Global Gaming Headsets & Gaming Headphones Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
Gaming headsets are specifically designed for gaming and provide some additional features that can be beneficial for gamers.
Market Overview:The latest research study on the global Gaming Headsets & Gaming Headphones market finds that the global Gaming Headsets & Gaming Headphones market reached a value of USD 1177.02 million in 2022. It’s expected that the market will achieve USD 1528.0 million by 2028, exhibiting a CAGR of 4.45% during the forecast period.
Limitations
In terms of usage habits, people's needs are more inclined to use wireless headsets. But not all gaming headsets can be wireless. In fact, unlike ordinary headsets, wireless gaming headsets are only a small number of high-end products. This is not the game peripheral manufacturers do not want to follow up with wireless, but before Bluetooth 5.0 and related technologies are not popular, most wireless gaming headsets still use 2.4G wireless technology instead of traditional Bluetooth.
2.4G wireless technology has a short distance, high cost and a short board that must be matched with the receiver. The sound delay of the Bluetooth chip is too long, and the sound and picture are not synchronized, which cannot meet the ever-changing situation in the game.
Opportunities
At the moment, consumers are eager for the authenticity of the game, game manufacturers are striving for content, actively adapting to multi-channel audio sources, peripheral manufacturers gradually master the virtual 7.1-channel technology, and Windows 10 joins the native virtual 7.1 channel. Drive support, the impact of the three-way factor, promoted the development of 7.1-channel gaming headphones.
In the past, the gaming headset passed the 3.5mm interface, and the analog signal was obtained. The computer has preprocessed the sound. At the same time, many game headphones at that time in order to emphasize the shock to the consumer, so the sound curve will tend to a V type of tuning. Adding the two together, the game headphones are often unsatisfactory when playing back music. This situation has the potential to change when the gaming headset interface uses more USB. Therefore, the wired USB interface is still the main development direction of gaming headsets.
Region Overview:In global comparison, a significant portion of the revenue was generated in North America (38.14% in 2022).
Company Overview:Turtle Beach is one of the major players operating in the Gaming Headsets & Gaming Headphones market, holding a share of 16.11% in 2023.
Turtle Beach
Turtle Beach is a global gaming accessory based in the manufacturing facility of San Diego, California. It produces gaming headsets for Xbox One, PlayStation 4, PC, Nintendo Switch and mobile devices including tablets. The company's history dates back to the 1970s, and it developed sound cards, MIDI synthesizers, various audio software packages and network audio equipment.
Hyperx
HyperX is the high-performance product division of Kingston Technology, the world’s largest independent memory manufacturer. Started in 2002, HyperX began with one line of high-performance memory and has grown over the years to encompass multiple product lines of memory modules, solid-state drives, USB Flash drives, headsets and mouse pads.
Segmentation Overview:As for product types, the 100-150 USD segment held the largest market share in 2022.
Application Overview:By application, the Personal Use segment occupied the biggest share from 2018 to 2022.
Key Companies in the global Gaming Headsets & Gaming Headphones market covered in Chapter 3:Mad Catz
Razer
Corsair
Skullcandy
SteelSeries
Gioteck
Cooler Master
Turtle Beach
Roccat
Creative Technology
Sades
Hyperx
Sentey
Sennheiser
Logitech
In Chapter 4 and Chapter 14.2, on the basis of types, the Gaming Headsets & Gaming Headphones market from 2018 to 2029 is primarily split into:0-100 USD
100-150 USD
>150 USD
In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Gaming Headsets & Gaming Headphones market from 2018 to 2029 covers:Personal Use
Commercial Use
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)