Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026

Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026

The game-based learning market size is expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 21.9% during the forecast period. Game-based learning market is rapidly gaining acceptance worldwide by schools, colleges, institutions, corporates. It helps to engage learners, motivate them are provide feedbacks.

The service segment is expected to grow at a higher rate during the forecast period

Service providers offer continuous support and maintenance sessions to users, as and when needed, to resolve business complexities. They also support organizations by helping them gain the expertise required for operating the newly adopted solution. With support and maintenance services, users get a thorough idea about systematic procedures related to the deployed solution. Service vendors provide online, as well as onsite support and maintenance, to users so that they can use the deployed solution in a better way. Support services are crucial, as they directly deal with customer issues, which, in turn, impacts customer satisfaction.

The AI-based games segment is expected to grow at a higher rate

3D animation is an automated real-time deep learning technique. Companies such as Walmart, Agco, Bosch, and Boeing are currently using AR for corporate training. Only gamification or eLearning does not create engagement. AR is a feature that aids with the actual training. AR fits perfectly into scenario-based training, it talks to employee, interacts with clients, and understands the social surrounding. The Apple ARKit used by AR and VR developers has already yielded some amazing results. Apple’s ARKit 3 is an AR developer friendly software to create amazing AR-based content with relative ease. KFC has designed and employee training program with VR simulator.

Among enterprises, the consumer good and retail segment is expected to grow at the highest rate during the forecast period The intense competition in Fast-Moving Consumer Goods (FMCG), eCommerce, and retail has led to the growth of the consumer goods and retails vertical of the game-based learning market. There is a growing demand for new, enhanced, and customized products from consumers for better customer experience. The retailers function in a complex marketplace driven by technological developments, increasing competition, brand distinction, price pressure, dynamic regulatory environment, and changing customer demand. Retailers have become more customer-centric Retailers need to forge customer relations by offering advanced and more superior services, a distinguished variety of goods, along with more pleasing purchase experiences, through diverse channels. This has increased the workload of employees as they have to keep themselves updated with every new product that customer demands. This vertical is expected to grow at the highest growth rate during the forecast period and major companies are adopting game-based learning solution. For instance, Coca-Cola had used a videogame to train hundreds of distributors and provide innovative, effective, and different training.

North America to dominate the game-based learning market in 2021

The North American region has been a predominately receptive market toward the adoption of game-based learning solution. There has been an expansive usage of the internet to connect with various channel partners and clients among enterprises. The high adoption of customer-based solution and enterprise-based solution are driving the game-based learning market in North America. Moreover, in this region, countries such as the US and Canada are adopting game-based learning solution to enrich their marketing activities. Furthermore, the rising demand for game-based learning solution among enterprises due to its low implementation cost has helped the game-based learning market to grow at a significant pace. The game-based learning market in North America is contributing a large portion of revenue as compared to the other regions.

In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews were conducted with the key people. The breakup of the profiles of the primary participants is as follows:
By Company Type: Tier I: 32%, Tier II: 35%, and Tier III: 33%
By Designation: C-Level: 27%, D-Level: 37%, and Others:36%
By Region: North America: 42%, Europe: 23%, APAC: 19%, Row: 16%

The report profiles the following key vendors:

Kahoot (Norway) Frontier Developments (UK), Minecraft (Sweden), Spin Master (Canada), Bublar Group (Sweden), BreakAway games (US), Gamelearn (Spain), Recurrence (US), Schell Games (US), Stratbeans (India), Tangible Play (US), Simulearn (US), Playgen (UK), Raptivity (US), Banzai Labs (US), Cognitive Toybox (US), Fundamentor (India), Idnusgeeks (India), Kuato Studios (UK), Monkimun (US), Smart Lumies (US), G-Cube (India), Hornbill FX (India), Infinite Dreams (Poland), Layup (Sri Lanka), MLevel (US), Quodeck (India), Threatgen (US), Gametize (Singapore), Sweetrush (US), Kidoz, (US) and VR Education Holdings (Ireland).

