis of the key market players, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report

The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall metaverse market and its subsegments. The report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and to plan suitable go-to-market strategies. The report will also help stakeholders understand the pulse of the market and provide them with information on key market drivers, restraints, challenges, and opportunities.


  • INTRODUCTION
    • OBJECTIVES OF THE STUDY
    • MARKET DEFINITION
      • INCLUSIONS AND EXCLUSIONS
    • MARKET SCOPE
      • MARKET SEGMENTATION
      • REGIONS COVERED
      • YEARS CONSIDERED FOR THE STUDY
    • CURRENCY CONSIDERED
      • Table UNITED STATES DOLLAR EXCHANGE RATE, 2018-2021
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
        • Table LIST OF KEY SECONDARY SOURCES
      • PRIMARY DATA
        • Table PRIMARY RESPONDENTS: METAVERSE MARKET
    • MARKET SIZE ESTIMATION
      • SUPPLY-SIDE APPROACH
      • DEMAND-SIDE APPROACH
    • DATA TRIANGULATION
    • COMPANY EVALUATION MATRIX RESEARCH METHODOLOGY
    • MARKET FORECAST
      • Table FACTOR ANALYSIS
    • RESEARCH ASSUMPTIONS
      • Table ASSUMPTIONS FOR THE STUDY
    • LIMITATIONS OF THE STUDY
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE MARKET OPPORTUNITIES IN THE METAVERSE MARKET
    • METAVERSE MARKET, BY COMPONENT, 2022 VS. 2027
      • METAVERSE MARKET, BY HARDWARE, 2022 VS. 2027
      • METAVERSE MARKET, BY SOFTWARE, 2022 VS . 2027
    • METAVERSE MARKET, BY VERTICAL, 2022 VS. 2027
    • METAVERSE MARKET REGIONAL SCENARIO, 2022-2027
  • MARKET OVERVIEW AND INDUSTRY TRENDS
    • INTRODUCTION
    • MARKET DYNAMICS
      • DRIVERS
        • Table MARKET SIZE AND GROWTH RATES OF ADJACENT MARKETS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • COVID-19 IMPACT ON MARKET DYNAMICS
      • DRIVERS AND OPPORTUNITIES
      • RESTRAINTS AND CHALLENGES
    • REGULATORY LANDSCAPE
      • REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table ASIA-PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES AND OTHER ORGANIZATIONS
        • Table REST OF WORLD: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES AND OTHER ORGANIZATIONS
      • REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS
    • PATENT ANALYSIS
      • Table TOP TEN PATENT OWNERS (UNITED STATES)
      • Table KEY PATENTS IN THE METAVERSE MARKET
    • PORTER'S FIVE FORCES MODEL
      • Table METAVERSE MARKET: PORTER'S FIVE FORCES ANALYSIS
      • INTENSITY OF COMPETITIVE RIVALRY
      • BARGAINING POWER OF SUPPLIERS
      • BARGAINING POWER OF BUYERS
      • THREAT OF NEW ENTRANTS
      • THREAT OF SUBSTITUTES
    • KEY CONFERENCES AND EVENTS IN 2022-2023
      • Table METAVERSE MARKET: DETAILED LIST OF CONFERENCES AND EVENTS
    • CASE STUDY ANALYSIS
      • CASE STUDY 1: ASSISTING PROFESSIONAL ATHLETES PARTICIPATE IN RIGOROUS TRAINING EXERCISES BUT WITHOUT THE PHYSICAL STRAIN
      • CASE STUDY 2: SAMSUNG CREATES A VIRTUAL STORE IN NEW YORK VIA DECENTRALAND
      • CASE STUDY 3: TOWARDS A META-FACTORY SETUP
      • CASE STUDY 4: ENTERING THE FASHION SPACE OF METAVERSE
      • CASE STUDY 5: ENTERING INTO JEWELLERY RETAIL SPACE OF METAVERSE
      • CASE STUDY 6: LEVERAGING AUTOMOBILE INDUSTRY INTO METAVERSE
      • CASE STUDY 7: ENTERING INTO EDUCATION SPACE OF THE METAVERSE MAKING VIRTUAL INTERACTION ENGAGING
      • CASE STUDY 8: MEDIA INDUSTRY DELVING INTO METAVERSE VEHEMENTLY
      • CASE STUDY 9: INTRODUCING VIRTUAL 3D RETAIL CPG STORE
      • CASE STUDY 10: MASTERING HEALTHCARE VIA METAVERSE
    • ECOSYSTEM
      • Table METAVERSE MARKET: COMPANIES AND THEIR ROLE IN THE ECOSYSTEM
    • TECHNOLOGY ANALYSIS
      • TECHNOLOGY STACK
      • INFRASTRUCTURE LEVEL
      • DESIGN AND DEVELOPMENT LEVEL
      • HUMAN INTERACTION LEVEL
    • TRENDS/DISRUPTIONS IMPACTING BUYERS
  • METAVERSE MARKET, BY COMPONENT
    • INTRODUCTION
    • COMPONENT: METAVERSE MARKET DRIVERS
    • COMPONENT: KEY TRENDS POST COVID-19
      • Table METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
      • Table METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
    • HARDWARE
      • Table HARDWARE: METAVERSE MARKET, BY REGION, 2018-2021 (USD BILLION)
      • Table HARDWARE: METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
      • Table METAVERSE MARKET, BY HARDWARE, 2018-2021 (USD BILLION)
      • Table METAVERSE MARKET, BY HARDWARE, 2022-2027 (USD BILLION)
      • AR DEVICES
        • Table AR DEVICES: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table AR DEVICES: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • VR DEVICES
