Extended Reality Market by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices), Application (Consumer, Commercial, Enterprises, Automotive) and Region - Global Forecast to 2028

Extended Reality Market by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices), Application (Consumer, Commercial, Enterprises, Automotive) and Region - Global Forecast to 2028

The extended reality market is projected to reach USD 111.5 billion by 2028 from USD 40.1 billion in 2023, at a CAGR of 22.7% from 2023 to 2028. The major factors driving the market growth of the extended reality market include availability of affordable VR devices, the increasing demand for extended reality in entertainment and gaming industry, and the surging adoption of extended reality in healthcare sector. Moreover, the requirement of incorporation of extended reality technology in aerospace & defense sector, and continuous developments in 5G technology are expected to provide ample growth opportunities for market players in the extended reality market.

MR technology segment is likely to register the highest CAGR during the forecast period

The MR technology segment is likely to register the highest CAGR during the forecast period. The MR market is dominated by HoloLens offered by Microsoft. However, there are also other companies, such as Meta Platforms, Inc., HTC Corporation, Google, and Apple Inc., entering the MR market with their products. For instance, Magic Leap, Inc. offers Magic Leap 2, an XR headset specially designed for consumer, commercial, and enterprises applications. In January 2023, HTC Corporation launched the VIVE XR Elite, an MR headset designed for consumer applications such as gaming, productivity, and fitness.

VR devices segment is expected to account for the largest share of the extended reality market in 2023

In 2023, the VR devices segment held the largest share of the extended reality market and is expected to exhibit a similar growth pattern during the forecast period. The growth of the segment is driven by the increased demand for VR head-mounted displays (HMDs) among end users for different applications, including gaming, commercial, enterprise, and aerospace & defense. HMDs offered by key players, including Sony Group Corporation, Meta Platform, Inc., HTC Corporation, Samsung Electronics Co., Ltd., Microsoft, and Google, have received an overwhelming response from users. For instance, in June 2022, Sony Group Corporation reported that 21.7 million cumulative hardware units of the PlayStation 5 and more than 117.2 million cumulative hardware units of PlayStation 4 were sold globally.

Asia Pacific is expected to account for the highest CAGR during the forecast period

The extended reality market in Asia Pacific is projected to witness significant growth in the next few years owing to the increased adoption of this technology in Japan, China, and South Korea. China and Japan are the economic powerhouses of the region. In India, digitalization is rapidly gaining traction. The use of smartphones and tablets is very high in the country. For instance, according to the India Brand Equity Foundation (IBEF), smartphone shipments in India in 2021 were valued at USD 173 million, which was a 14% increase from 2020.

The break-up of profile of primary participants in the NVH testing market-

By Company Type: Tier 1 – 25%, Tier 2 – 35%, Tier 3 – 40%

By Designation Type: C Level – 35%, Director Level – 25% , Others – 40%

By Region Type: North America – 14%, Europe – 29%, Asia Pacific – 43%, Rest of the World – 14%

The major players of extended reality market are Microsoft (US), Sony Group Corporation (Japan), Meta Platforms, Inc. (US), HTC Corporation (Taiwan), and Google (US), among others.

Research Coverage

The report segments the extended reality market and forecast its size based on technology, offering, device type, application, and region. The report also provides a comprehensive review of drivers, restraints, opportunities, and challenges influencing the market growth. The report also covers qualitative aspects in addition to the quantitative aspects of the market.

Reasons to buy the report:

The report will help the market leaders/new entrants in this market with information on the closest approximate revenues for the overall extended reality market and related segments. This report will help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, opportunities, and challenges.

The report provides insights on the following pointers:

Analysis of key drivers (Surging deployment of extended reality in education sector and industrial training, surging adoption of extended reality in healthcare sector, increasing demand for extended reality in entertainment and gaming industry, availability of affordable VR devices, and increasing ‘Zoom fatigue’ resulting in rising adoption of XR technologies), restraints (high installation and maintenance costs of extended reality devices, excessive use of extended reality devices causes health issues), opportunities (adoption of extended reality in automotive and enterprise sector, requirement of incorporation of extended reality technology in aerospace & defense sector, continuous developments in 5G technology, growth of global travel and tourism industry), and challenges (display latency and limited field of view, to maintain consumer privacy) influencing the growth of the extended reality market.

Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the extended reality market

Market Development: Comprehensive information about lucrative markets – the report analyses the extended reality market across varied regions

Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the extended reality market

Competitive Assessment: In-depth assessment of market shares, growth strategies and product offerings of leading players like Microsoft (US), Sony Group Corporation (Japan), Meta Platforms, Inc. (US), HTC Corporation (Taiwan), and Google (US).


  • INTRODUCTION
    • STUDY OBJECTIVES
    • MARKET DEFINITION
      • INCLUSIONS AND EXCLUSIONS
    • STUDY SCOPE
      • MARKETS COVERED
      • YEARS CONSIDERED
    • CURRENCY CONSIDERED
    • UNITS CONSIDERED
    • STAKEHOLDERS
    • SUMMARY OF CHANGES
      • RECESSION IMPACT
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY AND PRIMARY RESEARCH
      • SECONDARY DATA
      • PRIMARY DATA
    • MARKET SIZE ESTIMATION
      • BOTTOM-UP APPROACH
      • TOP-DOWN APPROACH
    • DATA TRIANGULATION
    • RESEARCH ASSUMPTIONS
    • RESEARCH LIMITATIONS
    • RISK ASSESSMENT
      • Table RISK FACTOR ANALYSIS
    • FORECASTING ASSUMPTIONS
    • IMPACT OF RECESSION ON EXTENDED REALITY MARKET
  • EXECUTIVE SUMMARY
    • OVERVIEW OF IMPACT OF RECESSION ON EXTENDED REALITY MARKET
      • GLOBAL ECONOMY OUTLOOK
      • PRE-RECESSION SCENARIO
      • POST-RECESSION SCENARIO
  • PREMIUM INSIGHTS
    • ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN EXTENDED REALITY MARKET
    • EXTENDED REALITY MARKET, BY TECHNOLOGY
    • EXTENDED REALITY MARKET, BY OFFERING
    • EXTENDED REALITY MARKET, BY DEVICE TYPE
    • EXTENDED REALITY MARKET, BY APPLICATION
    • EXTENDED REALITY MARKET, BY REGION
    • EXTENDED REALITY MARKET, BY COUNTRY
  • MARKET OVERVIEW
    • INTRODUCTION
    • MARKET DYNAMICS
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • VALUE CHAIN ANALYSIS
    • ECOSYSTEM ANALYSIS
      • Table EXTENDED REALITY MARKET: ECOSYSTEM
    • PORTER’S FIVE FORCES ANALYSIS
      • Table EXTENDED REALITY MARKET: PORTER’S FIVE FORCES ANALYSIS
      • INTENSITY OF COMPETITIVE RIVALRY
      • THREAT OF SUBSTITUTES
      • BARGAINING POWER OF BUYERS
      • BARGAINING POWER OF SUPPLIERS
      • THREAT OF NEW ENTRANTS
    • TECHNOLOGY ANALYSIS
      • VR MICRODISPLAYS
      • MONITOR-BASED AR TECHNOLOGY
        • Table USE CASES OF MOBILE AR
      • NEAR-EYE-BASED TECHNOLOGY
      • WEBAR
        • Table USE CASES OF WEBAR
    • TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
    • KEY STAKEHOLDERS AND BUYING CRITERIA
      • KEY STAKEHOLDERS IN BUYING PROCESS
        • Table INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR END-USE APPLICATIONS (%)
      • BUYING CRITERIA
        • Table KEY BUYING CRITERIA FOR MAJOR END-USE APPLICATIONS
    • CASE STUDY ANALYSIS
      • GATE AUGMENTED REALITY PLATFORM TO OFFER HIGH LEVEL OF WORK STANDARDIZATION IN PHARMACEUTICAL INDUSTRY
      • AWS TO HELP VOLKSWAGEN GROUP SPEED UP PREPARING 3D DATA AND REMOTE RENDERING PROCESS
      • PROVIDING DYNAMIC SALES TRAINING TO TEAMS OF ROYAL ENFIELD DURING COVID-19 USING VUFORIA STUDIO
      • JOINING FORCES OF ELLICOM AND OVA TO TAKE IMMERSIVE LEARNING TO NEXT LEVEL
      • OFFERING SURGICAL TRAINING EXPERIENCES IN VIRTUAL REALITY
    • PRICING ANALYSIS
      • AVERAGE SELLING PRICE (ASP) TREND OF PRODUCTS OFFERED BY KEY PLAYERS
        • Table AVERAGE SELLING PRICE OF EXTENDED REALITY HEADSETS OFFERED BY KEY PLAYERS
        • Table AVERAGE SELLING PRICE OF SDKS OFFERED BY KEY PLAYERS
    • PATENT ANALYSIS
      • Table KEY PATENTS FROM 2019 TO 2022
      • Table TOP 20 PATENT OWNERS, 2013-2022
    • TRADE ANALYSIS
      • IMPORT SCENARIO
        • Table IMPORT DATA, BY COUNTRY, 2017-2021 (USD MILLION)
      • EXPORT SCENARIO
        • Table EXPORT DATA, BY COUNTRY, 2017-2021 (USD MILLION)
    • KEY CONFERENCES & EVENTS, 2023-2024
      • Table EXTENDED REALITY MARKET: DETAILED LIST OF CONFERENCES & EVENTS
    • TARIFF ANALYSIS AND REGULATORY FRAMEWORK
      • TARIFF ANALYSIS
      • REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • STANDARDS
  • TYPES OF EXTENDED REALITY DEVICES
    • INTRODUCTION
    • MOBILE EXTENDED REALITY DEVICES
      • SMARTPHONE EXTENDED REALITY DEVICES
      • STANDALONE EXTENDED REALITY DEVICES
    • PC-TETHERED EXTENDED REALITY DEVICES
  • APPLICATIONS OF EXTENDED REALITY SOLUTIONS BY DIFFERENT ENTERPRISES
    • INTRODUCTION
    • SMALL ENTERPRISES
    • MID-SIZED ENTERPRISES
    • LARGE ENTERPRISES
  • EXTENDED REALITY MARKET, BY TECHNOLOGY
    • INTRODUCTION
      • Table EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019-2022 (USD MILLION)
      • Table EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • AR TECHNOLOGY
      • MARKER-BASED AR TECHNOLOGY
      • MARKERLESS AR TECHNOLOGY
      • ANCHOR-BASED AR TECHNOLOGY
        • Table AR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table AR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
        • Table NORTH AMERICA: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table NORTH AMERICA: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table EUROPE: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table EUROPE: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table ASIA PACIFIC: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table ASIA PACIFIC: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table REST OF THE WORLD: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY REGION, 2019-2022 (USD MILLION)
        • Table REST OF THE WORLD: EXTENDED REALITY MARKET FOR AR TECHNOLOGY, BY REGION, 2023-2028 (USD MILLION)
    • VR TECHNOLOGY
      • NON-IMMERSIVE
      • SEMI-IMMERSIVE AND FULLY IMMERSIVE
        • Table VR TECHNOLOGY: EXTENDED REALITY MARKET, BY TECHNOLOGY TYPE, 2019-2022 (USD MILLION)
        • Table VR TECHNOLOGY: EXTENDED REALITY MARKET, BY TECHNOLOGY TYPE, 2023-2028 (USD MILLION)
        • Table VR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table VR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
        • Table NORTH AMERICA: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table NORTH AMERICA: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table EUROPE: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table EUROPE: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table ASIA PACIFIC: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table ASIA PACIFIC: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table REST OF THE WORLD: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY REGION, 2019-2022 (USD MILLION)
        • Table REST OF THE WORLD: EXTENDED REALITY MARKET FOR VR TECHNOLOGY, BY REGION, 2023-2028 (USD MILLION)
    • MR TECHNOLOGY
      • HOLOGRAPHIC TECHNOLOGY
      • IMMERSIVE TECHNOLOGY
        • Table MR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table MR TECHNOLOGY: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
        • Table NORTH AMERICA: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table NORTH AMERICA: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table EUROPE: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table EUROPE: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table ASIA PACIFIC: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2019-2022 (USD MILLION)
        • Table ASIA PACIFIC: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY COUNTRY, 2023-2028 (USD MILLION)
        • Table REST OF THE WORLD: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY REGION, 2019-2022 (USD MILLION)
        • Table REST OF THE WORLD: EXTENDED REALITY MARKET FOR MR TECHNOLOGY, BY REGION, 2023-2028 (USD MILLION)
  • EXTENDED REALITY MARKET, BY OFFERING
    • INTRODUCTION
      • Table EXTENDED REALITY MARKET, BY OFFERING, 2019-2022 (USD MILLION)
      • Table EXTENDED REALITY MARKET, BY OFFERING, 2023-2028 (USD MILLION)
    • HARDWARE
      • SENSORS
      • SEMICONDUCTOR COMPONENTS
      • DISPLAYS AND PROJECTORS
      • POSITION TRACKERS
      • CAMERAS
      • OTHERS
        • Table HARDWARE: EXTENDED REALITY MARKET, BY COMPONENT, 2019-2022 (USD MILLION)
        • Table HARDWARE: EXTENDED REALITY MARKET, BY COMPONENT, 2023-2028 (USD MILLION)
    • SOFTWARE
      • SOFTWARE DEVELOPMENT KITS
      • CLOUD-BASED SERVICES
        • Table AR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table AR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
        • Table VR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table VR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
        • Table MR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table MR SOFTWARE: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
  • EXTENDED REALITY MARKET, BY DEVICE TYPE
    • INTRODUCTION
      • Table EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
      • Table EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
      • Table EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (THOUSAND UNITS)
      • Table EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (THOUSAND UNITS)
    • AR DEVICES
      • HEAD-MOUNTED DISPLAYS (HMDS)
        • Table AR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2019-2022 (USD MILLION)
        • Table AR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2023-2028 (USD MILLION)
        • Table AR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table AR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
      • HEADS-UP DISPLAYS (HUDS)
        • Table AR HUD: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table AR HUD: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • VR DEVICES
      • Table VR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2019-2022 (USD MILLION)
      • Table VR DEVICES: EXTENDED REALITY MARKET, BY SUB-TYPE, 2023-2028 (USD MILLION)
      • HEAD-MOUNTED DISPLAYS (HMDS)
        • Table VR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table VR HMD: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
      • PROJECTORS AND DISPLAY WALLS
        • Table VR PROJECTORS & DISPLAY WALLS: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table VR PROJECTORS & DISPLAY WALLS: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
      • GESTURE-TRACKING DEVICES
        • Table VR GESTURE-TRACKING DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table VR GESTURE-TRACKING DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • MR DEVICES
      • PLACE OBJECTS OR VIRTUAL BEINGS INTO PHYSICAL SITUATIONS FOR USERS
        • Table MR DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
        • Table MR DEVICES: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
  • EXTENDED REALITY MARKET, BY APPLICATION
    • INTRODUCTION
      • Table EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
      • Table EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • CONSUMER
      • GAMING
      • SPORTS AND ENTERTAINMENT
        • Table CONSUMER: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
        • Table CONSUMER: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
        • Table CONSUMER: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table CONSUMER: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
    • COMMERCIAL
      • RETAIL AND E-COMMERCE
      • TRAVEL AND TOURISM
      • E-LEARNING
        • Table COMMERCIAL: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
        • Table COMMERCIAL: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
        • Table COMMERCIAL: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table COMMERCIAL: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
    • ENTERPRISES (MANUFACTURING)
      • AIDS ENTERPRISES IN PROVIDING IMPROVED TRAINING TO THEIR WORKFORCE BY VISUALIZING CONTENT
        • Table ENTERPRISES: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
        • Table ENTERPRISES: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
        • Table ENTERPRISES: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table ENTERPRISES: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
    • HEALTHCARE
      • SURGERIES
      • FITNESS MANAGEMENT
      • PATIENT MANAGEMENT
      • PHARMACY MANAGEMENT
      • MEDICAL TRAINING AND EDUCATION
      • OTHERS
        • Table HEALTHCARE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
        • Table HEALTHCARE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
        • Table HEALTHCARE: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table HEALTHCARE: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
    • AEROSPACE AND DEFENSE
      • SIMULATION TRAINING TO BE KEY FACTOR FOR ADOPTION OF EXTENDED REALITY IN AEROSPACE AND DEFENSE APPLICATIONS
        • Table AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
        • Table AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
        • Table AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table AEROSPACE & DEFENSE: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
    • ENERGY
      • XR TECHNOLOGY HELPS ENSURE SAFETY IN OIL AND GAS INDUSTRY
        • Table ENERGY: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
        • Table ENERGY: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
        • Table ENERGY: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table ENERGY: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
    • AUTOMOTIVE
      • LIKELY TO REGISTER HIGHEST GROWTH RATE DURING FORECAST PERIOD
        • Table AUTOMOTIVE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
        • Table AUTOMOTIVE: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
        • Table AUTOMOTIVE: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table AUTOMOTIVE: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
    • OTHERS
      • TELECOMMUNICATIONS/IT DATA CENTERS
      • AGRICULTURE
      • REAL ESTATE
      • GEOSPATIAL MINING
      • TRANSPORTATION AND LOGISTICS
      • CONSTRUCTION
      • PUBLIC SAFETY
        • Table OTHERS: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2019-2022 (USD MILLION)
        • Table OTHERS: EXTENDED REALITY MARKET, BY DEVICE TYPE, 2023-2028 (USD MILLION)
        • Table OTHERS: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
        • Table OTHERS: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
  • EXTENDED REALITY MARKET, BY REGION
    • INTRODUCTION
      • Table EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
      • Table EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
    • NORTH AMERICA
      • Table NORTH AMERICA: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019-2022 (USD MILLION)
      • Table NORTH AMERICA: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
      • Table NORTH AMERICA: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
      • Table NORTH AMERICA: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
      • Table NORTH AMERICA: EXTENDED REALITY MARKET, BY COUNTRY, 2019-2022 (USD MILLION)
      • Table NORTH AMERICA: EXTENDED REALITY MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
      • IMPACT OF RECESSION ON NORTH AMERICA
      • US
      • CANADA
      • MEXICO
    • EUROPE
      • Table EUROPE: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019-2022 (USD MILLION)
      • Table EUROPE: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
      • Table EUROPE: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
      • Table EUROPE: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
      • Table EUROPE: EXTENDED REALITY MARKET, BY COUNTRY, 2019-2022 (USD MILLION)
      • Table EUROPE: EXTENDED REALITY MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
      • GERMANY
      • UK
      • FRANCE
      • REST OF EUROPE
    • ASIA PACIFIC
      • Table ASIA PACIFIC: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019-2022 (USD MILLION)
      • Table ASIA PACIFIC: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
      • Table ASIA PACIFIC: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
      • Table ASIA PACIFIC: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
      • Table ASIA PACIFIC: EXTENDED REALITY MARKET, BY COUNTRY, 2019-2022 (USD MILLION)
      • Table ASIA PACIFIC: EXTENDED REALITY MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
      • CHINA
      • JAPAN
      • SOUTH KOREA
      • INDIA
      • REST OF ASIA PACIFIC
    • REST OF THE WORLD
      • Table REST OF THE WORLD: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019-2022 (USD MILLION)
      • Table REST OF THE WORLD: EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
      • Table REST OF THE WORLD: EXTENDED REALITY MARKET, BY APPLICATION, 2019-2022 (USD MILLION)
      • Table REST OF THE WORLD: EXTENDED REALITY MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
      • Table REST OF THE WORLD: EXTENDED REALITY MARKET, BY REGION, 2019-2022 (USD MILLION)
      • Table REST OF THE WORLD: EXTENDED REALITY MARKET, BY REGION, 2023-2028 (USD MILLION)
      • MIDDLE EAST AND AFRICA
      • SOUTH AMERICA
  • COMPETITIVE LANDSCAPE
    • OVERVIEW
    • MARKET EVALUATION FRAMEWORK
      • Table STRATEGIES ADOPTED BY KEY EXTENDED REALITY SOLUTION MANUFACTURERS
      • PRODUCT PORTFOLIO
      • REGIONAL FOCUS
      • MANUFACTURING FOOTPRINT
      • ORGANIC/INORGANIC STRATEGIES
    • MARKET SHARE ANALYSIS, 2022
      • Table MARKET SHARE ANALYSIS OF TOP FIVE COMPANIES, 2022
    • REVENUE ANALYSIS: TOP FIVE COMPANIES, 2018-2022
      • Table TOP FIVE AR DEVICE MANUFACTURING COMPANIES, 2022
      • Table TOP FIVE VR DEVICE MANUFACTURING COMPANIES, 2022
      • Table TOP FIVE MR DEVICE MANUFACTURING COMPANIES, 2022
    • COMPANY EVALUATION QUADRANT, 2022
      • STARS
      • EMERGING LEADERS
      • PERVASIVE PLAYERS
      • PARTICIPANTS
    • STARTUPS/SMES EVALUATION QUADRANT, 2022
      • PROGRESSIVE COMPANIES
      • RESPONSIVE COMPANIES
      • DYNAMIC COMPANIES
      • STARTING BLOCKS
    • COMPANY FOOTPRINT
      • Table COMPANY TECHNOLOGY FOOTPRINT
      • Table COMPANY OFFERING FOOTPRINT
      • Table COMPANY REGION FOOTPRINT
      • Table COMPANY OVERALL FOOTPRINT
    • COMPETITIVE SCENARIOS AND TRENDS
      • PRODUCT LAUNCHES
        • Table PRODUCT LAUNCHES, 2020-2023
      • DEALS
        • Table DEALS, 2020-2023
      • OTHERS
        • Table OTHERS, 2020-2023
  • COMPANY PROFILES
    • KEY PLAYERS
      • META PLATFORMS, INC.
        • Table META PLATFORMS, INC.: BUSINESS OVERVIEW
        • Table META PLATFORMS, INC.: PRODUCT LAUNCHES
        • Table META PLATFORMS, INC.: DEALS
      • MICROSOFT
        • Table MICROSOFT: BUSINESS OVERVIEW
        • Table MICROSOFT: PRODUCT LAUNCHES
        • Table MICROSOFT: DEALS
      • SONY GROUP CORPORATION
        • Table SONY GROUP CORPORATION: BUSINESS OVERVIEW
        • Table SONY GROUP CORPORATION: PRODUCT LAUNCHES
        • Table SONY GROUP CORPORATION: DEALS
      • APPLE INC.
        • Table APPLE INC.: BUSINESS OVERVIEW
        • Table APPLE INC.: PRODUCT LAUNCHES
        • Table APPLE INC.: DEALS
      • GOOGLE
        • Table GOOGLE: BUSINESS OVERVIEW
        • Table GOOGLE: PRODUCT LAUNCHES
        • Table GOOGLE: DEALS
      • HTC CORPORATION
        • Table HTC CORPORATION: BUSINESS OVERVIEW
        • Table HTC CORPORATION: PRODUCT LAUNCHES
      • PTC INC.
        • Table PTC INC.: BUSINESS OVERVIEW
        • Table PTC INC.: PRODUCT LAUNCHES
        • Table PTC INC.: DEALS
      • SEIKO EPSON CORPORATION
        • Table SEIKO EPSON CORPORATION: BUSINESS OVERVIEW
        • Table SEIKO EPSON CORPORATION: PRODUCT LAUNCHES
        • Table SEIKO EPSON CORPORATION: DEALS
      • QUALCOMM TECHNOLOGIES, INC.
        • Table QUALCOMM TECHNOLOGIES, INC.: BUSINESS OVERVIEW
        • Table QUALCOMM TECHNOLOGIES, INC.: PRODUCT LAUNCHES
        • Table QUALCOMM TECHNOLOGIES, INC.: DEALS
        • Table QUALCOMM TECHNOLOGIES, INC.: OTHERS
      • SAMSUNG ELECTRONICS CO., LTD.
        • Table SAMSUNG ELECTRONICS CO., LTD.: BUSINESS OVERVIEW
        • Table SAMSUNG ELECTRONICS CO., LTD.: PRODUCT LAUNCHES
        • Table SAMSUNG ELECTRONICS CO., LTD.: DEALS
    • OTHER PLAYERS
      • LENOVO
      • INTEL CORPORATION
      • PANASONIC HOLDINGS CORPORATION
      • EON REALITY
      • CONTINENTAL AG
      • VISTEON CORPORATION
      • XIAOMI CORPORATION
      • MAXST CO., LTD.
      • MAGIC LEAP, INC.
      • VIRTUIX
      • ULTRALEAP
      • VUZIX CORPORATION
      • NORTHERN DIGITAL INC.
      • TATA ELXSI
      • FUSION VR
  • APPENDIX
    • DISCUSSION GUIDE
    • KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
    • CUSTOMIZATION OPTIONS
    • RELATED REPORTS
    • AUTHOR DETAILS

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