Games Software Retail in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2018-23, and forecast to 2028). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other wireless devices, and games for PC and Mac desktop computers. Online games are excluded (e.g., Second Life) from our scope. Market value includes retail sales.
The Asia-Pacific games software retail market recorded revenues of $17,573.8 million in 2023, representing a compound annual growth rate (CAGR) of 5.8% between 2018 and 2023.
Online specialists account for the largest proportion of sales in the Asia-Pacific games software retail market in 2023, sales through this channel generated $6,961.1 million, equivalent to 39.6% of the market's overall value.
According to GlobalData, Asia-Pacific accounted for 28.7% of the global games software retail market in 2023.
Scope
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software retail market in Asia-Pacific
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software retail market in Asia-Pacific
Leading company profiles reveal details of key games software retail market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software retail market with five year forecasts by both value and volume
Reasons to Buy
What was the size of the Asia-Pacific games software retail market by value in 2023?
What will be the size of the Asia-Pacific games software retail market in 2028?
What factors are affecting the strength of competition in the Asia-Pacific games software retail market?
How has the market performed over the last five years?
Who are the top competitors in Asia-Pacific's games software retail market?
1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Geography segmentation
4.2. Market distribution
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. What strategies do the leading players follow?
7.3. What are the strengths of the leading players?
7.4. What are the recent developments in the market?