        • Table VR DEVICES: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table VR DEVICES: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • MR DEVICES
        • Table MR DEVICES: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table MR DEVICES: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • DISPLAYS
        • Table DISPLAYS: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table DISPLAYS: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
    • SOFTWARE
      • Table SOFTWARE: METAVERSE MARKET, BY REGION, 2018-2021 (USD BILLION)
      • Table SOFTWARE: METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
      • Table METAVERSE MARKET, BY SOFTWARE, 2018-2021 (USD BILLION)
      • Table METAVERSE MARKET, BY SOFTWARE, 2022-2027 (USD BILLION)
      • EXTENDED REALITY SOFTWARE
        • Table EXTENDED REALITY SOFTWARE: METAVERSE MARKET, BY REGION, 2018-2021 (USD BILLION)
        • Table EXTENDED REALITY SOFTWARE: METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
      • GAMING ENGINES
        • Table GAMING ENGINES: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table GAMING ENGINES: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • 3D MAPPING, MODELING, AND RECONSTRUCTION
        • Table 3D MAPPING, MODELING, AND RECONSTRUCTION: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table 3D MAPPING, MODELING, AND RECONSTRUCTION: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • METAVERSE PLATFORMS (GATEWAYS, AVATAR IDENTITY MAKERS, PLAY-TO-EARN GAMES, VIRTUAL WORLDS, METAVERSE-BASED SOCIAL MEDIA, AND OTHERS)
        • Table METAVERSE PLATFORMS: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table METAVERSE PLATFORMS: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • FINANCIAL PLATFORMS
        • Table FINANCIAL PLATFORMS: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table FINANCIAL PLATFORMS: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • OTHER SOFTWARE
        • Table OTHER SOFTWARE: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table OTHER SOFTWARE: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
    • PROFESSIONAL SERVICES
      • Table PROFESSIONAL SERVICES: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
      • Table PROFESSIONAL SERVICES: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • Table METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018-2021 (USD MILLION)
      • Table METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022-2027 (USD MILLION)
      • APPLICATION DEVELOPMENT AND SYSTEM INTEGRATION
      • STRATEGY AND BUSINESS CONSULTING SERVICES
  • METAVERSE MARKET, BY VERTICAL
    • INTRODUCTION
    • VERTICAL: METAVERSE MARKET DRIVERS
    • VERTICAL: KEY TRENDS POST COVID-19
      • Table METAVERSE MARKET, BY VERTICAL, 2018-2021 (USD BILLION)
      • Table METAVERSE MARKET, BY VERTICAL, 2022-2027 (USD BILLION)
    • CONSUMER
      • Table CONSUMER: METAVERSE MARKET, BY REGION, 2018-2021 (USD BILLION)
      • Table CONSUMER: METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
      • Table METAVERSE MARKET, BY CONSUMER VERTICAL, 2018-2021 (USD BILLION)
      • Table METAVERSE MARKET, BY CONSUMER VERTICAL, 2022-2027 (USD BILLION)
      • GAMING AND SOCIAL MEDIA
        • Table GAMING AND SOCIAL MEDIA: METAVERSE MARKET, BY REGION, 2018-2021 (USD BILLION)
        • Table GAMING AND SOCIAL MEDIA: METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
        • Table GAMING: METAVERSE USE CASES
      • LIVE ENTERTAINMENT AND EVENTS
        • Table LIVE ENTERTAINMENT AND EVENTS: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table LIVE ENTERTAINMENT AND EVENTS: METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
        • Table LIVE ENTERTAINMENT AND EVENTS: METAVERSE USE CASES
    • COMMERCIAL
      • Table COMMERCIAL: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
      • Table COMMERCIAL: METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
      • Table METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018-2021 (USD MILLION)
      • Table METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022-2027 (USD MILLION)
      • RETAIL AND ECOMMERCE
        • Table RETAIL AND ECOMMERCE: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table RETAIL AND ECOMMERCE: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
        • Table RETAIL AND ECOMMERCE: METAVERSE USE CASES
      • EDUCATION AND CORPORATE
        • Table EDUCATION AND CORPORATE: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table EDUCATION AND CORPORATE: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
