Publisher: Market Xcel
Category: General Entertainment
Category: General Entertainment
General Entertainment market research reports by Market Xcel
(2 reports matching your criteria)
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Subscription E-Commerce Market Assessment, By Subscription Type [Service Subscription, Subscription Box, Digital Content Subscription], By Application [Food and Beverage, Beauty and Personal Care, Clothing and Fashion, Entertainment, Health and Fitness], By Payment Mode [Online, Offline], By End-user [Women, Men, Kids], By Region, Opportunities and Forecast, 2018-2032F
Global subscription e-commerce market is projected to witness a CAGR of 25.22% during the forecast period 2025-2032, growing from USD 297.11 billion in 2024 to USD 1796 billion in 2032. The subscription e-commerce market is experiencing growth due to changing consumer preferences for subscription se ... Read More
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Global Metaverse Market Assessment, By Component [Hardware, Software, Services], By Technology [Blockchain, Virtual Reality & Augmented Reality, Artificial Intelligence (AI), Internet of Things (IoT), Others], By Application [Digital Marketing, Gaming, E-Commerce, Events, Others], By End-user [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F
Global Metaverse Market Assessment, By Component [Hardware, Software, Services], By Technology [Blockchain, Virtual Reality & Augmented Reality, Artificial Intelligence (AI), Internet of Things (IoT), Others], By Application [Digital Marketing, Gaming, E-Commerce, Events, Others], By End-user [Retai ... Read More