Global Shooting Simulator Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Shooting Simulator Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Shooting Simulator can simulate a series of scenes, bringing users a very realistic shooting experience. Currently, Shooting Simulator is widely used in military and law enforcement shooting training and entertainment. Shooting Simulator's products mainly include computer equipment, hit detection infrared camera systems, projectors, analysis software, etc.

Market Overview:

The latest research study on the global Shooting Simulator market finds that the global Shooting Simulator market reached a value of USD 262.2 million in 2022. It’s expected that the market will achieve USD 581.95 million by 2028, exhibiting a CAGR of 14.21% during the forecast period.

Shooting Simulator is increasingly used in military and government agencies

With the unpredictable international political situation, many governments have been increasing their defense investment. Guns are the most basic weapons for soldiers, and shooting is a basic skill that every soldier must have. With the growing need in the military and defense sectors to prepare all soldiers for combat, there is a growing need in the field for advanced training components that improve soldiers' shooting skills. Shooting Simulator can simulate gun firing, the scene is realistic, can enhance the training effect. Compared with real shooting training, Shooting Simulator has the advantages of saving material consumption, avoiding live ammunition wear, and ensuring training safety.

High technical barriers

For the industry market, the technical and capital threshold requirements of the market are high. The development of Shooting Simulator needs to apply a number of technologies, including high-tech technologies such as video camera technology, laser source acquisition technology, information transmission technology, image information processing technology, automatic control technology, intelligent data processing technology and multimedia applications. At the same time, product development also requires a lot of capital investment. Therefore, the production and R&D of Shooting Simulator are both capital-intensive, technology-intensive, and intelligence-intensive, and put forward extremely high requirements on the company's financial strength, R&D investment, and technology accumulation. High technical barriers in the industry are one of the challenges facing market development.

Disadvantages of Shooting Simulator

Shooting Simulator still has some shortcomings relative to real shooting. For example, even though Shooting Simulator can give trainers a very realistic experience, it is different from the real-life experience. In situations where real-life stress adds to an emergency, the trainer's response may vary. Shooting Simulator does not provide realistic pressure, so using Shooting Simulator alone may not accurately show the trainer's response in an emergency. Additionally, most Shooting Simulators will not simulate motion that is normally felt during live training. This may lead to differences from actual shooting training and affect the training effect. Also, with the advancement of technology, shooting skills training with Shooting Simulator is becoming more and more common. However, many institutions are still unable to receive this kind of training due to reasons such as portability and comprehensiveness of system use. Therefore, portability is also one of the major drawbacks of the product. Overall, the downside of Shooting Simulator is one of the challenges the industry faces.

Region Overview:

In 2021, the share of the Shooting Simulator market in North America stood at 53.36%

Company Overview:

Bohemia Interactive Simulations (BISim)
Bohemia Interactive Simulations (BISim) is a global software company that provides defense and civilian organizations at the forefront of simulation training solutions. The company uses the latest game-based technology and a large, experienced team of in-house engineers to develop high-fidelity, cost-effective training and simulation software products and components for defense applications. Jul 18, 2022. Bohemia Interactive Simulations (BISim), a global developer of military training and simulation software, is proud to announce that its flagship product, VBS4, has successfully completed the United States Marine Corps (USMC) government acceptance test (GAT) for the Green Gear project. Using BISims VBS4-USMC and VBS Blue IG software, the Marines will benefit from the optimized scenario-creation workflows and the ability to train with other trainees in a wider combined arms scenario.

VirTra

VirTra is saving lives by developing, manufacturing and supporting the world's most powerful immersive training simulators, scenarios and accessories. VirTra creates powerful immersive training solutions to keep military personnel safe, prepared and armed with sharp skills. VirTra Systems has steadily led the simulation and virtual market by creating small arms training simulators that replicate real-world scenarios with such precision that trainees consistently make decisions with exceptional accuracy when faced with challenges Real life and death situations.

Bohemia Interactive Simulations (BISim) is one of the major players operating in the Shooting Simulator market, holding a share of 10.90% in 2022.

Segmentation Overview:

Software
Refers to the software products in Shooting Simulator, which can mainly include various analysis software. For example, score statistics software, video scene software.

Hardware

Refers to the hardware products in Shooting Simulator, which can mainly include computer equipment, high-definition projectors, hit detection infrared camera systems, etc.

By type, Hardware segment accounted for the largest share of market in 2021.

Application Overview:

Military/Police
Refers to the use of products in shooting training by military and government law enforcement agencies.

Entertainment

Refers to the purchase of products by individuals or commercial institutions for entertainment and game activities.

The market's largest segment by application is the segment Military/Police, with a market share of 56.27% in 2021.

Key Companies in the global Shooting Simulator market covered in Chapter 3:

Bohemia Interactive Simulations (BISim)
VirTra
SimWay AB
Laser Shot
Indra company
Laser Ammo
Ti Outdoors
Shooting-soft
GAIM
Marksman

In Chapter 4 and Chapter 14.2, on the basis of types, the Shooting Simulator market from 2018 to 2029 is primarily split into:

Software
Hardware

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Shooting Simulator market from 2018 to 2029 covers:

Military/Police
Entertainment

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Shooting Simulator Market Segmented by Type
Chapter 5 Global Shooting Simulator Market Segmented by Downstream Industry
Chapter 6 Shooting Simulator Industry Chain Analysis
Chapter 7 The Development and Dynamics of Shooting Simulator Market
Chapter 8 Global Shooting Simulator Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Shooting Simulator Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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