Global Digital Collectible Card Games Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Digital Collectible Card Games Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029


A digital collectible card game is a computer or electronic game that simulates a card collecting game (CCG), usually an online electronic game to play. Many digital collectible card games are digital tabletop games that follow the rules of the traditional card game style, while some digital collectible card games use alternatives to cards and game boards.

Market Overview:

The latest research study on the global Digital Collectible Card Games market finds that the global Digital Collectible Card Games market reached a value of USD 2541.71 million in 2022. It’s expected that the market will achieve USD 4769.42 million by 2028, exhibiting a CAGR of 11.06% during the forecast period.

Influence of COVID-19 Outbreak on Digital Collectible Card Games Market Development

Despite the widespread economic losses caused by the coronavirus, the global gaming industry is still booming. Preventing epidemics forces people to passively stay at home, but the development of the Internet has provided people with various online entertainment, information and shopping methods. Therefore, for these industries, the outbreak of COVID-19 has given products and users more opportunities to contact, reducing the negative impact of the outbreak.

Through the practice of social evacuation, the activities of consumers and businesses are reduced to a minimum, and the game provides fascinating attention to people seeking social interaction at home. Online gaming is a very economical family project. When you cannot go out, you can use online games as entertainment. Nowadays, online games are rich and colorful, so everyone can enjoy the thrill of online games. Therefore, the COVID-19 outbreak did not have a major negative impact on digital collectible card games.

Market Drivers

Collecting card games are developed from physical cards. After digitization, although the sense of physical collection is lost, there are also some functions that physical cards could not achieve. For example, the value can be adjusted by the official, delineating the cards available in the current game, and so on. Blizzard is currently popular with Hearthstone. The game will be updated every once in a while, so that players are ready to spend money to buy new cards. Like traditional cards, digital CCG can naturally participate in competition and gain a foothold in the acclaimed gate of e-sports, becoming more and more popular in the market.
As smart phones began to flourish, mobile Internet took advantage of the trend, and mobile games began to rise after 2010. With the popularization of smart phones and the advent of the mobile Internet era, mobile games have truly ushered in their golden age. Statistics show that in 2019, there were 630 million mobile game players in China.

The card-collecting game is a game in which players collect cards, use different cards flexibly according to strategies, and construct decks that conform to the rules. CCG is an important part of mobile games. With the advent of the mobile Internet era, the increasing penetration of smart phones, and the increasing demand for entertainment after work and study, the CCG market continues to expand.

Region Overview:

From 2023-2028, Asia-Pacific is estimated to witness robust growth prospects.

Company Overview:

Blizzard Entertainment is one of the major players operating in the Digital Collectible Card Games market, holding a share of 6.79% in 2020.

Blizzard Entertainment, Inc. develops and publish online video game software. The Company offers novels, comics, manga, board, pen-and-paper role-playing, and basic card games. Blizzard Entertainment serves customers worldwide.

Cygames Inc. offers social games. The Company plans, develops, and provides online video games for Internet and mobile phones.

Segmentation Overview:

Among different product types, Smartphone segment is anticipated to contribute the largest market share in 2028.

Application Overview:

By application, the Paid segment occupied the biggest share from 2018 to 2022.

Key Companies in the global Digital Collectible Card Games market covered in Chapter 3:

CD Projekt RED
Wulven Studios
Bethesda Softworks
Dire Wolf Digital
Konami
Blizzard Entertainment
Cygames
Wizards of the Coast
2K Games

In Chapter 4 and Chapter 14.2, on the basis of types, the Digital Collectible Card Games market from 2018 to 2029 is primarily split into:

Smartphone
PC
Tablet
Console

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Digital Collectible Card Games market from 2018 to 2029 covers:

Free
Paid

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Digital Collectible Card Games Market Segmented by Type
Chapter 5 Global Digital Collectible Card Games Market Segmented by Downstream Industry
Chapter 6 Digital Collectible Card Games Industry Chain Analysis
Chapter 7 The Development and Dynamics of Digital Collectible Card Games Market
Chapter 8 Global Digital Collectible Card Games Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Digital Collectible Card Games Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings