Teens (13-19) Market Research Reports & Industry Analysis
According to the most recent Census data, there are 25.6 million youth in the 12- to 17-year-old age group. Those in the 15- to 17-year-old age group represent 51% of the teen population. Males account for 51% of those in the 14- to 17-year-old age group. Non-White youth ages 12- to 17 years account for approximately 40% of the teen population.
Families spend around $110 billion in key consumer-product categories of food, clothing, personal-care items, entertainment, and reading materials. Based upon data compiled by the U.S. Department of Agriculture (USDA), it is estimated that families spend approximately $4000 - $4500 per youth age 12- to 17 in these areas. Older teens account for a slightly disproportionate share of overall family spending on teens. Reports in this category review and present market research on children and teens technology, social media, mobile video, television, gaming, and mobile phone use, as well as mental health, brand attraction and spending habits, and communication strategies.
Teens (13-19) Industry Research & Market Reports
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Tattoo Artists in the UK - Industry Market Research Report
... million. The perception of tattoos and those who have them has seen a societal shift over the years – they're now deemed far more accepted in many walks of life. Additionally, the increasing popularity of ... Read More
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Teenager Life Insurance Global Market Insights 2024, Analysis and Forecast to 2029, by Market Participants, Regions, Technology, Application, Product Type
... and its CAGR from 2019 to 2023, and also forecasts its market size to the end of 2029 and its CAGR from 2024 to 2029. For geography segment, regional supply, demand, major players, price is ... Read More
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North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
... and Multi Player), and End Users (Individuals and Professionals) The North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; ... Read More
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Europe Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
... Multi Player), and End Users (Individuals and Professionals) The Europe virtual reality puzzle games market was valued at US$ 88.21 million in 2022 and is expected to reach US$ 155.30 million by 2030; it is ... Read More
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Global Medical Spa Market 2024-2028
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Europe Clear Aligners Market Size, Share & Trends Analysis Report By Age Group (Adults, Teens), By Distribution Channel (Offline, Online), By Sales Channel, By Region, And Segment Forecasts, 2024 - 2030
... Growth & Trends The Europe clear aligners market size is anticipated to reach USD 6.37 billion by 2030 and is projected to grow at a CAGR of 26.0% from 2024 to 2030, according to a ... Read More
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Europe Invisible Orthodontics Market Size study, by Product (Clear Aligners, Ceramic Braces, Lingual Braces) by Age (Teens, Adults), by End Use (Hospitals, Stand Alone Practices, Group Practices, Others) by Dentist Type (General Dentists, Orthodontists) and Country Forecasts 2022-2032
... Country Forecasts 2022-2032 Europe Invisible Orthodontics Market is valued approximately USD 1.59 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 27.94% over the forecast period 2024-2032. Invisible ... Read More
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Asia Pacific Invisible Orthodontics Market Size study, by Product (Clear Aligners, Ceramic Braces, Lingual Braces) by Age (Teens, Adults), by End Use (Hospitals, Stand Alone Practices, Group Practices, Others) by Dentist Type (General Dentists, Orthodontists) and Country Forecasts 2022-2032
... and Country Forecasts 2022-2032 Asia Pacific Invisible Orthodontics Market is valued approximately USD 1.34 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 30.05% over the forecast period ... Read More
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Global Invisible Orthodontics Market Size study, by Product (Clear Aligners, Ceramic Braces, Lingual Braces) by Age (Teens, Adults), by End Use (Hospitals, Stand Alone Practices, Group Practices, Others) by Dentist Type (General Dentists, Orthodontists) and Regional Forecasts 2022-2032
... Regional Forecasts 2022-2032 Global Invisible Orthodontics Market is valued approximately USD 6.1 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 28.50% over the forecast period 2024-2032. Invisible ... Read More
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US Invisible Orthodontics Market Size study, by Product (Clear Aligners, Ceramic Braces, Lingual Braces) by Age (Teens, Adults), by End Use (Hospitals, Stand Alone Practices, Group Practices, Others) by Dentist Type (General Dentists, Orthodontists) Forecasts 2022-2032
... 2022-2032 US Invisible Orthodontics Market is valued approximately USD 1.82 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 28.71% over the forecast period 2024-2032. Invisible Orthodontics refers ... Read More
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Toys And Games Market Size, Share & Trends Analysis Report By Application (Up To 8 Years, 9-15 Years), By Distribution Channel (Online, Offline), By Product (Preschool Toys, Electronic Games), By Region, And Segment Forecasts, 2024 - 2030
... - 2030 Toys and Games Market Growth & Trends The global toys and games market size is expected to reach USD 439.91 billion by 2030, growing at a CAGR of 4.3% from 2024 to 2030, ... Read More
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Menstrual Health Apps Market - By App Platform (Android, iOS), Application (Fertility & Ovulation Management, Menstrual Health Management, Period Cycle Tracking), Age Group (Teens, Young Adults, Adults) – Global Forecast (2024 – 2032)
... Apps Market size will depict 18.3% CAGR from 2024 to 2032, driven by increasing integration with advanced algorithms and machine learning models to provide more accurate cycle predictions and personalized health insights. Of late, numerous ... Read More
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Free-to-Play Market by Physical Platform (Computer, Console, Smartphone), Operating System (Android, FreeBSD, iOS), Revenue Model, Game Type, Age Group, Platform - Global Forecast 2024-2030
... 2023 and expected to reach USD 54.51 billion in 2024, at a CAGR 17.02% to reach USD 141.26 billion by 2030. The free-to-play (F2P) business model represents a system where video games or mobile applications ... Read More
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Online Language Learning Market Size, Share, Forecast, & Trends Analysis by Learning Mode (Self-learning Apps & Applications, Tutoring), Age Group, Language (English, Mandarin, Spanish), End User (Individual Learners, Educational Institutions), and Geography - Global Forecast to 2031
... to 2031 Global Online Language Learning Market - Report Summary Report Metrics Details Years Considered 2022 - 2031 Base Year 2023 Forecast Period 2024-2031 Page Count 340 Units Referenced Value (USD Million) Segments/Key Topics Market ... Read More
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Cross-Border B2C E-Commerce Market Share, Size, Trends, Industry Analysis Report, By Category, By Payment Method (Digital Wallets, Credit/Debit Cards, Internet Banking, Others), By Offering, By End-User (Adults, Teenagers/Millennial, Senior Citizens, Others); By Region; Segment Forecast, 2024 - 2032
... 2024 - 2032 The global cross-border B2C e-commerce market size is expected to reach USD 11,659.41 billion by 2032 according to a new study by Polaris Market Research. The report “Cross-Border B2C E-Commerce Market Share, ... Read More
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Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032
... 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032 Online Gaming Market was valued at US$ 137.60 Billion in 2023 and is projected to reach US$ 348.85 Billion by 2032, growing at ... Read More
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Future of Consumption: Unlocking Gen Z Behaviour for Crafting Powerful Strategies
... spending present challenges for businesses. This report provides actionable strategies, leveraging Gen Z's key values - empowerment, self-expression, belonging, rationality, and retreat - to build a future-proof customer base. Strategy Briefings offer unique insight into ... Read More
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Understanding Gen Z Consumers
... consumers are often critical of new technology and unsatisfied with experiences," said Greg Ireland, research director, Future Consumer Agenda at IDC. "Gen Z consumers are also often extreme in their opinions of brands relative to ... Read More
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India Shaving Cream Market, By Type (Pre-shave Cream, Aftershave Cream); By Application (Household, Saloon); By End User (Teenagers, Adults); By Distribution Channel (Supermarkets, Convenience Stores, Others); By Region (North India, South India, East India, West India), Trend Analysis, Competitive Landscape & Forecast, 2019–2030
... India), Trend Analysis, Competitive Landscape & Forecast, 2019–2030 India Shaving Cream Market Size Booming at Significant CAGR of 6.1% to Surpass USD 2.6 Billion by 2030 India Shaving Cream Market is flourishing due to the ... Read More
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Invisible Orthodontics Market Size, Trends, Analysis, and Outlook By Product (Clear Aligners, Ceramic Braces, Lingual Braces), By Age Group (Teens, Adults), By Dentist Type, General Dentists, Orthodontists), By End-user ( Hospitals, Stand Alone Practices, Group Practices, Others), by Region, Country, Segment, and Companies, 2024-2030
... Practices, Others), by Region, Country, Segment, and Companies, 2024-2030 The global Invisible Orthodontics market size is poised to register 20% growth from 2024 to 2030, presenting significant growth prospects for companies operating in the industry. ... Read More
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Clear Aligners Market Size, Trends, Analysis, and Outlook By Age (Adults, Teens), By Type (Polyurethane, Plastic Polyethylene Terephthalate Glycol, Others), By End-User (Hospitals, Stand Alone Practices, Group Practices, Others), By Distribution Channel (Online, Offline), by Region, Country, Segment, and Companies, 2024-2030
... Region, Country, Segment, and Companies, 2024-2030 The global Clear Aligners market size is poised to register 24.92% growth from 2024 to 2030, presenting significant growth prospects for companies operating in the industry. The industry study ... Read More
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The 2025-2030 World Outlook for Teen Fashion and Lifestyle Magazines
... the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow ... Read More
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The 2025-2030 World Outlook for Teen Entertainment Magazines
... potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly ... Read More
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The 2025-2030 World Outlook for Teen Magazines
... earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a ... Read More
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Energy Drinks Market Report by Type (Alcoholic, Non-Alcoholic), End User (Kids, Adults, Teenagers), Distribution Channel (Supermarkets and Hypermarkets, Specialty Stores, Convenience Stores, Online Stores, and Others), and Region 2024-2032
... reached US$ 45.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 77.4 Billion by 2032, exhibiting a growth rate (CAGR) of 5.9% during 2024-2032. The increasing health and wellness awareness, ... Read More