Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028

Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028



The location based entertainment market size is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period. As technology becomes more accessible and affordable, the barriers to entry for location based entertainment decrease. This allows more venues and establishments to incorporate immersive experiences into their offerings, making it accessible to a wider audience and being a driving factor to the growth of the market.

By professional services, the training and deployment segment to hold the largest market size during the forecast period.

Training and deployment services are crucial for location based entertainment operators to ensure that their employees are well-equipped to provide visitors with high-quality experiences. These services include staff training, deployment planning, and equipment setup, which help ensure that location based entertainment experiences are deployed efficiently and effectively, minimizing downtime and maximizing visitor satisfaction. Staff training ensures that employees are knowledgeable and skilled in delivering exceptional customer experiences. Deployment planning helps location based entertainment operators plan and execute the deployment of their experiences, and equipment setup ensures that location based entertainment experiences are running correctly and that any issues are resolved quickly. Overall, these services are essential in delivering outstanding location based entertainment experiences.

Based on services, the managed services segment is expected to grow with the highest CAGR during the forecast period.

Managed services are considered crucial, as they are directly related to customer experience. These services help sustain their positions in the market. Managed services are an important aspect of location based entertainment that involve outsourcing the management of technology, systems, and operations to a third-party provider. These services include infrastructure management, content management, and operational management, which ensure that location based entertainment experiences have high-quality content, run smoothly, and meet visitor expectations. Managed services allow location based entertainment operators to focus on delivering excellent experiences while leaving the management to experts.

Based on region, Asia Pacific is expected to grow with the highest CAGR during the forecast period.

The Asia Pacific region Asia Pacific has witnessed progressive and dynamic adoption of new and emerging technologies in the location based entertainment market. The location-based entertainment market in Asia Pacific is a growing industry with a wide range of opportunities for international and regional players due to driving factors of the market such as growth of urbanization and their demand for entertainment activities and willingness to spend more money on leisure, entertainment and unique experiences than ever before. However, challenges such as high costs, safety concerns, and seasonality may affect the growth of the market. Overall, consumer electronics, retail, BFSI, healthcare, transportation, and sports and entertainment industries are expected to contribute substantially to the growth of the location based entertainment market in the region.

Breakdown of primaries

The study contains insights from various industry experts, ranging from solution vendors to Tier 1 companies. The break-up of the primaries is as follows:

By Company Type: Tier 1 – 35%, Tier 2 – 40%, and Tier 3 – 25%

By Designation: C-level –35%, D-level – 25%, and Others – 40%

By Region: North America – 30%, Europe – 35%, Asia Pacific – 25%, Middle East & Africa- 5%, Latin America – 5%

The major players in the location based entertainment market are Google (US), Meta (US), Microsoft (US), Nvidia (US), Unity Technologies (US), Sony Interactive Entertainment (US), Samsung (South Korea), Barco Electronic Systems (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic Inc. (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), KatVR (US), Virtuix (US), Pico XR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches and product enhancements, and acquisitions to expand their footprint in the location based entertainment market.

Research Coverage

The market study covers the location based entertainment market size across different segments. It aims at estimating the market size and the growth potential across different segments, including technology, offerings, venue, and region. The study further includes an in-depth competitive analysis of the leading market players, along with their company profiles, key observations related to product and business offerings, recent developments, and market strategies.

Key Benefits of Buying the Report

The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the location based entertainment market and its subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and to plan suitable go-to-market strategies. Moreover, the report will provide insights for stakeholders to understand the pulse of the market and provide them with information on key market drivers, restraints, challenges, and opportunities.

The report provides insights on the following pointers:

Analysis of key drivers (Advancement of VR gaming world with location based entertainment, Advancement in VR and AR Technologies, Integration of artificial intelligence (AI) and machine learning (ML) technologies, The increasing demand for social and shared experiences), restraints (Limited Scalability, High Upfront Cost), opportunities (Live events and performances, Wearables offering unique opportunities for location based entertainment, ), and challenges (Regulatory requirements at the local, state, and federal levels, Rapid pace of technological change) influencing the growth of the location based entertainment market.

Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the location based entertainment market.

Market Development: Comprehensive information about lucrative markets – the report analyses the location based entertainment market across varied regions

Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the location based entertainment market.

