Children Market Research Reports & Industry Analysis
Children Industry Research & Market Reports
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Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032
... and Region 2024-2032 The global gaming market size reached US$ 221.6 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 471.3 Billion by 2032, exhibiting a growth rate (CAGR) of 8.74% ... Read More
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Hiking Gear & Equipment Market by Product (Backpacks, Climbing Gear, Cooking Equipment), Age Group (Adult Hiking Gear, Youth/Kids’ Hiking Gear), Distribution Channel, End-User - Global Forecast 2024-2030
... estimated at USD 5.29 billion in 2023 and expected to reach USD 5.69 billion in 2024, at a CAGR 7.90% to reach USD 9.02 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is ... Read More
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Connected Toys Market by Interface (App-Based Connected Drones, Console Connected Toys, Smartphone Connected Toys), Age (2-5 years, 6-8 years, 8-12 years), Distribution Channel - Global Forecast 2024-2030
... USD 9.72 billion in 2023 and expected to reach USD 11.63 billion in 2024, at a CAGR 20.10% to reach USD 35.03 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Children's Food & Beverages: United States
... annual series from 2017 to 2023. Retail sales in this report are defined as sales of children's food and beverage products from venues such as: grocery stores, supermarkets, and discount grocers (e.g., Kroger, Safeway, ALDI); ... Read More
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Assistive Technology Market, By Product Type (Mobility Devices, Hearing Aids, Vision and Reading Aids, Communication Devices, Daily Living Aids, Prosthetics and Orthotics, Assistive Software and Apps, Others), By Disability Type (Mobility Impairment, Hearing Impairment, Visual Impairment, Speech and Language Impairment, Cognitive Impairment, Others), By Age Group (Children, Adults, and Elderly), By End User (Hospital, Homecare Settings and Others), By Region (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa)
... Impairment, Speech and Language Impairment, Cognitive Impairment, Others), By Age Group (Children, Adults, and Elderly), By End User (Hospital, Homecare Settings and Others), By Region (North America, Europe, Asia Pacific, Latin America, Middle East, and ... Read More
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United States Virtual Mental Health Services Market by Component (Software and Services), by Disorder (Anxiety Disorder, Bipolar Disorders, Eating Disorder, Post-traumatic stress disorder (PSTD), Substance Abuse Disorder, and Others), by Age Group (Children & Adolescents, Adult, and Geriatric), End User (Patients, Payers, and Providers), and by Region and Competition, Forecast & Opportunities, 2018-2028F
... Adult, and Geriatric), End User (Patients, Payers, and Providers), and by Region and Competition, Forecast & Opportunities, 2018-2028F The United States Virtual Mental Health Services Market was valued at USD 1.63 Billion in 2022 and ... Read More
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Global Table Top Games Market: Analysis By Type (Board Games, Puzzle and Playing Cards), By Distribution Channel (Brick And Mortar, and E Commerce), By User Group (Below 8 Years, 8-15 Years and 15 Years & Above), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2028
... Above), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2028 The global table top games market was valued at US$23.58 billion in 2023, and is expected to be worth US$37.11 ... Read More
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Global Population Trends
... births is declining globally due to falling fertility rates, later marriages and other factors influencing lifestyle changes. The end of COVID-19 restrictions, political unrest and the search for better living conditions continue to encourage increasing ... Read More
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Connected Toys Market by Application (Education, Entertainment), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop), Distribution Channel, Technology and Region - Global Forecast to 2028
... connected toys market size is projected to grow from USD 9.3 billion in 2023 to USD 24.1 billion by 2028, at a CAGR of 20.7% during the forecast period. Various key players in the ecosystem ... Read More
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Energy Drinks Market By Type (Alcoholic, Nonalcoholic), By End User (Kids, Adults, Teenagers), : Global Opportunity Analysis and Industry Forecast, 2022-2031
... projected to reach $115,552.0 million by 2032, registering a CAGR of 7.2%. Over the past 20 years, use of energy drinks has drastically increased, especially among adolescents and young people. Energy drinks are aggressively advertised ... Read More
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Consumer Lifestyles in South Korea
... trends. Euromonitor's Consumer Lifestyles in South Korea report analyses factors influencing national consumer expenditure. Consumer lifestyles reports include coverage of: population, urban development, home ownership, household profiles, labour, income, consumer and family expenditure, health, education, ... Read More
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Saudi Arabia Toy Market Assessment, By Product Type [Action Figures & Accessories, Arts & Crafts, Building Sets, Dolls, Games/Puzzles, Infant and Toddler Toys, Battery Toys, Soft Toys, Toy Cars, Inflated Toys, STEM Toys, Others], By Age Groups [0-5 Years, 6-10 Years, 11-15 Years, 15+ Years], By Gender [Girl, Boy, Unisex], By Distribution Channels [Online Channels, Offline Channels (Specialty Stores, Hypermarket/Supermarket, Departmental Stores, Others)], By Region, Opportunities and Forecast, 2016-2030F
... Age Groups [0-5 Years, 6-10 Years, 11-15 Years, 15+ Years], By Gender [Girl, Boy, Unisex], By Distribution Channels [Online Channels, Offline Channels (Specialty Stores, Hypermarket/Supermarket, Departmental Stores, Others)], By Region, Opportunities and Forecast, 2016-2030F Saudi ... Read More
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United States Kids Food and Beverage Market, Size, Forecast 2023-2028, Industry Trends, Growth, Impact of Inflation, Opportunity Company Analysis
... according to Renub Research. Food marketing undoubtedly plays a substantial role in the alarming rates of obesity and diet-related diseases prevalent among children. Parents in the United States are becoming increasingly proactive about their health ... Read More
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Family/Indoor Entertainment Centers Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others), By Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-based VR Entertainment Centers (LBECs)), By Visitor Demographics (Families With Children (0-9), Families With Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)): Global Opportunity Analysis and Industry Forecast, 2023-2032
... 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type ... Read More
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Clear Aligners Market by Material (Polyurethane, Polyethylene Terephthalate Glycol) Type (At-home, In-office) Age Group (Children, Adults) Distribution Channel (Offline, Online) End User (Clinics & Hospitals, Direct-to-customer) - Global Forecast to 2030
... Material (Polyurethane, Polyethylene Terephthalate Glycol) Type (At-home, In-office) Age Group (Children, Adults) Distribution Channel (Offline, Online) End User (Clinics & Hospitals, Direct-to-customer) - Global Forecast to 2030 The global clear aligners market is projected to ... Read More
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Orthodontics Market Forecasts to 2028 – Global Analysis By Type (Ligatures, Anchorage Appliances, Archwires and Brackets), Age Group (Children and Adults), End User and By Geography
... for $8.15 billion in 2022 and is expected treach $25.70 billion by 2028 growing at a CAGR of 21.1% during the forecast period. Orthodontics is concerned with the prevention and treatment of misaligned teeth in ... Read More
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Orthodontic Supplies Market - By Product (Fixed Braces {Brackets, Archwires, Ligatures, Anchorage Appliances}, Removable Braces, Orthodontic Adhesives), By Patient (Children & Teenagers, Adults), By Region - Global Forecast, 2023-2032
... depict a positive trajectory through 2032 owing to the increasing number of people suffering from malocclusions. Malocclusion is apparently the third most common oral pathology, after dental caries and periodontal disease. The disease prevalence ranges ... Read More
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Invisible Orthodontics Market By Product (Clear Braces, Clear Aligners, Lingual Braces), By Age Group (Adults, Teens, Children), By End User (Hospitals, Dental Clinics, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... market was valued at $4.6 billion in 2021, and is projected to reach $34.7 billion by 2031, growing at a CAGR of 22.6% from 2022 to 2031.. Invisible orthodontics refers to a type of dental ... Read More
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Maternity & Personal Care Market By Product Category (Skin Care, Hair Care, Oral Care, Cosmetics, Others), By End user (Male, Female, Children and Infants), By Maternal Apparel (Day wear, Night wear, Innerwears), By Personal Care (Stretch Marks Minimizer, Body Restructuring Gels, Itching prevention creams, Skin Toning Creams, Others), By Distribution Channel (Supermarkets and Hypermarkets, Convenience Stores, Online, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... (Stretch Marks Minimizer, Body Restructuring Gels, Itching prevention creams, Skin Toning Creams, Others), By Distribution Channel (Supermarkets and Hypermarkets, Convenience Stores, Online, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031 The global maternity & personal ... Read More
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Children's Food and Beverage Market: Trends and Opportunities, 2nd Edition
... is a close second. Compared to all consumers, parents are more likely to prioritize food characteristics that provide a health halo such as high protein, unsaturated fats, clean label, low sugar, and non-GMO. Parents tend ... Read More
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North America Children Audiobook Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Genre (Action & Adventure, Education & Learning, Fairy Tales & Myths, and Others), Type (One-Time Download and Subscription-Based Model), and Age Group (0–5 Years, 6–8 Years, and 9 Years and Above)
... Age Group (0–5 Years, 6–8 Years, and 9 Years and Above) The North America children audiobook market is expected to reach US$ 651.95 million by 2028 from US$ 95.77 million in 2022, with an estimated ... Read More
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Global Connected Toys Market Size study & Forecast, by Interface (App-based connected drones, Console connected toys, Smartphone connected toys, Tablet connected toys), by Age (2-5 years, 6-8 years, 8-12 years, Teenagers, Adults), by Distribution Channel (Retailers, Online, Specialty stores) and Regional Analysis, 2022-2029
... (Retailers, Online, Specialty stores) and Regional Analysis, 2022-2029 Global Connected Toys Market is valued at approximately USD 6.62 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 20.9% ... Read More
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Traditional Toys and Games Market, by Product Type (Educational Toys, Card Games, Stuffed Toys, Outdoor and Sports Toys, Model Vehicles, Construction Sets, Puzzles, Remote Control Toys, Dolls and Action Figures, Board Games and Others), by Distribution Channel (Supermarkets, Hypermarkets, Online, Company Outlets, Toy Stores and Others), and by Age Demographic (0 to 18 months, 19 to 36 months, 3 to 4 years, 4 to 8 years, 8 to 10 years and 10 to 14 years), and by Region (North America, Latin America, Asia Pacific, Europe, and Middle East & Africa)- Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030
... Distribution Channel (Supermarkets, Hypermarkets, Online, Company Outlets, Toy Stores and Others), and by Age Demographic (0 to 18 months, 19 to 36 months, 3 to 4 years, 4 to 8 years, 8 to 10 years ... Read More
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Medical Tourism Market Forecasts to 2028 – Global Analysis by Type (International, Domestic), Service Provider (Private, Public), Healthcare Service (Medical Treatment, Alternative Treatment, Wellness), Age Group (Adolescent, Children, Adults, Geriatric), Travellers (Group Travelers, Independent Travelers), Application, End User and By Geography
... Application, End User and By Geography According to Stratistics MRC, the Global Medical Tourism Market is accounted for $22814 million in 2022 and is expected to reach $75224.6 million by 2028 growing at a CAGR ... Read More