Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application and Region - Global Forecast to 2029

Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application and Region - Global Forecast to 2029



The Augmented and Virtual Reality Market was valued at USD 22.12 billion in 2024 and is expected to reach USD $96.32 billion by 2029, at a CAGR of 34.2% during the 2024-2029 period. The major factors driving the growth of augmented and virtual reality market includes the surging AR developer ecosystem, and presence of budget-friendly VR devices. Moreover, the ongoing government initiatives and investments towards the wide adoption, and research and development of AR and VR technologies is expected to provide several growth opportunities for market players in the augmented and virtual reality market.

Semi & Fully immersive technology is expected to register higher CAGR in the virtual reality market during the forecast period

The virtual reality market for semi & fully immersive technology is expected to register higher CAGR during the forecast period which is attributed to the increasing adoption of semi immersive technology in simulation training and virtual walkthroughs, and the increasing demand for fully immersive technology as they deliver high level of engagement which completely transports users into a digital environment to an extent that they lose awareness of their physical surroundings, which is highly preferrable in high-end gaming, medical simulations, virtual tours and architectural designs.

Software segment is expected to have the largest market size during the forecast period

The augmented and virtual reality software is expected to have the largest market size during the forecast period. This is attributed to the emerging projects that are transitioning into large-scale implementations. Major companies like IKEA and Walmart have launched their AR prototypes that aims at enhancing customer shopping experiences which reflects the ongoing experimentation in this sector. On the other hand, VR software plays a crucial role in manufacturing software development kits which is accelerated by mass consumerism. For instance, SDKs that highly support VR technology are REALITY SDK, Virtual Reality Tool Kit (VRTK), PlayStation Virtual Reality (PSVR) dev kit, Oculus SDK, and Google Virtual Reality SDK. Furthermore, VR software also provides cloud-based services that are used to compare captured images with a database, delivering relevant information back to the mobile device, which then handles image processing, including detection, resizing, and generating 3D images.

The break-up of profile of primary participants in the augmented and virtual reality market-

By Company Type: Tier 1 – 15%, Tier 2 – 50%, Tier 3 – 20%

By Designation Type: C Level – 45%, Director Level – 35%, Others – 20%

By Region Type: North America – 45%, Europe – 35%, Asia Pacific – 12%, Rest of the World (RoW) – 8%

The major players of the augmented and virtual reality market are Meta. (US), Sony Group Corporation (Japan), Apple Inc. (US), ByteDance (China), and DPVR (China) among others.

Research Coverage

The report segments the augmented and virtual reality market and forecasts its size based on technology, offering, device type, application, and region. The report also provides a comprehensive review of drivers, restraints, opportunities, and challenges influencing market growth. The report also covers qualitative aspects in addition to the quantitative aspects of the market.

Reasons to buy the report:

The report will help the market leaders/new entrants in this market with information on the closest approximate revenues for the overall augmented and virtual reality market and related segments. This report will help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, opportunities, and challenges.

The report provides insights on the following pointers:

Analysis of key drivers (surging AR developer ecosystem, and presence of budget-friendly VR devices), restraints (high costs of AR technology, and presence of technological limitations), opportunities (ongoing government initiatives and investments towards the wide adoption, and research and development of AR and VR technologies), and challenges (display latency issues in AR and VR, high energy consumption in VR and limited field of vision in AR) influencing the growth of the augmented and virtual reality market.

Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches, product development, partnerships, collaborations, contracts, joint investments, strategic supplier relationships, and expansions in the augmented and virtual reality market.

Market Development: Comprehensive information about lucrative markets – the report analyses the augmented and virtual reality market across varied regions.

Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the augmented and virtual reality market

Competitive Assessment: In-depth assessment of market shares, growth strategies and product offerings of leading players like Meta. (US), Sony Group Corporation (Japan), Apple Inc. (US), ByteDance (China), and DPVR (China).