Competitive Assessment: In-depth assessment of market shares, growth strategies and service offerings of leading players like Google (US), Meta (US), Microsoft (US), Nvidia (US), Unity Technologies (US), Sony Interactive Entertainment (US), Samsung (South Korea), Barco Electronic Systems (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic Inc. (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), KatVR (US), Virtuix (US), Pico XR (US).


  • INTRODUCTION
    • STUDY OBJECTIVES
    • MARKET DEFINITION
    • STUDY SCOPE
      • MARKET SEGMENTATION
      • REGIONS COVERED
      • INCLUSIONS & EXCLUSIONS
    • YEARS CONSIDERED
    • CURRENCY CONSIDERED
      • Table USD EXCHANGE RATE, 2020-2022
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
      • PRIMARY DATA
    • MARKET SIZE ESTIMATION
      • TOP-DOWN APPROACH
      • BOTTOM-UP APPROACH
    • MARKET BREAKDOWN AND DATA TRIANGULATION
      • Table FACTOR ANALYSIS
    • RESEARCH ASSUMPTIONS
    • LIMITATIONS AND RISK ASSESSMENT
    • LOCATION-BASED ENTERTAINMENT MARKET: RECESSION IMPACT
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN LOCATION-BASED ENTERTAINMENT MARKET
    • NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING & COUNTRY
    • ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING & KEY COUNTRY
  • MARKET OVERVIEW
    • INTRODUCTION
    • MARKET DYNAMICS
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
      • CUMULATIVE GROWTH ANALYSIS
    • INDUSTRY TRENDS
      • VALUE CHAIN ANALYSIS
      • HISTORY OF LOCATION-BASED ENTERTAINMENT
      • ECOSYSTEM ANALYSIS
        • Table ECOSYSTEM ANALYSIS
      • LOCATION-BASED ENTERTAINMENT TOOLS, FRAMEWORK, AND TECHNIQUES
      • PORTER’S FIVE FORCES ANALYSIS
        • Table PORTER’S FIVE FORCES ANALYSIS
      • KEY STAKEHOLDERS AND BUYING CRITERIA
        • Table INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP TECHNOLOGIES
        • Table KEY BUYING CRITERIA FOR TOP TECHNOLOGIES
      • TECHNOLOGY ANALYSIS
      • FUTURE OF LOCATION-BASED ENTERTAINMENT MARKET LANDSCAPE
      • RECENT TRENDS AND DEALS UNDERTAKEN BY DISNEY, NETFLIX, AND UNIVERSAL STUDIOS
      • TRENDS AND DISRUPTIONS IMPACTING BUYERS
      • PATENT ANALYSIS
        • Table PATENTS FILED, 2020-2023
      • PRICING ANALYSIS
        • Table PRICING ANALYSIS
      • CASE STUDY ANALYSIS
      • KEY CONFERENCES & EVENTS
        • Table LIST OF KEY CONFERENCES & EVENTS, 2023-2024
      • REGULATORY LANDSCAPE
  • LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY
    • INTRODUCTION
      • TECHNOLOGIES: LOCATION-BASED ENTERTAINMENT MARKET DRIVERS
        • Table LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • VIRTUAL REALITY
      • GROWING DEMAND FOR IMMERSIVE ENTERTAINMENT EXPERIENCES TO DRIVE MARKET FOR VIRTUAL REALITY TECHNOLOGY
        • Table VIRTUAL REALITY: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table VIRTUAL REALITY: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • AUGMENTED REALITY
      • GROWING NEED TO OFFER ENGAGING TRAINING AND EDUCATIONAL EXPERIENCES TO DRIVE MARKET FOR AUGMENTED REALITY TECHNOLOGY
        • Table AUGMENTED REALITY: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table AUGMENTED REALITY: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • PROJECTION MAPPING
      • DEMAND FOR INTERACTIVE EXPERIENCE AMONG USERS TO DRIVE POPULARITY OF PROJECTION MAPPING TECHNOLOGY
        • Table PROJECTION MAPPING: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table PROJECTION MAPPING: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • OTHER TECHNOLOGIES
      • Table OTHER TECHNOLOGIES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
      • Table OTHER TECHNOLOGIES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
  • LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING
    • INTRODUCTION
      • OFFERINGS: LOCATION-BASED ENTERTAINMENT MARKET DRIVERS
        • Table LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
    • HARDWARE
      • EFFECTIVE USE OF HARDWARE SYSTEMS TO FACILITATE CREATION OF ENGAGING AND IMMERSIVE EXPERIENCES TO DRIVE MARKET
        • Table HARDWARE: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table HARDWARE: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • SOFTWARE
