Global Trading Cards Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Trading Cards Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

A trading card is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place, or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variety of different types of cards.

Market Overview:

The latest research study on the global Trading Cards market finds that the global Trading Cards market reached a value of USD 1031.54 million in 2022. It’s expected that the market will achieve USD 1274.27 million by 2028, exhibiting a CAGR of 3.58% during the forecast period.

The number of people collecting trading cards has steadily increased, providing important opportunities for trading cards appreciation.

Trading cards are a more secure form of sports betting, and sports betting are gradually being legalized in the United States. With it came a new wave of sports betting, but it was really hard to rely on sports betting to make money. At present, there are not so many people paying attention to sports trading cards. For savvy investors, this means many opportunities. When former collectors rediscover the field, they will return to this hobby. In the past few years, the number of people collecting trading cards has been steadily increasing, and this situation will accelerate in the next few years. More people mean more demand, and it means prices will rise. Due to the popularity of games and cartoons, the characters in them are also popular with consumers, which will also promote the development of the market to a certain extent. In addition, as per capita disposable income continues to increase, the number of trading cards collected in the coming years is expected.

Signature cards increase the scarcity of cards, which will drive up the value of trading cards.

Although vintage cards are indeed a scarce commodity, modern manufacturers can also artificially increase the value of their products to make them scarce. This can be done by including parallel sets of serial numbers, cards with game wear memorabilia, autographs, etc. Signing adds value to most cards. For example, collectors like to chase the key signature cards in the new series. For investors, collecting signature cards can also ensure a certain degree of scarcity and future appreciation. Because star players, especially superstars, have a limited number of signatures each year, signature cards are always rare. When card companies are unable to obtain enough signatures to meet market demand, they expand product capacity. This means that there will be fewer signature cards per series and a lower chance of get a signature from each box. If you are buying a signature card on the secondary market, this will not affect you. But if you are unpacking or unpacking to search for signatures, you need to unpack more cards and it is difficult to unpack. Therefore, as signature cards increase the scarcity of cards, the value of trading cards will increase.

Region Overview:

Geographically, North America held the largest market share--42.99% in 2021.

Company Overview:

Panini is one of the major players operating in the Trading Cards market, holding a share of 33.17% in 2022.

Panini

Panini provides commercial printing services. The Company offers products such as stickers, trading cards, albums, sports collectibles, and certified authentic memorabilia. Panini serves customers worldwide.

Topps

The Topps Company, Inc. is an American company that manufactures chewing gum, candy, and collectibles. Based in New York City, Topps is best known as a leading producer of American football, baseball, basketball, ice hockey, soccer, and other sports and non-sports-themed trading cards.

Segmentation Overview:

By type, Sports Cards segment accounted for the largest share of market in 2021.

Sports Cards

Sports cards are a general term for trading cards with sports-related topics, as opposed to non-sports trading cards that handle other topics. Sports Cards are trading cards related to various sports, including football cards, baseball cards, basketball cards, boxing cards, and so on.

Non-sports Cards

Trading cards related to animation and games are usually non-sport cards, which are distinguished from sports cards. Non-sports trading cards usually feature games, cartoons, comic characters, TV series, movie stills, and so on.

Application Overview:

In the Trading Cards market, 68.75% of the total value was generated through the Physical Education segment by application in 2021.

Physical Education

The application of trading cards, can be divided into physical education, game, anime, and others. Among them, due to the booming sports market, physical education trading cards have the largest market. Physical education cards include most major sports, especially those played in North America, including but not limited to American Football, Football Association (football), baseball, basketball, boxing, golf, ice hockey, racing, and tennis.

Game

In addition to those physical education cards, there are also trading cards printed with game content. Cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay.

Anime

Animation trading cards refer to trading cards printed with different hot animations, such as Yu-Gi-Oh, Pokemon, Cardfight Vanguard, Wixoss, Weiss Schwarz, etc. Anime trading cards are perfect for anime card game lovers.

Key Companies in the global Trading Cards market covered in Chapter 3:

Upper Deck
Rittenhouse
Leaf
Cryptozoi
TRISTAR
Futera
Panini
SAGE
Topps

In Chapter 4 and Chapter 14.2, on the basis of types, the Trading Cards market from 2018 to 2029 is primarily split into:

Sports Cards
Non-Sports Cards

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Trading Cards market from 2018 to 2029 covers:

Physical Education
Game
Anime
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Trading Cards Market Segmented by Type
Chapter 5 Global Trading Cards Market Segmented by Downstream Industry
Chapter 6 Trading Cards Industry Chain Analysis
Chapter 7 The Development and Dynamics of Trading Cards Market
Chapter 8 Global Trading Cards Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Trading Cards Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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