Research Coverage

The game-based learning market is segmented by component, game type, development mode, end-user, and region. By component, the game-based learning market has been sub-segmented into solution and services. By game type, the market has been sub-segmented into AR VR games; AI-based games; location-based games; assessment and evaluation games; training, knowledge, and skill-based games; language learning games; and others, which include role-based games and childhood learning games. By deployment mode the market has been segmented into cloud and on-premises. By end user the market is segmented into consumer, education, government, enterprises. Enterprises is sub segmented into BFSI, manufacturing, healthcare and lifesciences, IT and telecom, consumer goods and retail, others. Others include energy and utilities,media and entertainment, transport and logistics. By region the market is segmented into North America, Europe, APAC, MEA and Latin America.

Key Benefits of Buying the Report

The report will help the market leaders/new entrants in the game-based learning market with information on the closest approximations of the revenue numbers for the overall game-based learning market and the subsegments. The report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and to plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, challenges, and opportunities.


  • INTRODUCTION
    • INTRODUCTION TO COVID-19
    • COVID-19 HEALTH ASSESSMENT
    • COVID-19 ECONOMIC ASSESSMENT
      • COVID-19 ECONOMIC IMPACT-SCENARIO ASSESSMENT
    • OBJECTIVES OF THE STUDY
    • MARKET DEFINITION
      • INCLUSIONS AND EXCLUSIONS
    • MARKET SCOPE
      • MARKET SEGMENTATION
      • REGIONS COVERED
      • YEARS CONSIDERED FOR THE STUDY
    • CURRENCY CONSIDERED
      • Table UNITED STATES DOLLAR EXCHANGE RATE, 2018-2020
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
      • PRIMARY DATA
        • Table PRIMARY RESPONDENTS: ENTERPRISE PERFORMANCE MANAGEMENT MARKET
    • MARKET BREAKUP AND DATA TRIANGULATION
    • MARKET SIZE ESTIMATION
    • MARKET FORECAST
      • Table FACTOR ANALYSIS
    • ASSUMPTIONS FOR THE STUDY
    • LIMITATIONS OF THE STUDY
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE GROWTH OPPORTUNITIES IN THE GAME-BASED LEARNING MARKET
    • GAME-BASED LEARNING MARKET, BY COMPONENT (2021 VS. 2026)
    • GAME-BASED LEARNING MARKET, BY GAME TYPE (2021 VS. 2026)
    • GAME-BASED LEARNING MARKET, BY DEPLOYMENT MODE (2021 VS. 2026)
    • GAME-BASED LEARNING MARKET, BY END USER (2021 VS. 2026)
    • GAME-BASED LEARNING MARKET, BY ENTERPRISE (2021 VS. 2026)
    • GAME-BASED LEARNING MARKET INVESTMENT SCENARIO
  • MARKET OVERVIEW AND INDUSTRY TRENDS
    • INTRODUCTION
    • MARKET DYNAMICS
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • CASE STUDY ANALYSIS
      • USE CASE 1: AUTOMOBILE
      • USE CASE 2: EDUCATION
      • USE CASE 3: HEALTHCARE
    • ECOSYSTEM
    • SUPPLY CHAIN ANALYSIS
      • Table GAME-BASED LEARNING MARKET: VALUE CHAIN
    • PRICING ANALYSIS
      • Table PRICING ANALYSIS: GAME-BASED LEARNING MARKET
    • PATENT ANALYSIS
      • Table TOP TEN PATENT OWNERS
    • TECHNOLOGICAL ANALYSIS
      • CLOUD COMPUTING
      • ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING
      • AUGMENTED REALITY AND VIRTUAL REALITY
    • PORTER'S FIVE FORCES ANALYSIS
      • Table GAME-BASED LEARNING MARKET: PORTER'S FIVE FORCES ANALYSIS
      • THREAT OF NEW ENTRANTS
      • THREAT OF SUBSTITUTES
      • BARGAINING POWER OF SUPPLIERS
      • BARGAINING POWER OF BUYERS
      • INTENSITY OF COMPETITIVE RIVALRY
    • COVID-19 DRIVEN MARKET DYNAMICS
      • DRIVERS AND OPPORTUNITIES
      • RESTRAINTS AND CHALLENGES
    • REGULATIONS
      • NORTH AMERICA
      • EUROPE
      • ASIA PACIFIC
      • MIDDLE EAST AND SOUTH AFRICA
      • LATIN AMERICA
    • TRENDS/DISRUPTIONS IMPACTING BUYERS
  • GAME-BASED LEARNING MARKET, BY COMPONENT
    • INTRODUCTION
      • COMPONENTS: GAME-BASED LEARNING MARKET DRIVERS
      • COMPONENTS: COVID-19 IMPACT
        • Table GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table COMPONENTS: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • SOLUTION
      • Table SOLUTION: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • SERVICES
      • Table SERVICES: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
  • GAME-BASED LEARNING MARKET, BY GAME TYPE
    • INTRODUCTION
      • GAME TYPES: GAME-BASED LEARNING MARKET DRIVERS
      • GAME TYPES: COVID-19 IMPACT
        • Table GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2020-2026 (USD MILLION)
    • AR VR GAMES
    • AI-BASED GAMES
    • LOCATION-BASED GAMES
    • ASSESSMENT AND EVALUATION GAMES
    • TRAINING, KNOWLEDGE, AND SKILL-BASED GAMES
    • LANGUAGE LEARNING GAMES
    • OTHER GAME TYPES
  • GAME-BASED LEARNING MARKET, BY DEPLOYMENT MODE
    • INTRODUCTION
      • DEPLOYMENT MODES: GAME-BASED LEARNING MARKET DRIVERS
      • DEPLOYMENT MODES: COVID-19 IMPACT
        • Table GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
    • ON-PREMISES
      • Table ON-PREMISES: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • CLOUD
      • Table CLOUD: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
  • GAME-BASED LEARNING MARKET, BY END USER
    • INTRODUCTION
      • END USERS: GAME-BASED LEARNING MARKET DRIVERS
      • END USERS: COVID-19 IMPACT
        • Table GAME-BASED LEARNING MARKET SIZE, BY END USER, 2020-2026 (USD MILLION)
    • CONSUMERS
      • Table CONSUMERS: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • EDUCATION
      • Table EDUCATION: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • GOVERNMENTS
      • Table GOVERNMENTS: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • ENTERPRISES
      • Table ENTERPRISES: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
      • Table GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISE, 2020-2026 (USD MILLION)
    • BANKING, FINANCIAL SERVICES, AND INSURANCE
      • Table BANKING, FINANCIAL SERVICES, AND INSURANCE: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • MANUFACTURING
      • Table MANUFACTURING: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • HEALTHCARE AND LIFE SCIENCES
      • Table HEALTHCARE AND LIFE SCIENCES: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • IT AND TELECOMMUNICATIONS
      • Table IT AND TELECOMMUNICATIONS: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • CONSUMER GOODS AND RETAIL
      • Table CONSUMER GOODS AND RETAIL: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • OTHER ENTERPRISES
      • Table OTHER ENTERPRISES: GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
  • GAME-BASED LEARNING MARKET, BY REGION
    • INTRODUCTION
      • Table GAME-BASED LEARNING MARKET SIZE, BY REGION, 2020-2026 (USD MILLION)
    • NORTH AMERICA
      • NORTH AMERICA: GAME-BASED LEARNING MARKET DRIVERS
      • NORTH AMERICA: COVID-19 IMPACT
        • Table NORTH AMERICA: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table NORTH AMERICA: SOLUTION MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table NORTH AMERICA: SERVICES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table NORTH AMERICA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
        • Table NORTH AMERICA: ON-PREMISES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table NORTH AMERICA: CLOUD MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table NORTH AMERICA: GAME-BASED LEARNING MARKET SIZE, BY END USER, 2020-2026 (USD MILLION)
        • Table NORTH AMERICA: GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISE, 2020-2026 (USD MILLION)
        • Table NORTH AMERICA: GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
      • UNITED STATES
        • Table UNITED STATES: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table UNITED STATES: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • CANADA
        • Table CANADA: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table CANADA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
    • EUROPE
      • EUROPE: GAME-BASED LEARNING MARKET DRIVERS
      • EUROPE: COVID-19 IMPACT
        • Table EUROPE: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table EUROPE: SOLUTION MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table EUROPE: SERVICES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table EUROPE: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
        • Table EUROPE: ON-PREMISES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table EUROPE: CLOUD MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table EUROPE: GAME-BASED LEARNING MARKET SIZE, BY END USER, 2020-2026 (USD MILLION)
        • Table EUROPE: GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISE, 2020-2026 (USD MILLION)
        • Table EUROPE: GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
      • UNITED KINGDOM
        • Table UNITED KINGDOM: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table UNITED KINGDOM: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • GERMANY
        • Table GERMANY: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table GERMANY: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • FRANCE
        • Table FRANCE: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table FRANCE: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • REST OF EUROPE
        • Table REST OF EUROPE: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table REST OF EUROPE: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
    • ASIA PACIFIC
      • ASIA PACIFIC: GAME-BASED LEARNING MARKET DRIVERS
      • ASIA PACIFIC: COVID-19 IMPACT
        • Table ASIA PACIFIC: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table ASIA PACIFIC: SOLUTION MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table ASIA PACIFIC: SERVICES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table ASIA PACIFIC: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
        • Table ASIA PACIFIC: ON-PREMISES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table ASIA PACIFIC: CLOUD MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table ASIA PACIFIC: GAME-BASED LEARNING MARKET SIZE, BY END USER, 2020-2026 (USD MILLION)
        • Table ASIA PACIFIC: GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISE, 2020-2026 (USD MILLION)
        • Table ASIA PACIFIC: GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
      • CHINA
        • Table CHINA: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table CHINA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • JAPAN
        • Table JAPAN: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table JAPAN: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • AUSTRALIA AND NEW ZEALAND
        • Table AUSTRALIA AND NEW ZEALAND: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table AUSTRALIA AND NEW ZEALAND: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • REST OF ASIA PACIFIC
        • Table REST OF ASIA PACIFIC: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table REST OF ASIA PACIFIC: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
    • MIDDLE EAST AND AFRICA
      • MIDDLE EAST AND AFRICA: GAME-BASED LEARNING MARKET DRIVERS
      • MIDDLE EAST AND AFRICA: COVID-19 IMPACT
        • Table MIDDLE EAST AND AFRICA MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table MIDDLE EAST AND AFRICA: SOLUTION MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table MIDDLE EAST AND AFRICA: SERVICES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table MIDDLE EAST AND AFRICA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
        • Table MIDDLE EAST AND AFRICA: ON-PREMISES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table MIDDLE EAST AND AFRICA: CLOUD MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table MIDDLE EAST AND AFRICA: GAME-BASED LEARNING MARKET SIZE, BY END USER, 2020-2026 (USD MILLION)
        • Table MIDDLE EAST AND AFRICA: GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISE, 2020-2026 (USD MILLION)
        • Table MIDDLE EAST AND AFRICA: GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
      • KINGDOM OF SAUDI ARABIA
        • Table KINGDOM OF SAUDI ARABIA: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table KINGDOM OF SAUDI ARABIA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • UNITED ARAB EMIRATES
        • Table UNITED ARAB EMIRATES: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table UNITED ARAB EMIRATES: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • SOUTH AFRICA
        • Table SOUTH AFRICA: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table SOUTH AFRICA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • REST OF MIDDLE EAST AND AFRICA
        • Table REST OF MIDDLE EAST AND AFRICA: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table REST OF MIDDLE EAST AND AFRICA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
    • LATIN AMERICA
      • LATIN AMERICA: GAME-BASED LEARNING MARKET DRIVERS
      • LATIN AMERICA: COVID-19 IMPACT
        • Table LATIN AMERICA: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table LATIN AMERICA: SOLUTION MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table LATIN AMERICA: SERVICES MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table LATIN AMERICA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
        • Table LATIN AMERICA: ON-PREMISES GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table LATIN AMERICA: CLOUD MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
        • Table LATIN AMERICA: GAME-BASED LEARNING MARKET SIZE, BY END USER, 2020-2026 (USD MILLION)
        • Table LATIN AMERICA: GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISE, 2020-2026 (USD MILLION)
        • Table LATIN AMERICA: GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2020-2026 (USD MILLION)
      • BRAZIL
        • Table BRAZIL: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table BRAZIL: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • MEXICO
        • Table MEXICO: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table MEXICO: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
      • REST OF LATIN AMERICA
        • Table REST OF LATIN AMERICA: GAME-BASED LEARNING MARKET SIZE, BY COMPONENT, 2020-2026 (USD MILLION)
        • Table REST OF LATIN AMERICA: GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2020-2026 (USD MILLION)
  • COMPETITIVE LANDSCAPE
    • INTRODUCTION
    • MARKET RANKING
    • HISTORICAL REVENUE ANALYSIS OF TOP VENDORS
    • COMPANY EVALUATION QUADRANT
      • STAR
      • EMERGING LEADER
      • PERVASIVE
      • PARTICIPANT
        • Table GLOBAL COMPANY FOOTPRINT
        • Table COMPANY END USER FOOTPRINT
        • Table COMPANY REGION FOOTPRINT
    • COMPETITIVE SCENARIO
      • GAME-BASED LEARNING MARKET NEW PRODUCT LAUNCHES
        • Table GAME-BASED LEARNING MARKET: NEW PRODUCT LAUNCHES, 2019-2021
      • GAME-BASED LEARNING MARKET DEALS
        • Table GAME-BASED LEARNING MARKET: DEALS, 2019-2021
  • COMPANY PROFILES
    • MAJOR PLAYERS
      • KAHOOT!
        • Table KAHOOT!: BUSINESS OVERVIEW
        • Table KAHOOT!: SOLUTIONS OFFERED
        • Table KAHOOT!: GAME-BASED LEARNING MARKET: PRODUCT LAUNCH
        • Table KAHOOT!: GAME-BASED LEARNING MARKET: DEALS
      • FRONTIER DEVELOPMENTS
        • Table FRONTIER DEVELOPMENTS: BUSINESS OVERVIEW
        • Table FRONTIER DEVELOPMENTS: SOLUTIONS OFFERED
      • SPIN MASTER
        • Table SPIN MASTER: BUSINESS OVERVIEW
        • Table SPIN MASTER: PRODUCTS OFFERED
        • Table SPIN MASTER: GAME-BASED LEARNING MARKET: DEALS
      • BUBLAR GROUP
        • Table BUBLAR GROUP: BUSINESS OVERVIEW
        • Table BUBLAR GROUP: SERVICES OFFERED
        • Table BUBLAR GROUP: GAME-BASED LEARNING MARKET: DEALS
      • MINECRAFT
        • Table MINECRAFT: BUSINESS OVERVIEW
        • Table MINECRAFT: SERVICES OFFERED
      • BREAKAWAY GAMES
        • Table BREAKAWAY GAMES: BUSINESS OVERVIEW
        • Table BREAKAWAY: SOLUTIONS OFFERED
      • GAMELEARN
        • Table GAMELEARN: BUSINESS OVERVIEW
        • Table GAMELEARN: SOLUTIONS OFFERED
      • RECURRENCE
        • Table RECURRENCE: BUSINESS OVERVIEW
        • Table RECURRENCE: SOLUTIONS OFFERED
      • SCHELL GAMES
        • Table SCHELL GAMES: BUSINESS OVERVIEW
        • Table SCHELL GAMES: SERVICES OFFERED
      • STRATBEANS
        • Table STRATBEANS: BUSINESS OVERVIEW
        • Table STRATBEANS: SERVICES OFFERED
        • Table STRATBEANS: GAME-BASED LEARNING MARKET: SERVICE LAUNCH
      • TANGIBLE PLAY
        • Table TANGIBLE PLAY: BUSINESS OVERVIEW
        • Table TANGIBLE PLAY: SERVICES OFFERED
      • SIMULEARN
        • Table SIMULEARN: BUSINESS OVERVIEW
        • Table SIMULEARN: SOLUTIONS OFFERED
      • PLAYGEN
        • Table PLAYGEN: BUSINESS OVERVIEW
        • Table PLAYGEN: SERVICES OFFERED
      • RAPTIVITY
        • Table RAPTIVITY: BUSINESS OVERVIEW
        • Table RAPTIVITY: SERVICES OFFERED
        • Table RAPTIVITY: GAME-BASED LEARNING MARKET: PRODUCT LAUNCH
      • KIDOZ
      • VR EDUCATION HOLDINGS
      • BANZAI LABS
      • COGNITIVE TOYBOX
      • FUNDAMENTOR
      • INDUSGEEKS
      • KUATO STUDIOS
      • MONKIMUN
      • SMART LUMIES
      • G-CUBE
      • HORNBILL FX
      • INFINITE DREAMS
      • LAYUP
      • MLEVEL
      • QUODECK
      • THREATGEN
      • GAMETIZE
      • SWEETRUSH
  • ADJACENT/RELATED MARKET
    • INTRODUCTION
      • RELATED MARKET
      • LIMITATIONS
    • EDTECH AND SMART CLASSROOM MARKET
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY EDUCATION SYSTEM, 2014-2018 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY EDUCATION SYSTEM, 2019-2025 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY TECHNOLOGY, 2014-2018 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY TECHNOLOGY, 2019-2025 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY END USER, 2014-2018 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY END USER, 2019-2025 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY DEPLOYMENT TYPE, 2014-2018 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY DEPLOYMENT TYPE, 2019-2025 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY COUNTRY, 2014-2018 (USD MILLION)
      • Table NORTH AMERICA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY COUNTRY, 2019-2025 (USD MILLION)
      • Table UNITED STATES: EDTECH AND SMART CLASSROOM MARKET SIZE, BY END USER, 2014-2018 (USD MILLION)
      • Table UNITED STATES: EDTECH AND SMART CLASSROOM MARKET SIZE, BY END USER, 2019-2025 (USD MILLION)
      • Table UNITED STATES: EDTECH AND SMART CLASSROOM MARKET SIZE, BY DEPLOYMENT TYPE, 2014-2018 (USD MILLION)
      • Table UNITED STATES: EDTECH AND SMART CLASSROOM MARKET SIZE, BY DEPLOYMENT TYPE, 2019-2025 (USD MILLION)
      • Table CANADA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY END USER, 2014-2018 (USD MILLION)
      • Table CANADA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY END USER, 2019-2025 (USD MILLION)
      • Table CANADA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY DEPLOYMENT TYPE, 2014-2018 (USD MILLION)
      • Table CANADA: EDTECH AND SMART CLASSROOM MARKET SIZE, BY DEPLOYMENT TYPE, 2019-2025 (USD MILLION)
    • GAMIFICATION MARKET
      • Table GAMIFICATION MARKET SIZE, BY VERTICAL, 2018-2025 (USD MILLION)
      • Table EDUCATION: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table HEALTHCARE: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table BANKING, FINANCIAL SERVICES, AND INSURANCE: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table RETAIL: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table MANUFACTURING: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table MEDIA AND ENTERTAINMENT: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table TELECOM: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table IT AND ITES: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table HOSPITALITY: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
      • Table OTHERS: GAMIFICATION MARKET SIZE, BY REGION, 2018-2025 (USD MILLION)
  • APPENDIX
    • DISCUSSION GUIDE
    • KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
    • AVAILABLE CUSTOMIZATIONS
    • RELATED REPORTS
    • AUTHOR DETAILS

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