United States of America (USA) Leisure Attractions Market Summary, Competitive Analysis and Forecast to 2026
Summary
Leisure Attractions in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
The leisure attractions sector includes revenues generated by recreational attractions, such as museums, historical sites and similar institutions, and amusement parks and arcades.
The US leisure attractions sector had total revenues of $48.5 billion in 2021, representing a compound annual growth rate (CAGR) of 5.6% between 2016 and 2021.
The museums & historical sites segment was the sector's most lucrative in 2021, with total revenues of $24.4 billion, equivalent to 50.4% of the sector's overall value.
The US leisure attractions are expanding as a result of the country's booming tourism economy and the presence of numerous leisure attractions.
Scope
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the leisure attractions market in the United States
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the leisure attractions market in the United States
Leading company profiles reveal details of key leisure attractions market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the United States leisure attractions market with five year forecasts
Reasons to Buy
What was the size of the United States leisure attractions market by value in 2021?
What will be the size of the United States leisure attractions market in 2026?
What factors are affecting the strength of competition in the United States leisure attractions market?
How has the market performed over the last five years?
What are the main segments that make up the United State's leisure attractions market?
1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Category segmentation
1.4. Geography segmentation
1.5. Market rivalry
1.6. Competitive landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Category segmentation
4.2. Geography segmentation
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. Which players have been most successful in the recent past?
7.3. How have players dealt with the impact of the COVID-19 pandemic?
7.4. What are the recent developments for players in the market?
8 Company Profiles
8.1. Six Flags Entertainment Corp
8.2. The Walt Disney Company
8.3. SeaWorld Entertainment, Inc.
8.4. Comcast Corporation
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine
List of Tables
Table 1: United States leisure attractions sector value: $ billion, 2016–21
Table 2: United States leisure attractions sector category segmentation: % share, by value, 2016–2021
Table 3: United States leisure attractions sector category segmentation: $ billion, 2016-2021
Table 4: United States leisure attractions sector geography segmentation: $ billion, 2021
Table 5: United States leisure attractions sector value forecast: $ billion, 2021–26
Table 6: Six Flags Entertainment Corp: key facts
Table 7: Six Flags Entertainment Corp: Annual Financial Ratios
Table 8: Six Flags Entertainment Corp: Key Employees
Table 9: The Walt Disney Company: key facts
Table 10: The Walt Disney Company: Annual Financial Ratios
Table 11: The Walt Disney Company: Key Employees
Table 12: The Walt Disney Company: Key Employees Continued