  • INTRODUCTION
    • STUDY OBJECTIVES
    • MARKET DEFINITION
    • STUDY SCOPE
      • MARKETS COVERED
      • REGIONAL SCOPE
      • INCLUSIONS AND EXCLUSIONS
      • YEARS CONSIDERED
    • CURRENCY CONSIDERED
    • UNITS CONSIDERED
    • LIMITATIONS
    • STAKEHOLDERS
    • SUMMARY OF CHANGES
  • RESEARCH METHODOLOGY
    • RESEARCH APPROACH
      • SECONDARY DATA
      • PRIMARY DATA
      • SECONDARY AND PRIMARY RESEARCH
    • MARKET SIZE ESTIMATION METHODOLOGY
      • BOTTOM-UP APPROACH
      • TOP-DOWN APPROACH
    • FORECAST
      • Table AUGMENTED AND VIRTUAL REALITY MARKET FORECAST
    • MARKET BREAKDOWN AND DATA TRIANGULATION
    • RESEARCH ASSUMPTIONS
      • Table AUGMENTED AND VIRTUAL REALITY MARKET: RESEARCH ASSUMPTIONS
    • RISK ANALYSIS
      • Table AUGMENTED AND VIRTUAL REALITY MARKET: RISK ANALYSIS
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN AUGMENTED REALITY MARKET
    • ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN VIRTUAL REALITY MARKET
    • AUGMENTED REALITY MARKET, BY APPLICATION
    • VIRTUAL REALITY MARKET, BY APPLICATION
    • AUGMENTED REALITY MARKET, BY OFFERING
    • VIRTUAL REALITY MARKET, BY OFFERING
    • AUGMENTED REALITY MARKET, BY DEVICE TYPE
    • VIRTUAL REALITY MARKET, BY DEVICE TYPE
    • AUGMENTED AND VIRTUAL REALITY MARKET, BY TECHNOLOGY
    • AUGMENTED REALITY MARKET IN ASIA PACIFIC, BY APPLICATION AND COUNTRY
    • VIRTUAL REALITY MARKET IN ASIA PACIFIC, BY APPLICATION AND COUNTRY
  • MARKET OVERVIEW
    • INTRODUCTION
    • MARKET DYNAMICS: AUGMENTED REALITY MARKET
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • MARKET DYNAMICS: VIRTUAL REALITY MARKET
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • VALUE CHAIN ANALYSIS
    • ECOSYSTEM ANALYSIS
      • Table ROLE OF COMPANIES IN AUGMENTED AND VIRTUAL REALITY ECOSYSTEM
    • INVESTMENT AND FUNDING SCENARIO
    • TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
    • TECHNOLOGY ANALYSIS
      • KEY TECHNOLOGIES
      • COMPLEMENTARY TECHNOLOGIES
      • ADJACENT TECHNOLOGIES
    • PRICING ANALYSIS
      • AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY DEVICE TYPE
        • Table AVERAGE SELLING PRICE TREND OF AUGMENTED REALITY DEVICES OFFERED BY KEY PLAYERS, 2020-2023 (USD)
        • Table AVERAGE SELLING PRICE TREND OF VIRTUAL REALITY DEVICES OFFERED BY KEY PLAYERS, 2020-2023 (USD)
      • AVERAGE SELLING PRICE TREND, BY DEVICE TYPE
        • Table AVERAGE SELLING PRICE TREND OF AUGMENTED REALITY DEVICES, 2020-2023 (USD)
        • Table AVERAGE SELLING PRICE TREND OF VIRTUAL REALITY DEVICES, 2020-2023 (USD)
      • AVERAGE SELLING PRICE TREND, BY REGION
        • Table AVERAGE SELLING PRICE TREND OF VR HEAD-MOUNTED DISPLAYS, BY REGION, 2020-2023 (USD)
    • PORTER’S FIVE FORCES ANALYSIS
      • Table PORTER’S FIVE FORCES ANALYSIS
      • THREAT OF NEW ENTRANTS
      • THREAT OF SUBSTITUTES
      • BARGAINING POWER OF SUPPLIERS
      • BARGAINING POWER OF BUYERS
      • INTENSITY OF COMPETITIVE RIVALRY
    • KEY STAKEHOLDERS AND BUYING CRITERIA
      • KEY STAKEHOLDERS IN BUYING PROCESS
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP TWO APPLICATIONS (%)
      • BUYING CRITERIA
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: KEY BUYING CRITERIA FOR TOP TWO APPLICATIONS
    • IMPACT OF AI/GEN AI ON AUGMENTED AND VIRTUAL REALITY MARKET
    • CASE STUDY ANALYSIS
      • HTC CORPORATION SUPPORTS FLAIM TRAINER VR SIMULATION TO REDUCE COSTS OF TRAINING FIREFIGHTERS
      • VOLKSWAGEN LEVERAGES AR AND VR TECHNOLOGIES TO ADDRESS CHALLENGES ASSOCIATED WITH IN-PERSON COLLABORATION
      • HTC CORPORATION IMPLEMENTS IMMERSIVE VR SOLUTION TO ENABLE REMOTE COLLABORATION OF AUTOMOTIVE DESIGN TEAMS
      • META COLLABORATES WITH BMW TO REVOLUTIONIZE IN-CAR EXPERIENCES IN SMART VEHICLES
    • TRADE ANALYSIS
      • IMPORT SCENARIO (HS CODE 9004)
        • Table IMPORT DATA FOR HS CODE 9004-COMPLIANT PRODUCTS, BY COUNTRY, 2019-2023 (USD MILLION)
      • EXPORT SCENARIO (HS CODE 9004)
        • Table EXPORT DATA FOR HS CODE 9004-COMPLIANT PRODUCTS, BY COUNTRY, 2019-2023 (USD MILLION)
    • PATENT ANALYSIS
      • Table NUMBER OF PATENTS APPLIED AND GRANTED, 2013-2023
      • Table LIST OF PATENTS, 2022-2023
    • REGULATORY LANDSCAPE
      • REGULATORY BODY, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
        • Table ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • REGULATIONS
    • KEY CONFERENCES AND EVENTS, 2024-2025
