Augmented Reality and Virtual Reality Market by Technology Type (AR: Markerless, Marker-base; VR: Non-Immersive, Semi-immersive and Fully Immersive Technology), Device Type, Offering, Application, Enterprise, and Geography - Global Forecast to 2027

Augmented Reality and Virtual Reality Market by Technology Type (AR: Markerless, Marker-base; VR: Non-Immersive, Semi-immersive and Fully Immersive Technology), Device Type, Offering, Application, Enterprise, and Geography - Global Forecast to 2027

Augmented reality’s widening demands in healthcare sector is paving a way for its growth in the market. The augmented reality can be put to use for surgeries, patient care, fitness and pharmacy management. Alog with its use in all of these aspects, augmented reality can also be used for medical training for students/budding surgeons. The augmented reality provides an immersive, 3D AR modelled visualization of the patient’s internal organs to the surgeon so that the surgery can be performed with minimalistic invasion and with precsision. The AR modelled 3D visualization also helps medical teaching staff to provide an immersive learning experience to the students/budding surgeons.

Augmented reality facilitates surgeonsto visualize joints, muscles, and internal organs without making incisions into the pateint’s body and make further decision about incsisions post diagnosing the body through augmented reality technologies. This leads to increase in the accuracy of diagnosis as well as surgeries. The real-time data availability of patients facilitate the growth and use of augmented reality technology even more, creating its remarkable importance in the healthcare sector. AR, due to its accuracy, precision and convenience to the surgeons, also proves to be a time saving technology.

AR could be used to enhance the workflow of the surgeons in the operating room. Also, the doctors can dial in an expert for telephonic support. For example, in 2016, David Nott, a British doctor, remotely directed life-saving operations in Aleppo (Syria) using Skype. Case Western Reserve University (US) and Cleveland Clinic (US) have entered a joint venture to bring 3D content into the real world for medical education via AR using Microsoft HoloLens. Touch Surgery (UK) has created more than 200 training programs for surgical procedures to be completed on a mobile phone or tablet. This will help the surgeons plan the patient’s virtual surgery and cure patients in a better way.

“Rising investments in AR market”

Investments in the AR market have witnessed huge growth over the past few years. Companies such as Facebook Corporation, Intel Corporation, Qualcomm, Inc., Alphabet, Inc., Comcast Ventures, and Samsung Group are investing heavily in the AR market. Also, several research institutes are carrying out research in the AR application market for various products and applications. Some research institutes are being funded by private firms and venture capitalists, while governments are funding some. Industries such as consumer, aerospace & defense, healthcare, enterprise, retail, and marketing embrace the benefits of AR.

For instance, Boeing Company has announced a new setup named HorizonX. The company would be investing in some companies to start with, including Upskill, a major company in enterprise software for industrial AR devices, and Zunum Aero.

VR

“Penetration of Virtual reality technologin architecture and construction”

Virtual reality has come into picture for architecture and construction field. . The architecture and construction field has had a technological evolution with the emergence of VirtulaReality and 3D technologies. The use of VRhas helps to analyse and study the alternatives of the designs more conveniently by achieving a fully immersive experience for users and has taken the workexperience for the architects as well as for the clients to the next level. This smooth transition of conventional design approovals by the clients to a complete immersive virtual 3D experience by a walk in experience into the design helps the client to make changes and approve the designs only after a complete satisfaction regarding the design.VRcan also be used in order to identify the location of raw materials and equipments during the construction stage. VR can also be used for supervision of work from far away places. So, with the growing demand for infrastructure, the increasing use f VR in it will lead to the growth in the virtual reality market.

“High investments in VR market”

VR technology has been fetching huge investments from investors and tech giants. The VR game start-up Decentraland raised funding to create a virtual world using blockchain technology. The sum was raised through initial coin offerings (ICO). Similarly, Varjo, a Finnish company, raised funding in A round.

In July 2017, Leap Motion received a funding as Series C funding led by clients advised by J.P. Morgan Asset Management. This will help the company to expand its presence, especially in Asia.

