Global Video Game Music Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Video Game Music Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029


Market Overview:

The latest research study on the global Video Game Music market finds that the global Video Game Music market reached a value of USD 355.54 million in 2022. It’s expected that the market will achieve USD 478.97 million by 2028, exhibiting a CAGR of 5.09% during the forecast period.

Challenges

Major players in the game industry have certain requirements for game background music and capital investment. For promotional purposes, they will choose to purchase music rights or customize them. However, there are still many players in the game industry using unauthorized music, which has greatly harmed the rights of game music providers or music publishers.
For game developers, to add singer or band music to the game, the developer must sign a license agreement. These license agreements can be quite complex for a variety of reasons, such as the duration of the license, the impact of game sequels, and so on.
First, the copyright of the song itself is separate from the copyright of the recording. If you are using a recording of a song, the game developer will need two sets of licenses-the license for the song itself and the license for the specific recording.
Second, copyright can be co-owned, and song copyright is usually the case. If you want to use songs that are copyrighted together, the game developer needs permission from each copyright co-owner, and either party may refuse to apply.
Third, if a game developer syncs a song into a game and then offers the game online via the Internet, in terms of copyright, the game developer is both 'copying' and 'spreading' the music. This is important because when it comes to songs, reproduction and distribution are often licensed separately. Most importantly, the copyright for the same song may be owned by different individuals or companies in different countries, and regulations around the world vary Not the same.
These factors limit the use of music in games and the development of the industry.

Region Overview:

North America had the highest growth rate of all regions.

Company Overview:

The top three companies are Sony, Microsoft, Activision Blizzard with the revenue market share of 11.74%, 9.59%, 7.69% in 2019.

Sony Corporation is a multinational integrated company originating in Japan. It focuses on the development of electronic products and operates in consumer electronics, professional electronics, video games, finance, and entertainment.

Microsoft Corporation develops, manufactures, licenses, sells, and supports software products. The Company offers operating system software, server application software, business and consumer applications software, software development tools, and Internet and intranet software. Microsoft also develops video game consoles and digital music entertainment devices.

Segmentation Overview:

Among different product types, On-line Game segment is anticipated to contribute the largest market share in 2028.

Application Overview:

By application, the PC Game segment occupied the biggest share from 2018 to 2022.

Key Companies in the global Video Game Music market covered in Chapter 3:

Bandai Namco
Activision Blizzard
Audio Network Limited
Nintendo
NetEase
Tencent
Microsoft
Sony
EA
Ubisoft
Dynamedion
Moonwalk Audio

In Chapter 4 and Chapter 14.2, on the basis of types, the Video Game Music market from 2018 to 2029 is primarily split into:

Stand-Alone Game
On-line Game

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Video Game Music market from 2018 to 2029 covers:

TV Game
PC Game
Smartphone Game
Other

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Video Game Music Market Segmented by Type
Chapter 5 Global Video Game Music Market Segmented by Downstream Industry
Chapter 6 Video Game Music Industry Chain Analysis
Chapter 7 The Development and Dynamics of Video Game Music Market
Chapter 8 Global Video Game Music Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Video Game Music Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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