Global Visual Effects (VFX) Software Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Visual Effects (VFX) Software Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Visual effects (VFX) is the process through which imagery is altered, created, or enhanced for live-action media that could not be captured during live-action filming due to it being costly, dangerous, impractical, or impossible to shoot. Visual effects allow for the integration of live-action footage and VFX to create realistic objects, characters and environments. Visual Effects (VFX) Software refers to the software used in this process. Visual Effects (VFX) Software is widely used to produce movies, commercials, games, and television shows.

Market Overview:

The latest research study on the global Visual Effects (VFX) Software market finds that the global Visual Effects (VFX) Software market reached a value of USD 1444.38 million in 2022. It’s expected that the market will achieve USD 3073.99 million by 2028, exhibiting a CAGR of 13.41% during the forecast period.

Rise in demand for high quality content by consumers

Due to the global consumers' demands for appealing high definition visual experiences, several filmmakers demand high-quality productions with engaging visual effects and realistic animations. Currently, many studios are including more VFX and animation shots into movies as per the filmmakers' requests. In addition, there is an increase in the demand for VFX content to power immersive experiences such as AR & VR.

Development opportunities brought by new technologies

One of the main factors leading to the development of global Visual Effects (VFX) Software is the emergence of new TV and film technologies. For example, the introduction of Augmented Reality (AR). The growing demand for digital content creates the need for innovations in visual effects to enable new experiences such as AR. Additionally, film production units are integrating AR into in-progress cameras to identify issues with VFX footage and speed up the post-production process. Due to the growing potential of AR in the media and entertainment industry, will expand the downstream market of the Visual Effects (VFX) Software industry and provide new opportunities for the development of the Visual Effects (VFX) Software industry. Moreover, the combination of advanced technologies including artificial intelligence with Visual Effects (VFX) Software will further provide potential opportunities for the growth of the Visual Effects (VFX) Software market in the coming years.

Region Overview:

In 2021, the share of the Visual Effects (VFX) Software market in United States stood at 45.38%.

Company Overview:

Autodesk, Inc. provides 3D design, engineering, and entertainment software and services worldwide. The company offers AutoCAD Civil 3D, a surveying, design, analysis, and documentation solution for civil engineering, including land development, transportation, and environmental projects; BIM 360, a construction management cloud-based software; AutoCAD, software for professional design, drafting, detailing, and visualization; AutoCAD LT, a drafting and detailing software; computer-aided manufacturing (CAM) software for computer numeric control machining, inspection, and modeling for manufacturing; Fusion 360, a 3D CAD, CAM, and computer-aided engineering tool; and Industry Collections tools for professionals in architecture, engineering and construction, product design and manufacturing, and media and entertainment collection industries. It also provides Inventor tools for 3D mechanical design, simulation, analysis, tooling, visualization, and documentation; Vault, a data management software to manage data in one central location, accelerate design processes, and streamline internal/external collaboration; Maya and 3ds Max software products that offer 3D modeling, animation, effects, rendering, and compositing solutions; and ShotGrid, a cloud-based software for review and production tracking in the media and entertainment industry.

Adobe Inc., formerly Adobe Systems Incorporated, is a software company. The Company offers products and services used by professionals, marketers, knowledge workers, application developers, enterprises and consumers for creating, managing, measuring, optimizing and engaging with compelling content and experiences.

MAXON Computer develops 3D software for the creative industries. The company is best known for its flagship product, CINEMA 4D: a 3D modeling, painting, rendering, and animation software solution used to create 3D motion graphics, architectural and product visualizations, video game graphics, illustrations, and more.

Autodesk, Adobe, Maxon Computer were the top 3 players in the Visual Effects (VFX) Software market in 2022, taking up a market share of 43.97% together.

Segmentation Overview:

On-premise
On-premise is a term used for computer software or hardware installed on the customer's own equipment.

Cloud

Cloud-based is a term used to define services and solutions that are hosted on the cloud. The major advantage of these services is that they can be accessed from any location through the internet. Cloud-based applications offer benefits such as increased storage space, easy access to data, and real-time sharing of information which increases productivity.

By type, On-premise segment accounted for the largest share of market in 2021.

Application Overview:

By application, the Movies segment occupied the biggest share from 2017 to 2022.

Key Companies in the global Visual Effects (VFX) Software market covered in Chapter 3:

Pixar
Next Limit Technologies
The Foundry Visionmongers
Blackmagic Design
Autodesk
FXhome
Adobe
Chaos Software
SideFX
Maxon Computer

In Chapter 4 and Chapter 14.2, on the basis of types, the Visual Effects (VFX) Software market from 2018 to 2029 is primarily split into:

On-premise
Cloud

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Visual Effects (VFX) Software market from 2018 to 2029 covers:

Movies
Advertising
Television
Gaming
Other

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Visual Effects (VFX) Software Market Segmented by Type
Chapter 5 Global Visual Effects (VFX) Software Market Segmented by Downstream Industry
Chapter 6 Visual Effects (VFX) Software Industry Chain Analysis
Chapter 7 The Development and Dynamics of Visual Effects (VFX) Software Market
Chapter 8 Global Visual Effects (VFX) Software Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Visual Effects (VFX) Software Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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