In December 2016, High Fidelity raised funding, led by IDG Capital and Brayer Capital. High Fidelity allows users to host, build, and join interconnected virtual worlds for a persistent Metaverse.

In October 2016, Baobab Studios raised B funding led by Horizons Ventures and Evolution Media Partners, Twentieth Century Fox, Youku Global Media Fund, China’s Shanghai Media Group, and LDV Partners. The company looks forward to adding richer content in storytelling using VR. The increased investments in the VR market will drive the market.

“Asia Pacific region to grow at a fastest rate in the forecast period”

With the increasing number of start-ups and the boom for technological advancements in Asia Pacific region, the growth rate will be fastest in this region. The increasing population as well as the maximum population contribution of the world population in this region makes it possible and viable to reach out these AR technologies for a wider range of people. The increasing technology companies in the region, focusing on training, virtual trials of apparels, jewellery, make-up, virtual furniture shopping, HUDs in low end vehicles, virtual map assistance, gesture tracking devices and smart glasses will lead to the growth of this market in the given forecast period of 2022 to 2027.

Breakdown ofprofiles of primary participants:

By Company: Tier 1 =15%, Tier 2 =50%, and Tier 3 =35%

By Designation: C-level Executives = 45%, Directors= 25%, and Others (sales, marketing, and product managers, as well as members of various organizations) =30%

By Region: North America = 45%, Asia Pacific=12%, Europe=35%, and South America=3% and Middle East and Africe = 5%.

Major players profiled in this report:

TheAR and VR market is dominated by a few established players such as Google (US), Microsoft (US), Sony Corporation (Japan), Samsung Electronics (South Korea), HTC (Taiwan), Apple Inc., (US), PTC Inc., (US), Seiko Epson (Japan), Oculus VR (by Facebook (US)), Lenovo (China).

Research coverage

This report offers detailed insights into theAR and VRmarket based on offering (hardware and software),technology (markerless and marker-based for AR technologies and non-immersive, semi- immersive ndfully immersive technologies for VR), device type (head-mounted displays (smart glasses, smart helmets), head-up display, projectors and displays, gesture tracking devices), enterprise (small enterprise, medium enterprise, large enterprise), application (consumer, commercial, enterprise, aerospace and defence, healthcare, automotive, others)and region (North America, Europe, Asia Pacific), and Rest of the World (RoW) which includes theMiddle East, Africa, and South America.

The report also provides a comprehensive review of market drivers, restraints, opportunities, and challenges in the AR and VRmarket. The report also covers qualitative aspects in addition to the quantitative aspects of these markets.

Key Benefits of Buying the Report

The report will help the leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall market and the sub-segments. This report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the AR and VR market and provides them information on key market drivers, restraints, challenges, and opportunities.


  • INTRODUCTION
    • STUDY OBJECTIVES
    • MARKET DEFINITION AND SCOPE
    • INCLUSIONS AND EXCLUSIONS
    • STUDY SCOPE
      • MARKETS COVERED
      • YEARS CONSIDERED
    • CURRENCY
    • STAKEHOLDERS
    • SUMMARY OF CHANGES IN NEW VERSION
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
      • PRIMARY DATA
    • MARKET SIZE ESTIMATION
      • BOTTOM-UP APPROACH
      • TOP-DOWN APPROACH
    • MARKET BREAKDOWN AND DATA TRIANGULATION
    • RESEARCH ASSUMPTIONS
  • EXECUTIVE SUMMARY
    • IMPACT OF COVID-19 ON AUGMENTED REALITY AND VIRTUAL REALITY MARKET
      • REALISTIC SCENARIO (POST-COVID-19)
      • OPTIMISTIC SCENARIO (POST-COVID-19)
      • PESSIMISTIC SCENARIO (POST-COVID-19)
  • PREMIUM INSIGHTS
    • ATTRACTIVE OPPORTUNITIES IN AUGMENTED REALITY MARKET
    • ATTRACTIVE OPPORTUNITIES IN VIRTUAL REALITY MARKET
    • VIRTUAL REALITY MARKET IN ASIA PACIFIC, BY APPLICATION AND COUNTRY
    • VIRTUAL REALITY MARKET, BY COUNTRY
    • AUGMENTED REALITY MARKET, BY COUNTRY
  • MARKET OVERVIEW
    • INTRODUCTION
    • MARKET DYNAMICS: AR MARKET
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • MARKET DYNAMICS: VR MARKET
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESSES
    • ECOSYSTEM/MARKET MAP
      • Table AUGMENTED AND VIRTUAL REALITY MARKET: ECOSYSTEM
    • TECHNOLOGY ANALYSIS
      • HIGH ADOPTION OF AR SMART GLASSES TO IMPROVE WORK EFFICIENCY
      • INCREASED DEMAND FOR AR FOR RUGGED DISPLAY APPLICATIONS
      • MICRODISPLAYS FOR VR
      • MOBILE AR TECHNOLOGY
      • MONITOR-BASED TECHNOLOGY
      • NEAR-EYE-BASED TECHNOLOGY
      • WEBAR
    • VALUE CHAIN ANALYSIS
    • PATENT ANALYSIS
      • Table NOTABLE PATENTS PERTAINING TO AUGMENTED AND VIRTUAL REALITY MARKET
      • Table NUMBER OF PATENTS REGISTERED RELATED TO AUGMENTED AND VIRTUAL REALITY MARKET IN LAST 10 YEARS
    • REGULATORY LANDSCAPE
      • GLOBAL
    • TRADE ANALYSIS
    • CASE STUDY ANALYSIS
      • L&T PARTNERED WITH INGAGE TECHNOLOGY TO TRAIN WORKERS
      • MOBIDEV CREATED AR APP TO INCREASE CUSTOMER ENGAGEMENT
      • RUFFLES COULD INCREASE SALES WITH AR GAME-AMIGO
      • BEP SURFACE TECHNOLOGIES OPTED FOR VIRTUAL REALITY FOR THEIR DESIGN AND MANUFACTURING PROCESSES
      • UNILEVER’S AR USE CASE: REMOTE ASSISTANCE AND KNOWLEDGE SHARING
      • BOEING’S AR USE CASE: WIRING OF AIRPLANE
    • KEY CONFERENCES & EVENTS DURING 2022-2023
      • Table AUGMENTED AND VIRTUAL REALITY MARKET: DETAILED LIST OF CONFERENCES & EVENTS
    • PORTER’S FIVE FORCES ANALYSIS
      • Table AUGMENTED REALITY MARKET: PORTER’S FIVE FORCES ANALYSIS
      • INTENSITY OF COMPETITIVE RIVALRY
      • THREAT OF SUBSTITUTES
      • BARGAINING POWER OF BUYERS
      • BARGAINING POWER OF SUPPLIERS
      • THREAT OF NEW ENTRANTS
    • AVERAGE SELLING PRICE (ASP) ANALYSIS
  • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY ENTERPRISE
    • INTRODUCTION
    • SMALL ENTERPRISES
    • MEDIUM ENTERPRISES
    • LARGE ENTERPRISES
  • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY TECHNOLOGY
    • INTRODUCTION
    • AUGMENTED REALITY TECHNOLOGY
      • Table COMPARISON BETWEEN MARKER-BASED AND MARKERLESS AR
      • MARKER-BASED AUGMENTED REALITY
      • MARKERLESS AUGMENTED REALITY
      • ANCHOR-BASED AUGMENTED REALITY
    • VIRTUAL REALITY TECHNOLOGY
      • Table VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2022-2027 (USD MILLION)
      • NON-IMMERSIVE TECHNOLOGY
        • Table VIRTUAL REALITY MARKET FOR NON-IMMERSIVE TECHNOLOGY, BY OFFERING, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR NON-IMMERSIVE TECHNOLOGY, BY OFFERING, 2022-2027 (USD MILLION)
      • SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY
        • Table VIRTUAL REALITY MARKET FOR SEMI- AND FULLY IMMERSIVE TECHNOLOGIES, BY OFFERING, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR SEMI- AND FULLY IMMERSIVE TECHNOLOGIES, BY OFFERING, 2022-2027 (USD MILLION)
  • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY OFFERING
    • INTRODUCTION
      • Table AUGMENTED REALITY MARKET, BY OFFERING, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY OFFERING, 2022-2027 (USD MILLION)
    • HARDWARE
      • Table AUGMENTED REALITY MARKET, BY HARDWARE COMPONENT, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY HARDWARE COMPONENT, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY OFFERING, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY OFFERING, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY HARDWARE, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, HARDWARE, 2022-2027 (USD MILLION)
      • SENSORS
      • SEMICONDUCTOR COMPONENTS
      • DISPLAYS AND PROJECTORS
      • POSITION TRACKERS
      • CAMERAS
      • OTHERS
      • IMPACT OF COVID-19 ON HARDWARE MARKET
    • SOFTWARE
      • SDK WILL PLAY CRUCIAL ROLE IN AR & VR SOFTWARE MARKET
        • Table AUGMENTED REALITY MARKET FOR SOFTWARE, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR SOFTWARE, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR SOFTWARE, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR SOFTWARE, BY APPLICATION, 2022-2027 (USD MILLION)
      • AUGMENTED REALITY SOFTWARE FUNCTIONS
    • VIRTUAL REALITY CONTENT CREATION
      • VR CONTENT CREATION IS KEY TO STRENGTHENING VR TECHNOLOGY AND GROWTH OF VR HARDWARE DEVICES
      • CASE STUDY: DEPLOYING GAMIFICATION AND VR IN ACTIVE SHOOTER TRAINING COURSE BY INNO-VERSITY
  • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY DEVICE TYPE
    • INTRODUCTION
    • AUGMENTED REALITY DEVICES
      • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2022-2027 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2018-2021 (THOUSAND UNITS)
      • Table AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2022-2027 (THOUSAND UNITS)
      • HEAD-MOUNTED DISPLAYS
        • Table AUGMENTED REALITY MARKET FOR HMD, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HMD, BY APPLICATION, 2022-2027 (USD MILLION)
      • HEAD-UP DISPLAYS
        • Table AUGMENTED REALITY HUD MARKET, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY HUD MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
    • VIRTUAL REALITY DEVICES
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2018-2021 (THOUSAND UNITS)
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2022-2027 (THOUSAND UNITS)
      • HEAD-MOUNTED DISPLAYS
        • Table VIRTUAL REALITY HMDS MARKET, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY HMDS MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
      • GESTURE-TRACKING DEVICES
        • Table VIRTUAL REALITY MARKET FOR GESTURE-TRACKING DEVICES, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR GESTURE-TRACKING DEVICES, BY APPLICATION, 2022-2027 (USD MILLION)
      • PROJECTORS & DISPLAY WALLS
        • Table VIRTUAL REALITY MARKET FOR PROJECTORS & DISPLAY WALLS, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR PROJECTORS & DISPLAY WALLS, BY APPLICATION, 2022-2027 (USD MILLION)
  • AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY APPLICATION
    • INTRODUCTION
      • Table AUGMENTED REALITY MARKET, BY APPLICATION, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
    • APPLICATIONS OF AUGMENTED REALITY
      • CONSUMER
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN CONSUMER APPLICATIONS
      • COMMERCIAL
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2018-2019 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR COMMERCIAL APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN COMMERCIAL APPLICATION
      • ENTERPRISE (MANUFACTURING)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENTERPRISE APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN ENTERPRISE APPLICATION
      • HEALTHCARE
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR HEALTHCARE APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN HEALTHCARE APPLICATION
      • AEROSPACE & DEFENSE
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN AEROSPACE & DEFENSE APPLICATION
      • ENERGY
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION IN ASIA PACIFIC, BY COUNTRY 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION IN ASIA PACIFIC, BY COUNTRY 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR ENERGY APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN ENERGY APPLICATION
      • AUTOMOTIVE
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR AUTOMOTIVE APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN AUTOMOTIVE APPLICATIONS
      • OTHERS
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS, BY REGION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET FOR OTHER APPLICATIONS IN ROW, BY REGION, 2022-2027 (USD MILLION)
        • Table USE CASES OF AUGMENTED REALITY IN OTHER APPLICATIONS
    • VIRTUAL REALITY APPLICATIONS
      • Table VIRTUAL REALITY MARKET, BY APPLICATION, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY APPLICATION, 2022-2027 (USD MILLION)
      • CONSUMER
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
      • COMMERCIAL
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
      • ENTERPRISE (MANUFACTURING)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR ENTERPRISE APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
      • HEALTHCARE
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR HEALTHCARE APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
      • AEROSPACE & DEFENSE
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ROW, BY REGION, 2022-2027 (USD MILLION)
      • OTHERS
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS, BY REGION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN ROW, BY REGION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN ROW, BY REGION, 2022-2027 (USD MILLION)
  • GEOGRAPHICAL ANALYSIS
    • INTRODUCTION
      • Table AUGMENTED REALITY MARKET, BY REGION, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET, BY REGION, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY REGION, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET, BY REGION, 2022-2027 (USD MILLION)
    • NORTH AMERICA
      • Table AUGMENTED REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2022-2027 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2022-2027 (USD MILLION)
      • US
      • CANADA
      • MEXICO
    • EUROPE
      • CASE STUDY: QUOTIDIANAMENTE -ITALIAN PROJECT, WHICH COMBINES VR WITH DISABILITIES
        • Table AUGMENTED REALITY MARKET IN EUROPE, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET IN EUROPE, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table AUGMENTED REALITY MARKET IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table AUGMENTED REALITY MARKET IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET IN EUROPE, BY APPLICATION, 2018-2021 (USD MILLION)
        • Table VIRTUAL REALITY MARKET IN EUROPE, BY APPLICATION, 2022-2027 (USD MILLION)
        • Table VIRTUAL REALITY MARKET IN EUROPE, BY COUNTRY, 2018-2021 (USD MILLION)
        • Table VR MARKET IN EUROPE, BY COUNTRY, 2022-2027 (USD MILLION)
      • GERMANY
      • FRANCE
      • UK
      • REST OF EUROPE
    • ASIA PACIFIC
      • Table AUGMENTED REALITY MARKET IN ASIA PACIFIC, BY APPLICATION, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN ASIA PACIFIC, BY APPLICATION, 2022-2027 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ASIA PACIFIC, BY APPLICATION, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ASIA PACIFIC, BY APPLICATION, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ASIA PACIFIC, BY COUNTRY, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ASIA PACIFIC, BY COUNTRY, 2022-2027 (USD MILLION)
      • CHINA
      • INDIA
      • JAPAN
      • SOUTH KOREA
      • REST OF APAC
    • ROW
      • Table AUGMENTED REALITY MARKET IN ROW, BY APPLICATION, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN ROW, BY APPLICATION, 2022-2027 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN ROW, BY REGION, 2018-2021 (USD MILLION)
      • Table AUGMENTED REALITY MARKET IN ROW, BY REGION, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ROW, BY APPLICATION, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ROW, BY APPLICATION, 2022-2027 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ROW, BY REGION, 2018-2021 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ROW, BY REGION, 2022-2027 (USD MILLION)
      • MIDDLE EAST & AFRICA
      • SOUTH AMERICA
  • COMPETITIVE LANDSCAPE
    • OVERVIEW
    • KEY PLAYER STRATEGIES/RIGHT TO WIN
      • Table OVERVIEW OF STRATEGIES DEPLOYED BY KEY MARKET PLAYERS
      • PRODUCT PORTFOLIO
      • REGIONAL FOCUS
      • MANUFACTURING FOOTPRINT
      • ORGANIC/INORGANIC GROWTH STRATEGIES
    • RANKING FOR AR MARKET PLAYERS
    • RANKING FOR VR MARKET PLAYERS
    • COMPANY EVALUATION QUADRANT: AR MARKET
      • STARS
      • EMERGING LEADERS
      • PERVASIVE PLAYERS
      • PARTICIPANTS
    • COMPANY EVALUATION QUADRANT: VR MARKET
      • STARS
      • EMERGING LEADERS
      • PERVASIVE PLAYERS
      • PARTICIPANTS
    • COMPANY FOOTPRINT
      • Table OVERALL COMPANY FOOTPRINT
      • Table FOOTPRINT OF DIFFERENT COMPANIES FOR TECHNOLOGY
      • Table FOOTPRINT OF DIFFERENT COMPANIES FOR OFFERING
      • Table FOOTPRINT OF DIFFERENT COMPANIES IN VARIOUS REGIONS
    • START-UP EVALUATION MATRIX: AR AND VR MARKET
      • PROGRESSIVE COMPANIES
      • RESPONSIVE COMPANIES
      • DYNAMIC COMPANIES
      • STARTING BLOCKS
    • COMPETITIVE SITUATIONS AND TRENDS
      • PRODUCT LAUNCHES
        • Table PRODUCT LAUNCHES, 2020-2022
      • DEALS
        • Table DEALS, 2020-2022
  • COMPANY PROFILING
    • KEY PLAYERS
      • GOOGLE
        • Table GOOGLE: COMPANY SNAPSHOT
      • MICROSOFT
        • Table MICROSOFT: COMPANY SNAPSHOT
      • SONY
        • Table SONY: COMPANY SNAPSHOT
      • OCULUS (META PLATFORMS)
        • Table OCULUS (META PLATFORMS): COMPANY SNAPSHOT
      • SAMSUNG ELECTRONICS
        • Table SAMSUNG ELECTRONICS: COMPANY SNAPSHOT
      • HTC
        • Table HTC: COMPANY SNAPSHOT
      • APPLE
        • Table APPLE: COMPANY SNAPSHOT
      • PTC INC.
        • Table PTC INC.: COMPANY SNAPSHOT
      • SEIKO EPSON
        • Table SEIKO EPSON: COMPANY SNAPSHOT
      • LENOVO
        • Table LENOVO: COMPANY SNAPSHOT
    • OTHER PLAYERS
      • WIKITUDE GMBH
      • EON REALITY
      • MAXST
      • MAGIC LEAP INC.
      • BLIPPAR
      • UPSKILL
      • ATHEER INC.
      • VUZIX
      • CYBERGLOBE SYSTEMS
      • LEAP MOTION (ULTRALEAP)
      • SIXSENSE ENTERPRISES
      • NINTENDO
      • PSIOUS
      • MARXENT LABS, LLC
      • INGLOBE TECHNOLOGIES
      • META COMPANY
      • NIANTIC
      • AUGMENT SAS
      • MINDMAZE
      • FIRSTHAND TECHNOLOGY
      • WORLDVIZ
      • VIRTUIX
      • SURVIOS
      • INTEL CORPORATION
      • REALWEAR
      • MERGE LABS
      • SPACEVR
      • VIRTUALLY LIVE
      • XIAOMI CORPORATION
      • PANASONIC CORPORATION
      • DYNABOOK AMERICAS, INC.
      • OPTINVENT
      • WAYRAY
      • SCOPE AR
      • CONTINENTAL
      • VISTEON CORPORATION
      • TALEPSPIN
      • SCANTA
      • CRAFTARS
      • APPENTUS TECHNOLOGIES
      • BIDON GAMES STUDIO
  • APPENDIX
    • DISCUSSION GUIDE
    • KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
    • AVAILABLE CUSTOMIZATIONS
    • RELATED REPORTS
    • AUTHOR DETAILS

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