Global Headset Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Headset Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

A headset is essentially a set of headphones equipped with a microphone. A headset is a hardware device that connects to a mobile devices or PC, allowing the user to talk and listen while keeping their hands free. They are commonly used in call centers and offices, where employees can converse with customers or colleagues while typing information into a computer. Also common among computer gamers are headsets, which will let them talk with each other and hear others.

Market Overview:

The latest research study on the global Headset market finds that the global Headset market reached a value of USD 5391.42 million in 2022. It’s expected that the market will achieve USD 6980.81 million by 2028, exhibiting a CAGR of 4.4% during the forecast period.

Market Opportunities and Drivers

The growing importance of audio and video conferencing within the teams in the corporations is delivering growth opportunities for headset vendors.
After the COVID-19 epidemic, due to the limitation of social distance and the need of prevention and control policies in various regions, in order to keep the normal operation of the company, the number of telecommuting personnel has increased several times in 2020, which promotes the frequency of teleconferencing and drives the demand for professional headset with better communication sound quality.
With the advancement of technology and the increasing consumer demand of consumers, headset manufacturers continue to improve product quality and introduce advanced features into headsets. For example, the Active Noise Cancellation (ANC) technology used in headset can eliminate background noise to improve sound quality. Wireless headset with integrated microphone is developing continuously. The tiny (but mighty) headset microphone is pointed towards the mouth and can receive and transmit sound neatly and clearly despite the distance and with no disturbance from ambient noise. The introduction and progress of the above technologies will further promote the development of the market and promote consumption growth.
Product availability and retail shelf space plays a vital role in creating product demand. Distribution is a key success factor in the current headset industry. Rising competition and comparatively slow market growth rate of the headset products has compelled companies to focus on increasing product penetration. The popularity of e-commerce has significantly increased headset products sales. Ease of purchase as well as availability of extensive information and reviews on products online is prompting more and more individuals to buy these products.
Among the distribution channel segments, the online segment is projected to register substantial growth rate in the target market, owing to growing purchasing power, rising use of online platforms and applications (apps) for buying purpose. Increasing Internet penetration, time-saving purchasing process, discounts or offers available, timely deliveries, and easy returns are reasons due to which popularity of online purchases in increasing and supporting revenue growth of the segment in the target market.
Furthermore, shifting buyers' preference towards the e-commerce industry is also expected to be one of the key factors driving the market. The major reason behind the market growth is hassle free and convenient shopping features offered by the online retailers. Changing demographic factors such as disposable income and lifestyle are transforming the demand patterns of this market.

Region Overview:

North America had the highest growth rate of all regions.

Company Overview:

Poly is one of the major players operating in the Headset market, holding a share of 16.60% in 2022.

Poly was born from Plantronics and Polycom. Headquartered in San Jose and Santa Cruz, California, Poly has more than 6,500 employees working in 75 offices located in 35 different countries. The company has more than 1,500 patents in force worldwide. Poly creates beautifully designed and engineered audio and video products that let you be seen and heard with incredible clarity, wherever you work. Backed by the software, artificial intelligence, analytics and insights to take you far beyond mere connectivity.

GN meets the needs of the medical, professional, and consumer sectors with solutions that improve the quality of life, facilitate communication, and increase the productivity of businesses and individuals. GN's brand is based on the group's core engineering expertise and technology. GN develops and manufactures innovative and intelligent audio and video communication solutions, which are marketed and sold in approximately 100 countries/regions around the world.

Segmentation Overview:

By type, Headsets for PC segment accounted for the largest share of market in 2021.

Application Overview:

By application, the Office segment occupied the biggest share from 2017 to 2022.

Key Companies in the global Headset market covered in Chapter 3:

EDIFIER
Dell
beyerdynamic
Poly
Logitech
Sennheiser
Bose
Smoic
Motorola
LG
Audio-Technica
Sony
GN
Samsung

In Chapter 4 and Chapter 14.2, on the basis of types, the Headset market from 2018 to 2029 is primarily split into:

Headsets for Phones
Headsets for PC

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Headset market from 2018 to 2029 covers:

Call Center
Office
Game
Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Headset Market Segmented by Type
Chapter 5 Global Headset Market Segmented by Downstream Industry
Chapter 6 Headset Industry Chain Analysis
Chapter 7 The Development and Dynamics of Headset Market
Chapter 8 Global Headset Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Headset Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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