Global Video Production Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Video Production Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Video production is the entire process of creating a video. There are three stages of video production: pre-production, production (also known as principal photography), and post-production. Pre-production involves all of the planning aspects of the video production process before filming begins. This includes scriptwriting, scheduling, logistics, and other administrative duties. Production is the phase of video production which captures the video content (electronic moving images) and involves filming the subject(s) of the video. Post-production is the action of selectively combining those video clips through video editing into a finished product that tells a story or communicates a message in either a live event setting (live production), or after an event has occurred (post-production).

Market Overview:

The latest research study on the global Video Production market finds that the global Video Production market reached a value of USD 134420.76 million in 2022. It’s expected that the market will achieve USD 233265.19 million by 2028, exhibiting a CAGR of 9.62% during the forecast period.

Influence of COVID-19 Outbreak on Video Production Industry Development.

The global coronavirus pandemic has changed the world. The lives lost and economic fallout alone represent an unprecedented tragedy that will leave the globe reeling for years. And within this broader crisis, each sector of the economy and countless workers are facing their own individual catastrophes. Many organizations will not survive the downturn, and the video production industry has not been spared.

With the spread of the epidemic, film and television bases in many places have also suspended filming activities of all crews, resulting in the suspension of film and television projects, which means longer production cycles and increased filming costs. The decrease of new projects directly affects the whole industry chain, such as investors, publicity companies and artists.

Like many industries, more and more people in video production are telecommuting. And there are more and more tools that enable people to do video production from anywhere. Frame. io, for example, is a cloud-based collaboration platform that establishes workflows and keeps teams connected. With integrations for applications from Adobe Premiere and After Effects to Final Cut Pro and Avid Media Composer, it makes working on video projects easy from anywhere.

In the post-epidemic period, due to the inability to go out and the impact of the epidemic on cinema lines, long video, and short video platforms became extremely popular, and users' activity increased significantly. They became pickier and pickier about video tastes, eager for more freshness and new types of videos.

SWOT Analysis

Strength

Technological progress such as the Internet and digitalization;

Diversified demand of Video Production;

Weakness
Production costs are rising;
State policy supervision of TV dramas and films;
Piracy and other intellectual copyright issues;

Opportunities

Economic growth promotes the growth of entertainment consumption;

Threat

Risks posed by the lockdown;

Market competition intensifies;

Region Overview:

North America had the highest growth rate of all regions.

Company Overview:

Walt Disney Animation Studios is one of the major players operating in the Video Production market, holding a share of 7.79% in 2022.

Walt Disney Animation Studios, the studio behind Frozen, Big Hero 6, Zootopia and Moana brings imagination to life through animated films.

WarnerMedia is a powerful portfolio of iconic entertainment, news, and sports brands.

Segmentation Overview:

Among different product types, Episodic (Television) Shows segment is anticipated to contribute the largest market share in 2027.

Application Overview:

By application, the Broadcast segment occupied the biggest share from 2017 to 2022.

Key Companies in the global Video Production market covered in Chapter 3:

Hybride Technologies
Pixomondo
FuseFX
Image Engine
Studio Ghibli
DNEG
Digital Domain
WETA FX
Luma Pictures
Nickelodeon Animation Studios
Toei Animation
Technicolor SA
Nippon Animation
Walt Disney Animation Studios
Sony Pictures Imageworks
South Park Studios
WarnerMedia, LLC
Rodeo FX
IMAGICA GROUP
Comcast Corporation
Framestore
Studio Pierrot

In Chapter 4 and Chapter 14.2, on the basis of types, the Video Production market from 2018 to 2029 is primarily split into:

Feature Films
Episodic (Television) Shows
Others

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Video Production market from 2018 to 2029 covers:

Internet
Broadcast
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Video Production Market Segmented by Type
Chapter 5 Global Video Production Market Segmented by Downstream Industry
Chapter 6 Video Production Industry Chain Analysis
Chapter 7 The Development and Dynamics of Video Production Market
Chapter 8 Global Video Production Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Video Production Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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