Global Cloud Gaming Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Cloud Gaming Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Cloud gaming is a form of online gaming that enables direct and on-demand video streaming of games on computers, and mobile Devices. This type of gaming enables the users to play any game at any place. The adoption of cloud gaming is increasing precipitously owing to various advantages offered by the technology. Some of its major advantages include elimination of expensive hardware, integration of gaming into computer and smart phone, enables instant playing of games, and easy spectating of games among others.

Market Overview:

The latest research study on the global Cloud Gaming market finds that the global Cloud Gaming market reached a value of USD 2509.26 million in 2022. It’s expected that the market will achieve USD 203376.74 million by 2028, exhibiting a CAGR of 108.03% during the forecast period.

Drivers of Cloud Gaming

North America, Europe, China, India, South America, Middle East and Africa
North America is estimated to lead the gaming market owing to the accessibility of high-speed internet connection and strong market segmentation of smartphone devices in its geography. The ability and affordability to spend resources over leisure in the market by users in the region also help in the market growth. However, the APAC region is anticipated to grow exponentially over the forecast period due to the rapid adoption of technologies in India, South Korea, and China for gaming. APAC in the market is expected to grow the fastest in cloud gaming due to the increased availability of tablets and smartphones, which are cost-effective. The emergence of digital technology in the region with foreign investments has led to huge growth in APAC over the forecast period.
In developed market, they have more international companies, good channels, fierce competition, a highly competent management team, technology and finance advantages, keep on innovation, prominent market participants invest heavily in R&D, With the development of cloud technology, economic development, more and more Cloud Gaming is emerging, which will promote the development of this industry.

Opportunities

Improve performance
Some of the advantages that cloud gaming offers are computer and smartphone gaming integration, elimination of highly-priced hardware, game spectating, and enabling instant gameplay. This offers a gaming experience, which is platform independent; this means tablets and computer devices running on Linux, Mac, iOS, Windows RT, Android, Chrome OS, and other OS will support games that initially may run on Windows only. Gaming even ensures that there are no physical copies of the software to rely on to play games, saving the ownership cost of a console.
Emerging countries
For example, China, India are developing their industries, with the progress of economy and technology, the increase demand downstream, the market of Cloud Gaming has great market potential.

Region Overview:

From 2022-2027, USA is estimated to witness robust growth prospects.

Company Overview:

Sony is one of the major players operating in the Cloud Gaming market, holding a share of 29.36% in 2020.

Sony

Sony Corporation is a Japanese multinational conglomerate corporation headquartered in Kōnan, Minato, Tokyo. Its diversified business includes consumer and professional electronics, gaming, entertainment and financial services.

NVIDIA

Nvidia Corporation is an American technology company incorporated in Delaware and based in Santa Clara, California. It designs graphics processing units (GPUs) for the gaming and professional markets, as well as system on a chip units (SoCs) for the mobile computing and automotive market.

Segmentation Overview:

As for product types, the Computing devices segment held the largest market share in 2021.

Mobile Devices

A mobile device is a computing device small enough to hold and operate in the hand. Typically, any handheld computer device will have an LCD flat screen interface, providing a touchscreen interface with digital buttons and keyboard or physical buttons along with a physical keyboard.

Computing Devices

Computing devices are the electronic devices which take inputs, process the inputs and then calculate results from the inputs.

Gaming Consoles

A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.

Smart TVs

Smart TV is a technological convergence between computers and flat screen television sets and set-top boxes.

Application Overview:

By application, the Hardcore gamers segment occupied the biggest share from 2017 to 2022.

Hardcore Gamers

Someone who plays video games as a primary hobby. They tend to spend large amounts of time playing games, often in excess of two or three hours a day.

Casual Gamers

Usually refers to someone who dabbles in something but is not overly committed.

Key Companies in the global Cloud Gaming market covered in Chapter 3:

NVIDIA
Sony
Microsoft
Vortex
Gamefly (Playcast)
Ubitus
PlayGiga
Google (CiiNOW)
Crytek
Playkey
Amazon Web Services (GameSparks)
LiquidSky Software

In Chapter 4 and Chapter 14.2, on the basis of types, the Cloud Gaming market from 2018 to 2029 is primarily split into:

Mobile Devices
Computing Devices
Gaming Consoles
Smart TVs

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Cloud Gaming market from 2018 to 2029 covers:

Hardcore Gamers
Casual Gamers

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Cloud Gaming Market Segmented by Type
Chapter 5 Global Cloud Gaming Market Segmented by Downstream Industry
Chapter 6 Cloud Gaming Industry Chain Analysis
Chapter 7 The Development and Dynamics of Cloud Gaming Market
Chapter 8 Global Cloud Gaming Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Cloud Gaming Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

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