Global Video Game Software Industry Trends Analysis Report 2024, Forecast to 2032 (Broken Down by Type, End User, Regional Analysis, and Competitive Landscape)
This global Video Game Software market research report provides a comprehensive overview by conducting both qualitative and quantitative analysis of the market, sharing concrete numbers and thorough insights from different market segments. The quantitative analysis includes both historical and forecast data of various market segments, while the qualitative analysis of market dynamics including growth drivers, challenges, constraints, etc. provides in-depth insight into the market situation and prospects.
Besides, the study maps the leading as well as the fastest-growing regional markets. It further enables stakeholders to identify the key country-level markets within each region.
As a crucial part of the Video Game Software market, we provide competitive landscape analysis which incorporates the market ranking of the major players, along with new service/product launches, business expansions, acquisitions, and performance in the past five years. That allows stakeholders to understand their competitive environment and provides insight into the current positions of key players in the market.
The readers of this report will understand how the Video Game Software market status has changed across the globe under the Russia-Ukraine War and inflation.
Key players in the global Video Game Software market are covered in Chapter 4 and Chapter 8:Tahadi Games
Kola Studios
RuneStorm
I-Imagine Interactive
Headup Game
Babil Games
Quytech
Kuluya
Beijing Babeltime Technology Co., Ltd.
Valve Corporation
Daedalic Entertainment
Nova Gaming Ventures Private Limited
Nival
Hinterland Studio
Etermax
Electronic Arts Inc
AOne Game
Behold Studios
Zeus Interactive Co., Ltd.
Happy Elements Technology (Beijing) Limited
Nintendo Co., Ltd.
Ambidexter
Quirkat
Hoplon
Sega
Action Forms
Novosoft
Gameguise
Nezal Entertainment
Gamsole
Aquiris Game Studio
Square Enix
Tamatem
VOX Game Studio
Alawar Entertainment
Games XP
Square Enix Holdings Co., Ltd.
NetEase, Inc.
Factory Online
Klei Entertainment Inc.
Frontier Developments plc
Sumo Digital
Team17 Digital Limited
Ronimo Game
Thoopid
Celestial Games
Maliyo Games
Engine Software
Brainy Studio
Efecto Studios
Squad
Tencent Holdings Ltd.
Elex Technology Co., Ltd.
Radical Entertainment Inc.
GSC Game World
Cloudgam.es
Leti Games
Gaijin Entertainment
Koei Tecmo Game
Virtuos Holdings Pte. Ltd.
Codemasters
Ubisoft
Capcom
Space Rhino Game
Ubisoft Entertainment SA
Playsoft Game
Pomelo Game
Bandai Namco
Nival Interactive
Konami Holdings Corporation
Bamtang Game
Game Power 7
Sony Corporation
Asobo Studio
Wixel Studios
Elex Technology
TA Games Studio
Supercell
BUKA Entertainment
Shanghai Everstar Online Entertainment Co. Ltd.
Meridian 93
OKAM Studio
Microsoft Corporation
Bethesda Softworks
Activision Blizzard, Inc
Mail.Ru Group
Alderac Entertainment Group
Elephant Game
Travian Game
Frontier Developments
HeroCraft
Iguanabee
XSEED Game
Gameloft
Keywords Studio
Dedalord
In Chapter 6 and Chapter 9.1, on the basis of types, the Video Game Software market from 2019 to 2032 is primarily split into:Action
Shooter
Adventure
Role-Playing
Strategy
Fighting
Sports
Racing
Others
In Chapter 7 and Chapter 9.2, on the basis of End Users, the Video Game Software market from 2019 to 2032 covers:PC Games
Browser Games
Smartphone/ Tablet
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historical and forecast (2019-2032) of the following regions are covered in Chapter 5 and Chapter 10:North America
United States
Canada
Europe
Germany
France
United Kingdom
Spain
Russia
Poland
Others
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Others
Latin America
Mexico
Brazil
Others
Middle East and Africa
GCC
South Africa
Others
Outline:This report consists of 11 chapters. Below is a brief guideline to help you quickly grasp the main contents of each chapter:
Chapter 1 mainly defines the market scope and introduces the Video Game Software industry, with an executive summary of different market segments (by type, end user, region, etc.), and general regulatory environment analysis.
Chapter 2 is the analysis of the whole market industry chain, covering key raw materials and suppliers, business mode and production process, cost structure analysis, and alternative product, also providing information on major distributors, and downstream customers.
Chapter 3 provides a qualitative analysis of the market dynamics, including market drivers, constraints and challenges, emerging market trends, PESTEL analysis, consumer insights, and the impact of the Russia and Ukraine war.
Chapter 4 analyzes the current competitive situation of the market by providing data regarding the players, including their revenue and sales volume with corresponding market shares, and prices. In addition, information about market concentration rates, key product launch news, mergers & acquisitions, expansion plans will also be covered.
Chapter 5 focuses on the regional market, presenting detailed historical data (i.e. sales volume, revenue) of the most representative regions and countries in the world.
Chapters 6-7 analyze the historical market sales volume, revenue, share, and price by breaking data on the basis of different product types, as well as the downstream end-user market, with the aim of helping readers understand the market more deeply.
Chapter 8 shares a profile of the key players in the market, together with their corporation information, product portfolio and specification, market performance (i.e. sales volume, price, revenue, gross margin), business and markets served, recent developments/updates, etc.
Chapters 9-10 provide an analysis of the development trends over the next few years in terms of product type, end-users, major regions and countries.
Chapter 11 concludes with an explanation of the data sources and research methods. Analysis and verification are conducted through preliminary research to obtain final quantitative and qualitative data.
Years considered for this report:Historical Years: 2019-2023
Base Year: 2023
Estimated Year: 2024
Forecast Period: 2024-2032