      • GROWING NEED FOR ADVANCED SYSTEMS TO CREATE AND MANAGE DIGITAL CONTENT TO DRIVE ADOPTION OF LOCATION-BASED ENTERTAINMENT SOFTWARE
        • Table SOFTWARE: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table SOFTWARE: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • SERVICES
      • Table LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
      • Table LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
      • Table SERVICES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
      • Table SERVICES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
      • PROFESSIONAL SERVICES
        • Table LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table PROFESSIONAL SERVICES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table PROFESSIONAL SERVICES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
        • Table CONSULTING: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table CONSULTING: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
        • Table SUPPORT AND MAINTENANCE: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table SUPPORT AND MAINTENANCE: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
        • Table TRAINING AND DEPLOYMENT: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table TRAINING AND DEPLOYMENT: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
      • MANAGED SERVICES
        • Table MANAGED SERVICES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table MANAGED SERVICES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
  • LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE
    • INTRODUCTION
      • VENUES: LOCATION-BASED ENTERTAINMENT MARKET DRIVERS
        • Table LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
    • AMUSEMENT PARKS
      • DEMAND FOR INNOVATIVE, ENGAGING EXPERIENCES AT AMUSEMENT PARKS TO DRIVE LOCATION-BASED ENTERTAINMENT MARKET
        • Table AMUSEMENT PARKS: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table AMUSEMENT PARKS: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • THEME PARKS
      • GROWING DEMAND FOR CULTURAL AND EDUCATION HUBS TO DRIVE POPULARITY OF LOCATION-BASED ENTERTAINMENT AT THEME PARKS
        • Table THEME PARKS: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table THEME PARKS: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • ARCADES
      • NEED TO PROMOTE SOCIAL INTERACTION AND ENGAGEMENT AMONG YOUTH TO BOOST POPULARITY OF ARCADES
        • Table ARCADES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
        • Table ARCADES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • OTHER VENUES
      • Table OTHER VENUES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
      • Table OTHER VENUES: LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
  • LOCATION-BASED ENTERTAINMENT MARKET, BY REGION
    • INTRODUCTION
      • Table LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2018-2022 (USD MILLION)
      • Table LOCATION-BASED ENTERTAINMENT MARKET, BY REGION, 2023-2028 (USD MILLION)
    • NORTH AMERICA
      • NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET DRIVERS
      • NORTH AMERICA: RECESSION IMPACT
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2018- 2022 (USD MILLION)
        • Table NORTH AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2023- 2028 (USD MILLION)
      • US
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table US: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
      • CANADA
    • EUROPE
      • EUROPE: LOCATION-BASED ENTERTAINMENT MARKET DRIVERS
      • EUROPE: RECESSION IMPACT
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
        • Table EUROPE: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
      • UK
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table UK: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
      • GERMANY
      • FRANCE
      • SPAIN
      • ITALY
      • NORDICS
      • REST OF EUROPE
    • ASIA PACIFIC
      • ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET DRIVERS
      • ASIA PACIFIC: RECESSION IMPACT
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
        • Table ASIA PACIFIC: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
      • CHINA
