Global Virtual Events Market Research Report 2022 - Market Size, Current Insights and Development Trends

Global Virtual Events Market Research Report 2022 - Market Size, Current Insights and Development Trends

The report focuses on the Virtual Events market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Virtual Events market.

Major Players in the Virtual Events market are:

Microsoft Corporation
Avaya Inc.
Eventxtra
vFairs
Kestone
Johnson
uBivent GmbH
Martiz Holdings Inc.
Pathable, Inc.
6Connex
Veritas Events
ALE International
ALIVE
Zoom Communications, Inc.
GES
Cisco Systems, Inc.
Arkadin Cloud Communications
George P.
Cvent Inc.

On the basis of types, the Virtual Events market is primarily split into:

Everyday Events
Large-scale Events

On the basis of applications, the market covers:

BFSI
Consumer Electronics
Healthcare
Information Technology (IT)
Manufacturing
Media & Entertainment
Telecom
Others

Major Regions or countries covered in this report:

United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa
Others

Years considered for this report:

Historical Years: 2017-2021
Base Year: 2021
Estimated Year: 2022
Forecast Period: 2022-2029


1 Virtual Events Market Overview
1.1 Product Overview and Scope of Virtual Events Market
1.2 Virtual Events Market Segment by Type
1.2.1 Global Virtual Events Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global Virtual Events Market Segment by Application
1.3.1 Virtual Events Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global Virtual Events Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of Virtual Events (2017-2029)
1.5.1 Global Virtual Events Market Revenue Status and Outlook (2017-2029)
1.5.2 Global Virtual Events Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the Virtual Events Industry
1.7 Impact of Carbon Neutrality on the Virtual Events Industry
2 Virtual Events Market Upstream and Downstream Analysis
2.1 Virtual Events Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of Virtual Events Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream
3 Players Profiles
3.1 Microsoft Corporation
3.1.1 Microsoft Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 Virtual Events Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Avaya Inc.
3.2.1 Avaya Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 Virtual Events Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Eventxtra
3.3.1 Eventxtra Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 Virtual Events Market Performance (2017-2022)
3.3.4 Business Overview
3.4 vFairs
3.4.1 vFairs Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 Virtual Events Market Performance (2017-2022)
3.4.4 Business Overview
3.5 Kestone
3.5.1 Kestone Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 Virtual Events Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Johnson
3.6.1 Johnson Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 Virtual Events Market Performance (2017-2022)
3.6.4 Business Overview
3.7 uBivent GmbH
3.7.1 uBivent GmbH Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 Virtual Events Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Martiz Holdings Inc.
3.8.1 Martiz Holdings Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 Virtual Events Market Performance (2017-2022)
3.8.4 Business Overview
3.9 Pathable, Inc.
3.9.1 Pathable, Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 Virtual Events Market Performance (2017-2022)
3.9.4 Business Overview
3.10 6Connex
3.10.1 6Connex Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 Virtual Events Market Performance (2017-2022)
3.10.4 Business Overview
3.11 Veritas Events
3.11.1 Veritas Events Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 Virtual Events Market Performance (2017-2022)
3.11.4 Business Overview
3.12 ALE International
3.12.1 ALE International Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 Virtual Events Market Performance (2017-2022)
3.12.4 Business Overview
3.13 ALIVE
3.13.1 ALIVE Basic Information, Manufacturing Base, Sales Area and Competitors
3.13.2 Product Profiles, Application and Specification
3.13.3 Virtual Events Market Performance (2017-2022)
3.13.4 Business Overview
3.14 Zoom Communications, Inc.
3.14.1 Zoom Communications, Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.14.2 Product Profiles, Application and Specification
3.14.3 Virtual Events Market Performance (2017-2022)
3.14.4 Business Overview
3.15 GES
3.15.1 GES Basic Information, Manufacturing Base, Sales Area and Competitors
3.15.2 Product Profiles, Application and Specification
3.15.3 Virtual Events Market Performance (2017-2022)
3.15.4 Business Overview
3.16 Cisco Systems, Inc.
3.16.1 Cisco Systems, Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.16.2 Product Profiles, Application and Specification
3.16.3 Virtual Events Market Performance (2017-2022)
3.16.4 Business Overview
3.17 Arkadin Cloud Communications
3.17.1 Arkadin Cloud Communications Basic Information, Manufacturing Base, Sales Area and Competitors
3.17.2 Product Profiles, Application and Specification
3.17.3 Virtual Events Market Performance (2017-2022)
3.17.4 Business Overview
3.18 George P.
3.18.1 George P. Basic Information, Manufacturing Base, Sales Area and Competitors
3.18.2 Product Profiles, Application and Specification
3.18.3 Virtual Events Market Performance (2017-2022)
3.18.4 Business Overview
3.19 Cvent Inc.
3.19.1 Cvent Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.19.2 Product Profiles, Application and Specification
3.19.3 Virtual Events Market Performance (2017-2022)
3.19.4 Business Overview
4 Global Virtual Events Market Landscape by Player
4.1 Global Virtual Events Sales and Share by Player (2017-2022)
4.2 Global Virtual Events Revenue and Market Share by Player (2017-2022)
4.3 Global Virtual Events Average Price by Player (2017-2022)
4.4 Global Virtual Events Gross Margin by Player (2017-2022)
4.5 Virtual Events Market Competitive Situation and Trends
4.5.1 Virtual Events Market Concentration Rate
4.5.2 Virtual Events Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion
5 Global Virtual Events Sales, Revenue, Price Trend by Type
5.1 Global Virtual Events Sales and Market Share by Type (2017-2022)
5.2 Global Virtual Events Revenue and Market Share by Type (2017-2022)
5.3 Global Virtual Events Price by Type (2017-2022)
5.4 Global Virtual Events Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Virtual Events Sales, Revenue and Growth Rate of Everyday Events (2017-2022)
5.4.2 Global Virtual Events Sales, Revenue and Growth Rate of Large-scale Events (2017-2022)
6 Global Virtual Events Market Analysis by Application
6.1 Global Virtual Events Consumption and Market Share by Application (2017-2022)
6.2 Global Virtual Events Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Virtual Events Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Virtual Events Consumption and Growth Rate of BFSI (2017-2022)
6.3.2 Global Virtual Events Consumption and Growth Rate of Consumer Electronics (2017-2022)
6.3.3 Global Virtual Events Consumption and Growth Rate of Healthcare (2017-2022)
6.3.4 Global Virtual Events Consumption and Growth Rate of Information Technology (IT) (2017-2022)
6.3.5 Global Virtual Events Consumption and Growth Rate of Manufacturing (2017-2022)
6.3.6 Global Virtual Events Consumption and Growth Rate of Media & Entertainment (2017-2022)
6.3.7 Global Virtual Events Consumption and Growth Rate of Telecom (2017-2022)
6.3.8 Global Virtual Events Consumption and Growth Rate of Others (2017-2022)
7 Global Virtual Events Sales and Revenue Region Wise (2017-2022)
7.1 Global Virtual Events Sales and Market Share, Region Wise (2017-2022)
7.2 Global Virtual Events Revenue and Market Share, Region Wise (2017-2022)
7.3 Global Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa Virtual Events Sales, Revenue, Price and Gross Margin (2017-2022)
8 Global Virtual Events Market Forecast (2022-2029)
8.1 Global Virtual Events Sales, Revenue Forecast (2022-2029)
8.1.1 Global Virtual Events Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global Virtual Events Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global Virtual Events Price and Trend Forecast (2022-2029)
8.2 Global Virtual Events Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States Virtual Events Sales and Revenue Forecast (2022-2029)
8.2.2 Europe Virtual Events Sales and Revenue Forecast (2022-2029)
8.2.3 China Virtual Events Sales and Revenue Forecast (2022-2029)
8.2.4 Japan Virtual Events Sales and Revenue Forecast (2022-2029)
8.2.5 India Virtual Events Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia Virtual Events Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America Virtual Events Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa Virtual Events Sales and Revenue Forecast (2022-2029)
8.3 Global Virtual Events Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global Virtual Events Revenue and Growth Rate of Everyday Events (2022-2029)
8.3.2 Global Virtual Events Revenue and Growth Rate of Large-scale Events (2022-2029)
8.4 Global Virtual Events Consumption Forecast by Application (2022-2029)
8.4.1 Global Virtual Events Consumption Value and Growth Rate of BFSI (2022-2029)
8.4.2 Global Virtual Events Consumption Value and Growth Rate of Consumer Electronics (2022-2029)
8.4.3 Global Virtual Events Consumption Value and Growth Rate of Healthcare (2022-2029)
8.4.4 Global Virtual Events Consumption Value and Growth Rate of Information Technology (IT) (2022-2029)
8.4.5 Global Virtual Events Consumption Value and Growth Rate of Manufacturing (2022-2029)
8.4.6 Global Virtual Events Consumption Value and Growth Rate of Media & Entertainment (2022-2029)
8.4.7 Global Virtual Events Consumption Value and Growth Rate of Telecom (2022-2029)
8.4.8 Global Virtual Events Consumption Value and Growth Rate of Others (2022-2029)
8.5 Virtual Events Market Forecast Under COVID-19
9 Industry Outlook
9.1 Virtual Events Market Drivers Analysis
9.2 Virtual Events Market Restraints and Challenges
9.3 Virtual Events Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 Virtual Events Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 Virtual Events Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on Virtual Events Industry Development
10 Research Findings and Conclusion
11 Appendix
11.1 Methodology
11.2 Research Data Source

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