Global Tabletop Role-Playing Game (TTRPG) Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
Tabletop role-playing games (TTRPG) are a role-playing games (RPG) category. It is a social game played with a group of friends around a table or online, where each participant creates, controls, and acts as a fictional character in an evolving story or adventure. It's a fun and structured cooperative activity, with predictable rules and unpredictable outcomes, played directly with others around the table, where players play the characters they create in an open, interactive, and responsive world Game Master.
Market Overview:The latest research study on the global Tabletop Role-Playing Game (TTRPG) market finds that the global Tabletop Role-Playing Game (TTRPG) market reached a value of USD 1539.52 million in 2022. It’s expected that the market will achieve USD 3012.3 million by 2028, exhibiting a CAGR of 11.84% during the forecast period.
The relative freedom of play in tabletop role-playing games appeals to most players and is expected to boost its market growth
For example, in typical video games, the behavior of characters is fixed or limited by choices. However, although tabletop role-playing games still have a fixed worldview and follow certain rules, their gameplay is relatively free. Even if you encounter an enemy that you have to fight in terms of the plot, you are relatively free to say what to say and how to express your character during the battle. Even if video games have the advantage of presenting players with a more gorgeous picture, the development of the entire story, the operation of the world, etc. will be limited by the programmed logic, and it will not have the kind of tabletop role-playing game that can expand infinitely. a feeling of. Players of tabletop role-playing games can decide their next actions according to their wishes. For example, different players want to explore different locations and may face different story trends. These will promote the development of the story, free and with a certain degree of unpredictability. Therefore, even if it is the same story theme, different players will play together, and different storylines will appear. In addition, in tabletop role-playing games, players can play the role in their hearts more freely without being limited by being given action options and dialogue options. During the game, players can decide what to do, what to say, specific wording, tone, etc., all of which can become the content of their role. Behavior that is too absurd or stupid may lead to punishment, and unreasonable practices may be discouraged by other players, but the experiment itself is freedom.
Complicated rules are one of the reasons limiting the development of the tabletop role-playing game market.
Generally speaking, the rules of each TTRPG are one or many books. Many newbies lose interest in trying the moment they see the rule book. Not only that, but it also takes a long time to make your own character card. Players need to calculate attributes, assign their own skills and make a more detailed description of their characters. Many novices think that such preparatory work is too troublesome. The complexity of the rules restricts the development of the tabletop role-playing game market.
Region Overview:In 2022, the share of the Tabletop Role-Playing Game (TTRPG) market in United States stood at 38.37%.
Company Overview:Wizards of the Coast is one of the major players operating in the Tabletop Role-Playing Game (TTRPG) market, holding a share of 56.44% in 2023.
Segmentation Overview:As for product types, the 18-35 segment held the largest market share in 2022.
Application Overview:By application, the Retailers segment occupied the biggest share from 2018 to 2022.
Key Companies in the global Tabletop Role-Playing Game (TTRPG) market covered in Chapter 3:Troll Lord Games
Goodman Games
Wizards of the Coast
Edge Studios
Sine Nomine
Son of Oak Game Studios
Renegade Game Studios
Modiphius
R. Talsorian
Pinnacle Entertainment
Cubicle 7
Evil Hat Productions
Frog God Games
Paizo
Magpie Games
Palladium Books
Fria Ligan
Necrotic Gnome
Chaosium
In Chapter 4 and Chapter 14.2, on the basis of types, the Tabletop Role-Playing Game (TTRPG) market from 2018 to 2029 is primarily split into:Below 18
18-35
36-49
Above 50
In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Tabletop Role-Playing Game (TTRPG) market from 2018 to 2029 covers:Retailers
Direct to Consumer
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)