Global Real Money Skill Games Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Real Money Skill Games Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

In the gambling niche, real money skill games (also known as “cash games”) are games in which the outcomes are determined by skill rather than by chance. In certain jurisdictions, this distinction makes these games legal rather than illegal.

Market Overview:

The latest research study on the global Real Money Skill Games market finds that the global Real Money Skill Games market reached a value of USD 15004.41 million in 2022. It’s expected that the market will achieve USD 32795.83 million by 2028, exhibiting a CAGR of 13.92% during the forecast period.

Real Money Skill Games Market Drivers Analysis

Even in today's booming online games, Real Money Skill Games still has a place. Skill means that the result of the game mainly depends on the user's excellent knowledge, training, attention, experience and other skills. Although luck cannot be completely ruled out, the user's physical skills (such as quick response or agility) or intellectual skills (logical ability, strategic thinking, knowledge) play a decisive role. Some popular skill-based games are Card Games, Puzzle Games and eSports, etc. They reduce all aspects of luck and opportunity, and turn games into substitutes for mainstream entertainment and social media. Therefore, the Real Money Skill Games market is a popular and innovative business environment. The attraction of players is that they can play games and win real money, but they can also improve their chances of winning through skills. Most importantly, Real Money Skill Games are legal games in most parts of the world, even those games where online gambling is completely illegal.

For developers, the benefits are obvious. Monetization of games has always been profitable and a profitable business. Designing a mobile game allows developers to reach customers all over the world immediately through a perfect distribution network (namely Apple App Store). If done well, Real Money Skill Games does not need to be licensed or otherwise regulated in most areas. This makes it easy for most developers to enter the Real Money Skill Games market, including small studios with limited budgets.

The increasing demand for smart phones, the progress of Internet technology and the improvement of users' spending power are several factors that drive the growth of Real Money Skill Games market. As a result of the digital revolution, cloud platforms are becoming more and more popular in storing data, and online transactions and payments of customers are also surging. Due to the rapid rise of digital platforms and the increase of Internet penetration, consumers can now easily access the platform of Real Money Skill Games, which will promote the development of Real Money Skill Games industry throughout the forecast period. Artificial intelligence technology can identify behavior patterns and prevent game fraud. The rapid adoption of digital currency and smooth internet connection provide personal convenience and further promote market growth.

Region Overview:

Europe had the highest growth rate of all regions.

Company Overview:

The top three companies are Flutter, GVC Holdings, Bet365 with the revenue market share of 22.33%, 13.84%, 12.30% in 2021.

Flutter is a global sports betting, gaming and entertainment provider for over 18 million customers worldwide and the parent company of leading global consumer brands such as FanDuel, Sky Betting & Gaming, Paddy Power, PokerStars, Betfair, Sportsbet, Tombola, TVG, Junglee Games and Adjarabet.

Entain plc, formerly GVC Holdings, is an international sports betting and gambling company. It is listed on the London Stock Exchange and is a constituent of the FTSE 100 Index. It owns brands such as bwin, Coral, Ladbrokes, PartyPoker, and Sportingbet.

Segmentation Overview:

Among different product types, Card Games segment is anticipated to contribute the largest market share in 2027.

Application Overview:

By application, the Men segment occupied the biggest share from 2017 to 2022.

Key Companies in the global Real Money Skill Games market covered in Chapter 3:

Mobile Premier League (MPL)
Dream11
Game Duell
Flutter
WINZO
NetEnt
Nazara Technologies
Paytm First Game
GVC Holdings
SKILLZ
Kindred Group
EazeGames
Tether Games
CASHBET
World Winner
Bet365

In Chapter 4 and Chapter 14.2, on the basis of types, the Real Money Skill Games market from 2018 to 2029 is primarily split into:

Arcade Games
Card Games
eSports
Daily Fantastic Sports
Puzzle Games
Trivia & Word Games
Others

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Real Money Skill Games market from 2018 to 2029 covers:

Men
Women

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Real Money Skill Games Market Segmented by Type
Chapter 5 Global Real Money Skill Games Market Segmented by Downstream Industry
Chapter 6 Real Money Skill Games Industry Chain Analysis
Chapter 7 The Development and Dynamics of Real Money Skill Games Market
Chapter 8 Global Real Money Skill Games Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Real Money Skill Games Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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