Japan Games Software Retail Market Summary, Competitive Analysis and Forecast to 2027

Japan Games Software Retail Market Summary, Competitive Analysis and Forecast to 2027


Summary

Games Software Retail in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2017-22, and forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights
  • The games software market includes games for domestic game consoles, handheld game consoles, mobile phones, and other wireless devices, and games for PC and Mac desktop computers. Online games are excluded (e.g., Second Life) from our scope.
  • Japan captured the second largest share of 18% in the Asia-Pacific games software retail market, in 2022.
  • Japan captured the second largest share of 18% in the Asia-Pacific games software retail market, in 2022.
  • Japan captured the second largest share of 18% in the Asia-Pacific games software retail market, in 2022.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software retail market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software retail market in Japan
  • Leading company profiles reveal details of key games software retail market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software retail market with five year forecasts by both value and volume
Reasons to Buy
  • What was the size of the Japan games software retail market by value in 2022?
  • What will be the size of the Japan games software retail market in 2027?
  • What factors are affecting the strength of competition in the Japan games software retail market?
  • How has the market performed over the last five years?
  • What are the main segments that make up Japan's games software retail market?


1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Geography segmentation
4.2. Market distribution
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. What are the strengths of the leading players?
7.3. What disruptors/challengers have changed the market in recent years?
7.4. What are the recent developments in the games software market?
8 Company Profiles
8.1. Amazon.com, Inc.
8.2. Yamada Holdings Co Ltd
8.3. Rakuten Group Inc
8.4. Nintendo Co., Ltd.
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine
List of Tables
Table 1: Japan games software retail market value: $ million, 2017-22
Table 2: Japan games software retail market geography segmentation: $ million, 2022
Table 3: Japan games software retail market distribution: % share, by value, 2022
Table 4: Japan games software retail market value forecast: $ million, 2022-27
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: Annual Financial Ratios
Table 7: Amazon.com, Inc.: Key Employees
Table 8: Amazon.com, Inc.: Key Employees Continued
Table 9: Yamada Holdings Co Ltd: key facts
Table 10: Yamada Holdings Co Ltd: Annual Financial Ratios
Table 11: Yamada Holdings Co Ltd: Key Employees
Table 12: Rakuten Group Inc: key facts
Table 13: Rakuten Group Inc: Annual Financial Ratios
Table 14: Rakuten Group Inc: Key Employees
Table 15: Rakuten Group Inc: Key Employees Continued
Table 16: Nintendo Co., Ltd.: key facts
Table 17: Nintendo Co., Ltd.: Annual Financial Ratios
Table 18: Nintendo Co., Ltd.: Key Employees
Table 19: Japan size of population (million), 2018-22
Table 20: Japan gdp (constant 2005 prices, $ billion), 2018-22
Table 21: Japan gdp (current prices, $ billion), 2018-22
Table 22: Japan inflation, 2018-22
Table 23: Japan consumer price index (absolute), 2018-22
Table 24: Japan exchange rate, 2018-22
List of Figures
Figure 1: Japan games software retail market value: $ million, 2017-22
Figure 2: Japan games software retail market geography segmentation: % share, by value, 2022
Figure 3: Japan games software retail market distribution: % share, by value, 2022
Figure 4: Japan games software retail market value forecast: $ million, 2022-27
Figure 5: Forces driving competition in the games software retail market in Japan, 2022
Figure 6: Drivers of buyer power in the games software retail market in Japan, 2022
Figure 7: Drivers of supplier power in the games software retail market in Japan, 2022
Figure 8: Factors influencing the likelihood of new entrants in the games software retail market in Japan, 2022
Figure 9: Factors influencing the threat of substitutes in the games software retail market in Japan, 2022
Figure 10: Drivers of degree of rivalry in the games software retail market in Japan, 2022

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