        • Table EDUCATION AND CORPORATE: METAVERSE USE CASES
      • TRAVEL AND TOURISM
        • Table TRAVEL AND TOURISM: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table TRAVEL AND TOURISM: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
        • Table TRAVEL AND TOURISM: METAVERSE USE CASES
      • REAL ESTATE
        • Table REAL ESTATE: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
        • Table REAL ESTATE: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
        • Table REAL ESTATE: METAVERSE USE CASES
    • INDUSTRIAL MANUFACTURING
      • Table INDUSTRIAL MANUFACTURING: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
      • Table INDUSTRIAL MANUFACTURING: METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
      • DIGITAL FACTORY
      • DIGITAL TWINS
      • INDUSTRIAL TRAINING
      • INDUSTRIAL MANUFACTURING: METAVERSE USE CASES
        • Table INDUSTRIAL MANUFACTURING: METAVERSE USE CASES
    • HEALTHCARE
      • Table HEALTHCARE: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
      • Table HEALTHCARE: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • DIAGNOSTICS AND TREATMENT
      • AR/VR BASED TRAINING
      • HEALTHCARE: METAVERSE USE CASES
        • Table HEALTHCARE: METAVERSE USE CASES
    • OTHER VERTICALS (AUTOMOTIVE, AEROSPACE AND DEFENCE, ENERGY AND UTILITIES, TRANSPORTATION AND LOGISTICS)
      • Table OTHER VERTICALS: METAVERSE MARKET, BY REGION, 2018-2021 (USD MILLION)
      • Table OTHER VERTICALS: METAVERSE MARKET, BY REGION, 2022-2027 (USD MILLION)
      • OTHER VERTICALS: METAVERSE USE CASES
        • Table OTHER VERTICALS: METAVERSE USE CASES
  • METAVERSE MARKET, BY REGION
    • INTRODUCTION
      • Table METAVERSE MARKET, BY REGION, 2018-2021 (USD BILLION)
      • Table METAVERSE MARKET, BY REGION, 2022-2027 (USD BILLION)
    • NORTH AMERICA
      • NORTH AMERICA: KEY TRENDS POST COVID-19
      • NORTH AMERICA: METAVERSE MARKET DRIVERS
      • NORTH AMERICA: REGULATIONS
        • Table NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2018-2021 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2022-2027 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY HARDWARE, 2018-2021 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY HARDWARE, 2022-2027 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY SOFTWARE, 2018-2021 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY SOFTWARE, 2022-2027 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018-2021 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022-2027 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2018-2021 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2022-2027 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018-2021 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022-2027 (USD BILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018-2021 (USD MILLION)
        • Table NORTH AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022-2027 (USD MILLION)
      • US
        • Table US: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table US: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
      • CANADA
        • Table CANADA: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD MILLION)
        • Table CANADA: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD MILLION)
    • EUROPE
      • EUROPE: KEY TRENDS POST COVID-19
      • EUROPE: METAVERSE MARKET DRIVERS
      • EUROPE: REGULATIONS
        • Table EUROPE: METAVERSE MARKET, BY COUNTRY, 2018-2021 (USD BILLION)
        • Table EUROPE: METAVERSE MARKET, BY COUNTRY, 2022-2027 (USD BILLION)
        • Table EUROPE: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table EUROPE: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
        • Table EUROPE: METAVERSE MARKET, BY HARDWARE, 2018-2021 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY HARDWARE, 2022-2027 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY SOFTWARE, 2018-2021 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY SOFTWARE, 2022-2027 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018-2021 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022-2027 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY VERTICAL, 2018-2021 (USD BILLION)
        • Table EUROPE: METAVERSE MARKET, BY VERTICAL, 2022-2027 (USD BILLION)
        • Table EUROPE: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018-2021 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022-2027 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018-2021 (USD MILLION)
        • Table EUROPE: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022-2027 (USD MILLION)
      • UK