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table CHINA: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
      • JAPAN
      • INDIA
      • AUSTRALIA & NEW ZEALAND
      • SOUTHEAST ASIA
      • REST OF ASIA PACIFIC
    • MIDDLE EAST & AFRICA
      • MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET DRIVERS
      • MIDDLE EAST & AFRICA: RECESSION IMPACT
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
        • Table MIDDLE EAST & AFRICA: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
      • UAE
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table UAE: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
      • KSA
      • ISRAEL
      • SOUTH AFRICA
      • REST OF MIDDLE EAST & AFRICA
    • LATIN AMERICA
      • LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET DRIVERS
      • LATIN AMERICA: RECESSION IMPACT
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
        • Table LATIN AMERICA: LOCATION-BASED ENTERTAINMENT MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
      • BRAZIL
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2018-2022 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY OFFERING, 2023-2028 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2018-2022 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY SERVICE, 2023-2028 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2018-2022 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2023-2028 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2018-2022 (USD MILLION)
        • Table BRAZIL: LOCATION-BASED ENTERTAINMENT MARKET, BY VENUE, 2023-2028 (USD MILLION)
      • MEXICO
      • REST OF LATIN AMERICA
  • COMPETITIVE LANDSCAPE
    • OVERVIEW
    • STRATEGIES ADOPTED BY KEY PLAYERS
      • Table STRATEGIES ADOPTED BY KEY PLAYERS
    • MARKET SHARE ANALYSIS FOR KEY PLAYERS
      • Table LOCATION-BASED ENTERTAINMENT MARKET: INTENSITY OF COMPETITIVE RIVALRY
    • HISTORICAL REVENUE ANALYSIS
    • MARKET RANKING ANALYSIS FOR KEY PLAYERS, 2023
    • EVALUATION QUADRANT MATRIX FOR KEY PLAYERS
      • STARS
      • EMERGING LEADERS
      • PERVASIVE PLAYERS
      • PARTICIPANTS
    • EVALUATION QUADRANT MATRIX FOR STARTUPS/SMES
      • PROGRESSIVE COMPANIES
      • RESPONSIVE COMPANIES
      • DYNAMIC COMPANIES
      • STARTING BLOCKS
    • COMPETITIVE BENCHMARKING FOR STARTUPS/SMES
      • Table DETAILED LIST OF KEY STARTUPS/SMES
      • Table COMPETITIVE BENCHMARKING FOR STARTUPS/SMES
      • Table COMPETITIVE BENCHMARKING FOR KEY PLAYERS
    • COMPETITIVE SCENARIO
      • PRODUCT LAUNCHES
        • Table PRODUCT LAUNCHES, 2019-2022
      • DEALS
        • Table DEALS, 2020-2023
  • COMPANY PROFILES
    • MAJOR PLAYERS
      • MICROSOFT
        • Table MICROSOFT: BUSINESS OVERVIEW
        • Table MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table MICROSOFT: DEALS
      • GOOGLE
        • Table GOOGLE: BUSINESS OVERVIEW
        • Table GOOGLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
      • META
        • Table META: BUSINESS OVERVIEW
        • Table META: PRODUCTS/SOLUTIONS/SERVICES OFFERED
      • UNITY TECHNOLOGIES
        • Table UNITY TECHNOLOGIES: BUSINESS OVERVIEW
        • Table UNITY TECHNOLOGIES: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table UNITY TECHNOLOGIES: PRODUCT LAUNCHES
        • Table UNITY TECHNOLOGIES: DEALS
      • NVIDIA
        • Table NVIDIA: BUSINESS OVERVIEW
        • Table NVIDIA: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table NVIDIA: PRODUCT LAUNCHES
      • SONY INTERACTIVE ENTERTAINMENT
        • Table SONY INTERACTIVE ENTERTAINMENT: BUSINESS OVERVIEW
        • Table SONY INTERACTIVE ENTERTAINMENT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table SONY INTERACTIVE ENTERTAINMENT: DEALS
      • SAMSUNG
        • Table SAMSUNG: BUSINESS OVERVIEW
        • Table SAMSUNG: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table SAMSUNG: DEALS
      • BARCO ELECTRONIC SYSTEMS
        • Table BARCO ELECTRONIC SYSTEMS: BUSINESS OVERVIEW
        • Table BARCO ELECTRONIC SYSTEMS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table BARCO ELECTRONIC SYSTEMS: DEALS
      • PANASONIC
        • Table PANASONIC: BUSINESS OVERVIEW
        • Table PANASONIC: DEALS
      • HUAWEI TECHNOLOGIES
        • Table HUAWEI TECHNOLOGIES: BUSINESS OVERVIEW