      • Table LIST OF CONFERENCES AND EVENTS, 2024-2025
  • ENTERPRISES DEVELOPING AUGMENTED AND VIRTUAL REALITY TECHNOLOGIES
    • INTRODUCTION
    • SMALL-SIZED ENTERPRISES
    • MEDIUM-SIZED ENTERPRISES
    • LARGE ENTERPRISES
  • AUGMENTED AND VIRTUAL REALITY MARKET, BY TECHNOLOGY
    • INTRODUCTION
      • Table AUGMENTED AND VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2023 (USD MILLION)
      • Table AUGMENTED AND VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2024-2029 (USD MILLION)
    • AUGMENTED REALITY
      • Table COMPARISON BETWEEN MARKER-BASED AND MARKERLESS AUGMENTED REALITY TECHNOLOGY
      • Table AUGMENTED REALITY MARKET, BY TECHNOLOGY, 2020-2023 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY TECHNOLOGY, 2024-2029 (USD MILLION)
      • MARKER-BASED
      • MARKERLESS
      • ANCHOR-BASED
    • VIRTUAL REALITY
      • Table VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2020-2023 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2024-2029 (USD MILLION)
      • NON-IMMERSIVE
      • SEMI & FULLY IMMERSIVE
  • AUGMENTED AND VIRTUAL REALITY MARKET, BY OFFERING
    • INTRODUCTION
      • Table AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • HARDWARE
      • Table HARDWARE: AUGMENTED REALITY MARKET, BY COMPONENT, 2020-2023 (USD MILLION)
      • Table HARDWARE: AUGMENTED REALITY MARKET, BY COMPONENT, 2024-2029 (USD MILLION)
      • Table HARDWARE: AUGMENTED REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table HARDWARE: AUGMENTED REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table HARDWARE: VIRTUAL REALITY MARKET, BY COMPONENT, 2020-2023 (USD MILLION)
      • Table HARDWARE: VIRTUAL REALITY MARKET, BY COMPONENT, 2024-2029 (USD MILLION)
      • Table HARDWARE: VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table HARDWARE: VIRTUAL REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • SENSORS
      • SEMICONDUCTOR COMPONENTS
      • DISPLAYS & PROJECTORS
      • POSITION/ROOM TRACKERS
      • CAMERAS
      • OTHER HARDWARE COMPONENTS
    • SOFTWARE
      • INCREASING FOCUS ON SEAMLESSLY INTEGRATING DIGITAL INFORMATION WITH REAL-WORLD ENVIRONMENTS TO FOSTER SEGMENTAL GROWTH
        • Table SOFTWARE: AUGMENTED REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
        • Table SOFTWARE: AUGMENTED REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
        • Table SOFTWARE: VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
        • Table SOFTWARE: VIRTUAL REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • BY FUNCTION
  • AUGMENTED AND VIRTUAL REALITY MARKET, BY DEVICE TYPE
    • INTRODUCTION
    • AUGMENTED REALITY DEVICES
      • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2020-2023 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2024-2029 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2020-2023 (THOUSAND UNITS)
      • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2024-2029 (THOUSAND UNITS)
      • HEAD-MOUNTED DISPLAYS
      • HEAD-UP DISPLAYS
    • VIRTUAL REALITY DEVICES
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2020-2023 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2024-2029 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2020-2023 (THOUSAND UNITS)
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2024-2029 (THOUSAND UNITS)
      • HEAD-MOUNTED DISPLAYS
      • GESTURE-TRACKING DEVICES
      • PROJECTORS & DISPLAY WALLS
  • AUGMENTED AND VIRTUAL REALITY MARKET, BY APPLICATION
    • INTRODUCTION
    • AUGMENTED REALITY APPLICATIONS
      • Table AUGMENTED REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • CONSUMER
        • Table CONSUMER: AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table CONSUMER: AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table CONSUMER: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table CONSUMER: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN CONSUMER APPLICATIONS
      • COMMERCIAL
        • Table COMMERCIAL: AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table COMMERCIAL: AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table COMMERCIAL: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table COMMERCIAL: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN COMMERCIAL APPLICATIONS
      • ENTERPRISE
        • Table ENTERPRISE: AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table ENTERPRISE: AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table ENTERPRISE: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table ENTERPRISE: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN ENTERPRISE APPLICATIONS
      • HEALTHCARE
        • Table HEALTHCARE: AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table HEALTHCARE: AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table HEALTHCARE: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table HEALTHCARE: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN HEALTHCARE APPLICATIONS
      • AEROSPACE & DEFENSE
        • Table AEROSPACE & DEFENSE: AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table AEROSPACE & DEFENSE: AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table AEROSPACE & DEFENSE: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table AEROSPACE & DEFENSE: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN AEROSPACE & DEFENSE APPLICATIONS
      • ENERGY
        • Table ENERGY: AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table ENERGY: AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table ENERGY: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table ENERGY: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN ENERGY APPLICATIONS
      • AUTOMOTIVE
        • Table AUTOMOTIVE: AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table AUTOMOTIVE: AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table AUTOMOTIVE: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table AUTOMOTIVE: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN AUTOMOTIVE APPLICATIONS
      • OTHER AR APPLICATIONS
        • Table OTHER AR APPLICATIONS: AUGMENTED REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table OTHER AR APPLICATIONS: AUGMENTED REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table OTHER AR APPLICATIONS: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table OTHER AR APPLICATIONS: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN OTHER AR APPLICATIONS
    • VIRTUAL REALITY APPLICATIONS
      • Table VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • CONSUMER
        • Table CONSUMER: VIRTUAL REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table CONSUMER: VIRTUAL REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table CONSUMER: VIRTUAL REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table CONSUMER: VIRTUAL REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF VIRTUAL REALITY IN CONSUMER APPLICATIONS
      • COMMERCIAL
        • Table COMMERCIAL: VIRTUAL REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table COMMERCIAL: VIRTUAL REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table COMMERCIAL: VIRTUAL REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table COMMERCIAL: VIRTUAL REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF VIRTUAL REALITY IN COMMERCIAL APPLICATIONS
      • ENTERPRISE
        • Table ENTERPRISE: VIRTUAL REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table ENTERPRISE: VIRTUAL REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table ENTERPRISE: VIRTUAL REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table ENTERPRISE: VIRTUAL REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF VIRTUAL REALITY IN ENTERPRISE APPLICATIONS
      • HEALTHCARE
        • Table HEALTHCARE: VIRTUAL REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table HEALTHCARE: VIRTUAL REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table HEALTHCARE: VIRTUAL REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table HEALTHCARE: VIRTUAL REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF VIRTUAL REALITY IN HEALTHCARE APPLICATIONS
      • AEROSPACE & DEFENSE
        • Table AEROSPACE & DEFENSE: VIRTUAL REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table AEROSPACE & DEFENSE: VIRTUAL REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table AEROSPACE & DEFENSE: VIRTUAL REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table AEROSPACE & DEFENSE: VIRTUAL REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF VIRTUAL REALITY IN AEROSPACE & DEFENSE APPLICATIONS
      • OTHER VR APPLICATIONS
        • Table OTHER VR APPLICATIONS: VIRTUAL REALITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
        • Table OTHER VR APPLICATIONS: VIRTUAL REALITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
        • Table OTHER VR APPLICATIONS: VIRTUAL REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
        • Table OTHER VR APPLICATIONS: VIRTUAL REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
        • Table USE CASES OF VIRTUAL REALITY IN OTHER APPLICATIONS
  • AUGMENTED AND VIRTUAL REALITY MARKET, BY REGION
    • INTRODUCTION
      • Table AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • NORTH AMERICA
      • Table NORTH AMERICA: AUGMENTED REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table NORTH AMERICA: AUGMENTED REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table NORTH AMERICA: AUGMENTED REALITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
      • Table NORTH AMERICA: AUGMENTED REALITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
      • Table NORTH AMERICA: VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table NORTH AMERICA: VIRTUAL REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table NORTH AMERICA: VIRTUAL REALITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
      • Table NORTH AMERICA: VIRTUAL REALITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
      • MACROECONOMIC OUTLOOK FOR NORTH AMERICA
      • US
      • CANADA
      • MEXICO
    • EUROPE
      • Table EUROPE: AUGMENTED REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table EUROPE: AUGMENTED REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table EUROPE: AUGMENTED REALITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
      • Table EUROPE: AUGMENTED REALITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
      • Table EUROPE: VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table EUROPE: VIRTUAL REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table EUROPE: VIRTUAL REALITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
      • Table EUROPE: VIRTUAL REALITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
      • MACROECONOMIC OUTLOOK FOR EUROPE
      • GERMANY
      • FRANCE
      • UK
      • REST OF EUROPE
    • ASIA PACIFIC
      • Table ASIA PACIFIC: AUGMENTED REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table ASIA PACIFIC: AUGMENTED REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table ASIA PACIFIC: AUGMENTED REALITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
      • Table ASIA PACIFIC: AUGMENTED REALITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
      • Table ASIA PACIFIC: VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table ASIA PACIFIC: VIRTUAL REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table ASIA PACIFIC: VIRTUAL REALITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
      • Table ASIA PACIFIC: VIRTUAL REALITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
      • MACROECONOMIC OUTLOOK FOR ASIA PACIFIC
      • CHINA
      • INDIA
      • JAPAN
      • SOUTH KOREA
      • REST OF ASIA PACIFIC
    • ROW
      • Table ROW: AUGMENTED REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table ROW: AUGMENTED REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table ROW: AUGMENTED REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
      • Table ROW: AUGMENTED REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
      • Table MIDDLE EAST & AFRICA: AUGMENTED REALITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
      • Table MIDDLE EAST & AFRICA: AUGMENTED REALITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
      • Table ROW: VIRTUAL REALITY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
      • Table ROW: VIRTUAL REALITY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
      • Table ROW: VIRTUAL REALITY MARKET, BY REGION, 2020-2023 (USD MILLION)
      • Table ROW: VIRTUAL REALITY MARKET, BY REGION, 2024-2029 (USD MILLION)
      • Table MIDDLE EAST & AFRICA: VIRTUAL REALITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
      • Table MIDDLE EAST & AFRICA: VIRTUAL REALITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
      • MACROECONOMIC OUTLOOK FOR ROW
      • MIDDLE EAST & AFRICA
      • SOUTH AMERICA
  • COMPETITIVE LANDSCAPE
    • INTRODUCTION
    • KEY STRATEGIES/RIGHT TO WIN, 2019-2024
      • Table AUGMENTED AND VIRTUAL REALITY MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS, 2019-2024
    • MARKET SHARE ANALYSIS, 2023
      • Table MARKET SHARE ANALYSIS OF KEY COMPANIES OFFERING AUGMENTED AND VIRTUAL REALITY TECHNOLOGIES, 2023
    • COMPANY VALUATION AND FINANCIAL METRICS
    • BRAND/PRODUCT COMPARISON
    • REVENUE ANALYSIS, 2020-2023
    • COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023
      • STARS
      • EMERGING LEADERS
      • PERVASIVE PLAYERS
      • PARTICIPANTS
      • COMPANY FOOTPRINT: KEY PLAYERS, 2023
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: TECHNOLOGY FOOTPRINT
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: OFFERING FOOTPRINT
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: DEVICE TYPE FOOTPRINT
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: APPLICATION FOOTPRINT
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: REGION FOOTPRINT
    • COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023
      • PROGRESSIVE COMPANIES
      • RESPONSIVE COMPANIES
      • DYNAMIC COMPANIES
      • STARTING BLOCKS
      • COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: DETAILED LIST OF KEY STARTUP/SMES
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES
    • COMPETITIVE SCENARIO
      • PRODUCT LAUNCHES
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: PRODUCT LAUNCHES, DECEMBER 2019-JUNE 2024
      • DEALS
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: DEALS, DECEMBER 2019-JUNE 2024
      • EXPANSIONS
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: EXPANSIONS, DECEMBER 2019-JUNE 2024
      • OTHERS
        • Table AUGMENTED AND VIRTUAL REALITY MARKET: OTHERS, DECEMBER 2019-JUNE 2024
  • COMPANY PROFILES
    • KEY PLAYERS
      • META
        • Table META: COMPANY OVERVIEW
        • Table META: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table META: PRODUCT LAUNCHES
        • Table META: DEALS
      • SONY CORPORATION
        • Table SONY CORPORATION: COMPANY OVERVIEW
        • Table SONY CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table SONY CORPORATION: PRODUCT LAUNCHES
        • Table SONY CORPORATION: DEALS
        • Table SONY CORPORATION: EXPANSIONS
      • APPLE INC.
        • Table APPLE INC.: COMPANY OVERVIEW
        • Table APPLE INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table APPLE INC.: PRODUCT LAUNCHES
      • BYTEDANCE
        • Table BYTEDANCE: COMPANY OVERVIEW
        • Table BYTEDANCE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table BYTEDANCE: PRODUCT LAUNCHES
        • Table BYTEDANCE: DEALS
      • DPVR
        • Table DPVR: COMPANY OVERVIEW
        • Table DPVR: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table DPVR: PRODUCT LAUNCHES
        • Table DPVR: DEALS
      • HTC CORPORATION
        • Table HTC CORPORATION: COMPANY OVERVIEW
        • Table HTC CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table HTC CORPORATION: PRODUCT LAUNCHES
        • Table HTC CORPORATION: DEALS
      • GOOGLE
        • Table GOOGLE: COMPANY OVERVIEW
        • Table GOOGLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table GOOGLE: PRODUCT LAUNCHES
        • Table GOOGLE: DEALS
      • MICROSOFT
        • Table MICROSOFT: COMPANY OVERVIEW
        • Table MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table MICROSOFT: PRODUCT LAUNCHES
        • Table MICROSOFT: DEALS
        • Table MICROSOFT: OTHERS
      • SAMSUNG
        • Table SAMSUNG: COMPANY OVERVIEW
        • Table SAMSUNG: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table SAMSUNG: PRODUCT LAUNCHES
        • Table SAMSUNG: DEALS
      • PTC
        • Table PTC: COMPANY OVERVIEW
        • Table PTC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table PTC: DEALS
      • SEIKO EPSON CORPORATION
        • Table SEIKO EPSON CORPORATION: COMPANY OVERVIEW
        • Table SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table SEIKO EPSON CORPORATION: PRODUCT LAUNCHES
      • LENOVO
        • Table LENOVO: COMPANY OVERVIEW
        • Table LENOVO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
        • Table LENOVO: PRODUCT LAUNCHES
        • Table LENOVO: DEALS
    • OTHER PLAYERS
      • EON REALITY
      • MAXST CO., LTD.
      • MAGIC LEAP, INC.
      • BLIPPAR GROUP LIMITED
      • ATHEER, INC.
      • VUZIX
      • NINTENDO
      • ULTRALEAP
      • PENUMBRA, INC.
      • PSICO SMART APPS S.L.
      • XIAOMI
      • PANASONIC CORPORATION
      • SCOPE AR
      • CONTINENTAL AG
      • VIRTUALLY LIVE
      • INTEL CORPORATION
      • CRAFTARS
      • BIDON GAMES STUDIO
      • APPENTUS TECHNOLOGIES
      • 3D CLOUD
      • WAYRAY AG
  • APPENDIX
    • INSIGHTS FROM INDUSTRY EXPERTS
    • DISCUSSION GUIDE
    • KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
    • CUSTOMIZATION OPTIONS
    • RELATED REPORTS
    • AUTHOR DETAILS

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