Extended Reality Market by Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Head-mounted Displays, Head-up Displays, Sensors, Controllers and Processors, Displays, Gaming, Retail, E-commerce and E-learning - Global Forecast to 2029

Extended Reality Market by Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Head-mounted Displays, Head-up Displays, Sensors, Controllers and Processors, Displays, Gaming, Retail, E-commerce and E-learning - Global Forecast to 2029



The extended reality market is expected to grow from USD 24.42 billion in 2024 to USD 84.86 billion in 2029, with a CAGR of 28.3% within the forecast period. This is due to the growing superiority of technologies, increased applications across sectors, and the growing need for immersive activities. Advances in extended reality hardware, including devices with higher resolution and lower latency, along with the ready availability of 5G networks and AI, are improving extended reality abilities, thus improving usage across applications.

“Based technology, AR Technology to register the second highest CAGR in the extended reality market during the forecast period.”

It is anticipated that Augmented Reality (AR) technology will have the second-highest CAGR in the extended reality market in the forecast period. The AR allows customers to enjoy experiences such as trying virtual clothes or interacting with products in an enhanced manner. In real estate, AR enables virtual tours of the property instead of open houses, helping convince the buyer. AR assists surgeons, medical students, and even patients in the healthcare industry. AR is also used in the manufacturing and automotive industries. AR aids technicians through displaying superimposed live instructions on the equipment thus enhancing performance and minimizing mistakes. In addition, the proliferation of AR-ready smartphones, tablets, and other handheld and wearable devices is also a factor adding to market growth. With growing recognition of AR’s significance in different businesses, the frequency of AR-enabled equipment utilization is rising. Therefore, such growth trends in the augmented reality market will positively affect the growth trends in the extended reality market during the forecasted period.

“Enterprises & Commercial to account for the second largest market share in the market during the forecast period.”

During the forecast period, the enterprise and commercial sectors are expected to hold the second-largest share of the extended reality market. Extended reality technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), have been widely accepted in retail, healthcare, manufacturing, and education across regions because they enhance business processes, training, and customer service. For instance, in the manufacturing segment, companies employ extended reality in training employees in complicated tasks without any physical models, which helps save time and cost. In case of retail, extended reality technology enables customers to test the products in a virtual environment, leading to enhanced customer experience and increased sales. The advancement of these extended reality technologies primarily addresses business processes in the near future, posing efficiency, cost reduction, and improved customer interaction. As a result, enterprises and commercial enterprises are likely to hold a major market share of the extended reality market in the forecast period.

“Asia Pacific accounted for the second largest market share in 2024.”

Asia Pacific accounted for the second-largest market share in 2024. This is primarily due to growth in the healthcare, commercial, and consumer sectors. The rising number of companies is also supporting this growth. Investments in the commercial and consumer markets, particularly in Japan, India, and China, are a major factor behind this trend. The high demand for extended reality devices and software from the commercial sector is expected to drive the extended reality market in Asia Pacific. The region is an attractive market for cell phones, tablets, laptops, and television manufacturers. Companies such as Samsung Electronics Co., Ltd. and LG Electronics are based in South Korea, while Sony Group Corporation, Sharp Corporation, and Panasonic Holdings Corporation are based in Japan. Asia Pacific registers the highest demand for consumer products such as smartphones, tablets, laptops, and TV sets.

The break-up of the profile of primary participants in the extended reality market-

By Company Type: Tier 1 – 25%, Tier 2 – 35%, Tier 3 – 40%

By Designation Type: C Level – 40%, Director Level – 30%, Others – 30%

By Region Type: North America – 40%, Europe – 25%, Asia Pacific – 20%, Rest of the World – 15%

The report profiles key players such as Meta Platform Inc. (US), Microsoft (US), Sony Group Corp. (Japan), Apple Inc. (US), Google (US), HTC Corp (Taiwan), PTC Inc. (US), Seiko Epson Corporation (Japan), Qualcomm Technologies Inc. (US), Samsung Electronics Co. Ltd (South Korea), Lenovo Group Ltd. (China).

Research Coverage

The report segments the extended reality market and forecasts its size by type, enterprises, outlook, technology, device type, offering, application, and region. The report also discusses the drivers, restraints, opportunities, and challenges pertaining to the market. It gives a detailed view of the market across four main regions—North America, Europe, Asia Pacific, and RoW. Value chain analysis has been included in the report, along with the key players and their competitive analysis in the extended reality ecosystem.

Reasons to buy the report:

The report will help market leaders/new entrants in this market with information on the closest approximate revenues for the overall extended reality market and related segments. It will also help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, opportunities, and challenges.

The report provides insights on the following pointers:

Analysis of key drivers (Growing use of XR in education, industrial training, healthcare, entertainment, and gaming, availability of affordable VR devices, rising demand for spatial computing in XR technologies, and growing demand for GenAI in XR technologies), restraints (High installation and maintenance costs of XR devices and rapid technology changes in extended reality devices), opportunities (Expanding use of XR in the automotive, aerospace and defence sectors, ongoing advancements in 5G technology, and rise in the global travel and tourism industry), and challenges (Protecting consumer privacy, issues with display delays and limited field of view)

Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new solution and service launches in the extended reality market.

Market Development: Comprehensive information about lucrative markets – the report analyses the extended reality market across various regions.

Market Diversification: Exhaustive information about new solutions and services, untapped geographies, recent developments, and investments in the extended reality market.

Competitive Assessment: In-depth assessment of market shares, growth strategies, and solution and service offerings of leading players, including Meta Platform Inc. (US), Microsoft (US), Sony Group Corp (Japan), Apple (US), and Google (US).


Tables List
Table 1 Risk Factor Analysis
Table 2 Role Of Companies In Extended Reality Ecosystem
Table 3 Extended Reality Market: Porter’s Five Forces Analysis
Table 4 Influence Of Stakeholders On Buying Process
For Major Applications (%)
Table 5 Key Buying Criteria For Major Applications
Table 6 Use Cases Of Webar
Table 7 Indicative Pricing Of Xr Devices Provided By Key Players, 2023 (Usd)
Table 8 Indicative Pricing Of Sdks Offered By Key Players, 2023 (Usd)
Table 9 Key Patents, 2020–2023
Table 10 Import Data For Hs Code 9004-compliant Products, By Country,
2019–2023 (Usd Million)
Table 11 Export Data For Hs Code 9004-compliant Products, By Country,
2019–2023 (Usd Million)
Table 12 Extended Reality Market: Detailed List Of Conferences And Events
Table 13 North America: List Of Regulatory Bodies, Government Agencies, And Other Organizations
Table 14 Europe: List Of Regulatory Bodies, Government Agencies, And Other Organizations
Table 15 Asia Pacific: List Of Regulatory Bodies, Government Agencies, And Other Organizations
Table 16 Row: List Of Regulatory Bodies, Government Agencies, And Other Organizations
Table 17 Extended Reality Market, By Technology, 2020–2023 (Usd Million)
Table 18 Extended Reality Market, By Technology, 2024–2029 (Usd Million)
Table 19 Ar Technology: Extended Reality Market, By Type,
2020–2023 (Usd Million)
Table 20 Ar Technology: Extended Reality Market, By Type,
2024–2029 (Usd Million)
Table 21 Ar Technology: Extended Reality Market, By Offering,
2020–2023 (Usd Million)
Table 22 Ar Technology: Extended Reality Market, By Offering,
2024–2029 (Usd Million)
Table 23 Ar Technology: Extended Reality Market, By Application,
2020–2023 (Usd Million)
Table 24 Ar Technology: Extended Reality Market, By Application,
2024–2029 (Usd Million)
Table 25 Ar Technology: Extended Reality Market For Consumer, By Region, 2020–2023 (Usd Million)
Table 26 Ar Technology: Extended Reality Market For Consumer, By Region, 2024–2029 (Usd Million)
Table 27 Ar Technology: Extended Reality Market For Aerospace & Defense,
By Region, 2020–2023 (Usd Million)
Table 28 Ar Technology: Extended Reality Market For Aerospace & Defense,
By Region, 2024–2029 (Usd Million)
Table 29 Ar Technology: Extended Reality Market For Healthcare, By Region, 2020–2023 (Usd Million)
Table 30 Ar Technology: Extended Reality Market For Healthcare, By Region, 2024–2029 (Usd Million)
Table 31 Ar Technology: Extended Reality Market For Enterprise, By Region, 2020–2023 (Usd Million)
Table 32 Ar Technology: Extended Reality Market For Enterprise, By Region, 2024–2029 (Usd Million)
Table 33 Ar Technology: Extended Reality Market For Commercial, By Region, 2020–2023 (Usd Million)
Table 34 Ar Technology: Extended Reality Market For Commercial, By Region, 2024–2029 (Usd Million)
Table 35 Ar Technology: Extended Reality Market For Automotive, By Region, 2020–2023 (Usd Million)
Table 36 Ar Technology: Extended Reality Market For Automotive, By Region, 2024–2029 (Usd Million)
Table 37 Ar Technology: Extended Reality Market For Energy, By Region,
2020–2023 (Usd Million)
Table 38 Ar Technology: Extended Reality Market For Energy, By Region,
2024–2029 (Usd Million)
Table 39 Ar Technology: Extended Reality Market For Other Applications,
By Region, 2020–2023 (Usd Million)
Table 40 Ar Technology: Extended Reality Market For Other Applications,
By Region, 2024–2029 (Usd Million)
Table 41 Ar Technology: Extended Reality Market, By Region,
2020–2023 (Usd Million)
Table 42 Ar Technology: Extended Reality Market, By Region,
2024–2029 (Usd Million)
Table 43 Ar Technology: Extended Reality Market In North America, By Country, 2020–2023 (Usd Million)
Table 44 Ar Technology: Extended Reality Market In North America, By Country, 2024–2029 (Usd Million)
Table 45 Ar Technology: Extended Reality Market In Europe, By Country,
2020–2023 (Usd Million)
Table 46 Ar Technology: Extended Reality Market In Europe, By Country,
2024–2029 (Usd Million)
Table 47 Ar Technology: Extended Reality Market In Asia Pacific, By Country, 2020–2023 (Usd Million)
Table 48 Ar Technology: Extended Reality Market In Asia Pacific, By Country, 2024–2029 (Usd Million)
Table 49 Ar Technology: Extended Reality Market In Row, By Region,
2020–2023 (Usd Million)
Table 50 Ar Technology: Extended Reality Market In Row, By Region,
2024–2029 (Usd Million)
Table 51 Ar Technology: Extended Reality Market In Middle East & Africa,
By Country, 2020–2023 (Usd Million)
Table 52 Ar Technology: Extended Reality Market In Middle East & Africa,
By Country, 2024–2029 (Usd Million)
Table 53 Vr Technology: Extended Reality Market, By Type,
2020–2023 (Usd Million)
Table 54 Vr Technology: Extended Reality Market, By Type,
2024–2029 (Usd Million)
Table 55 Vr Technology: Extended Reality Market, By Offering,
2020–2023 (Usd Million)
Table 56 Vr Technology: Extended Reality Market, By Offering,
2024–2029 (Usd Million)
Table 57 Vr Technology: Extended Reality Market, By Application,
2020–2023 (Usd Million)
Table 58 Vr Technology: Extended Reality Market, By Application,
2024–2029 (Usd Million)
Table 59 Vr Technology: Extended Reality Market For Consumer, By Region, 2020–2023 (Usd Million)
Table 60 Vr Technology: Extended Reality Market For Consumer, By Region, 2024–2029 (Usd Million)
Table 61 Vr Technology: Extended Reality Market For Commercial, By Region, 2020–2023 (Usd Million)
Table 62 Vr Technology: Extended Reality Market For Commercial, By Region, 2024–2029 (Usd Million)
Table 63 Vr Technology: Extended Reality Market For Enterprise, By Region, 2020–2023 (Usd Million)
Table 64 Vr Technology: Extended Reality Market For Enterprise, By Region, 2024–2029 (Usd Million)
Table 65 Vr Technology: Extended Reality Market For Healthcare, By Region, 2020–2023 (Usd Million)
Table 66 Vr Technology: Extended Reality Market For Healthcare, By Region, 2024–2029 (Usd Million)
Table 67 Vr Technology: Extended Reality Market For Aerospace & Defense,
By Region, 2020–2023 (Usd Million)
Table 68 Vr Technology: Extended Reality Market For Aerospace & Defense,
By Region, 2024–2029 (Usd Million)
Table 69 Vr Technology: Extended Reality Market For Other Applications,
By Region, 2020–2023 (Usd Million)
Table 70 Vr Technology: Extended Reality Market For Other Applications,
By Region, 2024–2029 (Usd Million)
Table 71 Vr Technology: Extended Reality Market, By Region,
2020–2023 (Usd Million)
Table 72 Vr Technology: Extended Reality Market, By Region,
2024–2029 (Usd Million)
Table 73 Vr Technology: Extended Reality Market In North America, By Country, 2020–2023 (Usd Million)
Table 74 Vr Technology: Extended Reality Market In North America, By Country, 2024–2029 (Usd Million)
Table 75 Vr Technology: Extended Reality Market In Europe, By Country,
2020–2023 (Usd Million)
Table 76 Vr Technology: Extended Reality Market In Europe, By Country,
2024–2029 (Usd Million)
Table 77 Vr Technology: Extended Reality Market In Asia Pacific, By Country, 2020–2023 (Usd Million)
Table 78 Vr Technology: Extended Reality Market In Asia Pacific, By Country, 2024–2029 (Usd Million)
Table 79 Vr Technology: Extended Reality Market In Row, By Region,
2020–2023 (Usd Million)
Table 80 Vr Technology: Extended Reality Market In Row, By Region,
2024–2029 (Usd Million)
Table 81 Vr Technology: Extended Reality Market In Middle East & Africa,
By Country, 2020–2023 (Usd Million)
Table 82 Vr Technology: Extended Reality Market In Middle East & Africa,
By Country, 2024–2029 (Usd Million)
Table 83 Mr Technology: Extended Reality Market, By Offering,
2020–2023 (Usd Million)
Table 84 Mr Technology: Extended Reality Market, By Offering,
2024–2029 (Usd Million)
Table 85 Mr Technology: Extended Reality Market, By Application,
2020–2023 (Usd Million)
Table 86 Mr Technology: Extended Reality Market, By Application,
2024–2029 (Usd Million)
Table 87 Mr Technology: Extended Reality Market, By Region,
2020–2023 (Usd Million)
Table 88 Mr Technology: Extended Reality Market, By Region,
2024–2029 (Usd Million)
Table 89 Mr Technology: Extended Reality Market In North America, By Country, 2020–2023 (Usd Million)
Table 90 Mr Technology: Extended Reality Market In North America, By Country, 2024–2029 (Usd Million)
Table 91 Mr Technology: Extended Reality Market In Europe, By Country,
2020–2023 (Usd Million)
Table 92 Mr Technology: Extended Reality Market In Europe, By Country,
2024–2029 (Usd Million)
Table 93 Mr Technology: Extended Reality Market In Asia Pacific, By Country, 2020–2023 (Usd Million)
Table 94 Mr Technology: Extended Reality Market In Asia Pacific, By Country, 2024–2029 (Usd Million)
Table 95 Mr Technology: Extended Reality Market In Row, By Region,
2020–2023 (Usd Million)
Table 96 Mr Technology: Extended Reality Market In Row, By Region,
2024–2029 (Usd Million)
Table 97 Mr Technology: Extended Reality Market In Middle East & Africa,
By Country, 2020–2023 (Usd Million)
Table 98 Mr Technology: Extended Reality Market In Middle East & Africa,
By Country, 2024–2029 (Usd Million)
Table 99 Extended Reality Market, By Offering, 2020–2023 (Usd Million)
Table 100 Extended Reality Market, By Offering, 2024–2029 (Usd Million)
Table 101 Hardware: Extended Reality Market For Ar Devices, By Component, 2020–2023 (Usd Million)
Table 102 Hardware: Extended Reality Market For Ar Devices, By Component, 2024–2029 (Usd Million)
Table 103 Hardware: Extended Reality Market For Vr Devices, By Component, 2020–2023 (Usd Million)
Table 104 Hardware: Extended Reality Market For Vr Devices, By Component, 2024–2029 (Usd Million)
Table 105 Hardware: Extended Reality Market For Mr Devices, By Component, 2020–2023 (Usd Million)
Table 106 Hardware: Extended Reality Market For Mr Devices, By Component, 2024–2029 (Usd Million)
Table 107 Hardware: Extended Reality Market For Ar Devices, By Application, 2020–2023 (Usd Million)
Table 108 Hardware: Extended Reality Market For Ar Devices, By Application, 2024–2029 (Usd Million)
Table 109 Hardware: Extended Reality Market For Vr Devices, By Application, 2020–2023 (Usd Million)
Table 110 Hardware: Extended Reality Market For Vr Devices, By Application, 2024–2029 (Usd Million)
Table 111 Hardware: Extended Reality Market For Mr Devices, By Application, 2020–2023 (Usd Million)
Table 112 Hardware: Extended Reality Market For Mr Devices, By Application, 2024–2029 (Usd Million)
Table 113 Software: Extended Reality Market For Ar Devices, By Application, 2020–2023 (Usd Million)
Table 114 Software: Extended Reality Market For Ar Devices, By Application, 2024–2029 (Usd Million)
Table 115 Software: Extended Reality Market For Vr Devices, By Application, 2020–2023 (Usd Million)
Table 116 Software: Extended Reality Market For Vr Devices, By Application, 2024–2029 (Usd Million)
Table 117 Software: Extended Reality Market For Mr Devices, By Application, 2020–2023 (Usd Million)
Table 118 Software: Extended Reality Market For Mr Devices, By Application, 2024–2029 (Usd Million)
Table 119 Extended Reality Market, By Device Type, 2020–2023 (Usd Million)
Table 120 Extended Reality Market, By Device Type, 2024–2029 (Usd Million)
Table 121 Extended Reality Market, By Device Type, 2020–2023 (Thousand Units)
Table 122 Extended Reality Market, By Device Type, 2024–2029 (Thousand Units)
Table 123 Ar Devices: Extended Reality Market, By Type, 2020–2023 (Usd Million)
Table 124 Ar Devices: Extended Reality Market, By Type, 2024–2029 (Usd Million)
Table 125 Ar Devices: Extended Reality Market For Hmds, By Application,
2020–2023 (Usd Million)
Table 126 Ar Devices: Extended Reality Market For Hmds, By Application,
2024–2029 (Usd Million)
Table 127 Ar Devices: Extended Reality Market For Huds, By Application,
2020–2023 (Usd Million)
Table 128 Ar Devices: Extended Reality Market For Huds, By Application,
2024–2029 (Usd Million)
Table 129 Vr Devices: Extended Reality Market, By Type, 2020–2023 (Usd Million)
Table 130 Vr Devices: Extended Reality Market, By Type, 2024–2029 (Usd Million)
Table 131 Vr Devices: Extended Reality Market, By Type,
2020–2023 (Thousand Units)
Table 132 Vr Devices: Extended Reality Market, By Type,
2024–2029 (Thousand Units)
Table 133 Extended Reality Market, By Application, 2020–2023 (Usd Million)
Table 134 Extended Reality Market, By Application, 2024–2029 (Usd Million)
Table 135 Consumer: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 136 Consumer: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 137 Commercial: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 138 Commercial: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 139 Enterprise: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 140 Enterprise: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 141 Healthcare: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 142 Healthcare: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 143 Aerospace & Defense: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 144 Aerospace & Defense: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 145 Energy: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 146 Energy: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 147 Automotive: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 148 Automotive: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 149 Other Applications: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 150 Other Applications: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 151 Extended Reality Market, By Region, 2020–2023 (Usd Million)
Table 152 Extended Reality Market, By Region, 2024–2029 (Usd Million)
Table 153 Asia Pacific: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 154 Asia Pacific: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 155 Asia Pacific: Extended Reality Market, By Country,
2020–2023 (Usd Million)
Table 156 Asia Pacific: Extended Reality Market, By Country,
2024–2029 (Usd Million)
Table 157 North America: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 158 North America: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 159 North America: Extended Reality Market, By Country,
2020–2023 (Usd Million)
Table 160 North America: Extended Reality Market, By Country,
2024–2029 (Usd Million)
Table 161 Europe: Extended Reality Market, By Technology,
2020–2023 (Usd Million)
Table 162 Europe: Extended Reality Market, By Technology,
2024–2029 (Usd Million)
Table 163 Europe: Extended Reality Market, By Country, 2020–2023 (Usd Million)
Table 164 Europe: Extended Reality Market, By Country, 2024–2029 (Usd Million)
Table 165 Row: Extended Reality Market, By Technology, 2020–2023 (Usd Million)
Table 166 Row: Extended Reality Market, By Technology, 2024–2029 (Usd Million)
Table 167 Row: Extended Reality Market, By Region, 2020–2023 (Usd Million)
Table 168 Row: Extended Reality Market, By Region, 2024–2029 (Usd Million)
Table 169 Middle East & Africa: Extended Reality Market, By Country,
2020–2023 (Usd Million)
Table 170 Middle East & Africa: Extended Reality Market, By Country,
2024–2029 (Usd Million)
Table 171 Extended Reality Market: Key Player Strategies/Right To Win,
2020–2024
Table 172 Market Share Analysis Of Key Companies Offering Extended
Reality Technologies/Devices, 2023
Table 173 Extended Reality Market: Region Footprint
Table 174 Extended Reality Market: Technology Footprint
Table 175 Extended Reality Market: Device Type Footprint
Table 176 Extended Reality Market: Offering Footprint
Table 177 Extended Reality Market: Application Footprint
Table 178 Extended Reality Market: List Of Startups/Smes
Table 179 Extended Reality Market: Competitive Benchmarking
Of Key Startups/Smes
Table 180 Extended Reality Market: Product Launches And Enhancements,
March 2020–october 2024
Table 181 Extended Reality Market: Deals, March 2020–october 2024
Table 182 Meta Platforms, Inc.: Company Overview
Table 183 Meta Platforms, Inc.: Products/Solutions Offered
Table 184 Meta Platforms, Inc.: Product Launches And Enhancements
Table 185 Meta Platforms, Inc.: Deals
Table 186 Meta Platforms, Inc.: Other Developments
Table 187 Microsoft: Company Overview
Table 188 Microsoft: Products/Solutions Offered
Table 189 Microsoft: Product Launches And Enhancements
Table 190 Microsoft: Deals
Table 191 Microsoft: Other Developments
Table 192 Sony Group Corporation: Company Overview
Table 193 Sony Group Corporation: Products/Solutions Offered
Table 194 Sony Group Corporation: Product Launches And Enhancements
Table 195 Sony Group Corporation: Deals
Table 196 Apple Inc.: Company Overview
Table 197 Apple Inc.: Products/Solutions Offered
Table 198 Apple Inc.: Product Launches And Enhancements
Table 199 Apple Inc.: Deals
Table 200 Google: Company Overview
Table 201 Google: Products/Solutions Offered
Table 202 Google: Product Launches And Enhancements
Table 203 Google: Deals
Table 204 Google: Other Developments
Table 205 Htc Corporation: Company Overview
Table 206 Htc Corporation: Products/Solutions Offered
Table 207 Htc Corporation: Product Launches And Enhancements
Table 208 Ptc Inc.: Company Overview
Table 209 Ptc Inc.: Product Launches And Enhancements
Table 210 Ptc Inc.: Deals
Table 211 Seiko Epson Corporation: Company Overview
Table 212 Seiko Epson Corporation: Products/Solutions Offered
Table 213 Seiko Epson Corporation: Product Launches And Enhancements
Table 214 Seiko Epson Corporation: Deals
Table 215 Qualcomm Technologies, Inc.: Company Overview
Table 216 Qualcomm Technologies: Products/Solutions Offered
Table 217 Qualcomm Technologies, Inc.: Product Launches And Enhancements
Table 218 Qualcomm Technologies, Inc.: Deals
Table 219 Samsung Electronics Co., Ltd.: Company Overview
Table 220 Samsung Electronics Co., Ltd.: Products/Solutions Offered
Table 221 Samsung Electronics Co., Ltd.: Product Launches And Enhancements
Table 222 Samsung Electronics Co., Ltd.: Deals
Figures List
Figure 1 Extended Reality Market Segmentation And Regional Scope
Figure 2 Extended Reality Market: Research Design
Figure 3 Market Size Estimation Methodology—approach 1 (Supply Side): Revenue Of Key Players
Figure 4 Market Size Estimation Methodology—approach 2 (Demand Size): Bottom-up Approach To Estimate Size Of Extended Reality Market
Figure 5 Market Size Estimation Methodology: Bottom-up Approach
Figure 6 Market Size Estimation Methodology: Top-down Approach
Figure 7 Data Triangulation
Figure 8 Research Assumptions
Figure 9 Ar Technology Segment To Secure Largest Market Share In 2029
Figure 10 Software Offerings To Capture Larger Market Share In 2024
Figure 11 Consumer Applications To Lead Extended Reality Market In 2024
Figure 12 North America Dominated Extended Reality Market In 2023
Figure 13 Growing Use Of Xr In Education, Industrial, Healthcare, And Gaming Applications To Offer Lucrative Growth Opportunities
Figure 14 Ar Technology Segment To Capture Largest Share Of Extended Reality Market In 2029
Figure 15 Software Segment To Hold Majority Of Extended Reality Market Share In 2029
Figure 16 Vr Devices Segment To Account For Largest Share Of Extended Reality Market In 2029
Figure 17 Consumer Segment To Hold Commanding Share Of Extended Reality Market In 2029
Figure 18 Asia Pacific To Be Lucrative Market For Extended Reality In 2029
Figure 19 China To Record Highest Cagr In Global Extended Reality Market From 2024 To 2029
Figure 20 Drivers, Restraints, Opportunities, And Challenges In Extended Reality Market
Figure 21 Impact Analysis Of Drivers On Extended Reality Market
Figure 22 Impact Analysis Of Restraints On Extended Reality Market
Figure 23 Impact Analysis Of Opportunities On Extended Reality Market
Figure 24 Impact Analysis Of Challenges On Extended Reality Market
Figure 25 Extended Reality Value Chain Analysis
Figure 26 Ecosystem Analysis
Figure 27 Investment And Funding Scenario, 2020–2024
Figure 28 Porter’s Five Forces Analysis
Figure 29 Influence Of Stakeholders On Buying Process For Major Applications
Figure 30 Key Buying Criteria For Major Applications
Figure 31 Trends/Disruptions Influencing Customer Business
Figure 32 Extended Reality Market: Ecosystem
Figure 33 Average Selling Price Trend Of Extended Reality Products, 2020–2023
Figure 34 Average Selling Price Trend Of Ar Devices, By Region, 2020–2023
Figure 35 Average Selling Price Trend Of Vr Devices, By Region, 2020–2023
Figure 36 Patents Applied And Granted, 2014–2023
Figure 37 Import Scenario For Hs Code 9004-compliant Products
For Top 5 Countries, 2019–2023
Figure 38 Export Scenario For Hs Code 9004-compliant Products
For Top 5 Countries, 2019–2023
Figure 39 Impact Of Ai/Gen Ai On Extended Reality Market
Figure 40 Types Of Extended Reality Devices
Figure 41 Enterprises Using Extended Reality Solutions, By Size
Figure 42 Extended Reality Market, By Technology
Figure 43 Ar Technology Segment To Hold Largest Share Of Extended Reality Market In 2029
Figure 44 Markerless Ar To Lead Extended Reality Market, By Technology, Throughout Forecast Period
Figure 45 Asia Pacific To Record Highest Cagr In Extended Reality Market
For Ar Technology From 2024 To 2029
Figure 46 Semi-immersive And Fully Immersive Segment To Dominate
Extended Reality Market For Vr Technology From 2024 To 2029
Figure 47 Extended Reality Market, By Offering
Figure 48 Software Segment To Hold Larger Share Of Extended
Reality Market In 2029
Figure 49 Extended Reality Market, By Device Type
Figure 50 Mr Devices Segment To Exhibit Highest Cagr In Extended Reality Market From 2024 To 2029
Figure 51 Enterprise Applications To Secure Largest Share Of Extended Reality Market For Hmd Devices From 2024 To 2029
Figure 52 Extended Reality Market, By Application
Figure 53 Consumer Segment To Account For Largest Share Of Extended Reality Market Throughout Forecast Period
Figure 54 Mr Technology Segment To Register Highest Cagr In Extended Reality Market For Healthcare Applications From 2024 To 2029
Figure 55 Extended Reality Market, By Region
Figure 56 Asia Pacific To Dominate Extended Reality Market From 2024 To 2029
Figure 57 Asia Pacific: Extended Reality Market Snapshot
Figure 58 North America: Extended Reality Market Snapshot
Figure 59 Europe: Extended Reality Market Snapshot
Figure 60 Revenue Analysis Of Top 5 Players In Extended Reality
Market, 2019–2023
Figure 61 Market Share Analysis Of Key Companies Offering Extended Reality Technologies/Devices, 2023
Figure 62 Extended Reality Market: Company Valuation, 2024
Figure 63 Extended Reality Market: Financial Metrics, 2024
Figure 64 Extended Reality Market: Brand/Device/Technology Comparison
Figure 65 Extended Reality Market: Company Evaluation Matrix
(Key Players), 2023
Figure 66 Extended Reality Market: Company Footprint
Figure 67 Extended Reality Market: Company Evaluation Matrix
(Startups/Smes), 2023
Figure 68 Meta Platforms, Inc.: Company Snapshot
Figure 69 Microsoft: Company Snapshot
Figure 70 Sony Group Corporation: Company Snapshot
Figure 71 Apple Inc.: Company Snapshot
Figure 72 Google: Company Snapshot
Figure 73 Htc Corporation: Company Snapshot
Figure 74 Ptc Inc.: Company Snapshot
Figure 75 Seiko Epson Corporation: Company Snapshot
Figure 76 Qualcomm Technologies, Inc.: Company Snapshot
Figure 77 Samsung Electronics Co., Ltd.: Company Snapshot

1 Introduction
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered And Regional Scope
1.3.2 Years Considered
1.3.3 Inclusions And Exclusions
1.4 Currency Considered
1.5 Units Considered
1.6 Stakeholders
1.7 Summary Of Changes
2 Research Methodology
2.1 Research Data
2.1.1 Secondary And Primary Research
2.1.2 Secondary Data
2.1.2.1 Secondary Sources
2.1.2.2 List Of Key Secondary Sources
2.1.3 Primary Data
2.1.3.1 Primary Interview Participants
2.1.3.2 Breakdown Of Primaries
2.1.3.3 Key Data From Primary Sources
2.1.3.4 Key Industry Insights
2.2 Market Size Estimation
2.2.1 Bottom-up Approach
2.2.1.1 Estimating Market Size Using Bottom-up Approach (Demand Side)
2.2.2 Top-down Approach
2.2.2.1 Estimating Market Size Using Top-down Approach (Supply Side)
2.3 Data Triangulation
2.4 Research Assumptions
2.5 Risk Assessment
2.6 Research Limitations
3 Executive Summary
4 Premium Insights
4.1 Attractive Opportunities For Players In Extended Reality Market
4.2 Extended Reality Market, By Technology
4.3 Extended Reality Market, By Offering
4.4 Extended Reality Market, By Device Type
4.5 Extended Reality Market, By Application
4.6 Extended Reality Market, By Region
4.7 Extended Reality Market, By Country
5 Market Overview
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Growing Use Of Xr In Education, Industrial, Healthcare, And Gaming Applications
5.2.1.2 Increasing Focus Of Technology Providers On Developing Affordable Vr Devices
5.2.1.3 Integration Of Spatial Computing Technology In Xr Applications
5.2.1.4 Surging Deployment Of Genai In Xr Applications
5.2.2 Restraints
5.2.2.1 High Installation, Configuration, And Maintenance Costs Of Xr Devices
5.2.2.2 Disadvantages Of Constant Advances In Xr Technology
5.2.3 Opportunities
5.2.3.1 Emergence Of Newer Applications Of Xr In Automotive And Aerospace & Defense Sectors
5.2.3.2 Ongoing Advancements In 5g Technology
5.2.3.3 Thriving Travel & Tourism Industry
5.2.4 Challenges
5.2.4.1 Challenges Associated With Protecting Consumer Privacy
5.2.4.2 Issues Related To Latency And Limited Field Of View
5.3 Value Chain Analysis
5.4 Ecosystem Analysis
5.5 Investment And Funding Scenario, 2020–2024
5.6 Porter’s Five Forces Analysis.
5.6.1 Intensity Of Competitive Rivalry
5.6.2 Threat Of Substitutes
5.6.3 Bargaining Power Of Buyers
5.6.4 Bargaining Power Of Suppliers
5.6.5 Threat Of New Entrants
5.7 Key Stakeholders And Buying Criteria
5.7.1 Key Stakeholders In Buying Process
5.7.2 Buying Criteria
5.8 Technology Analysis
5.8.1 Key Technologies
5.8.1.1 Motion Tracking
5.8.1.2 3d Rendering And Modeling
5.8.1.3 Mobile Ar
5.8.1.4 Near-eye Displays
5.8.2 Complementary Technologies
5.8.2.1 Artificial Intelligence (Ai) And Machine Learning (Ml)
5.8.2.2 Web-based Ar
5.8.2.3 Ar-powered Displays
5.8.3 Adjacent Technologies
5.8.3.1 Metaverse
5.9 Trends And Disruptions Impacting Customer Business
5.10 Ecosystem Analysis
5.11 Case Study Analysis
5.11.1 Ptc Offers Gate Ar Platform To Merck’ To Assist Staff In Daily Operations
5.11.2 Aws Helps Volkswagen Group Speed Up Preparing 3d Content And Remote Rendering Process
5.11.3 Ptc Offers Vuforia Studio To Provide Dynamic Sales Training To Royal Enfield Teams
5.11.4 Ellicom And Ova Design Training Simulation To Offer Immersive Learning Experience To Hydro-québec Employees
5.11.5 Oculus And Osso Vr Create Training Modules To Guide Johnson & Johnson Institute Surgeons To Implant Orthopedic Devices
5.12 Pricing Analysis
5.12.1 Indicative Pricing Of Extended Reality Solutions Offered
By Key Players, By Device Type, 2023
5.12.2 Indicative Pricing Of Sdks Offered By Key Players, 2023
5.12.3 Average Selling Price Trend Of Extended Reality Products,
2020–2023
5.12.4 Average Selling Price Trend Of Ar/Vr Devices, By Region,
2020–2023
5.13 Patent Analysis
5.14 Trade Analysis
5.14.1 Import Scenario (Hs Code 9004)
5.14.2 Export Scenario (Hs Code 9004)
5.15 Key Conferences And Events, 2024–2025
5.16 Regulatory Landscape
5.16.1 Regulatory Bodies, Government Agencies, And Other Organizations
5.16.2 Standards
5.17 Impact Of Ai/Gen Ai On Extended Reality Market
6 Types Of Extended Reality Devices
6.1 Introduction
6.2 Mobile Extended Reality Devices.
6.2.1 Smartphone Extended Reality Devices
6.2.2 Standalone Extended Reality Devices
6.3 Pc Extended Reality Devices.
7 Extended Reality Business Outlook
7.1 Introduction
7.2 Consumer Engagement
7.3 Business Engagement
8 Extended Reality Market, By Enterprise Size
8.1 Introduction
8.2 Small Enterprises
8.3 Mid-sized Enterprises
8.4 Large Enterprises
9 Extended Reality Market, By Technology
9.1 Introduction
9.2 Ar Technology
9.2.1 Marker-based Ar
9.2.1.1 Growing Use In Advertising, Education, And Interactive Product Demonstration Applications To Drive Market
9.2.1.2 Passive Markers
9.2.1.3 Active Markers
9.2.2 Markerless Ar
9.2.2.1 Rising Demand For Smartphones, Laptops, And Tablets To Fuel Segmental Growth
9.2.2.2 Model-based Tracking
9.2.2.3 Image Processing-based Tracking
9.2.3 Anchor-based Ar
9.2.3.1 Growing Use Of Anchor-based Ar To Overlay Virtual Images In Real Space To Drive Market
9.3 Vr Technology
9.3.1 Non-immersive
9.3.1.1 Elevating Adoption Of Non-immersive Vr In Interactive Educational Learning To Fuel Segmental Growth
9.3.2 Semi-immersive And Fully Immersive
9.3.2.1 Ability To Offer Richer Experience In Controlled Environment To Accelerate Demand
9.4 Mr Technology
9.4.1 Excellence In Blending Real World With Digital One To Spur Demand
9.4.2 Holographic
9.4.3 Immersive
10 Extended Reality Market, By Offering
10.1 Introduction
10.2 Hardware
10.2.1 Sensors
10.2.1.1 Increasing Demand For Sensors In Motion Detection And Environmental Interaction To Fuel Segmental Growth
10.2.1.2 Accelerometers
10.2.1.3 Gyroscopes
10.2.1.4 Magnetometers
10.2.1.5 Proximity Sensors
10.2.2 Semiconductor Components
10.2.2.1 Rising Focus On Developing Lightweight And Portable Xr Devices To Foster Segmental Growth
10.2.2.2 Controllers And Processors
10.2.2.3 Integrated Circuits
10.2.3 Displays And Projectors
10.2.3.1 Ability To Bridge Virtual And Physical Worlds By Rendering Immersive Visuals For Users To Boost Demand
10.2.4 Position Trackers
10.2.4.1 Excellence In Tracking Users' Movements And Spatial Orientation Within Virtual, Augmented, Or Mixed-reality Environments To Facilitate Adoption
10.2.5 Cameras
10.2.5.1 Ability To Measure Depth And Size Of Objects In Xr Technologies To Spur Demand
10.2.6 Other Components
10.3 Software
10.3.1 Anticipated Mass Consumer Adoption To Support Market Growth
10.3.2 Software Development Kits
10.3.3 Cloud-based Software
11 Extended Reality Market, By Device Type
11.1 Introduction
11.2 Ar Devices
11.2.1 Hmds
11.2.1.1 Rising Use By Medical Professionals And Gamers To Drive Market
11.2.1.2 Ar Smart Glasses
11.2.1.3 Smart Helmets
11.2.2 Huds
11.2.2.1 Increasing Adoption In Automotive Applications To Display Crucial Information For Drivers To Propel Market
11.3 Vr Devices
11.3.1 Head-mounted Displays
11.3.1.1 Commercialization Of Advanced Hmds By Sony And Samsung To Boost Adoption
11.3.2 Projectors & Display Walls
11.3.2.1 Portability And High-quality Projection Capabilities To Boost Demand
11.3.3 Gesture-tracking Devices
11.3.3.1 Growing Use In Healthcare And Gaming Applications To Contribute To Segmental Growth
11.4 Mr Devices
11.4.1 Ability To Merge Physical And Digital Worlds To Create Immersive Experiences To Accelerate Demand
12 Extended Reality Market, By Application
12.1 Introduction
12.2 Consumer
12.2.1 Rising Use Of Xr Technology To Offer Immersive Gaming Experiences And Keep Audiences Engaged To Fuel Segmental Growth
12.2.2 Gaming
12.2.3 Sports And Entertainment
12.2.3.1 Sports
12.2.3.2 Entertainment
12.3 Commercial
12.3.1 Growing Trend Of Virtual Destination Previews And Try-ons For Apparel, Jewelry, And Furniture Placement Visualizations To Foster Segmental Growth
12.3.2 Retail And E-commerce
12.3.2.1 Jewelry
12.3.2.2 Beauty And Cosmetics
12.3.2.3 Apparel Fitting
12.3.2.4 Grocery Shopping
12.3.2.5 Footwear
12.3.2.6 Furniture And Light Design
12.3.2.7 Advertisements And Demonstration
12.3.3 Travel And Tourism
12.3.4 E-learning
12.4 Enterprise
12.4.1 Increasing Need To Train Employees On Complex Or Hazardous Tasks In Risk-free Virtual Setting To Boost Demand
12.5 Healthcare
12.5.1 Elevating Use Of Ar And Vr In Surgical Simulation And Training, Rehabilitation, And Pharmacy Management To Augment Segmental Growth
12.5.2 Surgeries
12.5.3 Fitness Management
12.5.4 Patient Management
12.5.5 Pharmacy Management
12.5.6 Medical Training And Education
12.5.7 Other Healthcare Applications
12.6 Aerospace & Defense
12.6.1 Surging Adoption Of Xr In Training Simulations For Pilots And Ar In Battlefield Visualization For Soldiers To Stimulate Segmental Growth
12.7 Energy
12.7.1 Escalating Use Of 3d Models To Provide Hands-on Training On Complex Equipment In Safe Environment To Drive Segmental Growth
12.8 Automotive
12.8.1 Integration Of Ar Hud Technology Into Adas To Provide Safer And More Comfortable Driving Experience To Support Market Growth
12.9 Other Applications
12.9.1 Telecommunications/It Data Centers
12.9.2 Agriculture
12.9.3 Real Estate
12.9.4 Geospatial Mining
12.9.5 Transportation & Logistics
12.9.6 Construction
12.9.7 Public Safety
13 Extended Reality Market, By Region
13.1 Introduction
13.2 Asia Pacific
13.2.1 Macroeconomic Outlook For Asia Pacific
13.2.2 China
13.2.2.1 Increasing Investment In Ar And Vr Technologies To Augment Market Growth
13.2.3 Japan
13.2.3.1 Rising Adoption Of Cutting-edge Technologies For Healthcare Training And Simulation To Drive Market
13.2.4 South Korea
13.2.4.1 Reliance On Innovative Technologies For Immersive Training And Enhanced Patient Experiences To Boost Market Growth
13.2.5 India
13.2.5.1 Increasing Research And Development Of Innovative Technologies To Fuel Market Growth
13.2.6 Rest Of Asia Pacific
13.3 North America
13.3.1 Macroeconomic Outlook For North America
13.3.2 Us
13.3.2.1 Rapid Advances In Hardware, Software, And Connectivity Technologies To Augment Market Growth
13.3.3 Canada
13.3.3.1 Strong Presence Of Startups Developing Wearable And Other Emerging Technologies To Boost Market Growth