        • Table HUAWEI TECHNOLOGIES: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table HUAWEI TECHNOLOGIES: PRODUCT LAUNCHES
    • OTHER PLAYERS
      • HQ SOFTWARE
      • HTC VIVE
      • NIANTIC INC.
      • VICON MOTION SYSTEMS
      • OPTITRACK
    • STARTUPS/SMES
      • SPRINGBOARDVR
      • 4EXPERIENCE
      • HOLOGATE
      • ULTRALEAP
      • MAGIC LEAP
      • SHAPE IMMERSIVE
      • CAMON
      • KATVR
      • VIRTUIX
      • PICO
  • ADJACENT AND RELATED MARKETS
    • LIMITATIONS
    • AUGMENTED REALITY AND VIRTUAL REALITY MARKET
      • MARKET DEFINITION
      • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY TECHNOLOGY
        • Table VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2022-2027 (USD MILLION)
        • Table NON-IMMERSIVE: VIRTUAL REALITY MARKET, BY OFFERING, 2022-2027 (USD MILLION)
        • Table SEMI- AND FULLY IMMERSIVE: VIRTUAL REALITY MARKET, BY OFFERING, 2022-2027 (USD MILLION)
      • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY OFFERING
        • Table AUGMENTED REALITY MARKET, BY OFFERING, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET, BY HARDWARE, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET, BY OFFERING, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET, BY HARDWARE, 2022-2027 (USD MILLION)
        • Table SOFTWARE: AUGMENTED REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table SOFTWARE: VIRTUAL REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
      • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY DEVICE TYPE
        • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2022-2027 (THOUSAND UNITS)
        • Table HEAD-MOUNTED DISPLAYS: AUGMENTED REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table HEAD-UP DISPLAYS: AUGMENTED REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2022-2027 (THOUSAND UNITS)
        • Table HEAD-MOUNTED DISPLAYS: VIRTUAL REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table GESTURE-TRACKING DEVICES: VIRTUAL REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table PROJECTORS & DISPLAY WALLS: VIRTUAL REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
      • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY APPLICATION
        • Table AUGMENTED REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
      • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY REGION
        • Table AUGMENTED REALITY MARKET, BY REGION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET, BY REGION, 2022-2027 (USD MILLION)
    • PROJECTION MAPPING MARKET
      • MARKET DEFINITION
      • PROJECTION MAPPING MARKET, BY OFFERING
        • Table PROJECTION MAPPING MARKET, BY OFFERING, 2017-2020 (USD MILLION)
        • Table PROJECTION MAPPING MARKET, BY OFFERING, 2021-2026 (USD MILLION)
        • Table PROJECTION MAPPING MARKET, BY HARDWARE, 2017-2020 (USD MILLION)
        • Table PROJECTION MAPPING MARKET, BY HARDWARE, 2021-2026 (USD MILLION)
      • PROJECTION MAPPING MARKET, BY THROW DISTANCE
        • Table PROJECTION MAPPING MARKET, BY THROW DISTANCE, 2017-2020 (USD MILLION)
        • Table PROJECTION MAPPING MARKET, BY THROW DISTANCE, 2021-2026 (USD MILLION)
      • PROJECTION MAPPING MARKET, BY DIMENSION
        • Table PROJECTION MAPPING MARKET, BY DIMENSION, 2017-2020 (USD MILLION)
        • Table PROJECTION MAPPING MARKET, BY DIMENSION, 2021-2026 (USD MILLION)
      • PROJECTION MAPPING MARKET, BY BRIGHTNESS/LUMENS
        • Table PROJECTION MAPPING MARKET, BY BRIGHTNESS/LUMENS, 2017-2020 (USD MILLION)
        • Table PROJECTION MAPPING MARKET, BY BRIGHTNESS/LUMENS, 2021-2026 (USD MILLION)
      • PROJECTION MAPPING MARKET, BY APPLICATION
        • Table PROJECTION MAPPING MARKET, BY APPLICATION, 2017-2020 (USD MILLION)
        • Table PROJECTION MAPPING MARKET, BY APPLICATION, 2021-2026 (USD MILLION)
      • PROJECTION MAPPING MARKET, BY REGION
        • Table PROJECTION MAPPING MARKET, BY REGION, 2017-2020 (USD MILLION)
        • Table PROJECTION MAPPING MARKET, BY REGION, 2021-2026 (USD MILLION)
  • APPENDIX
    • DISCUSSION GUIDE
    • KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
    • CUSTOMIZATION OPTIONS
    • RELATED REPORTS
    • AUTHOR DETAILS

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings