Global Video Gaming Terminals (VGT) Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Video Gaming Terminals (VGT) Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

A Video Gaming Terminals (VGT), also sometimes known as a video slots, or the video lottery, is a type of electronic gambling machine. They are typically operated by a regions lottery, and situated at licensed establishments such as bars and restaurants. Video gaming terminals offer a range of familiar games upon which players can place wagers, including keno, lotto, blackjack, roulette, bingo and various forms of card games.

Market Overview:

The latest research study on the global Video Gaming Terminals (VGT) market finds that the global Video Gaming Terminals (VGT) market reached a value of USD 4845.89 million in 2022. It’s expected that the market will achieve USD 7399.71 million by 2028, exhibiting a CAGR of 7.31% during the forecast period.

As part of their Covid-19 restrictions, countries such as the United States, Germany, France, the United Kingdom, and Italy are facing government-imposed blockades. With the closure of casinos, land-based betting shops and gaming halls, the main focus today is on online casinos and betting sites, where players can access numerous casino games from anywhere.

The video gaming terminals industry chooses to innovate and adapt instead of disappearing like other industries affected by technological advancements brought about by the Internet. The growth of land games is also attributed to technology. Retail is still the industry's largest source of income, and will maintain this status for a long time.

Video gaming terminals is one of the directions that operators can explore. By installing high-tech video gaming terminals, operators can reduce personnel and office area expenses. With the help of a fully automatic system, since video gaming terminals do not require a lot of space, the number of employees and office costs can be greatly reduced. On the other hand, not only video gaming terminals can be installed in casinos or betting shops, but also video gaming terminals can be installed in active and prosperous areas. Video gaming terminals also reduce the risk of person-to-person contact between players. Each of them can concentrate their game activities in their own terminal separated by a panel, and can clean them easily and quickly after each player completes the game.

Environmental Factors

Different markets have different regulations or environmental standards, which may affect the profitability of the organization in these markets. Even within a country, states may have different environmental laws and liability laws. For example, in the United States, some continents banned the market operation of video gaming terminals. Before entering new markets or launching new businesses in existing markets, companies should carefully evaluate the environmental standards required to operate in these markets.

Technological Factors

Technology is rapidly disrupting various industries. The transportation industry is a good example of this. In the past 5 years, the speed of change in the industry has been very rapid, and it has not even provided mature participants with opportunities to respond to changes. Video gaming terminals related companies should not only conduct technical analysis of the industry, but also analyze the speed at which technology disrupts the industry. Slow speed will give more time, while rapid technological destruction may give companies little time to respond and achieve profitability.

Region Overview:

From 2022-2027, United States is estimated to witness robust growth prospects.

Company Overview:

Scientific Games is one of the major players operating in the Video Gaming Terminals (VGT) market, holding a share of 13.72% in 2022.

Scientific Games

Scientific Games Corporation provides gambling products and services. The Company offers technology platforms, robust systems, engaging game content, and related marketing solutions. Scientific Games serves customers worldwide.

Novomatic

Novomatic AG operates as a gaming technology company. The Company offers cabinets, gaming platforms, jackpots, accessories, and other related products. Novomatic serves customers worldwide.

Segmentation Overview:

As for product types, the Video Gaming Machines segment held the largest market share in 2021.

Application Overview:

By application, the New/ expansion segment occupied the biggest share from 2017 to 2022.

Key Companies in the global Video Gaming Terminals (VGT) market covered in Chapter 3:

Aruze Gaming
IGT
Sisal Group
SYNOT GROUP
American Gaming Systems
Novomatic
Aristocrat
Scientific Games
Apollo Games
Playtech

In Chapter 4 and Chapter 14.2, on the basis of types, the Video Gaming Terminals (VGT) market from 2018 to 2029 is primarily split into:

Video Gaming Machines
Video Poker Machines
Mechanical Reel Gaming Machines

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Video Gaming Terminals (VGT) market from 2018 to 2029 covers:

New/ expansion
Replacement

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Video Gaming Terminals (VGT) Market Segmented by Type
Chapter 5 Global Video Gaming Terminals (VGT) Market Segmented by Downstream Industry
Chapter 6 Video Gaming Terminals (VGT) Industry Chain Analysis
Chapter 7 The Development and Dynamics of Video Gaming Terminals (VGT) Market
Chapter 8 Global Video Gaming Terminals (VGT) Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Video Gaming Terminals (VGT) Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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