Games Software Retail North America (NAFTA) Industry Guide 2019-2028
Summary
The NAFTA Games Software Retail industry profile provides top-line qualitative and quantitative summary information including: market size (value , and forecast to 2028). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
The North American Free Trade Agreement (NAFTA) is a trade agreement between the countries in North America: the US, Canada and Mexico. The games software retail industry within the NAFTA countries had a total market value of $23,825.2 million in 2023.The Mexico was the fastest growing country, with a CAGR of 16.5% over the 2019-23 period.
Within the games software retail industry, the US is the leading country among the NAFTA bloc, with market revenues of $20,897.8 million in 2023. This was followed by Mexico and Canada, with a value of $1,467.6 and $1,459.8 million, respectively.
The US is expected to lead the games software retail industry in the NAFTA bloc, with a value of $22,513.3 million in 2028, followed by Mexico and Canada with expected values of $1,824.6 and $1,658.4 million, respectively.
Scope
Save time carrying out entry-level research by identifying the size, growth, and leading players in the NAFTA games software retail market
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the NAFTA games software retail market
Leading company profiles reveal details of key games software retail market players’ NAFTA operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the NAFTA games software retail market with five year forecasts
Compares data from the US, Canada and Mexico, alongside individual chapters on each country
Reasons to Buy
What was the size of the NAFTA games software retail market by value in 2023?
What will be the size of the NAFTA games software retail market in 2028?
What factors are affecting the strength of competition in the NAFTA games software retail market?
How has the market performed over the last five years?
How large is the NAFTA games software retail market in relation to its regional counterparts?
1 Introduction
1.1. What is this report about?
1.2. Who is the target reader?
1.3. How to use this report
1.4. Definitions
2 NAFTA Games Software Retail
2.1. Industry Outlook
3 Games Software Retail in Canada
3.1. Market Overview
3.2. Market Data
3.3. Market Segmentation
3.4. Market outlook
3.5. Five forces analysis
4 Macroeconomic Indicators
4.1. Country data
5 Games Software Retail in Mexico
5.1. Market Overview
5.2. Market Data
5.3. Market Segmentation
5.4. Market outlook
5.5. Five forces analysis
6 Macroeconomic Indicators
6.1. Country data
7 Games Software Retail in The United States
7.1. Market Overview
7.2. Market Data
7.3. Market Segmentation
7.4. Market outlook
7.5. Five forces analysis
8 Macroeconomic Indicators
8.1. Country data
9 Company Profiles
9.1. GameStop Corp
9.2. Target Corp
9.3. Amazon.com Inc
9.4. Walmart Inc
9.5. Sanborn Hermanos SA
9.6. Valve Corporation
9.7. Rakuten Group Inc
9.8. Tencent Holdings Ltd
9.9. NetEase Inc
9.10. Yamada Holdings Co Ltd
9.11. Ceconomy AG
9.12. Game Retail Ltd
9.13. Carrefour SA
9.14. Nintendo Co Ltd
9.15. J Sainsbury Plc
9.16. Fnac Darty SA
9.17. MediaMarktSaturn Retail Group GmbH
10 Appendix
10.1. Methodology
10.2. About MarketLine
List of Tables
Table 1: NAFTA countries games software retail industry, revenue ($m), 2019-28
Table 2: NAFTA countries games software retail industry, revenue ($m), 2019-23
Table 3: NAFTA countries games software retail industry forecast, revenue ($m), 2023-28