        • Table UK: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table UK: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
      • GERMANY
        • Table GERMANY: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table GERMANY: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
      • REST OF EUROPE
        • Table REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD MILLION)
        • Table REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD MILLION)
    • ASIA PACIFIC
      • ASIA PACIFIC: KEY TRENDS POST COVID-19
      • ASIA PACIFIC: METAVERSE MARKET DRIVERS
      • REGULATIONS
        • Table ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2018-2021 (USD BILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2022-2027 (USD BILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY HARDWARE, 2018-2021 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY HARDWARE, 2022-2027 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY SOFTWARE, 2018-2021 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY SOFTWARE, 2022-2027 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018-2021 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022-2027 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2018-2021 (USD BILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2022-2027 (USD BILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018-2021 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022-2027 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018-2021 (USD MILLION)
        • Table ASIA PACIFIC: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022-2027 (USD MILLION)
      • CHINA
        • Table CHINA: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table CHINA: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
      • JAPAN
        • Table JAPAN: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table JAPAN: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
      • SOUTH KOREA
      • SOUTH KOREA: METAVERSE MARKET DRIVERS
        • Table SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
      • REST OF ASIA PACIFIC
        • Table REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD BILLION)
        • Table REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD BILLION)
    • MIDDLE EAST AND AFRICA
      • MIDDLE EAST AND AFRICA: KEY TRENDS POST COVID-19
      • MIDDLE EAST AND AFRICA: METAVERSE MARKET DRIVERS
      • REGULATIONS
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY HARDWARE, 2018-2021 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY HARDWARE, 2022-2027 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY SOFTWARE, 2018-2021 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY SOFTWARE, 2022-2027 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018-2021 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022-2027 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2018-2021 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2022-2027 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018-2021 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022-2027 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018-2021 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022-2027 (USD MILLION)
    • LATIN AMERICA
      • LATIN AMERICA: KEY TRENDS POST COVID-19
      • LATIN AMERICA: METAVERSE MARKET DRIVERS
      • REGULATIONS
        • Table LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2018-2021 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2022-2027 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY HARDWARE, 2018-2021 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY HARDWARE, 2022-2027 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY SOFTWARE, 2018-2021 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY SOFTWARE, 2022-2027 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2018-2021 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY PROFESSIONAL SERVICE, 2022-2027 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2018-2021 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2022-2027 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2018-2021 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY CONSUMER VERTICAL, 2022-2027 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2018-2021 (USD MILLION)
        • Table LATIN AMERICA: METAVERSE MARKET, BY COMMERCIAL VERTICAL, 2022-2027 (USD MILLION)
  • COMPETITIVE LANDSCAPE
    • OVERVIEW
    • MARKET EVALUATION FRAMEWORK
    • MARKET RANKING OF TOP PLAYERS
    • COMPETITIVE BENCHMARKING
      • Table METAVERSE MARKET: DETAILED LIST OF KEY STARTUPS/SMES
