Teens (13-19) Market Research Reports & Industry Analysis
According to the most recent Census data, there are 25.6 million youth in the 12- to 17-year-old age group. Those in the 15- to 17-year-old age group represent 51% of the teen population. Males account for 51% of those in the 14- to 17-year-old age group. Non-White youth ages 12- to 17 years account for approximately 40% of the teen population.
Families spend around $110 billion in key consumer-product categories of food, clothing, personal-care items, entertainment, and reading materials. Based upon data compiled by the U.S. Department of Agriculture (USDA), it is estimated that families spend approximately $4000 - $4500 per youth age 12- to 17 in these areas. Older teens account for a slightly disproportionate share of overall family spending on teens. Reports in this category review and present market research on children and teens technology, social media, mobile video, television, gaming, and mobile phone use, as well as mental health, brand attraction and spending habits, and communication strategies.
Teens (13-19) Industry Research & Market Reports
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Educational Tourism Market, By Age Group (Less Than 15 Years , 16-25 Years , 26-40 Years , and 41-55 Years), By Education Type (Primary , Secondary , College , and Post-graduation), By Occupation (Students, Teachers, Government Officials, Corporation Managers, Enterprise Owners, Workers, and Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)
... Government Officials, Corporation Managers, Enterprise Owners, Workers, and Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa) Educational tourism is one of the fastest growing segments of the tourism industry. ... Read More
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Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032
... 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032 Online Gaming Market was valued at US$ 137.60 Billion in 2023 and is projected to reach US$ 348.85 Billion by 2032, growing at ... Read More
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Future of Consumption: Unlocking Gen Z Behaviour for Crafting Powerful Strategies
... spending present challenges for businesses. This report provides actionable strategies, leveraging Gen Z's key values - empowerment, self-expression, belonging, rationality, and retreat - to build a future-proof customer base. Strategy Briefings offer unique insight into ... Read More
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Understanding Gen Z Consumers
... consumers are often critical of new technology and unsatisfied with experiences," said Greg Ireland, research director, Future Consumer Agenda at IDC. "Gen Z consumers are also often extreme in their opinions of brands relative to ... Read More
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India Shaving Cream Market, By Type (Pre-shave Cream, Aftershave Cream); By Application (Household, Saloon); By End User (Teenagers, Adults); By Distribution Channel (Supermarkets, Convenience Stores, Others); By Region (North India, South India, East India, West India), Trend Analysis, Competitive Landscape & Forecast, 2019–2030
... India), Trend Analysis, Competitive Landscape & Forecast, 2019–2030 India Shaving Cream Market Size Booming at Significant CAGR of 6.1% to Surpass USD 2.6 Billion by 2030 India Shaving Cream Market is flourishing due to the ... Read More
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Weight Loss Supplements Market Size, Trends, Analysis, and Outlook By Type (Liquid, Powder, Softgels, Pills, Others), By Ingredient (Vitamins & Minerals, Amino Acids, Natural Extracts/ Botanicals), By End-user (Under 18 years, 18 to 40 years, 40 to 50 years, Above 50 years), By Distribution Channel (Offline Channel, Online Channel), by Region, Country, Segment, and Companies, 2024-2030
... 40 to 50 years, Above 50 years), By Distribution Channel (Offline Channel, Online Channel), by Region, Country, Segment, and Companies, 2024-2030 The global Weight Loss Supplements market size is poised to register 15.26% growth from ... Read More
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Women’s Health and Beauty Supplements Market Size, Trends, Analysis, and Outlook By Product (Vitamins, Mineral, Enzymes, Botanicals, Proteins, Omega - 3, Probiotics, Others), By Application (Beauty, -Skin Care, -Nail Care, -Hair Care, -Others, Women's Health), By Age group (Age 15 - 30, Age 31 - 50, Age 51 - 70, Above Age 70), By Consumer Group (Prenatal, Postnatal, PMS, Perimenopause, Postmenopause, Others), By Sales Channel (Online, Direct Sales, Pharmacies/Drug Stores, Others), by Region, Country, Segment, and Companies, 2024-2030
... By Age group (Age 15 - 30, Age 31 - 50, Age 51 - 70, Above Age 70), By Consumer Group (Prenatal, Postnatal, PMS, Perimenopause, Postmenopause, Others), By Sales Channel (Online, Direct Sales, Pharmacies/Drug Stores, ... Read More
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Invisible Orthodontics Market Size, Trends, Analysis, and Outlook By Product (Clear Aligners, Ceramic Braces, Lingual Braces), By Age Group (Teens, Adults), By Dentist Type, General Dentists, Orthodontists), By End-user ( Hospitals, Stand Alone Practices, Group Practices, Others), by Region, Country, Segment, and Companies, 2024-2030
... Practices, Others), by Region, Country, Segment, and Companies, 2024-2030 The global Invisible Orthodontics market size is poised to register 20% growth from 2024 to 2030, presenting significant growth prospects for companies operating in the industry. ... Read More
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Clear Aligners Market Size, Trends, Analysis, and Outlook By Age (Adults, Teens), By Type (Polyurethane, Plastic Polyethylene Terephthalate Glycol, Others), By End-User (Hospitals, Stand Alone Practices, Group Practices, Others), By Distribution Channel (Online, Offline), by Region, Country, Segment, and Companies, 2024-2030
... Region, Country, Segment, and Companies, 2024-2030 The global Clear Aligners market size is poised to register 24.92% growth from 2024 to 2030, presenting significant growth prospects for companies operating in the industry. The industry study ... Read More
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The 2025-2030 World Outlook for Teen Fashion and Lifestyle Magazines
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More
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The 2025-2030 World Outlook for Teen Entertainment Magazines
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Teen Magazines
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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Global Business Education for Youth Age 10-16 Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... characteristics, and market growth of the Business Education for Youth Age 10-16 industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Business Education ... Read More
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Energy Drinks Market by Product (Alcoholic, Non-Alcoholic), End-User (Adults, Geriatric Population, Teenagers), Distribution Channel - Global Forecast 2024-2030
... USD 73.71 billion in 2024, at a CAGR 6.84% to reach USD 109.78 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Energy Drinks Market. It offers a comprehensive ... Read More
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Free-to-Play Market by Physical Platform (Computer, Console, Smartphone), Operating System (Android, FreeBSD, iOS), Revenue Model, Game Type, Age Group, Platform - Global Forecast 2024-2030
... 2023 and expected to reach USD 54.51 billion in 2024, at a CAGR 17.02% to reach USD 141.26 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Free-to-Play Market. ... Read More
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Clear Aligners Market by Age (Adults, Teens), Type (Foundation Treatment, Professional Treatment), Product Type, End-Use - Global Forecast 2024-2030
... reach USD 8.88 billion in 2024, at a CAGR 18.73% to reach USD 24.99 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Clear Aligners Market. It offers a ... Read More
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Blockchain Gaming Market by Type (Autonomous, Ownership-driven, Traditional Video), Architecture (Hybrid, Layered, Monolithic), Genre, Platform, Age Group - Global Forecast 2024-2030
... expected to reach USD 12.48 billion in 2024, at a CAGR 54.47% to reach USD 170.01 billion by 2030. Global Blockchain Gaming Market FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the ... Read More
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Influenza Vaccine Market by Vaccine Type (Inactivated, Live Attenuated, Recombinant), Age Group (Adolescent Vaccination, Adult Vaccination, Infant Vaccination), Administration Route, Distribution Channel - Global Forecast 2024-2030
... 7.92 billion in 2023 and expected to reach USD 8.61 billion in 2024, at a CAGR 9.01% to reach USD 14.49 billion by 2030. Global Influenza Vaccine Market FPNV Positioning Matrix The FPNV Positioning Matrix ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Hormonal Contraceptive Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... 22.9 Billion by 2028, exhibiting a growth rate (CAGR) of 4.19% during 2022-2028. Hormonal contraceptives are formulations of progestin or a combination of estrogen and progesterone hormones. They act on the endocrine system to prevent ... Read More
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Global Table Top Games Market: Analysis By Type (Board Games, Puzzle and Playing Cards), By Distribution Channel (Brick And Mortar, and E Commerce), By User Group (Below 8 Years, 8-15 Years and 15 Years & Above), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2028
... Above), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2028 The global table top games market was valued at US$23.58 billion in 2023, and is expected to be worth US$37.11 ... Read More
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Language Learning Market by Age Group (<18 years, 18-20 years, 21-30 years, 31-40 years, >40 years), Language (English, Mandarin, Spanish, French, German, Italian, Japanese), End User (B2C, B2B), and Geography - Global Forecast to 2030
... by Age Group ( 40 years), Language (English, Mandarin, Spanish, French, German, Italian, Japanese), End User (B2C, B2B), and Geography—Global Forecast to 2030”, provides an in-depth analysis of language learning market across five major geographies ... Read More
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Energy Drinks Market By Type (Alcoholic, Nonalcoholic), By End User (Kids, Adults, Teenagers), : Global Opportunity Analysis and Industry Forecast, 2022-2031
... projected to reach $115,552.0 million by 2032, registering a CAGR of 7.2%. Over the past 20 years, use of energy drinks has drastically increased, especially among adolescents and young people. Energy drinks are aggressively advertised ... Read More
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Consumer Lifestyles in South Korea
... trends. Euromonitor's Consumer Lifestyles in South Korea report analyses factors influencing national consumer expenditure. Consumer lifestyles reports include coverage of: population, urban development, home ownership, household profiles, labour, income, consumer and family expenditure, health, education, ... Read More
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Tennis Racquet Market Forecast to 2030 - COVID-19 Impact and Global Analysis by End-User (Adults and Kids) and Distribution Channel (Supermarkets and Hypermarkets, Specialty Stores, Online Retail, and Others)
... at US$ 392.34 million in 2022 and is expected to reach US$ 525.90 million by 2030; it is estimated to register a CAGR of 3.8% from 2023 to 2030. A tennis racquet is a sports ... Read More