Global Board Games Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029

Global Board Games Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029


Board games are played by a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

Market Overview:

The latest research study on the global Board Games market finds that the global Board Games market reached a value of USD 12669.69 million in 2022. It’s expected that the market will achieve USD 26894.78 million by 2028, exhibiting a CAGR of 13.37% during the forecast period.

Market Challenges and Impact

On the one hand, the instability of raw materials for card making, rising labor costs and the supply of alternatives to products may prevent the market from realizing its maximum potential. The digitization of chessboard games will also inhibit the growth of the market. The worldwide adoption of smartphones is leading to the development of mobile applications based on chessboard games. Traditionally, several types of games are played in physical format, such as dice, cards, chessboard and tokens. However, with the advent of digital versions of smartphones, tablets, computers and video games, attitudes have shifted.

Market Trends

Some common types of board games are desktop, card, dice and role-playing games. Innovative product types are becoming more and more popular in different geographic locations and demographic data. They are becoming more and more popular in developed countries such as the United States and Europe. These games are increasingly welcomed by the millennials in the UK, Germany and Asia-Pacific countries, which may boost overall market growth. Participants are developing their business and distribution networks across emerging countries, including India and China. It is expected that this will promote the chessboard game market in the Asia-Pacific region. Strategic and War-Based games are very popular in Europe and are becoming more and more popular in North America. They include simulation, which helps to promote human decisionmaking.

Region Overview:

From 2023-2028, North America is estimated to witness robust growth prospects.

Company Overview:

Asmodee Editions is one of the major players operating in the Board Games market, holding a share of 6.51% in 2018.

Asmodée Editions SAS creates, invents, publishes, and distributes board games and trading cards in France. The company was founded in 1995 and is based in Guyancourt, France.

Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. The company’s U.S. and Canada segment markets and sells action figures, arts and crafts, and creative play products; electronic toys and related electronic interactive products; fashion and other dolls, infant products, play sets, preschool toys, plush products, and sports action blasters and accessories; and vehicles and toy-related specialty products, as well as traditional board games, and trading card and role-playing games primarily in the United States and Canada.

Segmentation Overview:

Among different product types, Tabletop segment is anticipated to contribute the largest market share in 2028.

Application Overview:

By application, the Online Retail segment occupied the biggest share from 2018 to 2022.

Key Companies in the global Board Games market covered in Chapter 3:

Iello
Goliath B.V.
Atlas Games
Alderac Entertainment Group (AEG)
Games Workshop
Grand Prix International
Asmodee Editions
Ravensburger
Hasbro
Fantasy Flight Games
Mattel
Kenzer & Company

In Chapter 4 and Chapter 14.2, on the basis of types, the Board Games market from 2018 to 2029 is primarily split into:

Tabletop
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs

In Chapter 5 and Chapter 14.3, on the basis of Downstream Industry, the Board Games market from 2018 to 2029 covers:

Offline Retail
Online Retail

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2029) of the following regions are covered in Chapter 8 to Chapter 14:

North America (United States, Canada)
Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
Latin America (Brazil, Mexico, Argentina)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa)


Chapter 1 Market Definition and Statistical Scope
Chapter 2 Research Findings and Conclusion
Chapter 3 Key Companies’ Profile
Chapter 4 Global Board Games Market Segmented by Type
Chapter 5 Global Board Games Market Segmented by Downstream Industry
Chapter 6 Board Games Industry Chain Analysis
Chapter 7 The Development and Dynamics of Board Games Market
Chapter 8 Global Board Games Market Segmented by Geography
Chapter 9 North America
Chapter 10 Europe
Chapter 11 Asia Pacific
Chapter 12 Latin America
Chapter 13 Middle East & Africa
Chapter 14 Global Board Games Market Forecast by Geography, Type, and Downstream Industry 2023-2029
Chapter 15 Appendix

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings