United States of America (USA) Leisure Attractions Market to 2027
Summary Leisure Attractions in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-22, and forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
The leisure attractions sector encompasses the revenue generated by recreational establishments such as amusement parks, arcades, museums, and historical sites.
The US captured a share of 51.6% in the global leisure attractions sector in 2022.
The US leisure attractions sector had total revenues of $51.8 billion in 2022, representing a compound annual growth rate (CAGR) of 4.8% between 2017 and 2022.
The amusement parks and arcades segment accounted for the sector's largest proportion in 2022, with total revenues of $30.2 billion, equivalent to 58.2% of the sector's overall value.
Scope
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the leisure attractions market in the United States
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the leisure attractions market in the United States
Leading company profiles reveal details of key leisure attractions market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the United States leisure attractions market with five year forecasts
Reasons to Buy
What was the size of the United States leisure attractions market by value in 2022?
What will be the size of the United States leisure attractions market in 2027?
What factors are affecting the strength of competition in the United States leisure attractions market?
How has the market performed over the last five years?
What are the main segments that make up the United States's leisure attractions market?
1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Category segmentation
1.4. Geography segmentation
1.5. Market rivalry
1.6. Competitive landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Category segmentation
4.2. Geography segmentation
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. What are the strengths of leading players?
7.3. What are the recent developments for players in the market?
8 Company Profiles
8.1. Six Flags Entertainment Corp
8.2. The Walt Disney Company
8.3. SeaWorld Entertainment, Inc.
8.4. Comcast Corporation
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine
List of Tables
Table 1: United States leisure attractions sector value: $ billion, 2017–22
Table 2: United States leisure attractions sector category segmentation: % share, by value, 2017–2022
Table 3: United States leisure attractions sector category segmentation: $ billion, 2017-2022
Table 4: United States leisure attractions sector geography segmentation: $ billion, 2022
Table 5: United States leisure attractions sector value forecast: $ billion, 2022–27
Table 6: Six Flags Entertainment Corp: key facts
Table 7: Six Flags Entertainment Corp: Annual Financial Ratios
Table 8: Six Flags Entertainment Corp: Key Employees
Table 9: The Walt Disney Company: key facts
Table 10: The Walt Disney Company: Annual Financial Ratios
Table 11: The Walt Disney Company: Key Employees
Table 12: The Walt Disney Company: Key Employees Continued
Table 13: The Walt Disney Company: Key Employees Continued