Japan Leisure Attractions Market Summary, Competitive Analysis and Forecast to 2026
Summary
Leisure Attractions in Japan industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2016-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
The leisure attractions sector includes revenues generated by recreational attractions, such as museums, historical sites and similar institutions, and amusement parks and arcades.
The Japanese leisure attractions sector had total revenues of $1.7 billion in 2021, representing a negative compound annual growth rate (CAGR) of 25.4% between 2016 and 2021.
The amusement parks and arcades segment was the sector's most lucrative in 2021, with total revenues of $0.9 billion, equivalent to 53.4% of the sector's overall value.
The rising tourism industry and technologic advancement in Japan are the key drivers for the growth of the Japanese leisure attractions sector.
Scope
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the leisure attractions market in Japan
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the leisure attractions market in Japan
Leading company profiles reveal details of key leisure attractions market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Japan leisure attractions market with five year forecasts by both value and volume
Reasons to Buy
What was the size of the Japan leisure attractions market by value in 2021?
What will be the size of the Japan leisure attractions market in 2026?
What factors are affecting the strength of competition in the Japan leisure attractions market?
How has the market performed over the last five years?
Who are the top competitors in Japan's leisure attractions market?
1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Category segmentation
1.4. Geography segmentation
1.5. Market rivalry
1.6. Competitive landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Category segmentation
4.2. Geography segmentation
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. Which players have been most successful in the recent past?
7.3. How have players dealt with the impact of the COVID-19 pandemic?
7.4. What are the recent developments for players in the market?
8 Company Profiles
8.1. The Walt Disney Company
8.2. Comcast Corporation
8.3. Seibu Holdings Inc
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine
List of Tables
Table 1: Japan leisure attractions sector value: $ billion, 2016–21
Table 2: Japan leisure attractions sector category segmentation: % share, by value, 2016–2021