Global Education Apps Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
Smart devices allow a user to install apps and learn subjects. The audio and video files can be viewed and stored anytime. The option of storing data in the cloud has encouraged users to adopt wearable devices, which facilitate learning through apps.
Market Overview:The latest research study on the global Education Apps market finds that the global Education Apps market reached a value of USD 34451.2 million in 2022. It’s expected that the market will achieve USD 76955.5 million by 2028, exhibiting a CAGR of 14.33% during the forecast period.
COVID-19's impact on the Education Apps industry
In the specific environment based on the outbreak of COVID-19, the global economy has been significantly affected, resulting in challenges and opportunities for the development status of various industries. The report is based on the impact of COVID-19 and conducts research on the Education Apps industry from different perspectives such as macroeconomics, industrial chains, and regions.
Market Restraints Analysis
For most industries, the intensity of competition is the main determinant of industry competitiveness. Understanding industry competitors is essential to successfully market products. Positioning is related to how the public views products and distinguishes them from competitors. Enterprises must understand the marketing strategies and pricing of their competitors and respond to any changes. The Education Apps industry is facing fierce competition. Many companies have been doing business in this industry. They pay more attention to R&D, product innovation, channel construction and customer relationship management, trying to gain greater market share and competitive advantage. At the same time, affected by the epidemic, the Education Apps industry showed a huge demand gap, which led to the influx of a large number of new entrants and further intensified competition.
There are still many challenges in the accessibility and affordability of ICT, including geographical barriers, poverty and lack of basic knowledge and skills in remote and small communities. According to GSMA data, about 53% of the global population has no contact with the outside world, and 80% of them are located in Asia Pacific and Africa. 69% of the African population has no access to the Internet, and many of them live in rural areas. ICT has not yet penetrated into remote areas of some countries, and many developing countries lack any type of Internet. This also includes the availability of telephone lines, especially cellular coverage, and other forms of electronic data transmission.
Education Apps need internet and equipment support, so many areas can't get online quickly, especially in some underdeveloped countries. These factors will reduce the demand for Education Apps and pose certain challenges to the Education Apps industry.
Region Overview:From 2023-2028, Asia-Pacific is estimated to witness robust growth prospects.
Company Overview:Yuanfudao is one of the major players operating in the Education Apps market, holding a share of 5.19% in 2021.
Yuanfudao provides live courses and tutoring through an online platform.
Genshuixue is a Chinese online education platform that allows its users to search for courses related to various fields and subjects. Genshuixue has a website and mobile apps that allow users to search for courses, both local and online, in a variety of subjects from piano to SAT prep.
Segmentation Overview:Among different product types, Primary and secondary education segment is anticipated to contribute the largest market share in 2028.
Application Overview:By application, the Android Based segment occupied the biggest share from 2018 to 2022.
Key Companies in the global Education Apps market covered in Chapter 3:Khan Academy
Rosetta Stone
Blackboard
PowerSchool
BYJU'S
BenchPrep
Lumos Labs
IXL Learning
Age of Learning
Yuanfudao
Zuoyebang
Socrative Student
Genshuixue
Duo Lingo
In Chapter 4 and Chapter 14.2, on the basis of types, the Education Apps market from 2018 to 2029 is primarily split into:Pre-primary education
Primary and secondary education
Higher education
Others
In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Education Apps market from 2018 to 2029 covers:IOS based
Android Based
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)