13.3.4 Mexico
13.3.4.1 Rising Emphasis On Promoting Disruptive Technologies To Fuel Market Growth
13.4 Europe
13.4.1 Macroeconomic Outlook For Europe
13.4.2 Germany
13.4.2.1 Mounting Adoption Of Emerging Technologies In Manufacturing Sector To Bolster Market Growth
13.4.3 Uk
13.4.3.1 Rising Deployment Of Ar Technology In Video Gaming To Fuel Market Growth
13.4.4 France
13.4.4.1 Increasing Investment In Technology Development Projects To Contribute To Market Growth
13.4.5 Italy
13.4.5.1 Growing Awareness About Immersive Technologies To Accelerate Market Growth
13.4.6 Rest Of Europe
13.5 Row
13.5.1 Macroeconomic Outlook For Row
13.5.2 Middle East & Africa
13.5.2.1 Rising Adoption Of Ar And Vr Technologies In Healthcare Sector To Bolster Market Growth
13.5.2.2 Gcc Countries
13.5.2.3 Africa & Rest Of Middle East
13.5.3 South America
13.5.3.1 Growing Demand For Innovative Technologies For Commercial Applications To Stimulate Market Growth
14 Competitive Landscape
14.1 Overview
14.2 Key Player Strategies/Right To Win, 2020–2024
14.3 Revenue Analysis Of Top 5 Companies, 2019–2023
14.4 Market Share Analysis, 2023
14.5 Company Valuation And Financial Metrics, 2024
14.6 Product/Brand Comparison
14.7 Company Evaluation Matrix: Key Players, 2023
14.7.1 Stars
14.7.2 Emerging Leaders
14.7.3 Pervasive Players
14.7.4 Participants
14.7.5 Company Footprint: Key Players, 2023
14.7.5.1 Company Footprint
14.7.5.2 Region Footprint
14.7.5.3 Technology Footprint
14.7.5.4 Device Type Footprint
14.7.5.5 Offering Footprint
14.7.5.6 Application Footprint
14.8 Company Evaluation Matrix: Startups/Smes, 2023
14.8.1 Progressive Companies
14.8.2 Responsive Companies
14.8.3 Dynamic Companies
14.8.4 Starting Blocks
14.8.5 Competitive Benchmarking Of Key Startups/Smes, 2023
14.8.5.1 Detailed List Of Key Startups/Smes
14.8.5.2 Competitive Benchmarking Of Key Startups/Smes
14.9 Competitive Scenario
14.9.1 Product Launches And Enhancements
14.9.2 Deals
15 Company Profiles
15.1 Key Players
15.1.1 Meta Platforms, Inc.
15.1.1.1 Business Overview
15.1.1.2 Products/Solutions Offered
15.1.1.3 Recent Developments
15.1.1.3.1 Product Launches And Enhancements
15.1.1.3.2 Deals
15.1.1.3.3 Other Developments
15.1.1.4 Mnm View
15.1.1.4.1 Key Strengths/Right To Win
15.1.1.4.2 Strategic Choices
15.1.1.4.3 Weaknesses/Competitive Threats
15.1.2 Microsoft
15.1.2.1 Business Overview
15.1.2.2 Products/Solutions Offered
15.1.2.3 Recent Developments
15.1.2.3.1 Product Launches And Enhancements
15.1.2.3.2 Deals
15.1.2.3.3 Other Developments
15.1.2.4 Mnm View
15.1.2.4.1 Key Strengths/Right To Win
15.1.2.4.2 Strategic Choices
15.1.2.4.3 Weaknesses/Competitive Threats
15.1.3 Sony Group Corporation
15.1.3.1 Business Overview
15.1.3.2 Products/Solutions Offered
15.1.3.3 Recent Developments
15.1.3.3.1 Product Launches And Enhancements
15.1.3.3.2 Deals
15.1.3.4 Mnm View
15.1.3.4.1 Key Strengths/Right To Win
15.1.3.4.2 Strategic Choices
15.1.3.4.3 Weaknesses/Competitive Threats
15.1.4 Apple Inc.
15.1.4.1 Business Overview
15.1.4.2 Products/Solutions Offered
15.1.4.3 Recent Developments
15.1.4.3.1 Product Launches And Enhancements
15.1.4.3.2 Deals
15.1.4.4 Mnm View
15.1.4.4.1 Key Strengths/Right To Win
15.1.4.4.2 Strategic Choices
15.1.4.4.3 Weaknesses/Competitive Threats
15.1.5 Google
15.1.5.1 Business Overview
15.1.5.2 Products/Solutions Offered
15.1.5.3 Recent Developments
15.1.5.3.1 Product Launches And Enhancements
15.1.5.3.2 Deals
15.1.5.3.3 Other Developments
15.1.5.4 Mnm View
15.1.5.4.1 Key Strengths/Right To Win
15.1.5.4.2 Strategic Choices
15.1.5.4.3 Weaknesses/Competitive Threats
15.1.6 Htc Corporation
15.1.6.1 Business Overview
15.1.6.2 Products/Solutions Offered
15.1.6.3 Recent Developments
15.1.6.3.1 Product Launches And Enhancements
15.1.7 Ptc Inc.
15.1.7.1 Business Overview
15.1.7.2 Products/Solutions Offered
15.1.7.3 Recent Developments
15.1.7.3.1 Product Launches And Enhancements
15.1.7.3.2 Deals
15.1.8 Seiko Epson Corporation
15.1.8.1 Business Overview
15.1.8.2 Products/Solutions Offered
15.1.8.3 Recent Developments
15.1.8.3.1 Product Launches And Enhancements
15.1.8.3.2 Deals
15.1.9 Qualcomm Technologies, Inc.
15.1.9.1 Business Overview
15.1.9.2 Products/Solutions Offered
15.1.9.3 Recent Developments
15.1.9.3.1 Product Launches And Enhancements
15.1.9.3.2 Deals
15.1.10 Samsung Electronics Co., Ltd.
15.1.10.1 Business Overview
15.1.10.2 Products/Solutions Offered
15.1.10.3 Recent Developments
15.1.10.3.1 Product Launches And Enhancements
15.1.10.3.2 Deals
15.2 Other Players
15.2.1 Lenovo
15.2.2 Intel Corporation
15.2.3 Panasonic Holdings Corporation
15.2.4 Eon Reality
15.2.5 Continental Ag
15.2.6 Visteon Corporation
15.2.7 Xiaomi Corporation
15.2.8 Maxst Co., Ltd.
15.2.9 Magic Leap, Inc.
15.2.10 Virtuix
15.2.11 Ultraleap
15.2.12 Vuzix Corporation
15.2.13 Northern Digital Inc.
15.2.14 Tata Elxsi
15.2.15 Fusion Vr
16 Appendix
16.1 Discussion Guide
16.2 Knowledgestore: Marketsandmarkets’ Subscription Portal
16.3 Customization Options
16.4 Related Reports
16.5 Author Details

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