      • Table METAVERSE MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS [STARTUPS/SMES]
    • COMPETITIVE SCENARIO
      • PRODUCT LAUNCHES AND ENHANCEMENTS
        • Table PRODUCT LAUNCHES AND ENHANCEMENTS, 2019-2022
      • ACQUISITIONS
        • Table ACQUISITIONS, 2019-2022
      • PARTNERSHIPS, AGREEMENTS, AND COLLABORATIONS
        • Table PARTNERSHIPS, AGREEMENTS, AND COLLABORATIONS, 2019-2022
  • COMPANY PROFILES
    • INTRODUCTION
    • KEY PLAYERS
      • META (FACEBOOK)
        • Table META: BUSINESS OVERVIEW
        • Table META: PRODUCTS OFFERED
        • Table META: PRODUCT LAUNCHES
        • Table META: DEALS
      • ACTIVISION BLIZZARD (MICROSOFT)
        • Table ACTIVISION BLIZZARD(MICROSOFT): BUSINESS OVERVIEW
        • Table ACTIVISION BLIZZARD (MICROSOFT): PRODUCTS OFFERED
        • Table ACTIVISION BLIZZARD (MICROSOFT): PRODUCT LAUNCHES
        • Table ACTIVISION BLIZZARD (MICROSOFT): DEALS
      • NETEASE
        • Table NETEASE: BUSINESS OVERVIEW
        • Table NETEASE: PRODUCTS OFFERED
        • Table NETEASE: PRODUCT LAUNCHES
        • Table NETEASE: DEALS
      • ELECTRONIC ARTS
        • Table ELECTRONIC ARTS: BUSINESS OVERVIEW
        • Table ELECTRONIC ARTS: PRODUCTS OFFERED
        • Table ELECTRONIC ARTS: PRODUCT LAUNCHES
        • Table ELECTRONIC ARTS: DEALS
      • TAKE-TWO
        • Table TAKE-TWO: BUSINESS OVERVIEW
        • Table TAKE-TWO: PRODUCTS OFFERED
        • Table TAKE-TWO: DEALS
      • TENCENT
        • Table TENCENT: BUSINESS OVERVIEW
        • Table TENCENT: PRODUCTS OFFERED
      • NEXON
        • Table NEXON: BUSINESS OVERVIEW
        • Table NEXON: PRODUCTS OFFERED
        • Table NEXON: DEALS
      • EPIC GAMES
        • Table EPIC GAMES: BUSINESS OVERVIEW
        • Table EPIC GAMES: PRODUCTS OFFERED
        • Table EPIC GAMES: PRODUCT LAUNCHES
        • Table EPIC GAMES: DEALS
      • UNITY
        • Table UNITY: BUSINESS OVERVIEW
        • Table UNITY: PRODUCTS OFFERED
        • Table UNITY: PRODUCT LAUNCHES
        • Table UNITY: DEALS
      • VALVE
        • Table VALVE: BUSINESS OVERVIEW
        • Table VALVE: PRODUCTS OFFERED
    • OTHER COMPANIES
      • ACCENTURE
      • ADOBE
      • HPE
      • DELOITTE
      • ANSYS
      • AUTODESK INC.
      • INTEL
      • TECH MAHINDRA
      • BYTEDANCE
      • NVIDIA
      • MICROSOFT
      • SAMSUNG
      • GOOGLE
      • SONY
      • HTC
      • SEIKO EPSON
      • APPLE
      • QUALCOMM
      • PANASONIC
      • EON REALITY
      • ROBLOX
      • LENOVO
      • RAZER
      • NEXTECH AR SOLUTIONS
      • ZQGAME
      • TALECRAFT
      • VR CHAT
      • DECENTRALAND
      • SOMNIUM SPACE
      • SANDBOX VR
  • ADJACENT MARKET
    • INTRODUCTION
      • RELATED MARKETS
        • Table RELATED MARKETS
    • LIMITATIONS
    • EXTENDED REALITY MARKET
      • INTRODUCTION
      • EXTENDED REALITY MARKET BY TECHNOLOGY
        • Table EXTENDED REALITY MARKET, BY TECHNOLOGY, 2017-2020 (USD BILLION)
        • Table EXTENDED REALITY MARKET, BY TECHNOLOGY, 2021-2026 (USD BILLION)
      • EXTENDED REALITY MARKET BY OFFERING
        • Table EXTENDED REALITY MARKET, BY OFFERING, 2017-2020 (USD BILLION)
        • Table EXTENDED REALITY MARKET, BY OFFERING, 2021-2026 (USD BILLION)
        • Table EXTENDED REALITY HARDWARE MARKET, BY COMPONENT, 2017-2020 (USD MILLION)
        • Table EXTENDED REALITY HARDWARE MARKET, BY COMPONENT, 2021-2026 (USD MILLION)
      • EXTENDED REALITY MARKET BY REGION
        • Table EXTENDED REALITY MARKET, BY REGION, 2017-2020 (USD BILLION)
        • Table EXTENDED REALITY MARKET, BY REGION, 2021-2026 (USD BILLION)
    • AUGMENTED REALITY MARKET
      • INTRODUCTION
      • AUGMENTED REALITY MARKET BY DEVICE TYPE
        • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2021-2026 (USD MILLION)
      • AUGMENTED REALITY MARKET BY OFFERING
        • Table AUGMENTED REALITY MARKET, BY OFFERING, 2021-2026 (USD MILLION)
      • AUGMENTED REALITY MARKET BY REGION
        • Table AUGMENTED REALITY MARKET, BY REGION, 2021-2026 (USD MILLION)
    • VIRTUAL REALITY MARKET
      • INTRODUCTION
      • VIRTUAL REALITY MARKET BY OFFERING
        • Table VR MARKET, BY OFFERING, 2016-2019 (USD MILLION)
        • Table VR MARKET, BY OFFERING, 2020-2025 (USD MILLION)
      • VIRTUAL REALITY MARKET BY REGION
        • Table VR MARKET, BY REGION, 2016-2019 (USD MILLION)
        • Table VR MARKET, BY REGION, 2020-2025 (USD MILLION)
  • APPENDIX
    • DISCUSSION GUIDE
    • KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
    • AVAILABLE CUSTOMIZATIONS
    • RELATED REPORTS
    • AUTHOR DETAILS

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